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Feb 19th, 2018
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  1. The Note that Desolation Plays: A Spark Scenario
  2. No Drawbacks may be taken.
  3.  
  4. So. You have decided to grasp for the power overwhelming? Let the game begin, then. Your mission here is simple. You must claim the Holopsicon from Altair and cease her rampage before the world is destroyed - but there’s quite a few caveats to this objective. She has been informed of many of your abilities, and what you’re capable of. What’s more, the Holopsicon can now breach into the worlds this mundane world has no awareness of - she will call upon characters and comrades from every world you’ve visited, and unleash them upon this earth in search of this world’s destruction. What’s more, you’ll find that your protection against Restorative Power has been dropped similarly to the effects of the “World is a Vampire”... and she will take great advantage of this, forcing you to battle with your greatest foes and taunt you into using your full powers...with awareness of what it will take to make you drop your caution and unleash your full capabilities. What’s more, even besides this the influx of outside characters who have no such knowledge of needing to restrain themselves will already threaten the world’s capability to process the “irrational” nature of the people brought in. You have a few paths to claiming the Holopsicon, but you must do so before the world dies from either the clashes of villains and heroes from across the multiverse or the devastated laws of reality collapsing.
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  6. Your first path is to defeat Altair in direct combat and claim the Holopsicon from her dead hands. This is no simple feat - while she of course is a great combatant even among those who are already superhuman fighters, she has the full power of the Holopsicon at her fingertips and will not underestimate you: she’ll use whatever Movements it will take to overtake you. What’s worse is that even if she can’t win against you, she’ll force you to exert enough power to shatter the laws of reality in the process. So you must win against her with brute force without upsetting the balance of this world.
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  8. Your second path is to convince her to willingly hand over the Holopsicon. However, this presents its own problems. Her heart has been hardened, and she trusts no one in this world except her fallen Creator Shimazaki- who unfortunately can not be revived without the power of the Holopsicon, a strange energy surrounding the event of her death that makes it nigh impossible to avert without it. Her knowledge of your abilities is also such that she is aware of this as well. But she’s also aware that you could trick her and easily kill her without the source of her near godlike powers in her hands.
  9. She’s also likely to ensure that any supernatural powers that could cloud her judgement fail, out of fear of this, using the Movements of the Holopsicon(see Notes for more). Simply put - you’ll have to convince her to trust you with her only source of power, on the pure belief in your goodness and willingness to follow her wishes and happiness. Seeing as she is jaded and completely willing to end all lives past, present and future out of despair, and possibly has a sense of your history as a character...this may prove even more difficult than just killing her.
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  11. If you manage the improbable and claim the Holopsicon from her before the world dies...you have succeeded. You will have the full, unimpeded power of the Holopsicon, every Movement at your fingertips. Within the Holopsicon itself, you’ll discover, is an incomplete Spark - which now in your hands has unlocked its full powers.
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  13. Finally - if you spared Altair’s life, either defeating her in combat without ending her or convincing her to allow you the powers of the Holopsicon, you may take her as a Companion for the rest of your days - her belief in you affirmed by your decision to show mercy. She gains a Holopsicon of her own as well, with similar powers to her original one - though unable to overtake yours if it ever came to a contest of abilities.
  14.  
  15. The game is finished...Hopefully, it was fun.
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