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Apr 16th, 2014
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C++ 0.13 KB | None | 0 0
  1. void onFunction1(jjPLAYER@ p) {
  2.     if (p.direction > 0) p.ySpeed = -10;
  3.     else p.ySpeed = 10;
  4.    
  5.     p.ballTime = 70;
  6.     p.xSpeed = 0;
  7. }
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