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- /***************************************************************
- Old TC0480SCP bg layer priority table (kept for reference)
- mb = seen during metal black game
- ss = seen during slap shot game
- { 0, 1, 2, 3, }, // 0x00 00000 mb ss [text screens, but Deadconx confirms layer order]
- { 0, 1, 2, 3, }, // 0x01 00001
- { 0, 1, 2, 3, }, // 0x02 00010
- { 0, 1, 2, 3, }, // 0x03 00011 mb [all boss dies]
- { 0, 1, 2, 3, }, // 0x04 00100
- { 0, 1, 2, 3, }, // 0x05 00101
- { 0, 1, 2, 3, }, // 0x06 00110
- { 0, 1, 2, 3, }, // 0x07 00111
- { 0, 1, 2, 3, }, // 0x08 01000
- { 0, 1, 2, 3, }, // 0x09 01001
- { 0, 1, 2, 3, }, // 0x0a 01010
- { 0, 1, 2, 3, }, // 0x0b 01011
- { 3, 0, 1, 2, }, // 0x0c 01100 mb [round3 boss; bg0 undefined (was 0312)]
- { 3, 0, 1, 2, }, // 0x0d 01101
- { 3, 0, 1, 2, }, // 0x0e 01110
- { 3, 0, 1, 2, }, // 0x0f 01111 mb [second part of round5]
- { 3, 2, 1, 0, }, // 0x10 10000 mb ss [round 6 start (was 3012; 0/1 or 1/0?)]
- { 3, 2, 1, 0, }, // 0x11 10001 ss (1/0 or 0/1?)
- { 3, 2, 1, 0, }, // 0x12 10010 mb [round1 start]
- { 3, 2, 1, 0, }, // 0x13 10011 mb [final boss, round2/4 start & demo bonus] (2/1 then 0, bg3 undefined)
- { 0, 1, 2, 3, }, // 0x14 10100 mb [copyright screen, bg0 undefined]
- { 0, 1, 2, 3, }, // 0x15 10101
- { 0, 1, 2, 3, }, // 0x16 10110
- { 0, 1, 2, 3, }, // 0x17 10111 mb [round4 boss; bg0/1 undefined]
- { 0, 1, 2, 3, }, // 0x18 11000
- { 0, 1, 2, 3, }, // 0x19 11001
- { 0, 1, 2, 3, }, // 0x1a 11010
- { 0, 1, 2, 3, }, // 0x1b 11011
- { 0, 3, 2, 1, }, // 0x1c 11100 mb [late round 3; bg1/2/3 posns interchangeable (was 0123)]
- { 0, 3, 2, 1, }, // 0x1d 11101
- { 0, 3, 2, 1, }, // 0x1e 11110 mb [first part of round5]
- { 0, 3, 2, 1, }, // 0x1f 11111 mb [first part of round3]
- };
- **************************************************************/
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