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SeekLord

Homestuck: Platonic Idealism

Oct 20th, 2021
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  1. With things like Athenums and Perfectly Generic Objects locked and loaded, Sburb architecture seems to be circling widely around a game abstraction-based systemization of Platonic idealism. Homestuck deals with what I am going to roughly characterize as THEMES.
  2. -Book 1, page 123
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  4. "Once it splits, each one sort of contains "one-eyed, one armed clown essence" and carries that essence to the towers which then broadcast the essence of that prototyping in all applicable ways. The concept of prototyping in this game was always about distilling the prototyped elements into something more symbolic, more essential, and customizing the whole game according to the merged ideals of those components. Just a bit more of this Platonic nonsense that kind of goes unspoken, that is up until these books, when I had to go and totally de-unspeak it like a friggin' loudmouth."
  5. -Book 1 page 170
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  7. Upon further investigation, it turns out the Scribblepad is actually kind of a piece of shit. Mistaking her carefully drawn ECLECTIC BASS for Johnny Five is too funny not to be an indication that her pad is trolling her. So that's probably what's going on here. There are two things absolutely fundamental to this reality: platonic idealism-based physics and trolling. Everything that ever happens in the story is some combination of those two elemental properties.
  8. -Book 3 page 41
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  10. "John Cusack is known to be a universal constant, and Homestuck confirms this truth canonically. Celebrities in general are cosmic constants, actually. Two separate universes could be created with somewhat varying laws of physics, but their celebs would still all be the same. They're actually more fundamental than physical laws, certain platonic concepts, or the aspects themselves. What's that? This is some of the dumbest shit I've ever said? Well, get outta here then. I'm gonna keep going with this.
  11. -Book 4 page 319
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