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  1. 1>------ Build started: Project: AutomationUtils.Automation, Configuration: Development Any CPU ------
  2. 2>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
  3. 3>------ Build started: Project: UnrealCEFSubProcess, Configuration: Debug_Program x64 ------
  4. 4>------ Build started: Project: UnrealFrontend, Configuration: Debug_Program x64 ------
  5. 2>Performing 80 actions (4 in parallel)
  6. 2>[3/80] Resource PCLaunch.rc
  7. 2>[2/80] Resource ModuleVersionResource.rc.inl
  8. 2>SharedPCH.Core.cpp
  9. 2>PCH.Core.cpp
  10. 2>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
  11. 2>
  12. 2>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
  13. 2>
  14. 2>PCH.ImageWrapper.cpp
  15. 2>Module.ShaderCompileWorker.cpp
  16. 2>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  17. 1> AutomationUtils.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
  18. 5>------ Build started: Project: Localization.Automation, Configuration: Development Any CPU ------
  19. 5> Localization.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
  20. 6>------ Build started: Project: OneSkyLocalization.Automation, Configuration: Development Any CPU ------
  21. 2>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  22. 2>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  23. 2>[7/80] Resource Resource.rc
  24. 2>F:\UnrealEngine-release\Engine\Source\Programs\ShaderCompileWorker\Resources\Resource.rc(12): fatal error RC1015: cannot open include file 'windows.h'.
  25. 2>
  26. 6> OneSkyLocalization.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
  27. 7>------ Build started: Project: BuildGraph.Automation, Configuration: Development Any CPU ------
  28. 2>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  29. 2>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Core.lib
  30. 2>Total build time: 5.32 seconds (Local executor: 0.00 seconds)
  31. 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  32. 2>Done building project "ShaderCompileWorker.vcxproj" -- FAILED.
  33. 8>------ Build started: Project: IOS.Automation, Configuration: Development Any CPU ------
  34. 3>Creating makefile for UnrealCEFSubProcess (project files are newer)
  35. 7> BuildGraph.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
  36. 9>------ Build started: Project: AutomationScripts.Automation, Configuration: Development Any CPU ------
  37. 3>Performing full C++ include scan (no include cache file)
  38. 8> IOS.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  39. 9> AutomationScripts.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  40. 10>------ Build started: Project: AllDesktop.Automation, Configuration: Development Any CPU ------
  41. 11>------ Build started: Project: Android.Automation, Configuration: Development Any CPU ------
  42. 12>------ Build started: Project: HTML5.Automation, Configuration: Development Any CPU ------
  43. 11> Android.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  44. 13>------ Build started: Project: Linux.Automation, Configuration: Development Any CPU ------
  45. 12> HTML5.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  46. 13> Linux.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  47. 14>------ Build started: Project: Mac.Automation, Configuration: Development Any CPU ------
  48. 15>------ Build started: Project: TVOS.Automation, Configuration: Development Any CPU ------
  49. 14> Mac.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  50. 16>------ Build started: Project: Win.Automation, Configuration: Development Any CPU ------
  51. 15> TVOS.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
  52. 17>------ Build started: Project: XLocLocalization.Automation, Configuration: Development Any CPU ------
  53. 16> Win.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  54. 18>------ Build started: Project: UnrealHeaderTool, Configuration: Debug_Program x64 ------
  55. 3>Performing 17 actions (4 in parallel)
  56. 3>[3/17] Resource PCLaunch.rc
  57. 3>SharedPCH.Core.cpp
  58. 3>PCH.Core.cpp
  59. 3>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
  60. 3>
  61. 3>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  62. 3>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  63. 3>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Binaries\Win64\UnrealCEFSubProcess-Win64-Debug.exe
  64. 3>Total build time: 5.05 seconds (Local executor: 0.00 seconds)
  65. 3>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UnrealCEFSubProcess Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  66. 3>Done building project "UnrealCEFSubProcess.vcxproj" -- FAILED.
  67. 19>------ Build started: Project: UnrealLightmass, Configuration: Debug_Program x64 ------
  68. 4>Creating makefile for UnrealFrontend (no existing makefile)
  69. 4>Performing full C++ include scan (no include cache file)
  70. 4>Building UnrealHeaderTool...
  71. 4>Performing 34 actions (4 in parallel)
  72. 4>[4/34] Resource PCLaunch.rc
  73. 4>[2/34] Resource ModuleVersionResource.rc.inl
  74. 4>PCH.Core.cpp
  75. 4>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
  76. 4>PCH.CoreUObject.cpp
  77. 4>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
  78. 4>SharedPCH.Core.cpp
  79. 4>Module.UnrealHeaderTool.cpp
  80. 4>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  81. 4>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  82. 4>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  83. 4>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  84. 4>[7/34] Resource PCLaunch.rc
  85. 4>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
  86. 4>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
  87. 4>Total build time: 2.43 seconds (Local executor: 0.00 seconds)
  88. 4>EXEC : error : UnrealHeaderTool failed for target 'UnrealFrontend' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealFrontend\Debug\UnrealFrontend.uhtmanifest, exit code: OtherCompilationError (5)).
  89. 4>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UnrealFrontend Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  90. 4>Done building project "UnrealFrontend.vcxproj" -- FAILED.
  91. 20>------ Build started: Project: UnrealPak, Configuration: Debug_Program x64 ------
  92. 18>Creating makefile for UnrealHeaderTool (project files are newer)
  93. 18>Performing 34 actions (4 in parallel)
  94. 18>[4/34] Resource PCLaunch.rc
  95. 18>[2/34] Resource ModuleVersionResource.rc.inl
  96. 18>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
  97. 18>
  98. 18>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
  99. 18>
  100. 18>PCH.Core.cpp
  101. 18>PCH.CoreUObject.cpp
  102. 18>SharedPCH.Core.cpp
  103. 18>Module.UnrealHeaderTool.cpp
  104. 18>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  105. 18>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directoryf:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  106. 18>
  107. 18>[7/34] Resource PCLaunch.rc
  108. 18>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
  109. 18>
  110. 18>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  111. 18>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Debug\UnrealHeaderTool-Core-Win64-Debug.lib
  112. 18>Total build time: 5.29 seconds (Local executor: 0.00 seconds)
  113. 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UnrealHeaderTool Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  114. 18>Done building project "UnrealHeaderTool.vcxproj" -- FAILED.
  115. 21>------ Build started: Project: UnrealVersionSelector, Configuration: Debug_Program x64 ------
  116. 19>Creating makefile for UnrealLightmass (no existing makefile)
  117. 19>Performing full C++ include scan (no include cache file)
  118. 19>Building UnrealHeaderTool...
  119. 19>Performing 34 actions (4 in parallel)
  120. 19>[2/34] Resource ModuleVersionResource.rc.inl
  121. 19>[4/34] Resource PCLaunch.rc
  122. 19>PCH.Core.cpp
  123. 19>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
  124. 19>PCH.CoreUObject.cpp
  125. 19>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
  126. 19>SharedPCH.Core.cpp
  127. 19>Module.UnrealHeaderTool.cpp
  128. 19>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directoryf:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  129. 19>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  130. 19>[7/34] Resource PCLaunch.rc
  131. 19>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
  132. 19>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  133. 19>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
  134. 19>Total build time: 2.62 seconds (Local executor: 0.00 seconds)
  135. 19>EXEC : error : UnrealHeaderTool failed for target 'UnrealLightmass' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealLightmass\Debug\UnrealLightmass.uhtmanifest, exit code: OtherCompilationError (5)).
  136. 19>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UnrealLightmass Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  137. 19>Done building project "UnrealLightmass.vcxproj" -- FAILED.
  138. 22>------ Build started: Project: CrashReportClient, Configuration: Debug_Program x64 ------
  139. 20>Creating makefile for UnrealPak (no existing makefile)
  140. 20>Performing full C++ include scan (no include cache file)
  141. 20>Building UnrealHeaderTool...
  142. 20>Performing 34 actions (4 in parallel)
  143. 20>[2/34] Resource ModuleVersionResource.rc.inl
  144. 20>[4/34] Resource PCLaunch.rc
  145. 20>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
  146. 20>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
  147. 20>PCH.CoreUObject.cpp
  148. 20>SharedPCH.Core.cpp
  149. 20>PCH.Core.cpp
  150. 20>Module.UnrealHeaderTool.cpp
  151. 20>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  152. 20>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  153. 20>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  154. 20>[7/34] Resource PCLaunch.rc
  155. 20>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
  156. 20>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  157. 20>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
  158. 20>Total build time: 2.74 seconds (Local executor: 0.00 seconds)
  159. 20>EXEC : error : UnrealHeaderTool failed for target 'UnrealPak' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealPak\Debug\UnrealPak.uhtmanifest, exit code: OtherCompilationError (5)).
  160. 20>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UnrealPak Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  161. 20>Done building project "UnrealPak.vcxproj" -- FAILED.
  162. 23>------ Build started: Project: BootstrapPackagedGame, Configuration: Debug_Program x64 ------
  163. 21>Creating makefile for UnrealVersionSelector (project files are newer)
  164. 21>Performing full C++ include scan (no include cache file)
  165. 21>Performing 17 actions (4 in parallel)
  166. 21>[3/17] Resource Resource.rc
  167. 21>F:\UnrealEngine-release\Engine\Source\Programs\UnrealVersionSelector\Private\Windows\Resources\Resource.rc(10): fatal error RC1015: cannot open include file 'winres.h'.
  168. 21>
  169. 21>PCH.Core.cpp
  170. 21>SharedPCH.Core.cpp
  171. 21>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  172. 21>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  173. 21>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Debug.exe
  174. 21>Total build time: 3.92 seconds (Local executor: 0.00 seconds)
  175. 21>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UnrealVersionSelector Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  176. 21>Done building project "UnrealVersionSelector.vcxproj" -- FAILED.
  177. 24>------ Build started: Project: UnrealWatchdog, Configuration: Debug_Program x64 ------
  178. 17> XLocLocalization.Automation -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
  179. 25>------ Build started: Project: AutomationTool, Configuration: Development Any CPU ------
  180. 22>Creating makefile for CrashReportClient (no existing makefile)
  181. 22>Performing full C++ include scan (no include cache file)
  182. 22>Building UnrealHeaderTool...
  183. 22>Performing 34 actions (4 in parallel)
  184. 22>[2/34] Resource ModuleVersionResource.rc.inl
  185. 22>[4/34] Resource PCLaunch.rc
  186. 22>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
  187. 22>PCH.Core.cpp
  188. 22>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
  189. 22>PCH.CoreUObject.cpp
  190. 22>SharedPCH.Core.cpp
  191. 22>Module.UnrealHeaderTool.cpp
  192. 22>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directoryf:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  193. 22>[7/34] Resource PCLaunch.rc
  194. 22>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  195. 22>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
  196. 22>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  197. 22>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
  198. 22>Total build time: 2.29 seconds (Local executor: 0.00 seconds)
  199. 22>EXEC : error : UnrealHeaderTool failed for target 'CrashReportClient' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\CrashReportClient\Debug\CrashReportClient.uhtmanifest, exit code: OtherCompilationError (5)).
  200. 22>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat CrashReportClient Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  201. 22>Done building project "CrashReportClient.vcxproj" -- FAILED.
  202. 26>------ Build started: Project: UE4, Configuration: Debug_Editor x64 ------
  203. 23>Creating makefile for BootstrapPackagedGame (project files are newer)
  204. 23>Performing full C++ include scan (no include cache file)
  205. 23>Performing 3 actions (4 in parallel)
  206. 23>[2/3] Resource PCLaunch.rc
  207. 23>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
  208. 23>
  209. 23>BootstrapPackagedGame.cpp
  210. 23>f:\unrealengine-release\engine\source\programs\windows\bootstrappackagedgame\private\BootstrapPackagedGame.h(5): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
  211. 23>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Binaries\Win64\BootstrapPackagedGame-Win64-Debug.exe
  212. 23>Total build time: 2.51 seconds (Local executor: 0.00 seconds)
  213. 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat BootstrapPackagedGame Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  214. 23>Done building project "BootstrapPackagedGame.vcxproj" -- FAILED.
  215. 27>------ Build started: Project: BlankProgram, Configuration: Debug_Program x64 ------
  216. 24>Creating makefile for UnrealWatchdog (project files are newer)
  217. 24>Performing full C++ include scan (no include cache file)
  218. 24>Performing 20 actions (4 in parallel)
  219. 24>[3/20] Resource PCLaunch.rc
  220. 24>SharedPCH.Core.cpp
  221. 24>PCH.Core.cpp
  222. 24>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
  223. 24>
  224. 24>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  225. 24>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  226. 24>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Binaries\Win64\UnrealWatchdog-Win64-Debug.exe
  227. 24>Total build time: 4.01 seconds (Local executor: 0.00 seconds)
  228. 24>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UnrealWatchdog Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  229. 24>Done building project "UnrealWatchdog.vcxproj" -- FAILED.
  230. 28>------ Build started: Project: BuildPatchTool, Configuration: Debug_Program x64 ------
  231. 26>Creating makefile for UE4Editor (no existing makefile)
  232. 26>Performing full C++ include scan (no include cache file)
  233. 26>Building UnrealHeaderTool...
  234. 26>Performing 34 actions (4 in parallel)
  235. 26>[2/34] Resource ModuleVersionResource.rc.inl
  236. 26>[4/34] Resource PCLaunch.rc
  237. 26>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
  238. 26>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
  239. 26>PCH.CoreUObject.cpp
  240. 26>PCH.Core.cpp
  241. 26>SharedPCH.Core.cpp
  242. 26>Module.UnrealHeaderTool.cpp
  243. 26>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  244. 26>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  245. 26>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  246. 26>[7/34] Resource PCLaunch.rc
  247. 26>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
  248. 26>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  249. 26>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
  250. 26>Total build time: 1.93 seconds (Local executor: 0.00 seconds)
  251. 26>EXEC : error : UnrealHeaderTool failed for target 'UE4Editor' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor.uhtmanifest, exit code: OtherCompilationError (5)).
  252. 26>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  253. 26>Done building project "UE4.vcxproj" -- FAILED.
  254. 29>------ Build started: Project: MinidumpDiagnostics, Configuration: Debug_Program x64 ------
  255. 27>Creating makefile for BlankProgram (project files are newer)
  256. 27>Performing full C++ include scan (no include cache file)
  257. 27>Performing 16 actions (4 in parallel)
  258. 27>[3/16] Resource PCLaunch.rc
  259. 27>SharedPCH.Core.cpp
  260. 27>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
  261. 27>
  262. 27>PCH.Core.cpp
  263. 27>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  264. 27>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  265. 27>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Binaries\Win64\BlankProgram-Win64-Debug.exe
  266. 27>Total build time: 3.63 seconds (Local executor: 0.00 seconds)
  267. 27>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat BlankProgram Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  268. 27>Done building project "BlankProgram.vcxproj" -- FAILED.
  269. 30>------ Skipped Build: Project: UnrealLaunchDaemon, Configuration: Debug_Program x64 ------
  270. 30>Project not selected to build for this solution configuration
  271. 31>------ Skipped Build: Project: DsymExporter, Configuration: Debug_Program x64 ------
  272. 31>Project not selected to build for this solution configuration
  273. 32>------ Build started: Project: ShaderCacheTool, Configuration: Debug_Program x64 ------
  274. 28>Creating makefile for BuildPatchTool (no existing makefile)
  275. 28>Performing full C++ include scan (no include cache file)
  276. 28>Building UnrealHeaderTool...
  277. 28>Performing 34 actions (4 in parallel)
  278. 28>[4/34] Resource PCLaunch.rc
  279. 28>[2/34] Resource ModuleVersionResource.rc.inl
  280. 28>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
  281. 28>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
  282. 28>PCH.Core.cpp
  283. 28>PCH.CoreUObject.cpp
  284. 28>Module.UnrealHeaderTool.cpp
  285. 28>SharedPCH.Core.cpp
  286. 28>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  287. 28>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  288. 28>[7/34] Resource PCLaunch.rc
  289. 28>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
  290. 28>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  291. 28>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  292. 28>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
  293. 28>Total build time: 2.37 seconds (Local executor: 0.00 seconds)
  294. 28>EXEC : error : UnrealHeaderTool failed for target 'BuildPatchTool' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\BuildPatchTool\Debug\BuildPatchTool.uhtmanifest, exit code: OtherCompilationError (5)).
  295. 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat BuildPatchTool Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  296. 28>Done building project "BuildPatchTool.vcxproj" -- FAILED.
  297. 33>------ Skipped Build: Project: UE4EditorServices, Configuration: Debug_Program x64 ------
  298. 33>Project not selected to build for this solution configuration
  299. 34>------ Skipped Build: Project: UnrealAtoS, Configuration: Debug_Program x64 ------
  300. 34>Project not selected to build for this solution configuration
  301. 35>------ Skipped Build: Project: MayaLiveLinkPlugin, Configuration: Debug_Program x64 ------
  302. 35>Project not selected to build for this solution configuration
  303. 36>------ Build started: Project: SlateViewer, Configuration: Debug_Program x64 ------
  304. 29>Creating makefile for MinidumpDiagnostics (no existing makefile)
  305. 29>Performing full C++ include scan (no include cache file)
  306. 29>Building UnrealHeaderTool...
  307. 29>Performing 34 actions (4 in parallel)
  308. 29>[2/34] Resource ModuleVersionResource.rc.inl
  309. 29>[4/34] Resource PCLaunch.rc
  310. 29>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
  311. 29>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
  312. 29>PCH.Core.cpp
  313. 29>PCH.CoreUObject.cpp
  314. 29>SharedPCH.Core.cpp
  315. 29>Module.UnrealHeaderTool.cpp
  316. 29>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  317. 29>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  318. 29>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  319. 29>[7/34] Resource PCLaunch.rc
  320. 29>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
  321. 29>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  322. 29>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
  323. 29>Total build time: 1.96 seconds (Local executor: 0.00 seconds)
  324. 29>EXEC : error : UnrealHeaderTool failed for target 'MinidumpDiagnostics' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\MinidumpDiagnostics\Debug\MinidumpDiagnostics.uhtmanifest, exit code: OtherCompilationError (5)).
  325. 29>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat MinidumpDiagnostics Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  326. 29>Done building project "MinidumpDiagnostics.vcxproj" -- FAILED.
  327. 37>------ Build started: Project: UnrealFileServer, Configuration: Debug_Program x64 ------
  328. 32>Creating makefile for ShaderCacheTool (project files are newer)
  329. 32>Performing full C++ include scan (no include cache file)
  330. 32>Performing 19 actions (4 in parallel)
  331. 32>[3/19] Resource PCLaunch.rc
  332. 32>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
  333. 32>
  334. 32>SharedPCH.Core.cpp
  335. 32>PCH.Core.cpp
  336. 32>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  337. 32>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  338. 32>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Binaries\Win64\ShaderCacheTool-Win64-Debug.exe
  339. 32>Total build time: 3.79 seconds (Local executor: 0.00 seconds)
  340. 32>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat ShaderCacheTool Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  341. 32>Done building project "ShaderCacheTool.vcxproj" -- FAILED.
  342. 38>------ Build started: Project: SymbolDebugger, Configuration: Debug_Program x64 ------
  343. 36>Creating makefile for SlateViewer (no existing makefile)
  344. 36>Performing full C++ include scan (no include cache file)
  345. 36>Building UnrealHeaderTool...
  346. 36>Performing 34 actions (4 in parallel)
  347. 36>[4/34] Resource PCLaunch.rc
  348. 36>[2/34] Resource ModuleVersionResource.rc.inl
  349. 36>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
  350. 36>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
  351. 36>PCH.CoreUObject.cpp
  352. 36>PCH.Core.cpp
  353. 36>SharedPCH.Core.cpp
  354. 36>Module.UnrealHeaderTool.cpp
  355. 36>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  356. 36>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  357. 36>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  358. 36>[7/34] Resource PCLaunch.rc
  359. 36>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
  360. 36>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  361. 36>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
  362. 36>Total build time: 1.83 seconds (Local executor: 0.00 seconds)
  363. 36>EXEC : error : UnrealHeaderTool failed for target 'SlateViewer' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\SlateViewer\Debug\SlateViewer.uhtmanifest, exit code: OtherCompilationError (5)).
  364. 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat SlateViewer Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  365. 36>Done building project "SlateViewer.vcxproj" -- FAILED.
  366. 39>------ Build started: Project: TestPAL, Configuration: Debug_Program x64 ------
  367. 37>Creating makefile for UnrealFileServer (no existing makefile)
  368. 25> AutomationTool -> F:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationTool.exe
  369. 37>Performing full C++ include scan (no include cache file)
  370. 37>Building UnrealHeaderTool...
  371. 37>Performing 34 actions (4 in parallel)
  372. 37>[2/34] Resource ModuleVersionResource.rc.inl
  373. 37>[4/34] Resource PCLaunch.rc
  374. 37>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
  375. 37>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
  376. 37>PCH.Core.cpp
  377. 37>PCH.CoreUObject.cpp
  378. 37>SharedPCH.Core.cpp
  379. 37>Module.UnrealHeaderTool.cpp
  380. 37>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  381. 37>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  382. 37>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  383. 37>[7/34] Resource PCLaunch.rc
  384. 37>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
  385. 37>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  386. 37>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
  387. 37>Total build time: 1.93 seconds (Local executor: 0.00 seconds)
  388. 37>EXEC : error : UnrealHeaderTool failed for target 'UnrealFileServer' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealFileServer\Debug\UnrealFileServer.uhtmanifest, exit code: OtherCompilationError (5)).
  389. 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UnrealFileServer Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  390. 37>Done building project "UnrealFileServer.vcxproj" -- FAILED.
  391. 38>Creating makefile for SymbolDebugger (no existing makefile)
  392. 38>Performing full C++ include scan (no include cache file)
  393. 38>Building UnrealHeaderTool...
  394. 38>Performing 34 actions (4 in parallel)
  395. 38>[2/34] Resource ModuleVersionResource.rc.inl
  396. 38>[4/34] Resource PCLaunch.rc
  397. 38>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
  398. 38>F:\UnrealEngine-release\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
  399. 38>PCH.CoreUObject.cpp
  400. 38>PCH.Core.cpp
  401. 38>SharedPCH.Core.cpp
  402. 38>Module.UnrealHeaderTool.cpp
  403. 38>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  404. 38>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  405. 38>[7/34] Resource PCLaunch.rc
  406. 38>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  407. 38>F:\UnrealEngine-release\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file 'windows.h'.
  408. 38>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  409. 38>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
  410. 38>Total build time: 1.93 seconds (Local executor: 0.00 seconds)
  411. 38>EXEC : error : UnrealHeaderTool failed for target 'SymbolDebugger' (platform: Win64, module info: F:\UnrealEngine-release\Engine\Intermediate\Build\Win64\SymbolDebugger\Debug\SymbolDebugger.uhtmanifest, exit code: OtherCompilationError (5)).
  412. 38>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat SymbolDebugger Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  413. 38>Done building project "SymbolDebugger.vcxproj" -- FAILED.
  414. 39>Creating makefile for TestPAL (project files are newer)
  415. 39>Performing full C++ include scan (no include cache file)
  416. 39>Performing 17 actions (4 in parallel)
  417. 39>[3/17] Resource PCLaunch.rc
  418. 39>F:\UnrealEngine-release\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
  419. 39>
  420. 39>SharedPCH.Core.cpp
  421. 39>PCH.Core.cpp
  422. 39>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  423. 39>f:\unrealengine-release\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Cannot open include file: 'intsafe.h': No such file or directory
  424. 39>ERROR : UBT error : Failed to produce item: F:\UnrealEngine-release\Engine\Binaries\Win64\TestPAL-Win64-Debug.exe
  425. 39>Total build time: 3.55 seconds (Local executor: 0.00 seconds)
  426. 39>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat TestPAL Win64 Debug -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  427. 39>Done building project "TestPAL.vcxproj" -- FAILED.
  428. ========== Build: 15 succeeded, 19 failed, 9 up-to-date, 5 skipped ==========
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