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- #include maps\mp\_utility;
- #include maps\mp\gametypes\_hud_util;
- /*
- War
- Objective: Score points for your team by eliminating players on the opposing team
- Map ends: When one team reaches the score limit, or time limit is reached
- Respawning: No wait / Near teammates
- Level requirementss
- ------------------
- Spawnpoints:
- classname mp_tdm_spawn
- All players spawn from these. The spawnpoint chosen is dependent on the current locations of teammates and enemies
- at the time of spawn. Players generally spawn behind their teammates relative to the direction of enemies.
- Spectator Spawnpoints:
- classname mp_global_intermission
- Spectators spawn from these and intermission is viewed from these positions.
- Atleast one is required, any more and they are randomly chosen between.
- */
- /*QUAKED mp_tdm_spawn (0.0 0.0 1.0) (-16 -16 0) (16 16 72)
- Players spawn away from enemies and near their team at one of these positions.*/
- /*QUAKED mp_tdm_spawn_axis_start (0.5 0.0 1.0) (-16 -16 0) (16 16 72)
- Axis players spawn away from enemies and near their team at one of these positions at the start of a round.*/
- /*QUAKED mp_tdm_spawn_allies_start (0.0 0.5 1.0) (-16 -16 0) (16 16 72)
- Allied players spawn away from enemies and near their team at one of these positions at the start of a round.*/
- main()
- {
- if(getdvar("mapname") == "mp_background")
- return;
- maps\mp\gametypes\_globallogic::init();
- maps\mp\gametypes\_callbacksetup::SetupCallbacks();
- maps\mp\gametypes\_globallogic::SetupCallbacks();
- registerRoundSwitchDvar( level.gameType, 0, 0, 9 );
- registerTimeLimitDvar( level.gameType, 10, 0, 1440 );
- registerScoreLimitDvar( level.gameType, 500, 0, 5000 );
- registerRoundLimitDvar( level.gameType, 1, 0, 10 );
- registerWinLimitDvar( level.gameType, 1, 0, 10 );
- registerRoundSwitchDvar( level.gameType, 3, 0, 30 );
- registerNumLivesDvar( level.gameType, 0, 0, 10 );
- registerHalfTimeDvar( level.gameType, 0, 0, 1 );
- level.teamBased = true;
- level.onStartGameType = ::onStartGameType;
- level.getSpawnPoint = ::getSpawnPoint;
- level.onNormalDeath = ::onNormalDeath;
- //level.onTimeLimit = ::onTimeLimit; // overtime not fully supported yet
- game["dialog"]["gametype"] = "tm_death";
- if ( getDvarInt( "g_hardcore" ) )
- game["dialog"]["gametype"] = "hc_" + game["dialog"]["gametype"];
- else if ( getDvarInt( "camera_thirdPerson" ) )
- game["dialog"]["gametype"] = "thirdp_" + game["dialog"]["gametype"];
- else if ( getDvarInt( "scr_diehard" ) )
- game["dialog"]["gametype"] = "dh_" + game["dialog"]["gametype"];
- else if (getDvarInt( "scr_" + level.gameType + "_promode" ) )
- game["dialog"]["gametype"] = game["dialog"]["gametype"] + "_pro";
- game["strings"]["overtime_hint"] = &"MP_FIRST_BLOOD";
- }
- onStartGameType()
- {
- setClientNameMode("auto_change");
- if ( !isdefined( game["switchedsides"] ) )
- game["switchedsides"] = false;
- if ( game["switchedsides"] )
- {
- oldAttackers = game["attackers"];
- oldDefenders = game["defenders"];
- game["attackers"] = oldDefenders;
- game["defenders"] = oldAttackers;
- }
- setObjectiveText( "allies", &"OBJECTIVES_WAR" );
- setObjectiveText( "axis", &"OBJECTIVES_WAR" );
- if ( level.splitscreen )
- {
- setObjectiveScoreText( "allies", &"OBJECTIVES_WAR" );
- setObjectiveScoreText( "axis", &"OBJECTIVES_WAR" );
- }
- else
- {
- setObjectiveScoreText( "allies", &"OBJECTIVES_WAR_SCORE" );
- setObjectiveScoreText( "axis", &"OBJECTIVES_WAR_SCORE" );
- }
- setObjectiveHintText( "allies", &"OBJECTIVES_WAR_HINT" );
- setObjectiveHintText( "axis", &"OBJECTIVES_WAR_HINT" );
- level.spawnMins = ( 0, 0, 0 );
- level.spawnMaxs = ( 0, 0, 0 );
- maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_allies_start" );
- maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_axis_start" );
- maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_tdm_spawn" );
- maps\mp\gametypes\_spawnlogic::addSpawnPoints( "axis", "mp_tdm_spawn" );
- level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
- setMapCenter( level.mapCenter );
- allowed[0] = level.gameType;
- allowed[1] = "airdrop_pallet";
- maps\mp\gametypes\_gameobjects::main(allowed);
- }
- getSpawnPoint()
- {
- spawnteam = self.pers["team"];
- if ( game["switchedsides"] )
- spawnteam = getOtherTeam( spawnteam );
- if ( level.inGracePeriod )
- {
- spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_tdm_spawn_" + spawnteam + "_start" );
- spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
- }
- else
- {
- spawnPoints = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( spawnteam );
- spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( spawnPoints );
- }
- return spawnPoint;
- }
- onNormalDeath( victim, attacker, lifeId )
- {
- score = maps\mp\gametypes\_rank::getScoreInfoValue( "kill" );
- assert( isDefined( score ) );
- attacker maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( attacker.pers["team"], score );
- if ( game["state"] == "postgame" && game["teamScores"][attacker.team] > game["teamScores"][level.otherTeam[attacker.team]] )
- attacker.finalKill = true;
- }
- onTimeLimit()
- {
- if ( game["status"] == "overtime" )
- {
- winner = "forfeit";
- }
- else if ( game["teamScores"]["allies"] == game["teamScores"]["axis"] )
- {
- winner = "overtime";
- }
- else if ( game["teamScores"]["axis"] > game["teamScores"]["allies"] )
- {
- winner = "axis";
- }
- else
- {
- winner = "allies";
- }
- thread maps\mp\gametypes\_gamelogic::endGame( winner, game["strings"]["time_limit_reached"] );
- }
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