Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- RAW Psychokinesis
- Psychokinesis (••• or •••••)
- Effect: Your character has a psychic ability to manipulate
- the forces of the universe. Every type of Psychokinetic is dif-
- ferent. For example, your character might have Pyrokinesis,
- Cryokinesis, or Electrokinesis, the control of fire, cold, or
- electricity, respectively. This is not an exhaustive list. He
- can intensify, shape, and douse his particular area of ability.
- With the three-dot version, some of the given force must be
- present for him to manipulate. With the five-dot version, he
- can manifest it from nothingness.
- Spend a point of Willpower to activate Psychokinesis,
- and roll Resolve + Occult. Each success allows a degree of
- manipulation; choose one of the following options below. If
- you intend to cause harm with the roll, subtract the victim's
- Resolve from the Resolve + Occult roll. If characters should
- be harmed without a direct attack, for example, if they run
- through a patch of flame, the three-dot version of the Merit
- causes one lethal damage, and the five-dot version causes
- two. The Storyteller may rule that larger manifestations may
- cause more, if the situation calls for it.
- • Increase or decrease the Size of the manifestation by 1.
- • Move the manifestation a number of yards equal to
- your character's Willpower dots times 2.
- • Shape the force into a specific form. This may require
- an Intelligence + Crafts roll to form it into a detailed
- or intricate shape.
- • Attack a victim with the force. Allocate any number of
- the rolled successes to cause harm. With the three-dot
- Merit, Psychokinesis is a weapon causing one lethal
- damage. Psychokinesis is considered a two lethal
- weapon with the five-dot version.
- • Use the force creatively. This is up to the situation and
- the force in question. For example, an Electrokinetic
- may use his ability to power an electronic device briefly
- or to jumpstart a stalled automobile.
- • Manifest his force. This only works with the five-dot
- version. It manifests a Size 1 patch of the force. It may
- spread or be enlarged with further successes.
- Drawback: Whenever your character depletes his last
- Willpower point, the Storyteller can call on his abilities
- to manifest spontaneously. Resist this with a Resolve +
- Composure roll, with a -2 penalty if his chosen force is promi-
- nently featured nearby. For example, the penalty applies if a
- Pyrokinetic is locked in a factory with a hot forge. This tends
- to happen during wildly inconvenient moments, and in ways
- that usually cause more trouble than they solve. With these wild
- manifestations, use of Psychokinesis does not cost Willpower.
- ---
- Problems with RAW Psychokinesis for Willie:
- • It has no interaction with the Hellfire Castigation Rite, in a way that renders the Rite flatly worse. Psychokinesis costs Willpower rather than health, and attacks with a much stronger dicepool for Willie. The ability to painlessly conjure fire from nothing costs 2xp over base Psychokinesis, which is less than Hellfire costs on its own.
- • One-size-fits-all activation cost that values being able to light a cigarette with your finger at the same rate as being able to incinerate someone with your mind
- • Drawback is cool but very easy to avoid triggering
- Goals with reworked Psychokinesis for Willie:
- • Respect both the experience and health cost of existing Castigation Rite
- • Give Willie greater control of fire that otherwise behaves Hellishly (immediately applying Inferno tilt, burning extraordinarily hot, etc)
- • Give me, the player, a tiered cost structure that allows for free incidental pyrokinesis, effortful fire manipulation, and a more powerful, higher-cost flame blast
- • Give the drawback a more expansive trigger focused on situations of extreme duress
- ---
- PROPOSAL:
- Pluton's Leash (•, •••, or •••••)
- Prerequisites: Hellfire Castigation Rite
- Effect: Your character has nurtured a connection with their infernal blood that allows them to claim greater dominion over fire.
- At one dot, this grants the ability to manifest and manipulate very small fires, on the scale of making a candle flicker, or replicating the effects of a match or pocket lighter. Such a fire can be conjured as an Instant action.
- At three dots, this grants the ability to control existing fires, including those created with the Hellfire Rite. Spend a point of Willpower to assume control: on each turn an Instant action is spent concentrating, choose one of the following effects:
- • Increase or decrease the Size of the fire by 1.
- • Move the fire a number of yards equal to up to twice the character's Willpower dots.
- • Shape the fire into a specific form. This may require an Intelligence + Crafts roll to form it into a detailed or intricate shape.
- • Allow the fire to burn selectively, passing over an area [Resolve] yards in diameter, or up to [Resolve] individual target characters.
- Effects can be chosen or sustained multiple times across a single extended concentration, but if that concentration is broken for even a single turn, another Willpower must be spent and a Resolve + Occult roll must be made to bring the now-unruly fire back under their command.
- At five dots, this augments the Hellfire Rite directly, causing the fires of Hell to manifest directly at a designated location within line of sight, or on a designated target. As an attack, this is a Resolve + Occult roll resisted by the target's own Resolve, and it costs 2 lethal damage to activate instead of 1.
- Drawback: Whenever the character depletes their last Willpower point, suffers damage in their last three Health boxes, or suffers a breaking point, the Storyteller can call on their abilities to manifest spontaneously. Resist this with a Resolve + Composure roll, with a -2 penalty if there is an existing fire nearby. Waive the cost of these involuntary activations.
Add Comment
Please, Sign In to add comment