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Jul 23rd, 2019
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  1. (int)PROP_CASINO_GAR1 // add MP0_ or MP1_ //Stores what other property player has purchased +_5
  2. (int)PROP_CASINO_GAR1_VALUE // add MP0_ or MP1_ //Stores value other property player has purchased +_5
  3.  
  4. (packed)CASINOPSTAT_INT0 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  5. (packed)CASINOPSTAT_INT1 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  6. (packed)CASINOPSTAT_INT2 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  7. (packed)CASINOPSTAT_INT3 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  8. (packed)CASINOPSTAT_INT4 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  9. (packed)CASINOPSTAT_INT5 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  10. (packed)CASINOPSTAT_INT6 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  11. (packed)CASINOPSTAT_INT7 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  12. (packed)CASINOPSTAT_INT8 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  13. (packed)CASINOPSTAT_INT9 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  14. (packed)CASINOPSTAT_INT10 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  15. (packed)CASINOPSTAT_INT11 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  16. (packed)CASINOPSTAT_INT12 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  17. (packed)CASINOPSTAT_INT13 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  18. (packed)CASINOPSTAT_INT14 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  19. (packed)CASINOPSTAT_INT15 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  20. (packed)CASINOPSTAT_INT16 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  21. (packed)CASINOPSTAT_INT17 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  22. (packed)CASINOPSTAT_INT18 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  23. (packed)CASINOPSTAT_INT19 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  24. (packed)CASINOPSTAT_INT20 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  25. (packed)CASINOPSTAT_INT21 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  26. (packed)CASINOPSTAT_INT22 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  27. (packed)CASINOPSTAT_INT23 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  28. (packed)CASINOPSTAT_INT24 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  29. (packed)CASINOPSTAT_INT25 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  30. (packed)CASINOPSTAT_INT26 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  31. (packed)CASINOPSTAT_INT27 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  32. (packed)CASINOPSTAT_INT28 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  33. (packed)CASINOPSTAT_INT29 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  34. (packed)CASINOPSTAT_INT30 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  35. (packed)CASINOPSTAT_INT31 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  36. (packed)CASINOPSTAT_INT32 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  37. (packed)CASINOPSTAT_INT33 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  38. (packed)CASINOPSTAT_INT34 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  39. (packed)CASINOPSTAT_INT35 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  40. (packed)CASINOPSTAT_INT36 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  41. (packed)CASINOPSTAT_INT37 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  42. (packed)CASINOPSTAT_INT38 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  43. (packed)CASINOPSTAT_INT39 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  44. (packed)CASINOPSTAT_INT40 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  45. (packed)CASINOPSTAT_INT41 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  46. (packed)CASINOPSTAT_INT42 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  47. (packed)CASINOPSTAT_INT43 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  48. (packed)CASINOPSTAT_INT44 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  49. (packed)CASINOPSTAT_INT45 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  50. (packed)CASINOPSTAT_INT46 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  51. (packed)CASINOPSTAT_INT47 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  52. (packed)CASINOPSTAT_INT48 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  53. (packed)CASINOPSTAT_INT49 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  54. (packed)CASINOPSTAT_INT50 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  55. (packed)CASINOPSTAT_INT51 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  56. (packed)CASINOPSTAT_INT52 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  57. (packed)CASINOPSTAT_INT53 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  58. (packed)CASINOPSTAT_INT54 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  59. (packed)CASINOPSTAT_INT55 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  60. (packed)CASINOPSTAT_INT56 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  61. (packed)CASINOPSTAT_INT57 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  62. (packed)CASINOPSTAT_INT58 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  63. (packed)CASINOPSTAT_INT59 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  64. (packed)CASINOPSTAT_INT60 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  65. (packed)CASINOPSTAT_INT61 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  66. (packed)CASINOPSTAT_INT62 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  67. (packed)CASINOPSTAT_INT63 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  68. (packed)CASINOPSTAT_INT64 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  69. (packed)CASINOPSTAT_INT65 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  70. (packed)CASINOPSTAT_INT66 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  71. (packed)CASINOPSTAT_INT67 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  72. (packed)CASINOPSTAT_INT68 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  73. (packed)CASINOPSTAT_INT69 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  74. (packed)CASINOPSTAT_INT70 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  75. (packed)CASINOPSTAT_INT71 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  76. (packed)CASINOPSTAT_INT72 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  77. (packed)CASINOPSTAT_INT73 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  78. (packed)CASINOPSTAT_INT74 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  79. (packed)CASINOPSTAT_INT75 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  80. (packed)CASINOPSTAT_INT76 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  81. (packed)CASINOPSTAT_INT77 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  82. (packed)CASINOPSTAT_INT78 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  83. (packed)CASINOPSTAT_INT79 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  84. (packed)CASINOPSTAT_INT80 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  85. (packed)CASINOPSTAT_INT81 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  86. (packed)CASINOPSTAT_INT82 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  87. (packed)CASINOPSTAT_INT83 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  88. (packed)CASINOPSTAT_INT84 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  89. (packed)CASINOPSTAT_INT85 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  90. (packed)CASINOPSTAT_INT86 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  91. (packed)CASINOPSTAT_INT87 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  92. (packed)CASINOPSTAT_INT88 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  93. (packed)CASINOPSTAT_INT89 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  94. (packed)CASINOPSTAT_INT90 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  95. (packed)CASINOPSTAT_INT91 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  96. (packed)CASINOPSTAT_INT92 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  97. (packed)CASINOPSTAT_INT93 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  98. (packed)CASINOPSTAT_INT94 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  99. (packed)CASINOPSTAT_INT95 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  100. (packed)CASINOPSTAT_INT96 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  101. (packed)CASINOPSTAT_INT97 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  102. (packed)CASINOPSTAT_INT98 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  103. (packed)CASINOPSTAT_INT99 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  104. (packed)CASINOPSTAT_INT100 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  105. (packed)CASINOPSTAT_INT101 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  106. (packed)CASINOPSTAT_INT102 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  107. (packed)CASINOPSTAT_INT103 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  108. (packed)CASINOPSTAT_INT104 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  109. (packed)CASINOPSTAT_INT105 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  110. (packed)CASINOPSTAT_INT106 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  111. (packed)CASINOPSTAT_INT107 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  112. (packed)CASINOPSTAT_INT108 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  113. (packed)CASINOPSTAT_INT109 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  114. (packed)CASINOPSTAT_INT110 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  115. (packed)CASINOPSTAT_INT111 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  116. (packed)CASINOPSTAT_INT112 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  117. (packed)CASINOPSTAT_INT113 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  118. (packed)CASINOPSTAT_INT114 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  119. (packed)CASINOPSTAT_INT115 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  120. (packed)CASINOPSTAT_INT116 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  121. (packed)CASINOPSTAT_INT117 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  122. (packed)CASINOPSTAT_INT118 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  123. (packed)CASINOPSTAT_INT119 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  124. (packed)CASINOPSTAT_INT120 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  125. (packed)CASINOPSTAT_INT121 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  126. (packed)CASINOPSTAT_INT122 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  127. (packed)CASINOPSTAT_INT123 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  128. (packed)CASINOPSTAT_INT124 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  129. (packed)CASINOPSTAT_INT125 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  130. (packed)CASINOPSTAT_INT126 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  131. (packed)CASINOPSTAT_INT127 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  132. (packed)CASINOPSTAT_INT128 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  133. (packed)CASINOPSTAT_INT129 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  134. (packed)CASINOPSTAT_INT130 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  135. (packed)CASINOPSTAT_INT131 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  136. (packed)CASINOPSTAT_INT132 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  137. (packed)CASINOPSTAT_INT133 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  138. (packed)CASINOPSTAT_INT134 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  139. (packed)CASINOPSTAT_INT135 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  140. (packed)CASINOPSTAT_INT136 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  141. (packed)CASINOPSTAT_INT137 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  142. (packed)CASINOPSTAT_INT138 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  143. (packed)CASINOPSTAT_INT139 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  144. (packed)CASINOPSTAT_INT140 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  145. (packed)CASINOPSTAT_INT141 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  146. (packed)CASINOPSTAT_INT142 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  147. (packed)CASINOPSTAT_INT143 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  148. (packed)CASINOPSTAT_INT144 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  149. (packed)CASINOPSTAT_INT145 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  150. (packed)CASINOPSTAT_INT146 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  151. (packed)CASINOPSTAT_INT147 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  152. (packed)CASINOPSTAT_INT148 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  153. (packed)CASINOPSTAT_INT149 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  154. (packed)CASINOPSTAT_INT150 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  155. (packed)CASINOPSTAT_INT151 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  156. (packed)CASINOPSTAT_INT152 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  157. (packed)CASINOPSTAT_INT153 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  158. (packed)CASINOPSTAT_INT154 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  159. (packed)CASINOPSTAT_INT155 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  160. (packed)CASINOPSTAT_INT156 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  161. (packed)CASINOPSTAT_INT157 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  162. (packed)CASINOPSTAT_INT158 // add MP0_ or MP1_ //Character Stat with Packed integers index 32. Takes up to 8 integers
  163.  
  164. (packed)CASINOPSTAT_BOOL0 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0. Takes up to 64 booleans.
  165. (packed)CASINOPSTAT_BOOL1 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0. Takes up to 64 booleans.
  166. (packed)CASINOPSTAT_BOOL2 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0. Takes up to 64 booleans.
  167. (packed)CASINOPSTAT_BOOL3 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0. Takes up to 64 booleans.
  168. (packed)CASINOPSTAT_BOOL4 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0. Takes up to 64 booleans.
  169. (packed)CASINOPSTAT_BOOL5 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0. Takes up to 64 booleans.
  170. (packed)CASINOPSTAT_BOOL6 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0. Takes up to 64 booleans.
  171.  
  172. (int)MPPLY_RCTTBESTTIME //RC Time Trials
  173. (int)MPPLY_RCTTCOMPLETEDWEEK //RC Time Trials
  174. (bool)MPPLY_RCTTDONESTATINIT //RC Time Trials
  175.  
  176.  
  177. (int)CASINO_CHIPS // add MP0_ or MP1_ //Casino chips the player owns 1 chip = 1 GTA $
  178. (int)MPPLY_CASINO_CHIPS_PUR_GD //Casino chips the player has purchased from the house shop this past gameday
  179. (int)MPPLY_CASINO_CHIPS_PURTIM //Time of purchase for casino chips from the house
  180. (int)MPPLY_CASINO_CHIPS_WON_GD //Casino chips the player has won by betting this past gameday
  181. (int)MPPLY_CASINO_CHIPS_WONTIM //Time of winning a bet against the house
  182.  
  183. (int)CASINOAPT_OWNED // add MP0_ or MP1_ //Casino - Casino apartment owned
  184. (int)CASINOAPT_MOD_INTERIORA // add MP0_ or MP1_ //Casino - Casino apartment customisation
  185. (int)CASINOAPT_MOD_INTERIORB // add MP0_ or MP1_ //Casino - Casino apartment customisation
  186. (int)CASINOAPT_MOD_C // add MP0_ or MP1_ //Casino - Casino apartment customisation
  187. (int)CASINOAPT_MOD_D // add MP0_ or MP1_ //Casino - Casino apartment customisation
  188. (int)CASINOAPT_MOD_E // add MP0_ or MP1_ //Casino - Casino apartment customisation
  189. (int)CASINOAPT_MOD_F // add MP0_ or MP1_ //Casino - Casino apartment customisation
  190. (int)CASINOAPT_MOD_G // add MP0_ or MP1_ //Casino - Casino apartment customisation
  191. (int)CASINOAPT_MOD_H // add MP0_ or MP1_ //Casino - Casino apartment customisation
  192. (int)CASINOAPT_MOD_I // add MP0_ or MP1_ //Casino - Casino apartment customisation
  193. (int)CASINOAPT_MOD_J // add MP0_ or MP1_ //Casino - Casino apartment customisation
  194. (int)CASINOAPT_MOD_K // add MP0_ or MP1_ //Casino - Casino apartment customisation
  195. (int)KINGOFHILLWINS // add MP0_ or MP1_ //MP Char 0 - PERSONAL -Record of most King Of The Hill wins in one arm wrestling sesson
  196. (int)KINGOFHILLLOSS // add MP0_ or MP1_ //MP Char 0 - PERSONAL -Record of most King Of The Hill losses in one arm wrestling sesson
  197. (int)COLLECTACTIONFIGHELPCOUNT // add MP0_ or MP1_ //times displayed action figure help
  198. (int)CASINO_NOTIFICATIONS // add MP0_ or MP1_ //Casino notifications count
  199. (int)SHOPFM_HAIRDO_CASINO_APT // add MP0_ or MP1_ //Shop stat for Casino Apt Hairdo Shop
  200. (int)COLLECTACTIONCARDHELPCONT // add MP0_ or MP1_ //times displayed playing help
  201.  
  202. (bool)AWD_FIRST_TIME1 // add MP0_ or MP1_ //Complete Casino - Rescue for the first time
  203. (bool)AWD_FIRST_TIME2 // add MP0_ or MP1_ //Complete Casino - Brawl for the first time
  204. (bool)AWD_FIRST_TIME3 // add MP0_ or MP1_ //Complete Casino - Meeting for the first time
  205. (bool)AWD_FIRST_TIME4 // add MP0_ or MP1_ //Complete Casino - Oil Demolition for the first time
  206. (bool)AWD_FIRST_TIME5 // add MP0_ or MP1_ //Complete Casino - Defend for the first time
  207. (bool)AWD_FIRST_TIME6 // add MP0_ or MP1_ //Complete Casino - Finale for the first time
  208. (bool)AWD_ALL_IN_ORDER // add MP0_ or MP1_ //Complete all Casino Story Missions in order
  209. (bool)AWD_SUPPORTING_ROLE // add MP0_ or MP1_ //Complete all missions as a Crew Member
  210. (bool)AWD_LEADER // add MP0_ or MP1_ //Complete all missions as Leader
  211. (int)AWD_ODD_JOBS // add MP0_ or MP1_ //Complete X freemode missions for the Casino Manager and earn $X
  212. (bool)AWD_SURVIVALIST // add MP0_ or MP1_ //Complete a Casino Story Mission without losing a life
  213. (bool)HAS_TAKEN_PEYOTE_BEFORE // add MP0_ or MP1_ //Has the player taken peyote before
  214.  
  215. (int)SHOPFM_CLOTHES_CASINO // add MP0_ or MP1_ //Shop stat for casino clothes shop
  216. (int)LUXSUITETABLESETTING // add MP0_ or MP1_ //Setting for PI menu Lux Suite dealer table
  217. (int)MPPLY_CASINO_MEM_BONUS //Count of time we have awarded the player bonus chips for purchasing the membership
  218.  
  219. (int)DISCOUNT_PLANE_SITE // add MP0_ or MP1_ //Posix time for Lucky 7 vehicle purchase discount
  220. (int)DISCOUNT_BOAT_SITE // add MP0_ or MP1_ //Posix time for Lucky 7 vehicle purchase discount
  221. (int)DISCOUNT_CAR_SITE // add MP0_ or MP1_ //Posix time for Lucky 7 vehicle purchase discount
  222. (int)DISCOUNT_CAR_SITE2 // add MP0_ or MP1_ //Posix time for Lucky 7 vehicle purchase discount
  223. (int)DISCOUNT_MIL_SITE // add MP0_ or MP1_ //Posix time for Lucky 7 vehicle purchase discount
  224. (int)DISCOUNT_BIKE_SITE // add MP0_ or MP1_ //Posix time for Lucky 7 vehicle purchase discount
  225.  
  226. (int)INSIDETRACK_BET_HORSEID // add MP0_ or MP1_ //Inside Track Bet - horseID
  227. (int)INSIDETRACK_BET_CHIPS // add MP0_ or MP1_ //Inside Track Bet - chips
  228. (int)INSIDETRACK_BET_RESULT // add MP0_ or MP1_ //Inside Track Bet - result
  229. (int)INSIDETRACK_BET_FINISHTIME // add MP0_ or MP1_ //Inside Track Bet - finish time
  230. (int)INSIDETRACK_BET_GAMESEED // add MP0_ or MP1_ //Inside Track Bet - game seed
  231. (int)VCM_FLOW_PROGRESS // add MP0_ or MP1_ //i.e. flow process
  232. (int)CASINO_MISSION_CDTIMER // add MP0_ or MP1_ //HEIST COOLDOWN TIMERS
  233.  
  234. (int)CASINO_APT_DECORATION_1 // add MP0_ or MP1_ // store casino decoration items1
  235. (int)CASINO_APT_DECORATION_2 // add MP0_ or MP1_ // store casino decoration items2
  236. (int)CASINO_APT_DECORATION_3 // add MP0_ or MP1_ // store casino decoration items3
  237. (int)CASINO_APT_DECORATION_4 // add MP0_ or MP1_ // store casino decoration items4
  238. (int)CASINO_APT_DECORATION_5 // add MP0_ or MP1_ // store casino decoration items5
  239. (int)CASINO_APT_DECORATION_6 // add MP0_ or MP1_ // store casino decoration items6
  240. (int)CASINO_APT_DECORATION_7 // add MP0_ or MP1_ // store casino decoration items7
  241. (int)CASINO_APT_DECORATION_8 // add MP0_ or MP1_ // store casino decoration items8
  242. (int)CASINO_APT_DECORATION_9 // add MP0_ or MP1_ // store casino decoration items9
  243. (int)CASINO_APT_DECORATION_10 // add MP0_ or MP1_ // store casino decoration items10
  244. (int)CASINO_APT_DECORATION_11 // add MP0_ or MP1_ // store casino decoration items11
  245. (int)CASINO_APT_DECORATION_12 // add MP0_ or MP1_ // store casino decoration items12
  246. (int)CASINO_APT_DECORATION_13 // add MP0_ or MP1_ // store casino decoration items13
  247.  
  248. (int)VCM_STORY_PROGRESS // add MP0_ or MP1_ //i.e. flow process
  249.  
  250. (int)MPPLY_CAS_TIME_GMBLNG_0 //Casino time spent gambling stat 0
  251. (int)MPPLY_CAS_TIME_GMBLNG_1 //Casino time spent gambling stat 1
  252. (int)MPPLY_CAS_TIME_GMBLNG_2 //Casino time spent gambling stat 2
  253. (int)MPPLY_CAS_TIME_GMBLNG_3 //Casino time spent gambling stat 3
  254. (int)MPPLY_CAS_TIME_GMBLNG_4 //Casino time spent gambling stat 4
  255. (int)MPPLY_CAS_TIME_GMBLNG_5 //Casino time spent gambling stat 5
  256. (int)MPPLY_CAS_TIME_GMBLNG_6 //Casino time spent gambling stat 6
  257. (int)MPPLY_CAS_TIME_GMBLNG_7 //Casino time spent gambling stat 7
  258. (int)MPPLY_CAS_TIME_GMBLNG_8 //Casino time spent gambling stat 8
  259. (int)MPPLY_CAS_TIME_GMBLNG_9 //Casino time spent gambling stat 9
  260.  
  261. (int)MPPLY_CAS_TIME_PLYING_0 //Casino time spent playing GTAO stat 0
  262. (int)MPPLY_CAS_TIME_PLYING_1 //Casino time spent playing GTAO stat 1
  263. (int)MPPLY_CAS_TIME_PLYING_2 //Casino time spent playing GTAO stat 2
  264. (int)MPPLY_CAS_TIME_PLYING_3 //Casino time spent playing GTAO stat 3
  265. (int)MPPLY_CAS_TIME_PLYING_4 //Casino time spent playing GTAO stat 4
  266. (int)MPPLY_CAS_TIME_PLYING_5 //Casino time spent playing GTAO stat 5
  267. (int)MPPLY_CAS_TIME_PLYING_6 //Casino time spent playing GTAO stat 6
  268. (int)MPPLY_CAS_TIME_PLYING_7 //Casino time spent playing GTAO stat 7
  269. (int)MPPLY_CAS_TIME_PLYING_8 //Casino time spent playing GTAO stat 8
  270. (int)MPPLY_CAS_TIME_PLYING_9 //Casino time spent playing GTAO stat 9
  271.  
  272. (int)MPPLY_CASINO_BAN_TIME //Casino posix time the player was banned from gambling
  273. (int)MPPLY_CASINO_GMBLNG_GD //The POSIX time for the day on which the player gambling tracking started
  274. (int)MPPLY_CAS_CUR_GMBLNG_GD //The current gameday for which we are tracking gambling play time
  275. (int)MPPLY_CAS_CUR_GMBLNG_PX //The POSIX time for the time at which gambling stats were last updated
  276.  
  277. (int)MPPLY_CAS_GMBLNG_L24_PX //The POSIX time for the time at which we started tracking the last 24 hours of gambling time
  278. (int)MPPLY_CAS_GMBLNG_L24 //Casino time spent gambling in the last 24 hours stat
  279. (int)MPPLY_CAS_GMBLNG_TRHSLD //Counter for the number of times we've gambled for at least 10 hours in a 24 hour period
  280. (int)MPPLY_CAS_GMBLNG_L24_1 //Casino time spent gambling in the last 24 hours stat - Moving track
  281. (int)MPPLY_CAS_GMBLNG_L24_2 //Casino time spent gambling in the last 24 hours stat - Moving track
  282. (int)MPPLY_CAS_GMBLNG_L24_3 //Casino time spent gambling in the last 24 hours stat - Moving track
  283. (int)MPPLY_CAS_GMBLNG_L24_4 //Casino time spent gambling in the last 24 hours stat - Moving track
  284. (int)MPPLY_CAS_GMBLNG_L24_5 //Casino time spent gambling in the last 24 hours stat - Moving track
  285. (int)MPPLY_CAS_GMBLNG_L24_6 //Casino time spent gambling in the last 24 hours stat - Moving track
  286. (int)MPPLY_CAS_GMBLNG_L24_7 //Casino time spent gambling in the last 24 hours stat - Moving track
  287. (int)MPPLY_CAS_GMBLNG_L24_8 //Casino time spent gambling in the last 24 hours stat - Moving track
  288. (int)MPPLY_CAS_CUR_GMBLNG_HR //The current hour for which we are tracking gambling play time - 24hr track
  289.  
  290. (int)ACTION_FIG_COLLECTED // add MP0_ or MP1_ //Collectables
  291. (int)PLAYING_CARD_COLLECTED // add MP0_ or MP1_ //Collectables
  292. (int)PEYOTE_COLLECTED // add MP0_ or MP1_ //Collectables
  293.  
  294. (bool)CAS_VEHICLE_REWARD // add MP0_ or MP1_ //Vehicle reward done
  295.  
  296. (int)MPPLY_CAS_24H_GMBLNG_PX //The POSIX time for the time at which 24hr gambling tracking stats were last updated
  297.  
  298. (int)DLC_APPAREL_ACQUIRED_176 // add MP0_ or MP1_ //Shop ped apparel save data
  299. (int)DLC_APPAREL_ACQUIRED_177 // add MP0_ or MP1_ //Shop ped apparel save data
  300. (int)DLC_APPAREL_ACQUIRED_178 // add MP0_ or MP1_ //Shop ped apparel save data
  301. (int)DLC_APPAREL_ACQUIRED_179 // add MP0_ or MP1_ //Shop ped apparel save data
  302. (int)DLC_APPAREL_ACQUIRED_180 // add MP0_ or MP1_ //Shop ped apparel save data
  303. (int)DLC_APPAREL_ACQUIRED_181 // add MP0_ or MP1_ //Shop ped apparel save data
  304. (int)DLC_APPAREL_ACQUIRED_182 // add MP0_ or MP1_ //Shop ped apparel save data
  305. (int)DLC_APPAREL_ACQUIRED_183 // add MP0_ or MP1_ //Shop ped apparel save data
  306. (int)DLC_APPAREL_ACQUIRED_184 // add MP0_ or MP1_ //Shop ped apparel save data
  307. (int)DLC_APPAREL_ACQUIRED_185 // add MP0_ or MP1_ //Shop ped apparel save data
  308. (int)DLC_APPAREL_ACQUIRED_186 // add MP0_ or MP1_ //Shop ped apparel save data
  309. (int)DLC_APPAREL_ACQUIRED_187 // add MP0_ or MP1_ //Shop ped apparel save data
  310. (int)DLC_APPAREL_ACQUIRED_188 // add MP0_ or MP1_ //Shop ped apparel save data
  311. (int)DLC_APPAREL_ACQUIRED_189 // add MP0_ or MP1_ //Shop ped apparel save data
  312. (int)DLC_APPAREL_ACQUIRED_190 // add MP0_ or MP1_ //Shop ped apparel save data
  313. (int)DLC_APPAREL_ACQUIRED_191 // add MP0_ or MP1_ //Shop ped apparel save data
  314. (int)DLC_APPAREL_ACQUIRED_192 // add MP0_ or MP1_ //Shop ped apparel save data
  315. (int)DLC_APPAREL_ACQUIRED_193 // add MP0_ or MP1_ //Shop ped apparel save data
  316. (int)DLC_APPAREL_ACQUIRED_194 // add MP0_ or MP1_ //Shop ped apparel save data
  317. (int)DLC_APPAREL_ACQUIRED_195 // add MP0_ or MP1_ //Shop ped apparel save data
  318. (int)DLC_APPAREL_ACQUIRED_196 // add MP0_ or MP1_ //Shop ped apparel save data
  319. (int)DLC_APPAREL_ACQUIRED_197 // add MP0_ or MP1_ //Shop ped apparel save data
  320. (int)DLC_APPAREL_ACQUIRED_198 // add MP0_ or MP1_ //Shop ped apparel save data
  321. (int)DLC_APPAREL_ACQUIRED_199 // add MP0_ or MP1_ //Shop ped apparel save data
  322. (int)DLC_APPAREL_ACQUIRED_200 // add MP0_ or MP1_ //Shop ped apparel save data
  323.  
  324. (int)DLC_APPAREL_USED_176 // add MP0_ or MP1_ //Shop ped apparel save data
  325. (int)DLC_APPAREL_USED_177 // add MP0_ or MP1_ //Shop ped apparel save data
  326. (int)DLC_APPAREL_USED_178 // add MP0_ or MP1_ //Shop ped apparel save data
  327. (int)DLC_APPAREL_USED_179 // add MP0_ or MP1_ //Shop ped apparel save data
  328. (int)DLC_APPAREL_USED_180 // add MP0_ or MP1_ //Shop ped apparel save data
  329. (int)DLC_APPAREL_USED_181 // add MP0_ or MP1_ //Shop ped apparel save data
  330. (int)DLC_APPAREL_USED_182 // add MP0_ or MP1_ //Shop ped apparel save data
  331. (int)DLC_APPAREL_USED_183 // add MP0_ or MP1_ //Shop ped apparel save data
  332. (int)DLC_APPAREL_USED_184 // add MP0_ or MP1_ //Shop ped apparel save data
  333. (int)DLC_APPAREL_USED_185 // add MP0_ or MP1_ //Shop ped apparel save data
  334. (int)DLC_APPAREL_USED_186 // add MP0_ or MP1_ //Shop ped apparel save data
  335. (int)DLC_APPAREL_USED_187 // add MP0_ or MP1_ //Shop ped apparel save data
  336. (int)DLC_APPAREL_USED_188 // add MP0_ or MP1_ //Shop ped apparel save data
  337. (int)DLC_APPAREL_USED_189 // add MP0_ or MP1_ //Shop ped apparel save data
  338. (int)DLC_APPAREL_USED_190 // add MP0_ or MP1_ //Shop ped apparel save data
  339. (int)DLC_APPAREL_USED_191 // add MP0_ or MP1_ //Shop ped apparel save data
  340. (int)DLC_APPAREL_USED_192 // add MP0_ or MP1_ //Shop ped apparel save data
  341. (int)DLC_APPAREL_USED_193 // add MP0_ or MP1_ //Shop ped apparel save data
  342. (int)DLC_APPAREL_USED_194 // add MP0_ or MP1_ //Shop ped apparel save data
  343. (int)DLC_APPAREL_USED_195 // add MP0_ or MP1_ //Shop ped apparel save data
  344. (int)DLC_APPAREL_USED_196 // add MP0_ or MP1_ //Shop ped apparel save data
  345. (int)DLC_APPAREL_USED_197 // add MP0_ or MP1_ //Shop ped apparel save data
  346. (int)DLC_APPAREL_USED_198 // add MP0_ or MP1_ //Shop ped apparel save data
  347. (int)DLC_APPAREL_USED_199 // add MP0_ or MP1_ //Shop ped apparel save data
  348. (int)DLC_APPAREL_USED_200 // add MP0_ or MP1_ //Shop ped apparel save data
  349.  
  350. (int)LUCKY_WHEEL_USAGE // add MP0_ or MP1_ //Character stat posix time for Lucky Wheel usage
  351. (int)LW_PODIUM_VEH_WON // add MP0_ or MP1_ //Character stat posix time for Lucky Wheel podium vehicle
  352. (int)MPPLY_LW_PODIUM_VEH_MODEL //player stat or Lucky Wheel podium vehicle model
  353. (int)MPPLY_LUCKY_WHEEL_USAGE //player stat posix time for Lucky Wheel usage
  354. (int)MPPLY_LW_PODIUM_VEH_WON //player stat posix time for Lucky Wheel podium vehicle
  355. (bool)DISPLAY_VC_VEH_HELP // add MP0_ or MP1_ //Casino Vehicles
  356. (int)CASINO_CLOTHES_TIME // add MP0_ or MP1_ //Posix time for casino clothes shop time
  357.  
  358. (bool)HELPKRIEGER // add MP0_ or MP1_ //Casino Vehicles
  359. (bool)HELPLOCUST // add MP0_ or MP1_ //Casino Vehicles
  360. (bool)HELPNOVAK // add MP0_ or MP1_ //Casino Vehicles
  361. (bool)HELPZORRUSSO // add MP0_ or MP1_ //Casino Vehicles
  362. (bool)HELPGAUNTLET3 // add MP0_ or MP1_ //Casino Vehicles
  363. (bool)HELPZION3 // add MP0_ or MP1_ //Casino Vehicles
  364. (bool)HELPNEBULA // add MP0_ or MP1_ //Casino Vehicles
  365. (bool)HELPHELLION // add MP0_ or MP1_ //Casino Vehicles
  366. (bool)HELPRROCKET // add MP0_ or MP1_ //Casino Vehicles
  367. (bool)HELPPEYOTE2 // add MP0_ or MP1_ //Casino Vehicles
  368. (bool)HELPGAUNTLET4 // add MP0_ or MP1_ //Casino Vehicles
  369. (bool)HELPJUGULAR // add MP0_ or MP1_ //Casino Vehicles
  370. (bool)HELPS80 // add MP0_ or MP1_ //Casino Vehicles
  371. (bool)HELPEMERUS // add MP0_ or MP1_ //Casino Vehicles
  372. (bool)HELPNEO // add MP0_ or MP1_ //Casino Vehicles
  373. (bool)HELPDYNASTY // add MP0_ or MP1_ //Casino Vehicles
  374.  
  375. (int)SCGW_NUM_WINS_GANG_0 // add MP0_ or MP1_ //Arcade Stats
  376. (int)SCGW_NUM_WINS_GANG_1 // add MP0_ or MP1_ //Arcade Stats
  377. (int)SCGW_NUM_WINS_GANG_2 // add MP0_ or MP1_ //Arcade Stats
  378. (int)SCGW_NUM_WINS_GANG_3 // add MP0_ or MP1_ //Arcade Stats
  379. (int)IAP_MAX_MOON_DIST // add MP0_ or MP1_ //Arcade Stats
  380. (bool)SCGW_WON_NO_DEATHS // add MP0_ or MP1_ //Arcade Stats
  381. (bool)IAP_CHALLENGE_0 // add MP0_ or MP1_ //Arcade Stats
  382. (bool)IAP_CHALLENGE_1 // add MP0_ or MP1_ //Arcade Stats
  383. (bool)IAP_CHALLENGE_2 // add MP0_ or MP1_ //Arcade Stats
  384. (bool)IAP_CHALLENGE_3 // add MP0_ or MP1_ //Arcade Stats
  385. (bool)IAP_CHALLENGE_4 // add MP0_ or MP1_ //Arcade Stats
  386. (bool)IAP_GOLD_TANK // add MP0_ or MP1_ //Arcade Stats
  387. (bool)VCM_FLOW_CS_RSC_SEEN // add MP0_ or MP1_ //Intro Cutscenes
  388. (bool)VCM_FLOW_CS_BWL_SEEN // add MP0_ or MP1_ //Intro Cutscenes
  389. (bool)VCM_FLOW_CS_MTG_SEEN // add MP0_ or MP1_ //Intro Cutscenes
  390. (bool)VCM_FLOW_CS_OIL_SEEN // add MP0_ or MP1_ //Intro Cutscenes
  391. (bool)VCM_FLOW_CS_DEF_SEEN // add MP0_ or MP1_ //Intro Cutscenes
  392. (bool)VCM_FLOW_CS_FIN_SEEN // add MP0_ or MP1_ //Intro Cutscenes
  393. (int)LAST_ANIMAL // add MP0_ or MP1_ //last animal
  394.  
  395. (int)IAP_INITIALS_0 // add MP0_ or MP1_ //Arcade Games
  396. (int)IAP_INITIALS_1 // add MP0_ or MP1_ //Arcade Games
  397. (int)IAP_INITIALS_2 // add MP0_ or MP1_ //Arcade Games
  398. (int)IAP_INITIALS_3 // add MP0_ or MP1_ //Arcade Games
  399. (int)IAP_INITIALS_4 // add MP0_ or MP1_ //Arcade Games
  400. (int)IAP_INITIALS_5 // add MP0_ or MP1_ //Arcade Games
  401. (int)IAP_INITIALS_6 // add MP0_ or MP1_ //Arcade Games
  402. (int)IAP_INITIALS_7 // add MP0_ or MP1_ //Arcade Games
  403. (int)IAP_INITIALS_8 // add MP0_ or MP1_ //Arcade Games
  404. (int)IAP_INITIALS_9 // add MP0_ or MP1_ //Arcade Games
  405. (int)IAP_SCORE_0 // add MP0_ or MP1_ //Arcade Games
  406. (int)IAP_SCORE_1 // add MP0_ or MP1_ //Arcade Games
  407. (int)IAP_SCORE_2 // add MP0_ or MP1_ //Arcade Games
  408. (int)IAP_SCORE_3 // add MP0_ or MP1_ //Arcade Games
  409. (int)IAP_SCORE_4 // add MP0_ or MP1_ //Arcade Games
  410. (int)IAP_SCORE_5 // add MP0_ or MP1_ //Arcade Games
  411. (int)IAP_SCORE_6 // add MP0_ or MP1_ //Arcade Games
  412. (int)IAP_SCORE_7 // add MP0_ or MP1_ //Arcade Games
  413. (int)IAP_SCORE_8 // add MP0_ or MP1_ //Arcade Games
  414. (int)IAP_SCORE_9 // add MP0_ or MP1_ //Arcade Games
  415. (int)SCGW_INITIALS_0 // add MP0_ or MP1_ //Arcade Games
  416. (int)SCGW_INITIALS_1 // add MP0_ or MP1_ //Arcade Games
  417. (int)SCGW_INITIALS_2 // add MP0_ or MP1_ //Arcade Games
  418. (int)SCGW_INITIALS_3 // add MP0_ or MP1_ //Arcade Games
  419. (int)SCGW_INITIALS_4 // add MP0_ or MP1_ //Arcade Games
  420. (int)SCGW_INITIALS_5 // add MP0_ or MP1_ //Arcade Games
  421. (int)SCGW_INITIALS_6 // add MP0_ or MP1_ //Arcade Games
  422. (int)SCGW_INITIALS_7 // add MP0_ or MP1_ //Arcade Games
  423. (int)SCGW_INITIALS_8 // add MP0_ or MP1_ //Arcade Games
  424. (int)SCGW_INITIALS_9 // add MP0_ or MP1_ //Arcade Games
  425. (int)SCGW_SCORE_0 // add MP0_ or MP1_ //Arcade Games
  426. (int)SCGW_SCORE_1 // add MP0_ or MP1_ //Arcade Games
  427. (int)SCGW_SCORE_2 // add MP0_ or MP1_ //Arcade Games
  428. (int)SCGW_SCORE_3 // add MP0_ or MP1_ //Arcade Games
  429. (int)SCGW_SCORE_4 // add MP0_ or MP1_ //Arcade Games
  430. (int)SCGW_SCORE_5 // add MP0_ or MP1_ //Arcade Games
  431. (int)SCGW_SCORE_6 // add MP0_ or MP1_ //Arcade Games
  432. (int)SCGW_SCORE_7 // add MP0_ or MP1_ //Arcade Games
  433. (int)SCGW_SCORE_8 // add MP0_ or MP1_ //Arcade Games
  434. (int)SCGW_SCORE_9 // add MP0_ or MP1_ //Arcade Games
  435. (int)TATTOO_FM_UNLOCKS_39 // add MP0_ or MP1_ //MP Char 0 - Tattoos Unlocks 35
  436. (int)TATTOO_FM_CURRENT_39 // add MP0_ or MP1_ //MP Char 0 - Current Tattoos 35
  437. (int)TATTOO_FM_VIEWED_39 // add MP0_ or MP1_ //MP Char 0 - Current Tattoos 35
  438. (int)TATTOO_FM_UNLOCKS_40 // add MP0_ or MP1_ //MP Char 0 - Tattoos Unlocks 36
  439. (int)TATTOO_FM_CURRENT_40 // add MP0_ or MP1_ //MP Char 0 - Current Tattoos 36
  440. (int)TATTOO_FM_VIEWED_40 // add MP0_ or MP1_ //MP Char 0 - Current Tattoos 36
  441. (int)TATTOO_FM_UNLOCKS_41 // add MP0_ or MP1_ //MP Char 0 - Tattoos Unlocks 37
  442. (int)TATTOO_FM_CURRENT_41 // add MP0_ or MP1_ //MP Char 0 - Current Tattoos 37
  443. (int)TATTOO_FM_VIEWED_41 // add MP0_ or MP1_ //MP Char 0 - Current Tattoos 37
  444. (int)TATTOO_FM_UNLOCKS_42 // add MP0_ or MP1_ //MP Char 0 - Tattoos Unlocks 38
  445. (int)TATTOO_FM_CURRENT_42 // add MP0_ or MP1_ //MP Char 0 - Current Tattoos 38
  446. (int)TATTOO_FM_VIEWED_42 // add MP0_ or MP1_ //MP Char 0 - Current Tattoos 38
  447.  
  448. (bool)MPPLY_CROSSPLATCARD //Stat to track if headshot challenge is complete to unlock weapon in bob
  449. (bool)MPPLY_CROSSPLATCARD2 //Stat to track if headshot challenge is complete to unlock weapon in bob
  450.  
  451. (int)MPPLY_CHIPS_COL_TIME //Casino chips the player collected for free - Time this was last collected
  452.  
  453. (int)ADMIN_CLOTHES_RM_BS_27 // add MP0_ or MP1_ //REMOVE THE TANK BY THE SCADMIN
  454. (int)ADMIN_CLOTHES_GV_BS_27 // add MP0_ or MP1_ //REMOVE THE TANK BY THE SCADMIN
  455. (int)ADMIN_CLOTHES_RM_BS_28 // add MP0_ or MP1_ //REMOVE THE TANK BY THE SCADMIN
  456. (int)ADMIN_CLOTHES_GV_BS_28 // add MP0_ or MP1_ //REMOVE THE TANK BY THE SCADMIN
  457.  
  458. (int)ADMIN_DECORATION_GV_BS_1 // add MP0_ or MP1_ //Give decoration items from SCAdmin
  459. (u64)ADMIN_DECORATION_GV_POSIX // add MP0_ or MP1_ //Posix of when the last give/remove decoration through SCADMIN was applied.
  460.  
  461. (int)LW_NEW_POD_VEH_ANNOUNCE // add MP0_ or MP1_ //store lucky wheel new podium vehicle model
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