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- Heihachi - 64 moves
- -------------------------------------------------------------
- COMBOS
- mini:
- - f1+2/qcf2
- - WS 1/qcf2
- - CH f4/db2 (or dash/d4, more difficult)
- 1
- EWGF/EWGF/f23/bf23/S!/
- ff2/EWGF/f23/bf23/S!/
- CH f3/fnd,df44,n4/bf23/S!/
- CH b2/fnd,df44,n4/bf23/S!/
- CH fnd,df44n4/bf23/S!/
- CH RAI 1/SSR/fnd,df44,n4/bf23/S!/
- 2
- low parry/fnd,df4/WS4/b12/S!/
- 3
- uf34/S!/
- ff3/bf23/S!/
- post S!
- 1 - RAI 21
- 2 - dash fnd,df441
- 3 - fnd,df441/1+2*(misses on ff3 combo)
- (RAGE finish) - S!/dash b2,1+2/d4
- (more damage than rage art)
- post W!
- - fnd,df444/ws4
- - df11/1+2
- - 1/d4 (stomp)
- S!:
- - b12
- - b4
- - uf34
- - uf4
- - bf23
- floor break:
- - ??
- ------------------
- OKI
- ???
- ------------------
- Lows
- - db2 --- -18/+5
- - fnd,df4 --- -28/+5
- - d4/db4 --- -13/-2
- - fnd,DF3 --- -23/KND
- - FC df4 --- -31/KND
- - db3 --- -18/-4
- - d4 (down) --- -/-
- ------------------
- Frame advantage on block
- - RD --- MM +9
- - fff3 --- M +9
- - bb1+2 --- M +8 (very slow)
- - fnd,df3 --- M +7
- - 1b24 --- HMM +5
- - EWGF --- H +5
- - f4 --- M +4, force crouch
- - 1 --- H +1
- - uf34 --- MM +1
- ------------------
- NC
- - uf34 --- combo
- - b12 --- +15~+17
- - 122 --- +4
- - df11 --- +4
- - 34 --- +3
- - bf22 --- +1, force crouch
- - 112 --- KND
- - f23 --- KND
- - RAI 21 --- KND
- - df12 --- KND
- - b33 --- KND
- - b1+2,1+2 --- KND
- - bf21 --- KND
- - bf23 --- KND
- - SS 21 --- KND
- - 22 --- -2
- NCc
- - 1b2 --- +8
- - d12 --- +6
- - fnd,df4 --- KND
- - fnd,df4 n44 --- KND
- - fnd,df444 --- KND
- ------------------
- general punishment
- i10 - 112 OR 122 --- KND/+4
- i11 - WS4 --- +8
- i12 - WS4 OR f1+2 --- +8/qcf2
- i13 - WS4 OR df12 OR f1+2 --- +8/KND/qcf2
- i14 - EWGF OR WS1 --- launch/qcf2
- ------------------
- Misc.
- homing moves:
- - RAI 1
- - b1
- - b4
- unblock:
- - RAI 1+2
- - d1+4
- armor:
- - df1+2
- throw breaks:
- 1+3 - in place
- 2+4 - ESCAPE WALL
- df2+3 - ESCAPE WALL
- ff1+2 - ESCAPE WALL
- qcf1+3 - in place
- wall mixup:
- - ??
- ------------------
- PLAYBOOK
- -Standing neutral-
- general pokes:
- - 1 --- +1/+8
- - 1b2 --- -2/+8
- - df1 --- -1/+9
- - df11 --- -2/+4
- - f4 --- +4/+7
- - f3 --- -3/KND
- - b4 --- -9/KND
- - ff3 --- -3/launch
- - ff2 --- -16/launch
- major whiff punishers:
- - df12 --- -13/KND
- - ff2 --- -16/launch
- - EWGF --- +5/launch
- Post hit/block situations:
- -) fff3 block (+9)
- - f3 (beats i10, can lose to SSL if blocked near tip)
- - b12 (beats i10, safe, cant be SS)
- - go low
- -) WS4 hit (+8)
- - f3 (beats i10, safe, cant be SS)
- - go low
- -) db2 hit/fnd,df4 hit (+5)
- - WS4 (beats i10, safe, cant be SS)
- - FC df4 (low option from crouch)
- -) f4 block/122 hit/df11 hit (+4)
- - df1 (beats i10, loses to SSL, has 1/2 options)
- - b12 (catches SSL)
- - go low
- -) fnd,df3 block (+7) [far pushback, advantage matters less]
- -) EWGF block (+5) [far pushback, advantage matters less]
- - wait, look for whiff punish
- - db2
- - b4
- - chase with fff3 (against turtles)
- -------------------------------------------------------------
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