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  1. if(strcmp(cmd, "/join", true) == 0)
  2.     {
  3.         if(IsPlayerConnected(playerid))
  4.         {
  5.             if(PlayerInfo[playerid][pJob] == 0)
  6.             {
  7.                 if(gTeam[playerid] == 1 || gTeam[playerid] == 2 || gTeam[playerid] == 4 || gTeam[playerid] == 11)
  8.                 {
  9.                     SendClientMessage(playerid, COLOR_GREY, "   You must be a Civilian (Not Wanted) or a Family Member to get a Job !");
  10.                     return 1;
  11.                 }
  12.                 if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,359.5408,206.7693,1008.3828))
  13.                 {
  14.                     if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, "   Families cannot take on this Job !"); return 1; }
  15.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Detective, and get a 5 hour Contract.");
  16.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
  17.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
  18.                     GettingJob[playerid] = 1;
  19.                 }
  20.                 else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,347.7374,193.7241,1014.1875))
  21.                 {
  22.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Lawyer, and get a 5 hour Contract.");
  23.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
  24.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Lawyer, type /accept job.");
  25.                     GettingJob[playerid] = 2;
  26.                 }
  27.                 else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1215.1304,-11.8431,1000.9219))
  28.                 {
  29.                     if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, "   Families cannot take on this Job !"); return 1; }
  30.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Whore, and get a 5 hour Contract.");
  31.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
  32.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Whore, type /accept job.");
  33.                     GettingJob[playerid] = 3;
  34.                 }
  35.                 else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,2166.3772,-1675.3829,15.0859))
  36.                 {
  37.                     if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, "   Families cannot take on this Job !"); return 1; }
  38.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Drugs Dealer, and get a 5 hour Contract.");
  39.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
  40.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
  41.                     GettingJob[playerid] = 4;
  42.                 }
  43.                 else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1109.3318,-1796.3042,16.5938))
  44.                 {
  45.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Car Jacker, and get a 5 hour Contract.");
  46.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
  47.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Jacker, type /accept job.");
  48.                     GettingJob[playerid] = 5;
  49.                 }
  50.                 else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,-1932.3859,276.2117,41.0391))
  51.                 {
  52.                     if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, "   Families cannot take on this Job !"); return 1; }
  53.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Car Mechanic, and get a 5 hour Contract.");
  54.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
  55.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
  56.                     GettingJob[playerid] = 7;
  57.                 }
  58.                 else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,2226.1716,-1718.1792,13.5165))
  59.                 {
  60.                     if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, "   Families cannot take on this Job !"); return 1; }
  61.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Bodyguard, and get a 5 hour Contract.");
  62.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
  63.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
  64.                     GettingJob[playerid] = 8;
  65.                 }
  66.                 else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1366.4325,-1275.2096,13.5469))
  67.                 {
  68.                     if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, "   Families cannot take on this Job !"); return 1; }
  69.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Arms Dealer, and get a 5 hour Contract.");
  70.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
  71.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
  72.                     GettingJob[playerid] = 9;
  73.                 }
  74.                 else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,531.7930,-1292.4044,17.2422))
  75.                 {
  76.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Car Dealer, and get a 5 hour Contract.");
  77.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
  78.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Dealer, type /accept job.");
  79.                     GettingJob[playerid] = 10;
  80.                 }
  81.                 else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,766.0804,14.5133,1000.7004))
  82.                 {
  83.                     if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, "   Families cannot take on this Job !"); return 1; }
  84.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Boxer, and get a 5 hour Contract.");
  85.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
  86.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
  87.                     GettingJob[playerid] = 12;
  88.                 }
  89.                 else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1154.2208,-1770.8203,16.5992))
  90.                 {
  91.                     if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, "   Families cannot take on this Job !"); return 1; }
  92.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Bus Driver, and get a 5 hour Contract.");
  93.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
  94.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bus Driver, type /accept job.");
  95.                     GettingJob[playerid] = 14;
  96.                 }
  97.                 else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,-2040.9436,456.2395,35.1719))
  98.                 {
  99.                     if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, "   Families cannot take on this Job !"); return 1; }
  100.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Paper Boy, and get a 5 hour Contract.");
  101.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
  102.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Paper Boy, type /accept job.");
  103.                     GettingJob[playerid] = 15;
  104.                 }
  105.                 else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,-77.7288,-1136.3896,1.0781))
  106.                 {
  107.                     if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, "   Families cannot take on this Job !"); return 1; }
  108.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Trucker, and get a 5 hour Contract.");
  109.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
  110.                     SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
  111.                     GettingJob[playerid] = 16;
  112.                 }
  113.                 else
  114.                 {
  115.                     SendClientMessage(playerid, COLOR_GREY, "   You are not even near a place to get a Job !");
  116.                 }
  117.             }
  118.             else
  119.             {
  120.                 SendClientMessage(playerid, COLOR_GREY, "   You already have a Job, use /quitjob first !");
  121.             }
  122.         }//not connected
  123.         return 1;
  124.     }
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