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The_Whiskey

asdfasdf

Sep 23rd, 2018
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  1. 1.)Bank organization
  2. -runepure
  3. https://prnt.sc/kvmm93 (no food in the same tab, doesnt flow super well but its not bad either. Recomendation: Food in the same tab, remove lower charges of glory/ROW.)
  4. -tank
  5. https://i.imgur.com/mKOoJrf.png (my tab is amazing except for the fact i havnt restocked in months)
  6. -med
  7. https://i.imgur.com/QSgBMkW.png (the flow is not very good. Very organized but not efficient.) Recomendation: Putting all gear into 2xX in order to withdraw all items quicker.)
  8. https://i.imgur.com/sb7K5Cl.png (Main bank, very organized good flow. Very usefull for many different things.)
  9.  
  10. 2.)Tanking (cwa and wilderness)
  11. -revs
  12. Important to tank around corners if you're not frozen, as doing so when you have several people on you will form a clump due to them having to path behind you.
  13.  
  14. -deep
  15. When fighting deep wildy its really situational how you tank, if youre in a wide open area run south and north or east and west in order to drag them behind you. This will allow you to make them path right behind you and put them in a DD. This may not always work but if it does the payoff will be a GWAS on them.
  16.  
  17. -cwa
  18. Very important to tank towards the portal you entered from (may be south or north). Keep this in mind whilst you tank, also try to make sure not to burn your combo eats unless you need it.
  19.  
  20. 3.)TBing
  21. -Staff
  22. -Staff of light can be usefull due to the spec being the same as TSOTD/SOTD, repelling melee damage if youre hopping into a larger team can be the difference between tanking and not tanking them and being able to land cruical TBs.
  23. -Gear
  24. Gear is very important for the TBer, considering the fact you hop into the world first ods are you will be tanking whilst your team arrives or at the very least will be taking damage before. You should prioritize being more tanky than the rest, as Tanks will be tbing almost always its not a bad idea to bring something like a crystal shield so that you can tank a few bolt hits before you have to eat in order to land a few TBs before you have to switch into full tank gear. Mage bonus is also very important, personally i use try to maximize my mage accuracy without going past mystic into ahrims. (book, cape, mystic top/bottom, ahrims staff/sotl/mud staff.)
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  26.  
  27. 4.)Freezing
  28. -TSOTD
  29. TSOTD is good, It has very good magic accuracy compared to something like a water staff as well as the spec repelling melee damage helps a lot during a fight. Using this during a fight with more numbers can mean the difference between lasting longer and being able to burst/barrage the enemy clan as well as being able to return less and staying on piles longer.
  30.  
  31. -Ancient staff
  32. Ancient staff is usefull if you need the nieche of having autocast mage. can be usefull if youre hopping into a world and are going to be instantly maging, switching only your tank gear into mage robes and casting without having to manually cast. Keep in mind the first cast of any staff that autocasts is 1 tick slower than manually casting, can be the difference between catching someone before they teleport.
  33. -water staff
  34. The water stick is very strong, is very usefull in fights where you have another +1 as well as saving an inventory slot of not bringing the water runes required for burst/barrage. I personally recomend all meds to bring a water staff as the tanks will be using better staffs most times. reducing the amount of inventory space taken up by misc things such as a water rune is a good thing.
  35.  
  36. 5.)Melee dancing
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