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  1. # Config version. Do not change this
  2. config-version = "2.7"
  3.  
  4. # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25565.
  5. bind = "0.0.0.0:30005"
  6.  
  7. # What should be the MOTD? This gets displayed when the player adds your server to
  8. # their server list. Only MiniMessage format is accepted.
  9. motd = "<#09add3>A Velocity Server"
  10.  
  11. # What should we display for the maximum number of players? (Velocity does not support a cap
  12. # on the number of players online.)
  13. show-max-players = 500
  14.  
  15. # Should we authenticate players with Mojang? By default, this is on.
  16. online-mode = true
  17.  
  18. # Should the proxy enforce the new public key security standard? By default, this is on.
  19. force-key-authentication = true
  20.  
  21. # If client's ISP/AS sent from this proxy is different from the one from Mojang's
  22. # authentication server, the player is kicked. This disallows some VPN and proxy
  23. # connections but is a weak form of protection.
  24. prevent-client-proxy-connections = false
  25.  
  26. # Should we forward IP addresses and other data to backend servers?
  27. # Available options:
  28. # - "none": No forwarding will be done. All players will appear to be connecting
  29. # from the proxy and will have offline-mode UUIDs.
  30. # - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
  31. # if you run servers using Minecraft 1.12 or lower.
  32. # - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
  33. # plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
  34. # unable to implement network level firewalling (on a shared host).
  35. # - "modern": Forward player IPs and UUIDs as part of the login process using
  36. # Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
  37. player-info-forwarding-mode = "modern"
  38.  
  39. # If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
  40. # The file is expected to be UTF-8 encoded and not empty.
  41. forwarding-secret-file = "forwarding.secret"
  42.  
  43. # Announce whether or not your server supports Forge. If you run a modded server, we
  44. # suggest turning this on.
  45. #
  46. # If your network runs one modpack consistently, consider using ping-passthrough = "mods"
  47. # instead for a nicer display in the server list.
  48. announce-forge = false
  49.  
  50. # If enabled (default is false) and the proxy is in online mode, Velocity will kick
  51. # any existing player who is online if a duplicate connection attempt is made.
  52. kick-existing-players = false
  53.  
  54. # Should Velocity pass server list ping requests to a backend server?
  55. # Available options:
  56. # - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
  57. # will determine the initial server list ping response.
  58. # - "mods": Passes only the mod list from your backend server into the response.
  59. # The first server in your try list (or forced host) with a mod list will be
  60. # used. If no backend servers can be contacted, Velocity won't display any
  61. # mod information.
  62. # - "description": Uses the description and mod list from the backend server. The first
  63. # server in the try (or forced host) list that responds is used for the
  64. # description and mod list.
  65. # - "all": Uses the backend server's response as the proxy response. The Velocity
  66. # configuration is used if no servers could be contacted.
  67. ping-passthrough = "DISABLED"
  68.  
  69. # If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
  70. enable-player-address-logging = true
  71.  
  72. [servers]
  73. # Configure your servers here. Each key represents the server's name, and the value
  74. # represents the IP address of the server to connect to.
  75. test = "127.0.0.1:25566"
  76.  
  77. # In what order we should try servers when a player logs in or is kicked from a server.
  78. try = [
  79. "test"
  80. ]
  81.  
  82. [forced-hosts]
  83. # Configure your forced hosts here.
  84.  
  85.  
  86. [advanced]
  87. # How large a Minecraft packet has to be before we compress it. Setting this to zero will
  88. # compress all packets, and setting it to -1 will disable compression entirely.
  89. compression-threshold = 256
  90.  
  91. # How much compression should be done (from 0-9). The default is -1, which uses the
  92. # default level of 6.
  93. compression-level = -1
  94.  
  95. # How fast (in milliseconds) are clients allowed to connect after the last connection? By
  96. # default, this is three seconds. Disable this by setting this to 0.
  97. login-ratelimit = 3000
  98.  
  99. # Specify a custom timeout for connection timeouts here. The default is five seconds.
  100. connection-timeout = 5000
  101.  
  102. # Specify a read timeout for connections here. The default is 30 seconds.
  103. read-timeout = 30000
  104.  
  105. # Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
  106. # don't enable it.
  107. haproxy-protocol = false
  108.  
  109. # Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
  110. tcp-fast-open = false
  111.  
  112. # Enables BungeeCord plugin messaging channel support on Velocity.
  113. bungee-plugin-message-channel = true
  114.  
  115. # Shows ping requests to the proxy from clients.
  116. show-ping-requests = false
  117.  
  118. # By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
  119. # loses connection to the server without an explicit disconnect message by attempting to fall the
  120. # user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
  121. # can disable this setting to use the BungeeCord behavior.
  122. failover-on-unexpected-server-disconnect = true
  123.  
  124. # Declares the proxy commands to 1.13+ clients.
  125. announce-proxy-commands = true
  126.  
  127. # Enables the logging of commands
  128. log-command-executions = false
  129.  
  130. # Enables logging of player connections when connecting to the proxy, switching servers
  131. # and disconnecting from the proxy.
  132. log-player-connections = true
  133.  
  134. # Allows players transferred from other hosts via the
  135. # Transfer packet (Minecraft 1.20.5) to be received.
  136. accepts-transfers = false
  137.  
  138. [query]
  139. # Whether to enable responding to GameSpy 4 query responses or not.
  140. enabled = false
  141.  
  142. # If query is enabled, on what port should the query protocol listen on?
  143. port = 25565
  144.  
  145. # This is the map name that is reported to the query services.
  146. map = "Velocity"
  147.  
  148. # Whether plugins should be shown in query response by default or not
  149. show-plugins = false
  150.  
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