Admiral_Damage

Untitled

Mar 14th, 2016
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Java 1.55 KB | None | 0 0
  1. package eu.tetrabyte.contentmod.client.render;
  2.  
  3. import eu.tetrabyte.contentmod.entity.EntityBus;
  4. import net.minecraft.client.renderer.GlStateManager;
  5. import net.minecraft.client.renderer.entity.Render;
  6. import net.minecraft.client.renderer.entity.RenderManager;
  7. import net.minecraft.client.renderer.texture.TextureMap;
  8. import net.minecraft.util.ResourceLocation;
  9. import net.minecraftforge.client.model.IFlexibleBakedModel;
  10.  
  11. public class RenderBus extends Render<EntityBus> {
  12.     public RenderBus(RenderManager renderManager) {
  13.         super(renderManager);
  14.     }
  15.  
  16.     @Override
  17.     public void doRender(EntityBus entity, double x, double y, double z, float entityYaw, float partialTicks) {
  18.         IFlexibleBakedModel model = RenderHelper.loadModel("cm:block/redstone_crystal.obj");
  19.  
  20.         if (model != null) {
  21.             float scale = 2.5f;
  22.  
  23.             GlStateManager.disableLighting();
  24.             GlStateManager.enableAlpha();
  25.  
  26.             GlStateManager.pushMatrix();
  27.             GlStateManager.translate((float) x - (scale * entity.width/2), (float) y, (float) z - (scale * entity.width/2));
  28.             GlStateManager.enableRescaleNormal();
  29.             GlStateManager.scale(scale, scale, scale);
  30.             bindTexture(TextureMap.locationBlocksTexture);
  31.  
  32.             RenderHelper.renderModel(model);
  33.  
  34.             GlStateManager.disableRescaleNormal();
  35.             GlStateManager.popMatrix();
  36.  
  37.             GlStateManager.disableAlpha();
  38.             GlStateManager.enableLighting();
  39.         }
  40.  
  41.         super.doRender(entity, x, y, z, entityYaw, partialTicks);
  42.     }
  43.  
  44.     @Override
  45.     protected ResourceLocation getEntityTexture(EntityBus entity) {
  46.         return TextureMap.locationBlocksTexture;
  47.     }
  48.  
  49. }
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