portablejim

Gregtech changelog

Jul 20th, 2013 (edited)
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  1. 7/15/2013 - MC 1.5.2 - 3.11 - http://forum.industrial-craft.net/index.php?page=Thread&postID=120299#post120299
  2. Warning: This is based on a development build of IC2.
  3. Fixed several Bugs.
  4. Added two Buttons to the Advanced Crafting Table, which are for flushing its Crafting Grid. The left one flushes Stuff into the 4x4, while the right one enables automation Output until the Crafting Grid got cleared (when attaching an Import Bus for example).
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  6. 7/14/2013 - MC 1.5.2 - 3.10d - http://forum.industrial-craft.net/index.php?page=Thread&postID=120256#post120256
  7. Warning: This is based on a development build of IC2.
  8. Fixed some Bugs.
  9. Added Message to inform about the buggy IC² E-net, when using a too new Version. Could someone, who has already downloaded it, test that? I am not able to download the latest IC² for testing that.
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  11. 7/14/2013 - MC 1.5.2 - 3.10c - http://forum.industrial-craft.net/index.php?page=Thread&postID=120194#post120194
  12. Warning: This is based on a development build of IC2.
  13. Fixed Liquid not being saved in some Machines, as the saveNBT Function got overwritten by Machine specific NBT Stuff, what caused the Liquid to not be saved.
  14. Added LV, MV and HV Solar Covers like the ones from Compact Solars, but these are disabled per default.
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  16. 7/13/2013 - MC 1.5.2 - 3.10b - http://forum.industrial-craft.net/index.php?page=Thread&postID=120145#post120145
  17. Warning: This is based on a development build of IC2.
  18. Fixed some things.
  19. Added Advanced Crafting Table. It has 16 Storage Slots, 5 Special recharging/liquidcontainer Slots, the 9 Crafting Slots, an Output Slot, and a Slot which is planned for plans, but you can use it as Side Slot as well. It has a Tank capacity of 64000 Liters, making it possible to do 64 Crafts without having to replace Buckets (Bog Earth for example). It is natively compatible with Medium Voltage, Tier 2 Tool Charging and also refills (both Liquid and EU) Tools in the 5 marked Slots.
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  21. 7/13/2013 - MC 1.5.2 - 3.10a - http://forum.industrial-craft.net/index.php?page=Thread&postID=120094#post120094
  22. Warning: This is based on a development build of IC2.
  23. Added Gears and used them in Crafting Recipes for Hatches, as these were definetly too cheap. My Gears are crafted in a different Way than BC Gears, but they are compatible in OreDict Recipes where said Gears are needed.
  24. Added Metal Rods (and a Recipe for Iron Bars using them), they are all properly registered as "stickXYZ", where XYZ is their Material.
  25. Changed my Plate Bending Recipes for Railcraft Rails to use Metal Rods instead of Plates.
  26. Electric Tools can now be used in Crafting Recipes, which require Tools.
  27. Added File, which can make Rods from Ingots, and is also used to sharpen Tools Edges.
  28. Added Lathe, which makes Rods more efficiently Material wise (1 Ingot = 2 Rods OR 1 ingot = 1 Rod and 2 tiny Piles of Dust).
  29. Added Saw, which is needed to make 4 Planks from a Log, otherwise you get just 2 Planks (that got nerfed, yes, but there is a bunch of Configs for that)
  30. Added Advanced Drill, and made two Chainsaws, which can be used for Crafting Planks as well.
  31. The old IC²-Chainsaw is craftable by doing the Crafting Recipe upside down.
  32. Many Vanilla things now need Tools to be created. Don't complain, I have a Config for that, and it's extra painful to toggle everything of it. :P
  33. Added Freezing Spray.
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  35. 7/9/2013 - MC 1.5.2 - 3.09g - http://forum.industrial-craft.net/index.php?page=Thread&postID=119658#post119658
  36. Warning: This is based on a development build of IC2.
  37. Fixed End Worldgen Code.
  38. Changed internals of the Recipe API (The Part where recipes are added). This should normally not affect any other Mod, unless reflection has been used wrongly.
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  40. 7/8/2013 - MC 1.5.2 - 3.09f - http://forum.industrial-craft.net/index.php?page=Thread&postID=119549#post119549
  41. Warning: This is based on a development build of IC2.
  42. Added Modes to CFoam Spray.
  43. Fixed some Bugs.
  44. Added Functionality to Buffers, Sorters and some other Buffer alike Blocks, to output Items with a specified Stacksize, similar to the Advanced Regulator, but without Item Filter. Especially useful when having to output exactly 4 tiny Dusts into a Crafting Table or similar. To specify the Amount, click the Output Side with the Screwdriver.
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  46. 7/7/2013 - MC 1.5.2 - 3.09e - http://forum.industrial-craft.net/index.php?page=Thread&postID=119423#post119423
  47. Warning: This is based on a development build of IC2.
  48. Fixed a major GT-Enet (special Code which works only between GT Machines to prevent Enet fails of IC² or Mekanism) Bug, which caused GT Machines which are adjacent to other GT Machines to overfill the Energy Storage. That didnt actually waste Energy, It just filled up Machines with tons of Energy, which is not monitored by any Scanner or something (overflown Energy is never dispalyed by anything, but it IS THERE).
  49. Added compatibility to CFoam Cables to both, the CFoam Spray and the CFoam Hardener.
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  51. 7/7/13 - MC 1.5.2 - 3.09d - http://forum.industrial-craft.net/index.php?page=Thread&postID=119378#post119378
  52. Warning: This is based on a development build of IC2.
  53. Added CFoam Spray, which doesnt punch you in the face when using it. The IC² CF Sprayer is slightly more efficient in Pellet Usage (26 Blocks per Pellet instead of 25), but this Spray doesn't spew anything around your clicked Block.
  54. Added Hardening Spray for hardening CFoam instantly like Sand does.
  55. Fixed typo in the Pepper Spray Tooltip.
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  57. 7/7/13 - MC 1.5.2 - 3.09c - http://forum.industrial-craft.net/index.php?page=Thread&postID=119368#post119368
  58. Warning: This is based on a development build of IC2.
  59. Added Pepperspray to the Dungeon Loot
  60. Oh and btw. Most Tooltips can be translated now. That was already possible in 3.09a, but I forgot to mention that.
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  62. 7/7/13 - MC 1.5.2 - 3.09a - http://forum.industrial-craft.net/index.php?page=Thread&postID=119271#post119271
  63. Warning: This is based on a development build of IC2.
  64. Added Spray Cans for Colors, Weedex and Hydration using Autocanning Machine. The Spray Cans need 16 Items of one Dye to color 64 Items via Craftingtable (an x4 Bonus), or, like the IC² Painter does, 512 Blocks in World (16 * 32 Blocks).
  65. The Printing Machine now accepts Container Item Dyes (Spray Cans) for it's Recipes, and outputs empty Containers to one of the two Slots.
  66. The Hydration Spray can also hydrate Coal Dust, but that has no real benefit in comparsion to Bucket Crafting regarding Water amount, it is just much more convenient to use it instead of a Bucket.
  67. Overhauled Worldgen Code massively. Sphalerite now spawns in very tiny amounts under Lava Lakes in the Overworld to enable Brass production without Nether. Due to the new Modular Worldgen Code I use for Overworld and Nether, it is now much more Configurable.
  68. Added Thermal Boiler. You need exactly two of these to power a Steam Turbine. They also output Obsidian when used with Lava, and even Ingots if they have the Lava Filter.
  69. Finally added the Recipe for "BrainTech Aerospace Advanced Reinforced Duct Tape FAL-84", which is used to fix all your Maintenance Problems in one click.
  70. Fixed Wrench Recipes for the use of Addons. These Recipes are just the normal Recipes but upside down, and should only be used, when a Mod gets the Idea to craft IC²-Tools together.
  71. Added tooeasy Config for people like Immibis, who can't get enough exploits.
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