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- #---------------------------------------------------------------------------------------------------------------
- # NeverSink's Indepth Loot Filter
- # VERSION 2.0 - Full
- #---------------------------------------------------------------------------------------------------------------
- #
- # You can always find the latest version here:
- # http://pastebin.com/Af00CbhA
- # Forum discussion thread:
- # http://www.pathofexile.com/forum/view-thread/1246208/page/1
- # Please use this thread for feedback, questions and suggestions
- #
- # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
- # 2) Paste the contents into a notepad/txt document anywhere on your PC
- # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
- # 3) Click File/Save As and select the following settings:
- # SAVE AS TYPE: Select "All Files"
- # FILE NAME: "NeverSink.filter" (Without the ")
- # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
- # ENCODING (if available): ANSI
- # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
- #
- # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
- #
- #
- # DESIGN GOALS:
- # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
- # - Highlight and notify players when worthwhile items drop
- # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
- # - Provide light, scaling filtering during levelling
- # - Provide comprehensive and in-depth filtering during endgame play
- # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
- # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
- # - Easy to use setup
- #
- #COLORS:
- #Most colors remain the same, I want the filter to be very intuitive
- #
- #1) Red/white big fontsize items are SUPER rare. 6links, mirrors, exalteds. Grab them, if you'll ever see them.
- #2) Golden background items are high value currency
- #3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
- #4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
- #5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
- #6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
- #7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
- #8) There is a blue outline around 5Linked items
- #9) There's a barely visible black border around several items. It's just for contrast purposes.
- #
- #---------------------------------------------------------------------------------------------------------------
- # LOOKUP AND QUICKJUMP TABLE
- #---------------------------------------------------------------------------------------------------------------
- # Select one of the strings below and use the search function
- # To jump to the section in the document
- # (also use Notepad++ as a edit tool if you're not using it already)
- #
- # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
- #
- # 0000 # UTILITY AND JUST-IN-CASE
- # 0100 # TOP TIER RARITY
- # 0200 # UNIQUES AND MAPS
- # 0300 # CURRENCY
- # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
- # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
- # 0303 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS
- # 0304 # DIVINATION CARDS
- # 0305 # REMAINING CURRENCY
- # 0400 # SOCKET/LINK BASED stuff
- # 0500 # SKILL GEMS
- # 0600 # RARE ITEM HIGHLIGHTING
- # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
- # 0601 # RARE DAGGERS
- # 0602 # RARE CLAWS
- # 0603 # RARE WANDS
- # 0604 # RARE SWORDS
- # 0605 # RARE AXES&MACES (1H)
- # 0606 # RARE SCEPTRES
- # 0607 # RARE STAVES
- # 0608 # RARE TWO HAND SWORDS + MACES + AXES
- # 0609 # RARE BOWS
- # 0610 # RARE QUIVERS
- # 0611 # RARE GLOVES, HELMETS, BOOTS
- # 0612 # RARE SHIELDS
- # 0613 # RARE BODY ARMOR
- # 0614 # RARES - REMAINING RULES
- # 0700 # NORMAL AND MAGIC ITEM RULES
- # 0701 # CHROMATIC ORB RECIPE ITEMS
- # 0702 # MAGIC RINGS, AMULETS, BELTS
- # 0703 # MAGIC JEWELS
- # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
- # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
- # 0706 # CHISEL RECIPE ITEMS
- # 0707 # HIGH LEVEL 4+ LINKED ITEMS
- # 0708 # TOP BASES FOR CRAFTING
- # 0709 # MARAKETH WEAPONS
- # 0710 # PRE-ENDGAME 20% QUALITY ITEMS
- # 0711 # ANIMATE WEAPON SCRIPT (DISABLED)
- # 0800 # FLASKS
- # 0801 # HIDE OUTDATED FLASKS
- # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
- # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
- # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
- # 0805 # SHOW WHATEVER FLASKS REMAIN
- # 0900 # LEVELING
- # 0901 # LEVELING HIGHLIGHT JEWELRY
- # 0903 # LEVELING GENERAL RULES
- # 0904 # LEVELING WHITE ITEM PROGRESSION
- # 5000 # TEMP AND WIP ENTRIES
- #
- # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
- #
- # XXXX # HIDE THE REST
- #
- #---------------------------------------------------------------------------------------------------------------
- # COLOR DATA FOR EASY SEARCH AND REPLACE
- #---------------------------------------------------------------------------------------------------------------
- #
- # Top Rarity/Currency Items SetTextColor 255 0 0 SetBorderColor 255 0 0 SetBackgroundColor 255 255 255 255
- # High Currency SetTextColor 0 0 0 SetBackgroundColor 213 159 15
- # 5Links SetBorderColor 0 255 255
- # Vendor/Utility SetBorderColor 0 0 0 SetBackgroundColor 75 75 75
- # Good rares (endgame only) SetBorderColor 0 0 0 SetBackgroundColor 25 55 25
- # Great rares (endgame only) SetBorderColor 25 180 25 SetBackgroundColor 25 55 25
- # Bad rares (endgame only) SetBackgroundColor 65 25 25
- # Regal recipe (endgame only) SetTextColor 255 190 0
- # Normal Leveling HL SetTextColor 255 255 255 255
- # Magic Leveling HL SetTextColor 100 100 255
- # Magic Jewels SetBorderColor 0 0 100 SetBackgroundColor 75 75 75
- # Portal/Wisdom Scroll Fade SetTextColor 170 158 130 215
- # Divination CARDS SetTextColor 150 50 190 SetBorderColor 0 0 0
- #
- #---------------------------------------------------------------------------------------------------------------
- # SOUND DATA FOR EASY SEARCH AND REPLACE
- #---------------------------------------------------------------------------------------------------------------
- #
- #The filter only uses 3 sounds:
- #
- #PlayAlertSound 1 100 medium tier orb drop (from alchemy to regal), divination cards
- #PlayAlertSound 4 100 map drops
- #PlayAlertSound 6 100 uniques, high tier orb drop, 6 links, fishing rods
- #
- #Why not use exlusive different sounds for top tier drops?
- #Because you will get used to the PlayAlertSound 6, you'll notice offscreen drops!
- #---------------------------------------------------------------------------------------------------------------
- # FONT SIZE DATA FOR EASY SEARCH AND REPLACE
- #---------------------------------------------------------------------------------------------------------------
- #
- # SetFontSize 20 Hidden gear
- # SetFontSize 30+32 Normal type gear
- # SetFontSize 35 Default font size (use it to remove a font size you don't like)
- # SetFontSize 38 Maps, Medium rarity orbs, Divination Cards
- # SetFontSize 40 Uniques, Empower/Enlighten gems, 5-Links
- # SetFontSize 42 Divines, Exalteds, Eternal orbs
- # SetFontSize 50 Mirror, Fishing Rod, 6-Link
- #
- #---------------------------------------------------------------------------------------------------------------
- # SCRIPT by NeverSink ( the-dude- in reddit)
- #---------------------------------------------------------------------------------------------------------------
- #---------------------------------------------------------------------------------------------------------------
- # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
- #---------------------------------------------------------------------------------------------------------------
- #This is the spot to add your own rules, that would override the color/sound/font size of all other rules
- #---------------------------------------------------------------------------------------------------------------
- # Section: 0000 # UTILITY AND JUST-IN-CASE
- #---------------------------------------------------------------------------------------------------------------
- Show
- Class Microtransactions
- #------------------------------------------------------------------------
- # Section: 0100 # TOP TIER RARITY
- #------------------------------------------------------------------------
- Show
- Class "Fishing Rod"
- SetTextColor 255 0 0
- SetBorderColor 255 0 0
- SetBackgroundColor 255 255 255 255
- SetFontSize 50
- PlayAlertSound 6 100
- #Exception for tabula
- Show
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- Rarity Unique
- SetFontSize 40
- PlayAlertSound 6 100
- Show
- LinkedSockets 6
- SetTextColor 255 0 0
- SetBorderColor 255 0 0
- SetBackgroundColor 255 255 255 255
- SetFontSize 44
- PlayAlertSound 6 100
- Show
- BaseType "Mirror of Kalandra"
- SetTextColor 255 0 0
- SetBorderColor 255 0 0
- SetBackgroundColor 255 255 255 255
- SetFontSize 100
- PlayAlertSound 6 100
- #------------------------------------------------------------------------
- # Section: 0200 # UNIQUES AND MAPS
- #------------------------------------------------------------------------
- Show
- Rarity Unique
- PlayAlertSound 6 100
- SetFontSize 50
- Show
- Class Maps
- PlayAlertSound 4 100
- SetFontSize 50
- Show
- Class "Maps" "Map Fragments"
- PlayAlertSound 4 100
- SetFontSize 50
- #------------------------------------------------------------------------
- # Section: 0300 # CURRENCY
- #------------------------------------------------------------------------
- Show
- BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
- SetTextColor 255 0 255
- SetBorderColor 0 0 0
- SetBackgroundColor 0 0 0
- PlayAlertSound 9 100
- SetFontSize 60
- #----------------------------------------------------
- # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
- #----------------------------------------------------
- Show
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
- SetTextColor 158 0 158
- SetBorderColor 0 0 0
- SetBackgroundColor 0 0 0
- PlayAlertSound 5 100
- SetFontSize 60
- #----------------------------------------------------
- # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
- #----------------------------------------------------
- Show
- BaseType "Orb of Alteration" "Orb of Augmentation" "Blacksmith's Whetstone" "Orb of Transmutation" "Orb of Chance" "Chromatic Orb" "Armourer's Scrap" "Jeweller's Orb"
- SetBackgroundColor 213 159 15
- SetTextColor 150 0 0
- SetBorderColor 255 0 0
- PlayAlertSound 4 100
- SetFontSize 70
- # 200 158 130 this is the old background color, if you like it more use it instead
- #----------------------------------------------------
- # 0303 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS
- #----------------------------------------------------
- Show
- BaseType "Portal Scroll" "Scroll of Wisdom"
- SetTextColor 170 158 15
- SetBorderColor 255 0 0
- SetFontSize 70
- # 170 158 130 default currency color
- #----------------------------------------------------
- # 0304 # DIVINATION CARDS
- #----------------------------------------------------
- # Old puple color: "SetTextColor 150 50 190"
- Show
- Class "Divination"
- SetBackgroundColor 200 50 250
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 60
- PlayAlertSound 6 100
- #----------------------------------------------------
- # 0305 # REST
- #----------------------------------------------------
- Show
- Class Currency
- Show
- Class Stackable Currency
- #------------------------------------------------------------------------
- # Section: 0400 # SOCKET/LINK BASED stuff
- #------------------------------------------------------------------------
- Show
- LinkedSockets 5
- SetBorderColor 0 255 255
- PlayAlertSound 6 100
- SetFontSize 60
- Show
- Sockets 6
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- SetFontSize 60
- PlayAlertSound 6 100
- Show
- Sockets 6
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- SetFontSize 60
- PlayAlertSound 6 100
- Show
- Sockets >= 3
- SocketGroup W
- #------------------------------------------------------------------------
- # Section: 0500 # SKILL GEMS
- #------------------------------------------------------------------------
- Show # Gems: Highlight Vaal Gems
- Class Gem
- BaseType "Vaal"
- SetBorderColor 30 150 180
- Show
- Class Gem
- BaseType "Portal" "Empower" "Enlighten" "Enhance"
- SetBorderColor 30 150 180
- PlayAlertSound 6 100
- SetFontSize 40
- Show
- Class Gem
- BaseType "Spell Echo" "Multistrike" "Greater Multiple Projectiles"
- SetBorderColor 30 150 180
- SetFontSize 38
- Show
- Class Gem
- Quality > 0
- SetBorderColor 30 150 180
- SetFontSize 38
- Show
- Class Gems
- #------------------------------------------------------------------------
- # Section: 0600 # RARE ITEM HIGHLIGHTING
- #------------------------------------------------------------------------
- #----------------------------------------------------
- # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
- #----------------------------------------------------
- #Amulets, rings and jewels (likely) don't care much about the droplevel
- #Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue
- Show
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 25 180 25
- SetFontSize 38
- Class Rings Amulets Belts Jewel
- Rarity Rare
- PlayAlertSound 4 100
- Show
- Class Rings Amulets Belts Jewel
- Rarity Rare
- SetBackgroundColor 25 55 25
- SetFontSize 38
- SetBorderColor 25 180 25
- PlayAlertSound 4 100
- #----------------------------------------------------
- # 0601 # RARE DAGGERS
- #----------------------------------------------------
- #GOOD DAGGERS
- #----------------------------------------------------
- Show
- Class Daggers
- Rarity Rare
- DropLevel >= 58
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class Daggers
- Rarity Rare
- DropLevel >= 58
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
- #----------------------------------------------------
- Show
- Class Daggers
- BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
- Rarity Rare
- ItemLevel >= 75
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- SetTextColor 255 190 0
- Show
- Class Daggers
- BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #BAD DAGGERS
- #----------------------------------------------------
- #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
- #----------------------------------------------------
- # 0602 # RARE CLAWS
- #----------------------------------------------------
- #GOOD CLAWS
- #----------------------------------------------------
- #At least earlier most claws were vendor trash
- #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
- #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
- Show
- Class Claws
- Rarity Rare
- DropLevel >= 62
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class Claws
- Rarity Rare
- DropLevel >= 62
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #BAD CLAWS
- #----------------------------------------------------
- Show
- Class Claws
- Rarity Rare
- DropLevel < 50
- ItemLevel >= 75
- SetBackgroundColor 65 25 25
- SetTextColor 255 190 0
- Show
- Class Claws
- Rarity Rare
- DropLevel < 50
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- # 0603 # RARE WANDS
- #----------------------------------------------------
- #As spellcaster weapons, wands are good pick-ups if they're rare
- #High level wands get highlighted, because of their multi-purpose potential
- #GOOD WANDS
- #----------------------------------------------------
- Show
- Class Wands
- Rarity Rare
- DropLevel >= 59
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class Wands
- Rarity Rare
- DropLevel >= 59
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #BAD WANDS
- #----------------------------------------------------
- #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
- #----------------------------------------------------
- # 0604 # RARE SWORDS
- #----------------------------------------------------
- #Worthwhile swords are physical or elemental weapons
- #First one require a decent droplevel, second one the highest attack speed base types
- #We can bad-highlight the rest, because they are way too clunky
- #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
- #GOOD SWORDS
- #----------------------------------------------------
- Show
- Class "One Hand Swords"
- Rarity Rare
- DropLevel >= 60
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "One Hand Swords"
- Rarity Rare
- DropLevel >= 60
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #HIGH ATTACK SPEED LOWER LEVEL BASES
- #These are some of the best ele ST weapons bases.
- Show
- Class "One Hand Swords"
- BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "One Hand Swords"
- BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #BAD SWORDS
- #One Hand swords with with such low base drop level are rarely anything interesting.
- #High attack speed bases for viable ele weapons are filtered out above.
- Show
- Class "One Hand Swords"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 65 25 25
- Show
- Class "One Hand Swords"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- # 0605 # RARE AXES&MACES (1H)
- #----------------------------------------------------
- #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
- #GOOD 1H AXES&MACES
- Show
- Class "One Hand Axes"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "One Hand Axes"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "One Hand Maces"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "One Hand Maces"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #----------------------------------------------------
- #BAD 1H MACES/AXES
- #Anything with a <50lvl base won't be a priority pickup while maping.
- Show
- Class "One Hand Maces" "One Hand Axes"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 65 25 25
- Show
- Class "One Hand Maces" "One Hand Axes"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- # 0606 # RARE SCEPTRES
- #----------------------------------------------------
- #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
- #GOOD SCEPTRES
- Show
- Class "Sceptres"
- Rarity Rare
- DropLevel >= 62
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Sceptres"
- Rarity Rare
- DropLevel >= 62
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #Lets's also highlight the high base spell damage sceptres
- Show
- BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
- Class "Sceptres"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
- Class "Sceptres"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #BAD SCEPTRES
- #Noone here :O
- #----------------------------------------------------
- # 0607 # RARE STAVES
- #----------------------------------------------------
- #Now staves are a bit tricky.
- #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
- #They can also roll high base damage stats
- #Still good staves are SO rare, I'll only highlight the very base types, because of their huge size
- Show
- Class "Staves"
- Rarity Rare
- DropLevel >= 65
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Staves"
- Rarity Rare
- DropLevel >= 65
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Staves"
- BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
- Class "Staves"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #BAD STAVES
- #If you're playing a caster or think it's a good idea feel free to remove the following parts
- #However, chances are you won't find anything amazing around here.
- Show
- Class "Staves"
- Rarity Rare
- DropLevel <= 56
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 65 25 25
- Show
- Class "Staves"
- Rarity Rare
- DropLevel <= 56
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- # 0608 # RARE TWO HAND SWORDS + MACES + AXES
- #----------------------------------------------------
- #These are rather simple
- #High drop level bases have a small chance to be decent
- #Everything else is usually too clunky
- Show
- Class "Two Hand"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Two Hand"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- # Feel free to uncomment this if you're playing a 2H-build
- #Show
- # Class "Two Hand"
- # BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
- # Rarity Rare
- # ItemLevel >= 75
- # SetTextColor 255 190 0
- # SetBackgroundColor 25 55 25
- # SetBorderColor 0 0 0
- #Show
- # Class "Two Hand"
- # BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
- # Rarity Rare
- # ItemLevel >= 65
- # SetBackgroundColor 25 55 25
- # SetBorderColor 0 0 0
- #BAD TWO HANDED WEAPONS
- #Chances are you won't find anything amazing around here.
- Show
- Class "Two Hand"
- Rarity Rare
- DropLevel <= 56
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 65 25 25
- Show
- Class "Two Hand"
- Rarity Rare
- DropLevel <= 56
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- # 0609 # RARE BOWS
- #----------------------------------------------------
- #With the huge demand for good bows, it's worth checking out quite some of those
- #Show
- # BaseType "Harbinger Bow"
- # Class "Bows"
- # Rarity Rare
- # ItemLevel >= 75
- # SetTextColor 255 190 0
- # SetBackgroundColor 25 55 25
- # SetBorderColor 25 180 25
- #Show
- # BaseType "Harbinger Bow"
- # Class "Bows"
- # Rarity Rare
- # ItemLevel >= 65
- # SetBackgroundColor 25 55 25
- # SetBorderColor 25 180 25
- Show
- Class "Bows"
- Rarity Rare
- DropLevel >= 62
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Bows"
- Rarity Rare
- DropLevel >= 62
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #BAD BOWS!
- #----------------------------------------------
- #The low level ones are usually just clunky
- Show
- Class "Bows"
- Rarity Rare
- DropLevel <= 50
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 65 25 25
- Show
- Class "Bows"
- Rarity Rare
- DropLevel <= 50
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- # 0610 # RARE QUIVERS
- #----------------------------------------------------
- #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
- Show
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
- Class "Quivers"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
- Class "Quivers"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #----------------------------------------------------
- # 0611 # RARE GLOVES, HELMETS, BOOTS
- #----------------------------------------------------
- #High base levels of those are getting highlighted
- #VERY low bases are getting negative highlighting
- Show
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 52
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 52
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 75
- DropLevel <= 15
- SetTextColor 255 190 0
- SetBackgroundColor 65 25 25
- Show
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 65
- DropLevel <= 15
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- # 0612 # RARE SHIELDS
- #----------------------------------------------------
- #Shields are by far the hardest category to sort
- #Here's my philosophy:
- #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
- #----------------------------------------------------
- Show
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 65
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
- #----------------------------------------------------
- Show
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 55
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 55
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #3) Still display the low level spirit shields as "neutral" they are small and nice
- #-----------------------------------------------------
- Show
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- Show
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- #4) The Kite Shields can be quite decent too, let's highlight the good ones!
- #-----------------------------------------------------
- Show
- BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #6) Now lets mark some of the remaining low level shields as bad
- #-----------------------------------------------------
- Show
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel <= 42
- SetTextColor 255 190 0
- SetBackgroundColor 65 25 25
- Show
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel <= 42
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- # 0613 # RARE BODY ARMOR
- #----------------------------------------------------
- #Highlight high level tiers
- #Mark really low level ones. Easy enough.
- Show
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 60
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 60
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 75
- DropLevel <= 47
- SetTextColor 255 190 0
- SetBackgroundColor 65 25 25
- Show
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 65
- DropLevel <= 47
- SetBackgroundColor 65 25 25
- #------------------------------------------------------------------------
- # 0614 # RARES - REMAINING RULES
- #------------------------------------------------------------------------
- #Whatever rares wern't highlighted as good or bad above, will still be displayed
- #Just without any priority highlighting
- Show
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- Show
- Rarity Rare
- #------------------------------------------------------------------------
- # Section: 0700 # NORMAL AND MAGIC ITEM RULES
- #------------------------------------------------------------------------
- #------------------------------------------------------------------------
- # 0701 # CHROMATIC ORB RECIPE ITEMS
- #------------------------------------------------------------------------
- Show
- SocketGroup RGB
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- SetFontSize 50
- #------------------------------------------------------------------------
- # 0702 # MAGIC RINGS, AMULETS, BELTS
- #------------------------------------------------------------------------
- #Once we reach mapping we only want to see the top tiers of magic items
- #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
- Show # Endgame: Show magic rings, amulets and belts.
- Class Rings Amulets Belts
- Rarity Magic
- #------------------------------------------------------------------------
- # 0703 # MAGIC JEWELS
- #------------------------------------------------------------------------
- Show
- Class Jewel
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 100
- SetFontSize 32
- #------------------------------------------------------------------------
- # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
- #-------------------------------------------------------------------------
- Show # Endgame: Show normal ilvl 75+ rings/amulets
- Class Rings Amulet Belts
- Rarity = Normal
- ItemLevel >= 75
- SetTextColor 255 255 255 255
- SetBorderColor 255 190 0
- SetFontSize 32
- Show # Endgame: Show normal ilvl 60+ rings/amulets
- Class Rings Amulet Belts
- Rarity = Normal
- ItemLevel >= 60
- ItemLevel < 75
- SetTextColor 255 255 255 255
- SetFontSize 32
- #------------------------------------------------------------------------
- # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
- #-------------------------------------------------------------------------
- # ADD ADDITIONAL STUFF HERE IF YOU WANT
- Show
- BaseType "Occultist's Vestment" "Prophecy Wand" "Judgement Staff" "Gavel" "Gold Ring" "Agate Amulet"
- SetBorderColor 0 100 0
- SetTextColor 255 255 255 255
- Rarity Normal
- Show
- BaseType "Sacrificial Garb"
- SetTextColor 255 255 255 255
- SetBorderColor 0 100 0
- Rarity Normal
- #------------------------------------------------------------------------
- # 0706 # CHISEL RECIPE ITEMS
- #-------------------------------------------------------------------------
- Hide # Chisel Recipe: Magic Gavels with 12+ qual
- Quality > 11
- Rarity Magic
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- SetFontSize 32
- Rarity Normal
- Show # Chisel Recipe: White Gavels
- Rarity Normal
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- SetFontSize 32
- Rarity Normal
- #------------------------------------------------------------------------
- # 0707 # HIGH LEVEL 4+ LINKED ITEMS
- #-------------------------------------------------------------------------
- Show # Endgame: Show high level 4 linked items (64+)
- DropLevel >= 64
- LinkedSockets >= 4
- SetFontSize 32
- Rarity <= Magic
- #------------------------------------------------------------------------
- # 0708 # TOP BASES FOR CRAFTING
- #-------------------------------------------------------------------------
- #THIS IS SYNTAX IS DESIGNED TO WORK WITH "FILTRATION"
- #IT'S A WIP SECTION. FOR NOW CRAFTING AND CHANCING IS COMBINED INTO ONE SECTION.
- Show # Weapons: Show Harbinger Bow CRAFTING
- BaseType "Harbinger Bow"
- SetFontSize 32
- Rarity <= Magic
- #
- #Hide # Weapons: Show Platinum Kris CRAFTING
- #BaseType "Platinum Kris"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Weapons: Show Vaal Rapier CRAFTING
- #BaseType "Vaal Rapier"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Weapons: Show Opal Sceptre CRAFTING
- #BaseType "Opal Sceptre"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
- #BaseType "Imbued Wand"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Vaal Regalia ES CRAFTING
- #BaseType "Vaal Regalia"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
- #BaseType "Titanium Spirit Shield"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #------------------------------------------------------------------------
- # 0709 # MARAKETH WEAPONS
- #-------------------------------------------------------------------------
- #------------------------------------------------------------------------
- # 0710 # PRE-ENDGAME 20% QUALITY ITEMS
- #------------------------------------------------------------------------
- #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
- Show
- Quality = 20
- Rarity <= Magic
- ItemLevel <= 60
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- Rarity Normal
- #------------------------------------------------------------------------
- # 0711 # ANIMATE WEAPON SCRIPT (DISABLED)
- #------------------------------------------------------------------------
- # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 5 lines)
- #Show
- # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
- # Rarity Normal
- # SetBackgroundColor 0 0 0
- # SetTextColor 150 0 0
- # SetBorderColor 150 0 0
- #------------------------------------------------------------------------
- # Section: 0800 # FLASKS
- #------------------------------------------------------------------------
- Show
- Class "Utility Flasks"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- Show
- BaseType "Flask"
- Quality >= 1
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- #------------------------------------------------------------------------
- # 0801 # HIDE OUTDATED FLASKS
- #------------------------------------------------------------------------
- Hide
- BaseType Flask
- ItemLevel >= 35
- BaseType Small Medium Large Greater Grand
- SetFontSize 20
- Hide
- BaseType Flask
- ItemLevel >= 53
- BaseType Giant Colossal Sacred
- SetFontSize 20
- #----------------------------------------------------
- # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
- #----------------------------------------------------
- Hide # Endgame: Show non quality flasks in maps
- BaseType Flask
- ItemLevel >= 69
- SetFontSize 20
- #----------------------------------------------------
- # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
- #----------------------------------------------------
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 6
- ItemLevel >= 3
- BaseType "Medium"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 9
- ItemLevel >= 5
- BaseType "Large"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 15
- ItemLevel >= 12
- BaseType "Greater"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 21
- ItemLevel >= 18
- BaseType "Grand"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 27
- ItemLevel >= 24
- BaseType "Giant"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 33
- ItemLevel >= 30
- BaseType "Colossal"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 39
- ItemLevel >= 36
- BaseType "Sacred"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 45
- ItemLevel >= 42
- BaseType "Hallowed"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 51
- ItemLevel >= 48
- BaseType "Sanctified"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 62
- ItemLevel >= 60
- BaseType "Divine"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 67
- ItemLevel >= 65
- BaseType "Eternal"
- SetTextColor 255 255 255 255
- #----------------------------------------------------
- # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
- #----------------------------------------------------
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 6
- ItemLevel >= 3
- BaseType "Medium"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 9
- ItemLevel >= 5
- BaseType "Large"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 15
- ItemLevel >= 12
- BaseType "Greater"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 21
- ItemLevel >= 18
- BaseType "Grand"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 27
- ItemLevel >= 24
- BaseType "Giant"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 33
- ItemLevel >= 30
- BaseType "Colossal"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 39
- ItemLevel >= 36
- BaseType "Sacred"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 45
- ItemLevel >= 42
- BaseType "Hallowed"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 51
- ItemLevel >= 48
- BaseType "Sanctified"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 63
- ItemLevel >= 60
- BaseType "Divine"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 68
- ItemLevel >= 65
- BaseType "Eternal"
- SetTextColor 100 100 255
- #------------------------------------------------------------------------
- # 0805 # SHOW WHATEVER FLASKS REMAIN
- #------------------------------------------------------------------------
- Show
- BaseType Flask
- SetFontSize 30
- Rarity <= Magic
- #------------------------------------------------------------------------
- # Section: 0900 # LEVELING
- #------------------------------------------------------------------------
- #Until itemlevel 12 you will see everything
- #Then NORMAL items under your level will SLOWLY start getting filtered out.
- #We will still see all 3L's until level 30 and all 4L's until level 69
- #All magic items will be visible without further filtering until level 67
- # 0901 # HIGHLIGHT LEVELING JEWELRY
- #------------------------------------------------------------------------
- Show
- Rarity Normal
- ItemLevel < 45
- Class "Rings" "Amulets" "Belts"
- SetTextColor 255 255 255 255
- # 0902 # HIGHLIGHT LEVELING LINKED GEAR
- #------------------------------------------------------------------------
- Show
- LinkedSockets >= 4
- ItemLevel <= 66
- Rarity Normal
- SetTextColor 255 255 255 255
- Show
- LinkedSockets >= 4
- ItemLevel <= 68
- Rarity Magic
- SetTextColor 100 100 255
- Show
- LinkedSockets >= 3
- ItemLevel <= 30
- # 0903 # LEVELING GENERAL RULES
- #------------------------------------------------------------------------
- Show
- ItemLevel < 68
- Rarity Magic
- # 0904 # LEVELING WHITE ITEM PROGRESSION
- #------------------------------------------------------------------------
- #------------------------------------------------------------------------
- # Section: 5000 # TEMP AND WIP ENTRIES
- #------------------------------------------------------------------------
- #Work-in-progress entries are added here
- #---------------------------------------------------------------------------------------------------------------
- # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
- #---------------------------------------------------------------------------------------------------------------
- #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
- #------------------------------------------------------------------------
- # Section: XXXX # HIDE THE REST
- #------------------------------------------------------------------------
- #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
- Hide # Minimize junk instead of hiding (if "Show")
- SetFontSize 20
- SetBorderColor 0 0 0 0
- #---------------------------------------------------------------------------------------------------------------
- # CREDITS
- #---------------------------------------------------------------------------------------------------------------
- # SCRIPT by NeverSink ( the-dude- on reddit )
- #
- # "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
- # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
- # "XVar" - developed the "Filtration" app that this filter supports! ( https://www.pathofexile.com/forum/view-thread/1287447/ )
- # "Ghudda" - I took his script as a template and reworked it entirely. You likely won't find more than 10 of his lines here, but he provided some help anyway :)
- # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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