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- 1>------ Build started: Project: AutomationUtils.Automation, Configuration: Development Any CPU ------
- 2>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
- 3>------ Build started: Project: UnrealCEFSubProcess, Configuration: Debug_Program x64 ------
- 4>------ Build started: Project: UnrealFrontend, Configuration: Debug_Program x64 ------
- 2>Performing 80 actions (4 in parallel)
- 2>[3/80] Resource PCLaunch.rc
- 2>[2/80] Resource ModuleVersionResource.rc.inl
- 2>SharedPCH.Core.cpp
- 2>PCH.Core.cpp
- 2>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
- 2>
- 2>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
- 2>
- 2>PCH.ImageWrapper.cpp
- 2>Module.ShaderCompileWorker.cpp
- 2>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 1> AutomationUtils.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
- 5>------ Build started: Project: Localization.Automation, Configuration: Development Any CPU ------
- 5> Localization.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
- 6>------ Build started: Project: OneSkyLocalization.Automation, Configuration: Development Any CPU ------
- 2>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 2>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 2>[7/80] Resource Resource.rc
- 2>F:\UnrealEngine-release\Engine\Source\Programs\ShaderCompileWorker\Resources\Resource.rc(12): fatal error RC1015: cannot open include file 'windows.h'.
- 2>
- 6> OneSkyLocalization.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
- 7>------ Build started: Project: BuildGraph.Automation, Configuration: Development Any CPU ------
- 2>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 2>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Core.lib
- 2>Total build time: 5.32 seconds (Local executor: 0.00 seconds)
- 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
- 2>Done building project "ShaderCompileWorker.vcxproj" -- FAILED.
- 8>------ Build started: Project: IOS.Automation, Configuration: Development Any CPU ------
- 3>Creating makefile for UnrealCEFSubProcess (project files are newer)
- 7> BuildGraph.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
- 9>------ Build started: Project: AutomationScripts.Automation, Configuration: Development Any CPU ------
- 3>Performing full C++ include scan (no include cache file)
- 8> IOS.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- 9> AutomationScripts.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- 10>------ Build started: Project: AllDesktop.Automation, Configuration: Development Any CPU ------
- 11>------ Build started: Project: Android.Automation, Configuration: Development Any CPU ------
- 12>------ Build started: Project: HTML5.Automation, Configuration: Development Any CPU ------
- 11> Android.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- 13>------ Build started: Project: Linux.Automation, Configuration: Development Any CPU ------
- 12> HTML5.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- 13> Linux.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- 14>------ Build started: Project: Mac.Automation, Configuration: Development Any CPU ------
- 15>------ Build started: Project: TVOS.Automation, Configuration: Development Any CPU ------
- 14> Mac.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- 16>------ Build started: Project: Win.Automation, Configuration: Development Any CPU ------
- 15> TVOS.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
- 17>------ Build started: Project: XLocLocalization.Automation, Configuration: Development Any CPU ------
- 16> Win.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- 18>------ Build started: Project: UnrealHeaderTool, Configuration: Debug_Program x64 ------
- 3>Performing 17 actions (4 in parallel)
- 3>[3/17] Resource PCLaunch.rc
- 3>SharedPCH.Core.cpp
- 3>PCH.Core.cpp
- 3>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
- 3>
- 3>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 3>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 3>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Binaries\Win64\UnrealCEFSubProcess-Win64-Debug.exe
- 3>Total build time: 5.05 seconds (Local executor: 0.00 seconds)
- 3>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UnrealCEFSubProcess Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
- 3>Done building project "UnrealCEFSubProcess.vcxproj" -- FAILED.
- 19>------ Build started: Project: UnrealLightmass, Configuration: Debug_Program x64 ------
- 4>Creating makefile for UnrealFrontend (no existing makefile)
- 4>Performing full C++ include scan (no include cache file)
- 4>Building UnrealHeaderTool...
- 4>Performing 34 actions (4 in parallel)
- 4>[4/34] Resource PCLaunch.rc
- 4>[2/34] Resource ModuleVersionResource.rc.inl
- 4>PCH.Core.cpp
- 4>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
- 4>PCH.CoreUObject.cpp
- 4>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
- 4>SharedPCH.Core.cpp
- 4>Module.UnrealHeaderTool.cpp
- 4>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 4>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 4>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 4>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 4>[7/34] Resource PCLaunch.rc
- 4>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
- 4>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
- 4>Total build time: 2.43 seconds (Local executor: 0.00 seconds)
- 4>EXEC : error : UnrealHeaderTool failed for target 'UnrealFrontend' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealFrontend\Debug\UnrealFrontend.uhtmanifest, exit code: OtherCompilationError (5)).
- 4>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UnrealFrontend Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
- 4>Done building project "UnrealFrontend.vcxproj" -- FAILED.
- 20>------ Build started: Project: UnrealPak, Configuration: Debug_Program x64 ------
- 18>Creating makefile for UnrealHeaderTool (project files are newer)
- 18>Performing 34 actions (4 in parallel)
- 18>[4/34] Resource PCLaunch.rc
- 18>[2/34] Resource ModuleVersionResource.rc.inl
- 18>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
- 18>
- 18>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
- 18>
- 18>PCH.Core.cpp
- 18>PCH.CoreUObject.cpp
- 18>SharedPCH.Core.cpp
- 18>Module.UnrealHeaderTool.cpp
- 18>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 18>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directoryf:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 18>
- 18>[7/34] Resource PCLaunch.rc
- 18>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
- 18>
- 18>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 18>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Debug\UnrealHeaderTool-Core-Win64-Debug.lib
- 18>Total build time: 5.29 seconds (Local executor: 0.00 seconds)
- 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UnrealHeaderTool Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
- 18>Done building project "UnrealHeaderTool.vcxproj" -- FAILED.
- 21>------ Build started: Project: UnrealVersionSelector, Configuration: Debug_Program x64 ------
- 19>Creating makefile for UnrealLightmass (no existing makefile)
- 19>Performing full C++ include scan (no include cache file)
- 19>Building UnrealHeaderTool...
- 19>Performing 34 actions (4 in parallel)
- 19>[2/34] Resource ModuleVersionResource.rc.inl
- 19>[4/34] Resource PCLaunch.rc
- 19>PCH.Core.cpp
- 19>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
- 19>PCH.CoreUObject.cpp
- 19>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
- 19>SharedPCH.Core.cpp
- 19>Module.UnrealHeaderTool.cpp
- 19>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directoryf:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 19>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 19>[7/34] Resource PCLaunch.rc
- 19>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
- 19>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 19>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
- 19>Total build time: 2.62 seconds (Local executor: 0.00 seconds)
- 19>EXEC : error : UnrealHeaderTool failed for target 'UnrealLightmass' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealLightmass\Debug\UnrealLightmass.uhtmanifest, exit code: OtherCompilationError (5)).
- 19>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UnrealLightmass Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
- 19>Done building project "UnrealLightmass.vcxproj" -- FAILED.
- 22>------ Build started: Project: CrashReportClient, Configuration: Debug_Program x64 ------
- 20>Creating makefile for UnrealPak (no existing makefile)
- 20>Performing full C++ include scan (no include cache file)
- 20>Building UnrealHeaderTool...
- 20>Performing 34 actions (4 in parallel)
- 20>[2/34] Resource ModuleVersionResource.rc.inl
- 20>[4/34] Resource PCLaunch.rc
- 20>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
- 20>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
- 20>PCH.CoreUObject.cpp
- 20>SharedPCH.Core.cpp
- 20>PCH.Core.cpp
- 20>Module.UnrealHeaderTool.cpp
- 20>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 20>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 20>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 20>[7/34] Resource PCLaunch.rc
- 20>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
- 20>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 20>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
- 20>Total build time: 2.74 seconds (Local executor: 0.00 seconds)
- 20>EXEC : error : UnrealHeaderTool failed for target 'UnrealPak' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealPak\Debug\UnrealPak.uhtmanifest, exit code: OtherCompilationError (5)).
- 20>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UnrealPak Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
- 20>Done building project "UnrealPak.vcxproj" -- FAILED.
- 23>------ Build started: Project: BootstrapPackagedGame, Configuration: Debug_Program x64 ------
- 21>Creating makefile for UnrealVersionSelector (project files are newer)
- 21>Performing full C++ include scan (no include cache file)
- 21>Performing 17 actions (4 in parallel)
- 21>[3/17] Resource Resource.rc
- 21>F:\UnrealEngine-release\Engine\Source\Programs\UnrealVersionSelector\Private\Windows\Resources\Resource.rc(10): fatal error RC1015: cannot open include file 'winres.h'.
- 21>
- 21>PCH.Core.cpp
- 21>SharedPCH.Core.cpp
- 21>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 21>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 21>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Debug.exe
- 21>Total build time: 3.92 seconds (Local executor: 0.00 seconds)
- 21>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UnrealVersionSelector Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
- 21>Done building project "UnrealVersionSelector.vcxproj" -- FAILED.
- 24>------ Build started: Project: UnrealWatchdog, Configuration: Debug_Program x64 ------
- 17> XLocLocalization.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
- 25>------ Build started: Project: AutomationTool, Configuration: Development Any CPU ------
- 22>Creating makefile for CrashReportClient (no existing makefile)
- 22>Performing full C++ include scan (no include cache file)
- 22>Building UnrealHeaderTool...
- 22>Performing 34 actions (4 in parallel)
- 22>[2/34] Resource ModuleVersionResource.rc.inl
- 22>[4/34] Resource PCLaunch.rc
- 22>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
- 22>PCH.Core.cpp
- 22>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
- 22>PCH.CoreUObject.cpp
- 22>SharedPCH.Core.cpp
- 22>Module.UnrealHeaderTool.cpp
- 22>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directoryf:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 22>[7/34] Resource PCLaunch.rc
- 22>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 22>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
- 22>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 22>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
- 22>Total build time: 2.29 seconds (Local executor: 0.00 seconds)
- 22>EXEC : error : UnrealHeaderTool failed for target 'CrashReportClient' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\CrashReportClient\Debug\CrashReportClient.uhtmanifest, exit code: OtherCompilationError (5)).
- 22>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat CrashReportClient Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
- 22>Done building project "CrashReportClient.vcxproj" -- FAILED.
- 26>------ Build started: Project: UE4, Configuration: Debug_Editor x64 ------
- 23>Creating makefile for BootstrapPackagedGame (project files are newer)
- 23>Performing full C++ include scan (no include cache file)
- 23>Performing 3 actions (4 in parallel)
- 23>[2/3] Resource PCLaunch.rc
- 23>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
- 23>
- 23>BootstrapPackagedGame.cpp
- 23>f:\unrealengine-release\engine\source\programs\windows\bootstrappackagedgame\private\BootstrapPackagedGame.h(5): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
- 23>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Binaries\Win64\BootstrapPackagedGame-Win64-Debug.exe
- 23>Total build time: 2.51 seconds (Local executor: 0.00 seconds)
- 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat BootstrapPackagedGame Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
- 23>Done building project "BootstrapPackagedGame.vcxproj" -- FAILED.
- 27>------ Build started: Project: BlankProgram, Configuration: Debug_Program x64 ------
- 24>Creating makefile for UnrealWatchdog (project files are newer)
- 24>Performing full C++ include scan (no include cache file)
- 24>Performing 20 actions (4 in parallel)
- 24>[3/20] Resource PCLaunch.rc
- 24>SharedPCH.Core.cpp
- 24>PCH.Core.cpp
- 24>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
- 24>
- 24>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 24>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 24>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Binaries\Win64\UnrealWatchdog-Win64-Debug.exe
- 24>Total build time: 4.01 seconds (Local executor: 0.00 seconds)
- 24>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UnrealWatchdog Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
- 24>Done building project "UnrealWatchdog.vcxproj" -- FAILED.
- 28>------ Build started: Project: BuildPatchTool, Configuration: Debug_Program x64 ------
- 26>Creating makefile for UE4Editor (no existing makefile)
- 26>Performing full C++ include scan (no include cache file)
- 26>Building UnrealHeaderTool...
- 26>Performing 34 actions (4 in parallel)
- 26>[2/34] Resource ModuleVersionResource.rc.inl
- 26>[4/34] Resource PCLaunch.rc
- 26>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
- 26>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
- 26>PCH.CoreUObject.cpp
- 26>PCH.Core.cpp
- 26>SharedPCH.Core.cpp
- 26>Module.UnrealHeaderTool.cpp
- 26>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 26>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 26>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 26>[7/34] Resource PCLaunch.rc
- 26>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
- 26>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 26>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
- 26>Total build time: 1.93 seconds (Local executor: 0.00 seconds)
- 26>EXEC : error : UnrealHeaderTool failed for target 'UE4Editor' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor.uhtmanifest, exit code: OtherCompilationError (5)).
- 26>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
- 26>Done building project "UE4.vcxproj" -- FAILED.
- 29>------ Build started: Project: MinidumpDiagnostics, Configuration: Debug_Program x64 ------
- 27>Creating makefile for BlankProgram (project files are newer)
- 27>Performing full C++ include scan (no include cache file)
- 27>Performing 16 actions (4 in parallel)
- 27>[3/16] Resource PCLaunch.rc
- 27>SharedPCH.Core.cpp
- 27>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
- 27>
- 27>PCH.Core.cpp
- 27>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 27>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 27>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Binaries\Win64\BlankProgram-Win64-Debug.exe
- 27>Total build time: 3.63 seconds (Local executor: 0.00 seconds)
- 27>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat BlankProgram Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
- 27>Done building project "BlankProgram.vcxproj" -- FAILED.
- 30>------ Skipped Build: Project: UnrealLaunchDaemon, Configuration: Debug_Program x64 ------
- 30>Project not selected to build for this solution configuration
- 31>------ Skipped Build: Project: DsymExporter, Configuration: Debug_Program x64 ------
- 31>Project not selected to build for this solution configuration
- 32>------ Build started: Project: ShaderCacheTool, Configuration: Debug_Program x64 ------
- 28>Creating makefile for BuildPatchTool (no existing makefile)
- 28>Performing full C++ include scan (no include cache file)
- 28>Building UnrealHeaderTool...
- 28>Performing 34 actions (4 in parallel)
- 28>[4/34] Resource PCLaunch.rc
- 28>[2/34] Resource ModuleVersionResource.rc.inl
- 28>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
- 28>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
- 28>PCH.Core.cpp
- 28>PCH.CoreUObject.cpp
- 28>Module.UnrealHeaderTool.cpp
- 28>SharedPCH.Core.cpp
- 28>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 28>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 28>[7/34] Resource PCLaunch.rc
- 28>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
- 28>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 28>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 28>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
- 28>Total build time: 2.37 seconds (Local executor: 0.00 seconds)
- 28>EXEC : error : UnrealHeaderTool failed for target 'BuildPatchTool' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\BuildPatchTool\Debug\BuildPatchTool.uhtmanifest, exit code: OtherCompilationError (5)).
- 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat BuildPatchTool Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
- 28>Done building project "BuildPatchTool.vcxproj" -- FAILED.
- 33>------ Skipped Build: Project: UE4EditorServices, Configuration: Debug_Program x64 ------
- 33>Project not selected to build for this solution configuration
- 34>------ Skipped Build: Project: UnrealAtoS, Configuration: Debug_Program x64 ------
- 34>Project not selected to build for this solution configuration
- 35>------ Skipped Build: Project: MayaLiveLinkPlugin, Configuration: Debug_Program x64 ------
- 35>Project not selected to build for this solution configuration
- 36>------ Build started: Project: SlateViewer, Configuration: Debug_Program x64 ------
- 29>Creating makefile for MinidumpDiagnostics (no existing makefile)
- 29>Performing full C++ include scan (no include cache file)
- 29>Building UnrealHeaderTool...
- 29>Performing 34 actions (4 in parallel)
- 29>[2/34] Resource ModuleVersionResource.rc.inl
- 29>[4/34] Resource PCLaunch.rc
- 29>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
- 29>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
- 29>PCH.Core.cpp
- 29>PCH.CoreUObject.cpp
- 29>SharedPCH.Core.cpp
- 29>Module.UnrealHeaderTool.cpp
- 29>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 29>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 29>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 29>[7/34] Resource PCLaunch.rc
- 29>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
- 29>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 29>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
- 29>Total build time: 1.96 seconds (Local executor: 0.00 seconds)
- 29>EXEC : error : UnrealHeaderTool failed for target 'MinidumpDiagnostics' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\MinidumpDiagnostics\Debug\MinidumpDiagnostics.uhtmanifest, exit code: OtherCompilationError (5)).
- 29>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat MinidumpDiagnostics Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
- 29>Done building project "MinidumpDiagnostics.vcxproj" -- FAILED.
- 37>------ Build started: Project: UnrealFileServer, Configuration: Debug_Program x64 ------
- 32>Creating makefile for ShaderCacheTool (project files are newer)
- 32>Performing full C++ include scan (no include cache file)
- 32>Performing 19 actions (4 in parallel)
- 32>[3/19] Resource PCLaunch.rc
- 32>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
- 32>
- 32>SharedPCH.Core.cpp
- 32>PCH.Core.cpp
- 32>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 32>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 32>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Binaries\Win64\ShaderCacheTool-Win64-Debug.exe
- 32>Total build time: 3.79 seconds (Local executor: 0.00 seconds)
- 32>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat ShaderCacheTool Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
- 32>Done building project "ShaderCacheTool.vcxproj" -- FAILED.
- 38>------ Build started: Project: SymbolDebugger, Configuration: Debug_Program x64 ------
- 36>Creating makefile for SlateViewer (no existing makefile)
- 36>Performing full C++ include scan (no include cache file)
- 36>Building UnrealHeaderTool...
- 36>Performing 34 actions (4 in parallel)
- 36>[4/34] Resource PCLaunch.rc
- 36>[2/34] Resource ModuleVersionResource.rc.inl
- 36>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
- 36>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
- 36>PCH.CoreUObject.cpp
- 36>PCH.Core.cpp
- 36>SharedPCH.Core.cpp
- 36>Module.UnrealHeaderTool.cpp
- 36>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 36>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 36>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 36>[7/34] Resource PCLaunch.rc
- 36>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
- 36>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 36>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
- 36>Total build time: 1.83 seconds (Local executor: 0.00 seconds)
- 36>EXEC : error : UnrealHeaderTool failed for target 'SlateViewer' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\SlateViewer\Debug\SlateViewer.uhtmanifest, exit code: OtherCompilationError (5)).
- 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat SlateViewer Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
- 36>Done building project "SlateViewer.vcxproj" -- FAILED.
- 39>------ Build started: Project: TestPAL, Configuration: Debug_Program x64 ------
- 37>Creating makefile for UnrealFileServer (no existing makefile)
- 25> AutomationTool -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationTool.exe
- 37>Performing full C++ include scan (no include cache file)
- 37>Building UnrealHeaderTool...
- 37>Performing 34 actions (4 in parallel)
- 37>[2/34] Resource ModuleVersionResource.rc.inl
- 37>[4/34] Resource PCLaunch.rc
- 37>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
- 37>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
- 37>PCH.Core.cpp
- 37>PCH.CoreUObject.cpp
- 37>SharedPCH.Core.cpp
- 37>Module.UnrealHeaderTool.cpp
- 37>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 37>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 37>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 37>[7/34] Resource PCLaunch.rc
- 37>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
- 37>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 37>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
- 37>Total build time: 1.93 seconds (Local executor: 0.00 seconds)
- 37>EXEC : error : UnrealHeaderTool failed for target 'UnrealFileServer' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealFileServer\Debug\UnrealFileServer.uhtmanifest, exit code: OtherCompilationError (5)).
- 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UnrealFileServer Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
- 37>Done building project "UnrealFileServer.vcxproj" -- FAILED.
- 38>Creating makefile for SymbolDebugger (no existing makefile)
- 38>Performing full C++ include scan (no include cache file)
- 38>Building UnrealHeaderTool...
- 38>Performing 34 actions (4 in parallel)
- 38>[2/34] Resource ModuleVersionResource.rc.inl
- 38>[4/34] Resource PCLaunch.rc
- 38>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
- 38>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
- 38>PCH.CoreUObject.cpp
- 38>PCH.Core.cpp
- 38>SharedPCH.Core.cpp
- 38>Module.UnrealHeaderTool.cpp
- 38>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 38>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 38>[7/34] Resource PCLaunch.rc
- 38>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 38>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
- 38>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 38>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
- 38>Total build time: 1.93 seconds (Local executor: 0.00 seconds)
- 38>EXEC : error : UnrealHeaderTool failed for target 'SymbolDebugger' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\SymbolDebugger\Debug\SymbolDebugger.uhtmanifest, exit code: OtherCompilationError (5)).
- 38>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat SymbolDebugger Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
- 38>Done building project "SymbolDebugger.vcxproj" -- FAILED.
- 39>Creating makefile for TestPAL (project files are newer)
- 39>Performing full C++ include scan (no include cache file)
- 39>Performing 17 actions (4 in parallel)
- 39>[3/17] Resource PCLaunch.rc
- 39>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
- 39>
- 39>SharedPCH.Core.cpp
- 39>PCH.Core.cpp
- 39>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 39>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
- 39>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Binaries\Win64\TestPAL-Win64-Debug.exe
- 39>Total build time: 3.55 seconds (Local executor: 0.00 seconds)
- 39>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat TestPAL Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
- 39>Done building project "TestPAL.vcxproj" -- FAILED.
- ========== Build: 15 succeeded, 19 failed, 9 up-to-date, 5 skipped ==========
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