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RANDOM GLITCHER

Nov 25th, 2019
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  1. local Player = owner
  2. warn[("set player finish..")]
  3. local Mouse,mouse,UserInputService,ContextActionService
  4. do
  5.     script.Parent = Player.Character
  6.     local CAS = {Actions={}}
  7.     local Event = Instance.new("RemoteEvent")
  8.     Event.Name = "UserInput_Event"
  9.     Event.Parent = Player.Character
  10.     local fakeEvent = function()
  11.         local t = {_fakeEvent=true}
  12.         t.Connect = function(self,f)self.Function=f end
  13.         t.connect = t.Connect
  14.         return t
  15.     end
  16.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  17.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  18.     function CAS:BindAction(name,fun,touch,...)
  19.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  20.     end
  21.     function CAS:UnbindAction(name)
  22.         CAS.Actions[name] = nil
  23.     end
  24.     local function te(self,ev,...)
  25.         local t = m[ev]
  26.         if t and t._fakeEvent and t.Function then
  27.             t.Function(...)
  28.         end
  29.     end
  30.     m.TrigEvent = te
  31.     UIS.TrigEvent = te
  32.     Event.OnServerEvent:Connect(function(plr,io)
  33.         if plr~=Player then return end
  34.         if io.isMouse then
  35.             m.Target = io.Target
  36.             m.Hit = io.Hit
  37.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  38.             if io.UserInputState == Enum.UserInputState.Begin then
  39.                 m:TrigEvent("Button1Down")
  40.             else
  41.                 m:TrigEvent("Button1Up")
  42.             end
  43.         else
  44.             for n,t in pairs(CAS.Actions) do
  45.                 for _,k in pairs(t.Keys) do
  46.                     if k==io.KeyCode then
  47.                         t.Function(t.Name,io.UserInputState,io)
  48.                     end
  49.                 end
  50.             end
  51.             if io.UserInputState == Enum.UserInputState.Begin then
  52.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  53.                 UIS:TrigEvent("InputBegan",io,false)
  54.             else
  55.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  56.                 UIS:TrigEvent("InputEnded",io,false)
  57.             end
  58.         end
  59.     end)
  60.     NLS([==[
  61.     local Player = game:GetService("Players").LocalPlayer
  62.    
  63.     local Char = Player.Character
  64.     local Event = Char:WaitForChild("UserInput_Event")
  65.    
  66.     local UIS = game:GetService("UserInputService")
  67.    
  68.     local input = function(io,a)
  69.         if a then return end
  70.         local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  71.         Event:FireServer(io)
  72.     end
  73.     UIS.InputBegan:Connect(input)
  74.     UIS.InputEnded:Connect(input)
  75.     local Changed = false
  76.     local Mouse = Player:GetMouse()
  77.     local h,t = Mouse.Hit,Mouse.Target
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  81.             h,t=Mouse.Hit,Mouse.Target
  82.         end
  83.     end
  84.     ]==],Player.Character)
  85.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87. wait(0.2)
  88. warn[("the events loads done..")]
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. RootPart = Character["HumanoidRootPart"]
  95. Torso = Character["Torso"]
  96. Head = Character["Head"]
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart["RootJoint"]
  102. Neck = Torso["Neck"]
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107. local sick = Instance.new("Sound",Torso)
  108. local SONG = 561833161
  109. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  110. sick:Play()
  111.  
  112. IT = Instance.new
  113. CF = CFrame.new
  114. VT = Vector3.new
  115. RAD = math.rad
  116. C3 = Color3.new
  117. UD2 = UDim2.new
  118. BRICKC = BrickColor.new
  119. ANGLES = CFrame.Angles
  120. EULER = CFrame.fromEulerAnglesXYZ
  121. COS = math.cos
  122. ACOS = math.acos
  123. SIN = math.sin
  124. ASIN = math.asin
  125. ABS = math.abs
  126. MRANDOM = math.random
  127. FLOOR = math.floor
  128. local RCHOICE = MRANDOM(1,7)
  129. warn[("created the dress stuffs..")]
  130. --//=================================\\
  131. --||          USEFUL VALUES
  132. --\\=================================//
  133.  
  134. Animation_Speed = 3
  135. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  136. local Speed = 13
  137. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  138. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  139. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  140. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  141. local DAMAGEMULTIPLIER = 1
  142. local ANIM = "Idle"
  143. local ATTACK = false
  144. local EQUIPPED = false
  145. local HOLD = false
  146. local COMBO = 1
  147. local Rooted = false
  148. local SINE = 0
  149. local KEYHOLD = false
  150. local CHANGE = 2 / Animation_Speed
  151. local WALKINGANIM = false
  152. local VALUE1 = false
  153. local VALUE2 = false
  154. local ROBLOXIDLEANIMATION = IT("Animation")
  155. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  156. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  157. --ROBLOXIDLEANIMATION.Parent = Humanoid
  158. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  159. WEAPONGUI.Name = "Weapon GUI"
  160. local Effects = IT("Folder", Character)
  161. Effects.Name = "Effects"
  162. local BALL = IT("Folder", Character)
  163. BALL.Name = "BALL-EYE"
  164. local XEYE = IT("Folder", Character)
  165. XEYE.Name = "X - EYE"
  166. local ANIMATOR = Humanoid.Animator
  167. local ANIMATE = Character.Animate
  168. local UNANCHOR = true
  169. local WHITELIST = {}
  170. local TAUNT = false
  171. local OFFSET = 0
  172. local FULL = false
  173. local MODE = "Lunar"
  174. local PITCH = 1
  175. local VOLUME = 3
  176. local FACE = 176217464
  177. local SIZE = 1
  178.  
  179. --//=================================\\
  180. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  181. --\\=================================//
  182.  
  183. ArtificialHB = Instance.new("BindableEvent", script)
  184. ArtificialHB.Name = "ArtificialHB"
  185.  
  186. script:WaitForChild("ArtificialHB")
  187. Frame_Speed = 1 / 60
  188. frame = Frame_Speed
  189. tf = 0
  190. allowframeloss = false
  191. tossremainder = false
  192. lastframe = tick()
  193. script.ArtificialHB:Fire()
  194.  
  195. game:GetService("RunService").Heartbeat:connect(function(s, p)
  196.     tf = tf + s
  197.     if tf >= frame then
  198.         if allowframeloss then
  199.             script.ArtificialHB:Fire()
  200.             lastframe = tick()
  201.         else
  202.             for i = 1, math.floor(tf / frame) do
  203.                 script.ArtificialHB:Fire()
  204.             end
  205.         lastframe = tick()
  206.         end
  207.         if tossremainder then
  208.             tf = 0
  209.         else
  210.             tf = tf - frame * math.floor(tf / frame)
  211.         end
  212.     end
  213. end)
  214.  
  215. --//=================================\\
  216. --//       NOOBYGAME12'S CODE
  217. --\\=================================//
  218.  
  219. plr = owner
  220. char = plr.Character
  221. hum = char.Humanoid
  222. local cam = game.Workspace.CurrentCamera
  223. Camera = cam
  224. local CamInterrupt = false
  225. local TwoD = false
  226. local TargetInfo = {nil, nil}
  227. cam.CameraType = "Custom"
  228. t = char.Torso
  229. h = char.Head
  230. ra = char["Right Arm"]
  231. la = char["Left Arm"]
  232. rl = char["Right Leg"]
  233. ll = char["Left Leg"]
  234. tors = char.Torso
  235. lleg = char["Left Leg"]
  236. root = char.HumanoidRootPart
  237. hed = char.Head
  238. rleg = char["Right Leg"]
  239. rarm = char["Right Arm"]
  240. larm = char["Left Arm"]
  241. Player = plr
  242. Character=Player.Character
  243. PlayerGui=Player.PlayerGui
  244. Backpack=Player.Backpack
  245. Torso=Character.Torso
  246. Head=Character.Head
  247. Humanoid=Character.Humanoid
  248. m=Instance.new('Model',Character)
  249. LeftArm=Character["Left Arm"]
  250. LeftLeg=Character["Left Leg"]
  251. RightArm=Character["Right Arm"]
  252. RightLeg=Character["Right Leg"]
  253. LS=Torso["Left Shoulder"]
  254. LH=Torso["Left Hip"]
  255. RS=Torso["Right Shoulder"]
  256. RH=Torso["Right Hip"]
  257. Face = Head.face
  258. Neck=Torso.Neck
  259. it=Instance.new
  260. attacktype=1
  261. vt=Vector3.new
  262. cf=CFrame.new
  263. euler=CFrame.fromEulerAnglesXYZ
  264. angles=CFrame.Angles
  265. cloaked=false
  266. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  267. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  268. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  269. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  270. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  271. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  272. RootPart=Character.HumanoidRootPart
  273. RootJoint=RootPart.RootJoint
  274. RootCF=euler(-1.57,0,3.14)
  275. radian = math.rad
  276. random = math.random
  277. Vec3 = Vector3.new
  278. Inst = Instance.new
  279. cFrame = CFrame.new
  280. Euler = CFrame.fromEulerAnglesXYZ
  281. vt = Vector3.new
  282. bc = BrickColor.new
  283. br = BrickColor.random
  284. it = Instance.new
  285. cf = CFrame.new
  286. local Player_Size = 0
  287. cam = game.Workspace.CurrentCamera
  288. CF = CFrame.new
  289. angles = CFrame.Angles
  290. attack = false
  291. Euler = CFrame.fromEulerAnglesXYZ
  292. Rad = math.rad
  293. IT = Instance.new
  294. BrickC = BrickColor.new
  295. Cos = math.cos
  296. Acos = math.acos
  297. Sin = math.sin
  298. Asin = math.asin
  299. Abs = math.abs
  300. Mrandom = math.random
  301. Floor = math.floor
  302. IT = Instance.new
  303. CF = CFrame.new
  304. VT = Vector3.new
  305. RAD = math.rad
  306. C3 = Color3.new
  307. UD2 = UDim2.new
  308. BRICKC = BrickColor.new
  309. ANGLES = CFrame.Angles
  310. EULER = CFrame.fromEulerAnglesXYZ
  311. COS = math.cos
  312. ACOS = math.acos
  313. SIN = math.sin
  314. ASIN = math.asin
  315. ABS = math.abs
  316. MRANDOM = math.random
  317. FLOOR = math.floor
  318.  
  319.  
  320. local Booleans = {
  321.   CamFollow = true,
  322.   GyroUse = true
  323. }
  324.  
  325. function lerp(object, newCFrame, alpha)
  326.   return object:lerp(newCFrame, alpha)
  327. end
  328. warn[("ok im too lazy to for making the warn lol")]
  329. local Directer = Inst("BodyGyro", root)
  330. Directer.MaxTorque = Vec3(0, 0, 0)
  331. Directer.P = 600000
  332. local CPart = Inst("Part")
  333. CPart.Anchored = true
  334. CPart.CanCollide = false
  335. CPart.Locked = true
  336. CPart.Transparency = 1
  337.  
  338. local rainbowmode = false
  339. local chaosmode = false
  340.  
  341. local mutedtog = false
  342.  
  343. function CameraEnshaking(Length,Intensity)
  344. coroutine.resume(coroutine.create(function()
  345.       local intensity = 1*Intensity
  346.       local rotM = 0.01*Intensity
  347. for i = 0, Length, 0.1 do
  348. Swait()
  349. intensity = intensity - 0.05*Intensity/Length
  350. rotM = rotM - 0.0005*Intensity/Length
  351.       hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  352.       cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  353. end
  354. Humanoid.CameraOffset = Vec3(0, 0, 0)
  355. end))
  356. end
  357. CamShake=function(Part,Distan,Power,Times)
  358. local de=Part.Position
  359. for i,v in pairs(workspace:children()) do
  360.  if v:IsA("Model") and v:findFirstChild("Humanoid") then
  361. for _,c in pairs(v:children()) do
  362. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  363. local Noob=v.Humanoid
  364. if Noob~=nil then
  365. coroutine.resume(coroutine.create(function()
  366. FV = Instance.new("BoolValue", Noob)
  367. FV.Name = "CameraShake"
  368. for ShakeNum=1,Times do
  369. Swait()
  370. local ef=Power
  371.   if ef>=1 then
  372.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  373.   else
  374.    ef=Power*10
  375.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  376.   end  
  377. end
  378. Humanoid.CameraOffset = Vector3.new(0,0,0)
  379. FV:Destroy()
  380. end))
  381. end
  382. end
  383. end
  384. end
  385. end
  386. end
  387.  
  388. local toggleTag = true
  389. local bilguit = Instance.new("BillboardGui", hed)
  390. bilguit.Adornee = nil
  391. bilguit.Name = "ModeName"
  392. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  393. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  394.  
  395.  
  396. function chatfunc(text,color,typet,font,timeex)
  397. local chat = coroutine.wrap(function()
  398. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  399. Character:FindFirstChild("TalkingBillBoard"):destroy()
  400. end
  401. local naeeym2 = Instance.new("BillboardGui",Character)
  402. naeeym2.Size = UDim2.new(0,100,0,40)
  403. naeeym2.StudsOffset = Vector3.new(0,3,0)
  404. naeeym2.Adornee = Character.Head
  405. naeeym2.Name = "TalkingBillBoard"
  406. local tecks2 = Instance.new("TextLabel",naeeym2)
  407. tecks2.BackgroundTransparency = 1
  408. tecks2.BorderSizePixel = 0
  409. tecks2.Text = ""
  410. tecks2.Font = font
  411. tecks2.TextSize = 30
  412. tecks2.TextStrokeTransparency = 0
  413. tecks2.TextColor3 = color
  414. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  415. tecks2.Size = UDim2.new(1,0,0.5,0)
  416. local tecks3 = Instance.new("TextLabel",naeeym2)
  417. tecks3.BackgroundTransparency = 1
  418. tecks3.BorderSizePixel = 0
  419. tecks3.Text = ""
  420. tecks3.Font = font
  421. tecks3.TextSize = 30
  422. tecks3.TextStrokeTransparency = 0
  423. if typet == "Inverted" then
  424. tecks3.TextColor3 = Color3.new(0,0,0)
  425. tecks3.TextStrokeColor3 = color
  426. elseif typet == "Normal" then
  427. tecks3.TextColor3 = color
  428. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  429. end
  430. tecks3.Size = UDim2.new(1,0,0.5,0)
  431. coroutine.resume(coroutine.create(function()
  432. while true do
  433. Swait(1)
  434. if chaosmode == true then
  435. tecks2.TextColor3 = BrickColor.random().Color
  436. tecks3.TextStrokeColor3 = BrickColor.random().Color
  437. end
  438. end
  439. end))
  440. text.TextTransparency = text.TextTransparency  + 1
  441. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  442. for i = 0, 74*timeex do
  443. Swait()
  444. text.TextTransparency = 1
  445. text.TextStrokeTransparency = 1
  446. tecks2.Text = text
  447. tecks3.Text = text
  448. end
  449. local randomrot = math.random(1,2)
  450. if randomrot == 1 then
  451. for i = 1, 50 do
  452. Swait()
  453. tecks2.Text = text
  454. tecks3.Text = text
  455. text.TextTransparency = text.TextTransparency - .02
  456. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  457. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  458. tecks2.TextTransparency = tecks2.TextTransparency + .04
  459. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  460. tecks3.TextTransparency = tecks2.TextTransparency + .04
  461. end
  462. elseif randomrot == 2 then
  463.     for i = 1, 50 do
  464. Swait()
  465. tecks2.Text = text
  466. tecks3.Text = text
  467. text.TextTransparency = text.TextTransparency - .02
  468. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  469. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  470. tecks2.TextTransparency = tecks2.TextTransparency + .04
  471. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  472. tecks3.TextTransparency = tecks2.TextTransparency + .04
  473. end
  474. end
  475. text.TextTransparency = 0
  476. text.TextStrokeTransparency = 0
  477. if toggleTag == false then
  478. text.TextTransparency = 1
  479. text.TextStrokeTransparency = 1
  480. end
  481. naeeym2:Destroy()
  482. end)
  483. chat()
  484. end
  485.  
  486.  
  487.  
  488. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  489.   local gui = it(GuiType)
  490.   gui.Parent = parent
  491.   gui.Text = text
  492.   gui.BackgroundTransparency = backtrans
  493.   gui.BackgroundColor3 = backcol
  494.   gui.SizeConstraint = "RelativeXY"
  495.   gui.TextXAlignment = "Center"
  496.   gui.TextYAlignment = "Center"
  497.   gui.Position = pos
  498.   gui.Size = size
  499.   gui.Font = "SourceSans"
  500.   gui.FontSize = "Size14"
  501.   gui.TextWrapped = false
  502.   gui.TextStrokeTransparency = 0
  503.   gui.TextColor = BrickColor.new("White")
  504.   return gui
  505. end
  506. --------------------------- GUI STUFF
  507. local basgui = it("GuiMain")
  508. basgui.Parent = plr.PlayerGui
  509. basgui.Name = "VISgui"
  510. local fullscreenz = it("Frame")
  511. fullscreenz.Parent = basgui
  512. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  513. fullscreenz.BackgroundTransparency = 1
  514. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  515. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  516. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  517. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  518. imgl2.BackgroundTransparency = 1
  519. imgl2.BorderSizePixel = 0
  520. imgl2.ImageTransparency = 0.5
  521. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  522. imgl2.Size = UDim2.new(0,1000,0,1000)
  523. imgl2.Image = "rbxassetid://2344830904"
  524. local techc = imgl2:Clone()
  525. techc.Parent = fullscreenz
  526. techc.ImageTransparency = 0
  527. techc.Size = UDim2.new(0,900,0,900)
  528. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  529. techc.Image = "rbxassetid://2092248396"
  530. local circl = imgl2:Clone()
  531. circl.Parent = fullscreenz
  532. circl.ImageTransparency = 0
  533. circl.Size = UDim2.new(0,550,0,550)
  534. circl.Position = UDim2.new(0.70,25,0.50,25)
  535. circl.Image = "rbxassetid://2312119891"
  536. local circl2 = imgl2:Clone()
  537. circl2.Parent = fullscreenz
  538. circl2.ImageTransparency = 0
  539. circl2.Size = UDim2.new(0,700,0,700)
  540. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  541. circl2.Image = "rbxassetid://2312119891"
  542. local imgl2b = imgl2:Clone()
  543. imgl2b.Parent = fullscreenz
  544. imgl2b.ImageTransparency = 0
  545. imgl2b.Size = UDim2.new(0,800,0,800)
  546. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  547. imgl2b.ImageColor3 = Color3.new(0,0,0)
  548. local ned = Instance.new("TextLabel",fullscreenz)
  549. ned.ZIndex = 2
  550. ned.Font = "Bodoni"
  551. ned.BackgroundTransparency = 1
  552. ned.BorderSizePixel = 0.65
  553. ned.Size = UDim2.new(0.6,0,0.6,0)
  554. ned.Position = UDim2.new(0,0,0,0)
  555. ned.TextScaled = true
  556. ned.TextStrokeTransparency = 0
  557. ned.Text = "Lunar"
  558. ned.TextSize = 48
  559. ned.Rotation = 1
  560. ned.TextXAlignment = "Left"
  561. ned.TextYAlignment = "Top"
  562.  
  563. --//=================================\\
  564. --//          WINGY STUFF
  565. --\\=================================//
  566.  
  567. local extrawingmod1 = Instance.new("Model",Character)
  568. local extrawingmod2 = Instance.new("Model",Character)
  569.  
  570. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  571. local p = Instance.new("Part")
  572. p.TopSurface = 0
  573. p.BottomSurface = 0
  574. p.Parent = parent
  575. p.Size = Vector3.new(0.1,0.1,0.1)
  576. p.Transparency = transparency
  577. p.Reflectance = reflectance
  578. p.CanCollide = false
  579. p.Locked = true
  580. p.BrickColor = brickcolor
  581. p.Material = material
  582. return p
  583. end
  584.  
  585. function CreateMesh(parent,meshtype,x1,y1,z1)
  586. local mesh = Instance.new("SpecialMesh",parent)
  587. mesh.MeshType = meshtype
  588. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  589. return mesh
  590. end
  591.  
  592. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  593. local mesh = Instance.new("SpecialMesh",parent)
  594. mesh.MeshType = "FileMesh"
  595. mesh.MeshId = meshid
  596. mesh.Scale = Vector3.new(x1,y1,z1)
  597. return mesh
  598. end
  599.  
  600.  
  601. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  602. local mesh = Instance.new("SpecialMesh",parent)
  603. mesh.MeshType = "FileMesh"
  604. mesh.MeshId = meshid
  605. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  606. mesh.Scale = Vector3.new(x1,y1,z1)
  607. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  608. return mesh
  609. end
  610.  
  611. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  612. local weld = Instance.new("Weld")
  613. weld.Parent = parent
  614. weld.Part0 = part0
  615. weld.Part1 = part1
  616. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  617. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  618. return weld
  619. end
  620.  
  621. function RemoveOutlines(part)
  622.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  623. end
  624.  
  625. local Create = LoadLibrary("RbxUtility").Create
  626.  
  627. CFuncs = { 
  628.     ["Part"] = {
  629.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  630.             local Part = Create("Part"){
  631.                 Parent = Parent,
  632.                 Reflectance = Reflectance,
  633.                 Transparency = Transparency,
  634.                 CanCollide = false,
  635.                 Locked = true,
  636.                 BrickColor = BrickColor.new(tostring(BColor)),
  637.                 Name = Name,
  638.                 Size = Size,
  639.                 Material = Material,
  640.             }
  641.             RemoveOutlines(Part)
  642.             return Part
  643.         end;
  644.     };
  645.    
  646.     ["Mesh"] = {
  647.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  648.             local Msh = Create(Mesh){
  649.                 Parent = Part,
  650.                 Offset = OffSet,
  651.                 Scale = Scale,
  652.             }
  653.             if Mesh == "SpecialMesh" then
  654.                 Msh.MeshType = MeshType
  655.                 Msh.MeshId = MeshId
  656.             end
  657.             return Msh
  658.         end;
  659.     };
  660.    
  661.     ["Mesh"] = {
  662.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  663.             local Msh = Create(Mesh){
  664.                 Parent = Part,
  665.                 Offset = OffSet,
  666.                 Scale = Scale,
  667.             }
  668.             if Mesh == "SpecialMesh" then
  669.                 Msh.MeshType = MeshType
  670.                 Msh.MeshId = MeshId
  671.             end
  672.             return Msh
  673.         end;
  674.     };
  675.    
  676.     ["Weld"] = {
  677.         Create = function(Parent, Part0, Part1, C0, C1)
  678.             local Weld = Create("Weld"){
  679.                 Parent = Parent,
  680.                 Part0 = Part0,
  681.                 Part1 = Part1,
  682.                 C0 = C0,
  683.                 C1 = C1,
  684.             }
  685.             return Weld
  686.         end;
  687.     };
  688.  
  689.     ["Sound"] = {
  690.         Create = function(id, par, vol, pit)
  691.             coroutine.resume(coroutine.create(function()
  692.                 local S = Create("Sound"){
  693.                     Volume = vol,
  694.                                         Name = "EffectSoundo",
  695.                     Pitch = pit or 1,
  696.                     SoundId = id,
  697.                     Parent = par or workspace,
  698.                 }
  699.                 wait()
  700.                 S:play()
  701.                 game:GetService("Debris"):AddItem(S, 10)
  702.             end))
  703.         end;
  704.     };
  705.  
  706. ["LongSound"] = {
  707.         Create = function(id, par, vol, pit)
  708.             coroutine.resume(coroutine.create(function()
  709.                 local S = Create("Sound"){
  710.                     Volume = vol,
  711.                     Pitch = pit or 1,
  712.                     SoundId = id,
  713.                     Parent = par or workspace,
  714.                 }
  715.                 wait()
  716.                 S:play()
  717.                 game:GetService("Debris"):AddItem(S, 60)
  718.             end))
  719.         end;
  720.     };
  721.    
  722.     ["ParticleEmitter"] = {
  723.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  724.             local fp = Create("ParticleEmitter"){
  725.                 Parent = Parent,
  726.                 Color = ColorSequence.new(Color1, Color2),
  727.                 LightEmission = LightEmission,
  728.                 Size = Size,
  729.                 Texture = Texture,
  730.                 Transparency = Transparency,
  731.                 ZOffset = ZOffset,
  732.                 Acceleration = Accel,
  733.                 Drag = Drag,
  734.                 LockedToPart = LockedToPart,
  735.                 VelocityInheritance = VelocityInheritance,
  736.                 EmissionDirection = EmissionDirection,
  737.                 Enabled = Enabled,
  738.                 Lifetime = LifeTime,
  739.                 Rate = Rate,
  740.                 Rotation = Rotation,
  741.                 RotSpeed = RotSpeed,
  742.                 Speed = Speed,
  743.                 VelocitySpread = VelocitySpread,
  744.             }
  745.             return fp
  746.         end;
  747.     };
  748.  
  749.     CreateTemplate = {
  750.    
  751.     };
  752. }
  753.  
  754.  
  755.  
  756. New = function(Object, Parent, Name, Data)
  757.     local Object = Instance.new(Object)
  758.     for Index, Value in pairs(Data or {}) do
  759.         Object[Index] = Value
  760.     end
  761.     Object.Parent = Parent
  762.     Object.Name = Name
  763.     return Object
  764. end
  765.  
  766. local halocolor = BrickColor.new("Mid gray")
  767. local halocolor2 = BrickColor.new("Mid gray")
  768. local halocolor3 = BrickColor.new("Really black")
  769. local starcolor = BrickColor.new("Bright yellow")
  770. local lunacolor = BrickColor.new("Navy blue")
  771. local lunacolor2 = BrickColor.new("Bright blue")
  772. local wepcolor = BrickColor.new("Deep blue")
  773. local maincolor = BrickColor.new("Lapis")
  774. local secondcolor = BrickColor.new("Lapis")
  775. local m = Instance.new("Model",Character)
  776. local m2 = Instance.new("Model",Character)
  777. local m3 = Instance.new("Model",Character)
  778. local mw1 = Instance.new("Model",Character)
  779. local mw2 = Instance.new("Model",Character)
  780. local mw3 = Instance.new("Model",Character)
  781. local mw4 = Instance.new("Model",Character)
  782.  
  783. --------------
  784. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  785. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  786. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  787. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  788.  
  789. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  790. CreateMesh(handle,"Brick",0,0,0)
  791. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  792. local valuaring = 10
  793.  
  794. local refec = Instance.new("ParticleEmitter",handlex)
  795. refec.Texture = "rbxassetid://284205403"
  796. refec.LightEmission = 0.95
  797. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  798. refec.Rate = 50
  799. refec.Lifetime = NumberRange.new(0.5)
  800. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  801. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  802. refec.Speed = NumberRange.new(0,2)
  803. refec.Drag = 5
  804. refec.LockedToPart = true
  805. refec.Rotation = NumberRange.new(-500,500)
  806. refec.VelocitySpread = 9000
  807. refec.RotSpeed = NumberRange.new(-500,500)
  808. local refec2 = refec:Clone()
  809. refec2.LightEmission = 0.75
  810. refec2.Texture = "rbxassetid://254287058"
  811. refec2.Parent = handlex
  812. refec2.Rate = 25
  813. refec2.Lifetime = NumberRange.new(0.75)
  814. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  815. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  816. refec2.Speed = NumberRange.new(0)
  817. local refec3 = refec:Clone()
  818. refec3.LightEmission = 0.75
  819. refec3.Texture = "rbxassetid://363275192"
  820. refec3.Parent = handlex
  821. refec3.Rate = 25
  822. refec3.Lifetime = NumberRange.new(1)
  823. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  824. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  825. refec3.Speed = NumberRange.new(0)
  826. refec3.RotSpeed = NumberRange.new(-50,50)
  827.  
  828. for i = 0, 35 do
  829.     valuaring = valuaring + 10
  830. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  831. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  832. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  833. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  834. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  835. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  836. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  837. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  838. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  839. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  840. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  841. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  842. end
  843.  
  844.  
  845. local handle = CreateParta(m,1,1,"Neon",maincolor)
  846. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  847. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  848.  
  849.  
  850.  
  851. --- Left wing.
  852. warn[("creating left wing..")]
  853. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  854. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  855. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  856. while true do
  857.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  858.  
  859.  wait()
  860. end
  861. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  862. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  863. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  864. while true do
  865.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  866.  
  867.  wait()
  868. end
  869. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  870. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  871. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  872. while true do
  873.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  874.  
  875.  wait()
  876. end
  877. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  878. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  879. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  880.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  881.  
  882.  wait()
  883. end
  884. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  885. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  886. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  887.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  888.  
  889.  wait()
  890. end
  891. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  892. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  893. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  894.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  895.  
  896.  wait()
  897. end
  898. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  899. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  900. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  901.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  902.  
  903.  wait()
  904. end
  905. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  906. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  907. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  908. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  909. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  910. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  911.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  912.  
  913.  wait()
  914. end
  915. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  916. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  917. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  918. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  919. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  920. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  921.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  922.  
  923.  wait()
  924. end
  925.  
  926.  
  927. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  928. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  929. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  930.  
  931. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  932. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  933. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  934.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  935.  
  936.  wait()
  937. end
  938. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  939. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  940. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  941.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  942.  
  943.  wait()
  944. end
  945. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  946. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  947. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  948.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  949.  
  950.  wait()
  951. end
  952. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  953. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  954. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  955.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  956.  
  957.  wait()
  958. end
  959. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  960. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  961. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  962.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  963.  
  964.  wait()
  965. end
  966. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  967. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  968. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  969.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  970.  
  971.  wait()
  972. end
  973. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  974. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  975. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  976.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  977.  
  978.  wait()
  979. end
  980. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  981. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  982. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  983.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  984.  
  985.  wait()
  986. end
  987. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  988. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  989. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  990.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  991.  
  992.  wait()
  993. end
  994. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  995. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  996. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  997.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  998.  
  999.  wait()
  1000. end
  1001.  
  1002. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1003. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1004. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  1005.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1006.  
  1007.  wait()
  1008. end
  1009.  
  1010. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1011. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1012. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1013. while true do
  1014.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1015.  
  1016.  wait()
  1017. end
  1018. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1019. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1020. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1021. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1022. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1023. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  1024.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1025.  
  1026.  wait()
  1027. end
  1028. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1029. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1030. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1031. while true do
  1032.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1033.  
  1034.  wait()
  1035. end
  1036. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1037. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1038. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1039. while true do
  1040.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1041.  
  1042.  wait()
  1043. end
  1044. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1045. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1046. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1047. while true do
  1048.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1049.  
  1050.  wait()
  1051. end
  1052. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1053. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1054. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1055. while true do
  1056.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1057.  
  1058.  wait()
  1059. end
  1060. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1061. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1062. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1063. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1064. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1065. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1066. while true do
  1067.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1068.  
  1069.  wait()
  1070. end
  1071. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1072. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1073. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1074. while true do
  1075.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1076.  
  1077.  wait()
  1078. end
  1079.  
  1080. -- Right wing --
  1081. warn[("creating the right wing..")]
  1082. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1083. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1084. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1085.  
  1086. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1087. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1088. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1089. while true do
  1090.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1091.  
  1092.  wait()
  1093. end
  1094. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1095. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1096. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1097. while true do
  1098.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1099.  
  1100.  wait()
  1101. end
  1102. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1103. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1104. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  1105.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1106.  
  1107.  wait()
  1108. end
  1109. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1110. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1111. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  1112.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1113.  
  1114.  wait()
  1115. end
  1116. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1117. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1118. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  1119.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1120.  
  1121.  wait()
  1122. end
  1123. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1124. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1125. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  1126.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1127.  
  1128.  wait()
  1129. end
  1130. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1131. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1132. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  1133.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1134.  
  1135.  wait()
  1136. end
  1137. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1138. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1139. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  1140.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1141.  
  1142.  wait()
  1143. end
  1144. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1145. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1146. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  1147.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1148.  
  1149.  wait()
  1150. end
  1151. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1152. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1153. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1154. while true do
  1155.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1156.  
  1157.  wait()
  1158. end
  1159. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1160. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1161. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  1162.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1163.  
  1164.  wait()
  1165. end
  1166.  
  1167. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1168. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1169. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1170. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1171. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1172. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1173. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1174. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1175. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  1176.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1177.  
  1178.  wait()
  1179. end
  1180. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1181. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1182. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  1183.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1184.  
  1185.  wait()
  1186. end
  1187. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1188. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1189. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  1190.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1191.  
  1192.  wait()
  1193. end
  1194. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1195. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1196. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  1197.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1198.  
  1199.  wait()
  1200. end
  1201. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1202. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1203. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  1204.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1205.  
  1206.  wait()
  1207. end
  1208. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1209. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1210. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  1211.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1212.  
  1213.  wait()
  1214. end
  1215. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1216. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1217. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))while true do
  1218.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1219.  
  1220.  wait()
  1221. end
  1222. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1223. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1224. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1225. while true do
  1226.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1227.  
  1228.  wait()
  1229. end
  1230. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1231. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1232. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1233.  
  1234.  
  1235. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1236. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1237. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1238. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1239. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1240. while true do
  1241.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1242.  
  1243.  wait()
  1244. end
  1245. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1246. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1247. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1248. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1249. while true do
  1250.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1251.  
  1252.  wait()
  1253. end
  1254. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1255. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1256. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1257. while true do
  1258.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1259.  
  1260.  wait()
  1261. end
  1262. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1263. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1264. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1265. while true do
  1266.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1267.  
  1268.  wait()
  1269. end
  1270. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1271. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1272. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1273. while true do
  1274.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1275.  
  1276.  wait()
  1277. end
  1278. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1279. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1280. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1281. while true do
  1282.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1283.  
  1284.  wait()
  1285. end
  1286. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1287. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1288. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1289. while true do
  1290.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1291.  
  1292.  wait()
  1293. end
  1294. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1295. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1296. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1297. while true do
  1298.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1299.  
  1300.  wait()
  1301. end
  1302. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1303. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1304. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1305. while true do
  1306.  script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
  1307.  
  1308.  wait()
  1309. end
  1310. ------------- Trails
  1311. local A0 = Instance.new("Attachment",lwing1)
  1312. A0.Position = Vector3.new(0,-0.7,0)
  1313. local A1 = Instance.new("Attachment",lwing1)
  1314. A1.Position = Vector3.new(0,-3.5,0)
  1315. tl1 = Instance.new('Trail',lwing1)
  1316. tl1.Attachment0 = A0
  1317. tl1.Attachment1 = A1
  1318. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1319. tl1.LightEmission = 1
  1320. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1321. tl1.Color = ColorSequence.new(halocolor.Color)
  1322. tl1.Lifetime = 0.5
  1323.  
  1324. local A0 = Instance.new("Attachment",lwing2)
  1325. A0.Position = Vector3.new(0,-0.7,0)
  1326. local A1 = Instance.new("Attachment",lwing2)
  1327. A1.Position = Vector3.new(0,-3.5,0)
  1328. tl2 = Instance.new('Trail',lwing2)
  1329. tl2.Attachment0 = A0
  1330. tl2.Attachment1 = A1
  1331. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1332. tl2.LightEmission = 1
  1333. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1334. tl2.Color = ColorSequence.new(halocolor.Color)
  1335. tl2.Lifetime = 0.5
  1336.  
  1337. local A0 = Instance.new("Attachment",lwing3)
  1338. A0.Position = Vector3.new(0,-0.7,0)
  1339. local A1 = Instance.new("Attachment",lwing3)
  1340. A1.Position = Vector3.new(0,-3.5,0)
  1341. tl3 = Instance.new('Trail',lwing3)
  1342. tl3.Attachment0 = A0
  1343. tl3.Attachment1 = A1
  1344. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1345. tl3.LightEmission = 1
  1346. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1347. tl3.Color = ColorSequence.new(halocolor.Color)
  1348. tl3.Lifetime = 0.5
  1349.  
  1350. local A0 = Instance.new("Attachment",rwing1)
  1351. A0.Position = Vector3.new(0,-0.7,0)
  1352. local A1 = Instance.new("Attachment",rwing1)
  1353. A1.Position = Vector3.new(0,-3.5,0)
  1354. tr1 = Instance.new('Trail',rwing1)
  1355. tr1.Attachment0 = A0
  1356. tr1.Attachment1 = A1
  1357. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1358. tr1.LightEmission = 1
  1359. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1360. tr1.Color = ColorSequence.new(halocolor2.Color)
  1361. tr1.Lifetime = 0.5
  1362.  
  1363. local A0 = Instance.new("Attachment",rwing2)
  1364. A0.Position = Vector3.new(0,-0.7,0)
  1365. local A1 = Instance.new("Attachment",rwing2)
  1366. A1.Position = Vector3.new(0,-3.5,0)
  1367. tr2 = Instance.new('Trail',rwing2)
  1368. tr2.Attachment0 = A0
  1369. tr2.Attachment1 = A1
  1370. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1371. tr2.LightEmission = 1
  1372. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1373. tr2.Color = ColorSequence.new(halocolor2.Color)
  1374. tr2.Lifetime = 0.5
  1375.  
  1376. local A0 = Instance.new("Attachment",rwing3)
  1377. A0.Position = Vector3.new(0,-0.7,0)
  1378. local A1 = Instance.new("Attachment",rwing3)
  1379. A1.Position = Vector3.new(0,-3.5,0)
  1380. tr3 = Instance.new('Trail',rwing3)
  1381. tr3.Attachment0 = A0
  1382. tr3.Attachment1 = A1
  1383. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1384. tr3.LightEmission = 1
  1385. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1386. tr3.Color = ColorSequence.new(halocolor2.Color)
  1387. tr3.Lifetime = 0.5
  1388.  
  1389. --------------
  1390.  
  1391.  
  1392.  
  1393. for i, v in pairs(mw2:GetChildren()) do
  1394. if v:IsA("Part") then
  1395. v.BrickColor = BrickColor.new("White")
  1396. v.Material = "Neon"
  1397. end
  1398. end
  1399. for i, v in pairs(mw1:GetChildren()) do
  1400. if v:IsA("Part") then
  1401. v.Transparency = 0
  1402. v.BrickColor = BrickColor.new("White")
  1403. v.Material = "Neon"
  1404. end
  1405. end
  1406. for i, v in pairs(extrawingmod1:GetChildren()) do
  1407. if v:IsA("Part") then
  1408. v.Transparency = 1
  1409. v.BrickColor = BrickColor.new("White")
  1410. v.Material = "Neon"
  1411. end
  1412. end
  1413. for i, v in pairs(extrawingmod2:GetChildren()) do
  1414. if v:IsA("Part") then
  1415. v.Transparency = 1
  1416. v.BrickColor = BrickColor.new("White")
  1417. v.Material = "Neon"
  1418. end
  1419. end
  1420. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1421. local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  1422. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1423.  
  1424. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1425. for i, v in pairs(mw2:GetChildren()) do
  1426. if v:IsA("Part") then
  1427. v.BrickColor = one
  1428. v.Material = "Neon"
  1429. end
  1430. end
  1431. refec.Color = ColorSequence.new(one.Color)
  1432. refec2.Color = ColorSequence.new(one.Color)
  1433. refec3.Color = ColorSequence.new(one.Color)
  1434. tr1.Color = ColorSequence.new(one.Color)
  1435. tr2.Color = ColorSequence.new(one.Color)
  1436. tr3.Color = ColorSequence.new(one.Color)
  1437. imgl2.ImageColor3 = one.Color
  1438. circl.ImageColor3 = two.Color
  1439. techc.ImageColor3 = one.Color
  1440. circl2.ImageColor3 = one.Color
  1441. ned.TextColor3 = two.Color
  1442. ned.TextStrokeColor3 = one.Color
  1443. for i, v in pairs(mw1:GetChildren()) do
  1444. if v:IsA("Part") then
  1445. v.Transparency = 0
  1446. v.BrickColor = two
  1447. v.Material = "Neon"
  1448. end
  1449. end
  1450. tl1.Color = ColorSequence.new(two.Color)
  1451. tl2.Color = ColorSequence.new(two.Color)
  1452. tl3.Color = ColorSequence.new(two.Color)
  1453. for i, v in pairs(m:GetChildren()) do
  1454. if v:IsA("Part") then
  1455. v.BrickColor = three
  1456. v.Material = "Ice"
  1457. end
  1458. end
  1459. for i, v in pairs(m2:GetChildren()) do
  1460. if v:IsA("Part") then
  1461. v.BrickColor = four
  1462. v.Material = "Ice"
  1463. end
  1464. end
  1465. for i, v in pairs(m3:GetChildren()) do
  1466. if v:IsA("Part") then
  1467. v.BrickColor = five
  1468. v.Material = "Neon"
  1469. end
  1470. end
  1471. for i, v in pairs(extrawingmod1:GetChildren()) do
  1472. if v:IsA("Part") then
  1473. v.Transparency = exonetran
  1474. v.BrickColor = exone
  1475. v.Material = "Neon"
  1476. end
  1477. end
  1478. for i, v in pairs(extrawingmod2:GetChildren()) do
  1479. if v:IsA("Part") then
  1480. v.Transparency = extwotran
  1481. v.BrickColor = extwo
  1482. v.Material = "Neon"
  1483. end
  1484. end
  1485. end
  1486.  
  1487. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1488. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1489. techc.ImageColor3 = MAINRUINCOLOR.Color
  1490. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1491. ned.TextColor3 = MAINRUINCOLOR.Color
  1492. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1493.  
  1494.  
  1495. function bosschatfunc(text,color,watval)
  1496. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1497. coroutine.resume(coroutine.create(function()
  1498. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1499. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1500. end
  1501. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1502. scrg.Name = "Dialog"
  1503. local txtlb = Instance.new("TextLabel",scrg)
  1504. txtlb.Text = ""
  1505. txtlb.Font = "Bodoni"
  1506. txtlb.TextColor3 = Color3.new(0,0,0)
  1507. txtlb.TextStrokeTransparency = 0
  1508. txtlb.BackgroundTransparency = 0.75
  1509. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1510. txtlb.TextStrokeColor3 = color
  1511. txtlb.TextScaled = true
  1512. txtlb.Size = UDim2.new(1,0,0.25,0)
  1513. txtlb.TextXAlignment = "Left"
  1514. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1515. local txtlb2 = Instance.new("TextLabel",scrg)
  1516. txtlb2.Text = "Chaotic:"
  1517. txtlb2.Font = "Arcade"
  1518. txtlb2.TextColor3 = Color3.new(0,0,0)
  1519. txtlb2.TextStrokeTransparency = 0
  1520. txtlb2.BackgroundTransparency = 1
  1521. txtlb2.TextStrokeColor3 = color
  1522. txtlb2.TextSize = 40
  1523. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1524. txtlb2.TextXAlignment = "Left"
  1525. txtlb2.Position = UDim2.new(0,0,1,0)
  1526. local fvalen = 0.55
  1527. local fval = -0.49
  1528. coroutine.resume(coroutine.create(function()
  1529. while true do
  1530. Swait()
  1531. if MODE == "Sanity" then
  1532. txtlb.Rotation = math.random(-1,1)
  1533. txtlb2.Rotation = math.random(-1,1)
  1534. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1535. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1536. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1537. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1538. end
  1539. end
  1540. end))
  1541. coroutine.resume(coroutine.create(function()
  1542. while true do
  1543. Swait()
  1544. if scrg.Parent ~= nil then
  1545.     fvalen = fvalen - 0.0001
  1546. elseif scrg.Parent == nil then
  1547. break
  1548. end
  1549. end
  1550. end))
  1551. local flol = 1.75
  1552. local flil = 1.6
  1553. coroutine.resume(coroutine.create(function()
  1554.     for i = 0, 9 do
  1555.         Swait()
  1556.         fval = fval + 0.05
  1557.         flol = flol - 0.1
  1558.         flil = flil - 0.1
  1559.         txtlb.Text = ""
  1560.         txtlb.Position = UDim2.new(0,0,flol,0)
  1561.         txtlb2.Position = UDim2.new(0,0,flil,0)
  1562.     end
  1563.     txtlb.Text = text
  1564. wait(watval)
  1565. local valinc = 0
  1566. for i = 0, 99 do
  1567. Swait()
  1568. valinc = valinc + 0.0001
  1569. flol = flol + valinc
  1570. flil = flil + valinc
  1571. txtlb.Rotation = txtlb.Rotation + valinc*20
  1572. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1573. txtlb.Position = UDim2.new(0,0,flol,0)
  1574. txtlb2.Position = UDim2.new(0,0,flil,0)
  1575. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1576. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1577. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1578. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1579. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1580. end
  1581. scrg:Destroy()
  1582. end))
  1583. end))
  1584. end
  1585. end
  1586.  
  1587. function BigBlack(text,color,watval)
  1588. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1589. coroutine.resume(coroutine.create(function()
  1590. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1591. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1592. end
  1593. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1594. scrg.Name = "Dialog"
  1595. local txtlb = Instance.new("TextLabel",scrg)
  1596. txtlb.Text = ""
  1597. txtlb.Font = "Bodoni"
  1598. txtlb.TextColor3 = Color3.new(0,0,0)
  1599. txtlb.TextStrokeTransparency = 1
  1600. txtlb.BackgroundTransparency = 1
  1601. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1602. txtlb.TextStrokeColor3 = color
  1603. txtlb.TextScaled = true
  1604. txtlb.Size = UDim2.new(1,0,1,0)
  1605. txtlb.TextXAlignment = "Center"
  1606. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1607. local txtlb2 = Instance.new("TextLabel",scrg)
  1608. txtlb2.Text = "Chaotic:"
  1609. txtlb2.Font = "Arcade"
  1610. txtlb2.TextColor3 = Color3.new(0,0,0)
  1611. txtlb2.TextStrokeTransparency = 0
  1612. txtlb2.BackgroundTransparency = 1
  1613. txtlb2.TextStrokeColor3 = color
  1614. txtlb2.TextSize = 40
  1615. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1616. txtlb2.TextXAlignment = "Left"
  1617. txtlb2.Position = UDim2.new(0,0,1,0)
  1618. local fvalen = 0.55
  1619. local fval = -0.49
  1620. coroutine.resume(coroutine.create(function()
  1621. while true do
  1622. Swait()
  1623. if MODE == "Sanity" then
  1624. txtlb.Rotation = math.random(-1,1)
  1625. txtlb2.Rotation = math.random(-1,1)
  1626. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1627. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1628. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1629. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1630. end
  1631. end
  1632. end))
  1633. coroutine.resume(coroutine.create(function()
  1634. while true do
  1635. Swait()
  1636. if scrg.Parent ~= nil then
  1637.     fvalen = fvalen - 0.0001
  1638. elseif scrg.Parent == nil then
  1639. break
  1640. end
  1641. end
  1642. end))
  1643. local flol = 1.05
  1644. local flil = 0.75
  1645. local flil2 = -0.2
  1646.     coroutine.resume(coroutine.create(function()
  1647.     for i = 1,string.len(text),1 do
  1648.         wait()
  1649.         text.Text = string.sub(text,1,i)
  1650.     end
  1651.     end))
  1652. coroutine.resume(coroutine.create(function()
  1653.     for i = 0, 1 do
  1654.         fval = fval + 0.05
  1655.         flol = flol - 0.1
  1656.         flil2 = flil2 + 0.1
  1657.         txtlb.Text = ""
  1658.         txtlb.Position = UDim2.new(flil2,0,0,0)
  1659.         txtlb.BackgroundTransparency = 1 - 0.1
  1660.         txtlb2.Position = UDim2.new(flil2,0,0,0)
  1661.     end
  1662.    
  1663.         for i = 0, 99 do
  1664. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1665. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1666. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1667. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1668. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1669.     end
  1670.    
  1671.     txtlb.Text = text
  1672. wait(watval)
  1673. local valinc = 0
  1674. for i = 0, 99 do
  1675. Swait()
  1676. valinc = valinc + 0.0002
  1677. flol = flol + valinc
  1678. flil2 = flil2 + valinc
  1679. txtlb.Rotation = txtlb.Rotation + valinc*15
  1680. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1681. txtlb.Position = UDim2.new(flil2,0,0,0)
  1682. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1683. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1684. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1685. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1686. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1687. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1688. end
  1689. scrg:Destroy()
  1690. end))
  1691. end))
  1692. end
  1693. end
  1694.  
  1695. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1696.  
  1697. --//=================================\\
  1698. --||          SOME TAG EDIT
  1699. --\\=================================//
  1700. local TEXTCOLOR = C3(0, 0, 1)
  1701.  
  1702. m = owner
  1703. char = m.Character
  1704. local txt = Instance.new("BillboardGui", char)
  1705. txt.Adornee = char.Head
  1706. txt.Name = "_status"
  1707. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1708. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1709. local text = Instance.new("TextLabel", txt)
  1710. text.Size = UDim2.new(20, 0, 7, 0)
  1711. text.FontSize = "Size24"
  1712. text.TextScaled = true
  1713. text.TextTransparency = 0
  1714. text.BackgroundTransparency = 1
  1715. text.TextTransparency = 0
  1716. text.TextStrokeTransparency = 0
  1717. text.Font = "Bodoni"
  1718. v = Instance.new("Part")
  1719. v.Name = "ColorBrick"
  1720. v.Parent = m.Character
  1721. v.FormFactor = "Symmetric"
  1722. v.Anchored = true
  1723. v.CanCollide = false
  1724. v.BottomSurface = "Smooth"
  1725. v.TopSurface = "Smooth"
  1726. v.Size = Vector3.new(10, 5, 3)
  1727. v.Transparency = 1
  1728. v.CFrame = char.Torso.CFrame
  1729. v.BrickColor = BrickColor.new("Really black")
  1730. v.Transparency = 1
  1731. v.Shape = "Block"
  1732. text.Text = "LUNAR"
  1733.  
  1734. function RecolorTextAndRename(name,col1,col2,font)
  1735. text.TextStrokeColor3 = col2
  1736. text.TextColor3 = col1
  1737. text.Font = font
  1738. text.Text = name
  1739. techc.ImageColor3 = col2
  1740. circl.ImageColor3 = col2
  1741. circl2.ImageColor3 = col1
  1742. imgl2.ImageColor3 = col1
  1743. imgl2b.ImageColor3 = col2
  1744. ned.Text = name
  1745. ned.TextColor3 = col1
  1746. ned.TextStrokeColor3 = col2
  1747. end
  1748. --//=================================\\
  1749. --||          SOME FUNCTIONS
  1750. --\\=================================//
  1751.  
  1752.  
  1753.  
  1754. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1755.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1756. end
  1757.  
  1758. function PositiveAngle(NUMBER)
  1759.     if NUMBER >= 0 then
  1760.         NUMBER = 0
  1761.     end
  1762.     return NUMBER
  1763. end
  1764.  
  1765. function NegativeAngle(NUMBER)
  1766.     if NUMBER <= 0 then
  1767.         NUMBER = 0
  1768.     end
  1769.     return NUMBER
  1770. end
  1771.  
  1772. function Swait(NUMBER)
  1773.     if NUMBER == 0 or NUMBER == nil then
  1774.         ArtificialHB.Event:wait()
  1775.     else
  1776.         for i = 1, NUMBER do
  1777.             ArtificialHB.Event:wait()
  1778.         end
  1779.     end
  1780. end
  1781.  
  1782. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1783.     local NEWMESH = IT(MESH)
  1784.     if MESH == "SpecialMesh" then
  1785.         NEWMESH.MeshType = MESHTYPE
  1786.         if MESHID ~= "nil" and MESHID ~= "" then
  1787.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1788.         end
  1789.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1790.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1791.         end
  1792.     end
  1793.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1794.     NEWMESH.Scale = SCALE
  1795.     NEWMESH.Parent = PARENT
  1796.     return NEWMESH
  1797. end
  1798.  
  1799. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1800.     local NEWPART = IT("Part")
  1801.     NEWPART.formFactor = FORMFACTOR
  1802.     NEWPART.Reflectance = REFLECTANCE
  1803.     NEWPART.Transparency = TRANSPARENCY
  1804.     NEWPART.CanCollide = false
  1805.     NEWPART.Locked = true
  1806.     NEWPART.Anchored = true
  1807.     if ANCHOR == false then
  1808.         NEWPART.Anchored = false
  1809.     end
  1810.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1811.     NEWPART.Name = NAME
  1812.     NEWPART.Size = SIZE
  1813.     NEWPART.Position = Torso.Position
  1814.     NEWPART.Material = MATERIAL
  1815.     NEWPART:BreakJoints()
  1816.     NEWPART.Parent = PARENT
  1817.     return NEWPART
  1818. end
  1819.  
  1820.     local function weldBetween(a, b)
  1821.         local weldd = Instance.new("ManualWeld")
  1822.         weldd.Part0 = a
  1823.         weldd.Part1 = b
  1824.         weldd.C0 = CFrame.new()
  1825.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1826.         weldd.Parent = a
  1827.         return weldd
  1828.     end
  1829.  
  1830.  
  1831. function QuaternionFromCFrame(cf)
  1832.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1833.     local trace = m00 + m11 + m22
  1834.     if trace > 0 then
  1835.         local s = math.sqrt(1 + trace)
  1836.         local recip = 0.5 / s
  1837.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1838.     else
  1839.         local i = 0
  1840.         if m11 > m00 then
  1841.             i = 1
  1842.         end
  1843.         if m22 > (i == 0 and m00 or m11) then
  1844.             i = 2
  1845.         end
  1846.         if i == 0 then
  1847.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1848.             local recip = 0.5 / s
  1849.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1850.         elseif i == 1 then
  1851.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1852.             local recip = 0.5 / s
  1853.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1854.         elseif i == 2 then
  1855.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1856.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1857.         end
  1858.     end
  1859. end
  1860.  
  1861. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1862.     local xs, ys, zs = x + x, y + y, z + z
  1863.     local wx, wy, wz = w * xs, w * ys, w * zs
  1864.     local xx = x * xs
  1865.     local xy = x * ys
  1866.     local xz = x * zs
  1867.     local yy = y * ys
  1868.     local yz = y * zs
  1869.     local zz = z * zs
  1870.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1871. end
  1872.  
  1873. function QuaternionSlerp(a, b, t)
  1874.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1875.     local startInterp, finishInterp;
  1876.     if cosTheta >= 0.0001 then
  1877.         if (1 - cosTheta) > 0.0001 then
  1878.             local theta = ACOS(cosTheta)
  1879.             local invSinTheta = 1 / SIN(theta)
  1880.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1881.             finishInterp = SIN(t * theta) * invSinTheta
  1882.         else
  1883.             startInterp = 1 - t
  1884.             finishInterp = t
  1885.         end
  1886.     else
  1887.         if (1 + cosTheta) > 0.0001 then
  1888.             local theta = ACOS(-cosTheta)
  1889.             local invSinTheta = 1 / SIN(theta)
  1890.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1891.             finishInterp = SIN(t * theta) * invSinTheta
  1892.         else
  1893.             startInterp = t - 1
  1894.             finishInterp = t
  1895.         end
  1896.     end
  1897.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1898. end
  1899.  
  1900. function Clerp(a, b, t)
  1901.     local qa = {QuaternionFromCFrame(a)}
  1902.     local qb = {QuaternionFromCFrame(b)}
  1903.     local ax, ay, az = a.x, a.y, a.z
  1904.     local bx, by, bz = b.x, b.y, b.z
  1905.     local _t = 1 - t
  1906.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1907. end
  1908.  
  1909. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1910.     local frame = IT("Frame")
  1911.     frame.BackgroundTransparency = TRANSPARENCY
  1912.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1913.     frame.Position = POSITION
  1914.     frame.Size = SIZE
  1915.     frame.BackgroundColor3 = COLOR
  1916.     frame.BorderColor3 = BORDERCOLOR
  1917.     frame.Name = NAME
  1918.     frame.Parent = PARENT
  1919.     return frame
  1920. end
  1921.  
  1922. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1923.     local label = IT("TextLabel")
  1924.     label.BackgroundTransparency = 1
  1925.     label.Size = UD2(1, 0, 1, 0)
  1926.     label.Position = UD2(0, 0, 0, 0)
  1927.     label.TextColor3 = TEXTCOLOR
  1928.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1929.     label.TextTransparency = TRANSPARENCY
  1930.     label.FontSize = TEXTFONTSIZE
  1931.     label.Font = TEXTFONT
  1932.     label.BorderSizePixel = BORDERSIZEPIXEL
  1933.     label.TextScaled = false
  1934.     label.Text = TEXT
  1935.     label.Name = NAME
  1936.     label.Parent = PARENT
  1937.     return label
  1938. end
  1939.  
  1940. function NoOutlines(PART)
  1941.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1942. end
  1943.  
  1944. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1945.     local NEWWELD = IT(TYPE)
  1946.     NEWWELD.Part0 = PART0
  1947.     NEWWELD.Part1 = PART1
  1948.     NEWWELD.C0 = C0
  1949.     NEWWELD.C1 = C1
  1950.     NEWWELD.Parent = PARENT
  1951.     return NEWWELD
  1952. end
  1953.  
  1954. local S = IT("Sound")
  1955. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1956.     local NEWSOUND = nil
  1957.     coroutine.resume(coroutine.create(function()
  1958.         NEWSOUND = S:Clone()
  1959.         NEWSOUND.Parent = PARENT
  1960.         NEWSOUND.Volume = VOLUME
  1961.         NEWSOUND.Pitch = PITCH
  1962.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1963.         NEWSOUND:play()
  1964.         if DOESLOOP == true then
  1965.             NEWSOUND.Looped = true
  1966.         else
  1967.             repeat wait(1) until NEWSOUND.Playing == false
  1968.             NEWSOUND:remove()
  1969.         end
  1970.     end))
  1971.     return NEWSOUND
  1972. end
  1973.  
  1974. function CFrameFromTopBack(at, top, back)
  1975.     local right = top:Cross(back)
  1976.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1977. end
  1978.  
  1979. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1980. function WACKYEFFECT(Table)
  1981.     local TYPE = (Table.EffectType or "Sphere")
  1982.     local SIZE = (Table.Size or VT(1,1,1))
  1983.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1984.     local TRANSPARENCY = (Table.Transparency or 0)
  1985.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1986.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1987.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1988.     local ROTATION1 = (Table.RotationX or 0)
  1989.     local ROTATION2 = (Table.RotationY or 0)
  1990.     local ROTATION3 = (Table.RotationZ or 0)
  1991.     local MATERIAL = (Table.Material or "Neon")
  1992.     local COLOR = (Table.Color or C3(1,1,1))
  1993.     local TIME = (Table.Time or 45)
  1994.     local SOUNDID = (Table.SoundID or nil)
  1995.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1996.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1997.     coroutine.resume(coroutine.create(function()
  1998.         local PLAYSSOUND = false
  1999.         local SOUND = nil
  2000.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  2001.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  2002.             PLAYSSOUND = true
  2003.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  2004.         end
  2005.         EFFECT.Color = COLOR
  2006.         local MSH = nil
  2007.         if TYPE == "Sphere" then
  2008.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  2009.         elseif TYPE == "Block" or TYPE == "Box" then
  2010.             MSH = IT("BlockMesh",EFFECT)
  2011.             MSH.Scale = SIZE
  2012.         elseif TYPE == "Wave" then
  2013.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  2014.         elseif TYPE == "Ring" then
  2015.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  2016.         elseif TYPE == "Slash" then
  2017.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2018.         elseif TYPE == "Round Slash" then
  2019.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2020.         elseif TYPE == "Swirl" then
  2021.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  2022.         elseif TYPE == "Skull" then
  2023.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  2024.         elseif TYPE == "Crystal" then
  2025.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  2026.         end
  2027.         if MSH ~= nil then
  2028.             local MOVESPEED = nil
  2029.             if MOVEDIRECTION ~= nil then
  2030.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  2031.             end
  2032.             local GROWTH = SIZE - ENDSIZE
  2033.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  2034.             if TYPE == "Block" then
  2035.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2036.             else
  2037.                 EFFECT.CFrame = CFRAME
  2038.             end
  2039.             for LOOP = 1, TIME+1 do
  2040.                 Swait()
  2041.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  2042.                 if TYPE == "Wave" then
  2043.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  2044.                 end
  2045.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  2046.                 if TYPE == "Block" then
  2047.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2048.                 else
  2049.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  2050.                 end
  2051.                 if MOVEDIRECTION ~= nil then
  2052.                     local ORI = EFFECT.Orientation
  2053.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  2054.                     EFFECT.Orientation = ORI
  2055.                 end
  2056.             end
  2057.             if PLAYSSOUND == false then
  2058.                 EFFECT:remove()
  2059.             else
  2060.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2061.                 EFFECT:remove()
  2062.             end
  2063.         else
  2064.             if PLAYSSOUND == false then
  2065.                 EFFECT:remove()
  2066.             else
  2067.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2068.                 EFFECT:remove()
  2069.             end
  2070.         end
  2071.     end))
  2072. end
  2073.  
  2074. function MakeForm(PART,TYPE)
  2075.     if TYPE == "Cyl" then
  2076.         local MSH = IT("CylinderMesh",PART)
  2077.     elseif TYPE == "Ball" then
  2078.         local MSH = IT("SpecialMesh",PART)
  2079.         MSH.MeshType = "Sphere"
  2080.     elseif TYPE == "Wedge" then
  2081.         local MSH = IT("SpecialMesh",PART)
  2082.         MSH.MeshType = "Wedge"
  2083.     end
  2084. end
  2085.  
  2086. Debris = game:GetService("Debris")
  2087.  
  2088. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  2089.     local DIRECTION = CF(StartPos,EndPos).lookVector
  2090.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  2091. end
  2092.  
  2093. local EyeSizes={
  2094.     NumberSequenceKeypoint.new(0,1,0),
  2095.     NumberSequenceKeypoint.new(1,0,0)
  2096. }
  2097. local EyeTrans={
  2098.     NumberSequenceKeypoint.new(0,0.8,0),
  2099.     NumberSequenceKeypoint.new(1,1,0)
  2100. }
  2101. local PE=Instance.new("ParticleEmitter",nil)
  2102. PE.LightEmission=.8
  2103. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  2104. PE.Size=NumberSequence.new(EyeSizes)
  2105. PE.Transparency=NumberSequence.new(EyeTrans)
  2106. PE.Lifetime=NumberRange.new(0.35,1.5)
  2107. PE.Rotation=NumberRange.new(0,360)
  2108. PE.Rate=999
  2109. PE.VelocitySpread = 10000
  2110. PE.Acceleration = Vector3.new(0,0,0)
  2111. PE.Drag = 5
  2112. PE.Speed = NumberRange.new(0,0,0)
  2113. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  2114. PE.ZOffset = -0
  2115. PE.Name = "PE"
  2116. PE.Enabled = false
  2117.  
  2118. function particles(art)
  2119.     local PARTICLES = PE:Clone()
  2120.     PARTICLES.Parent = art
  2121. end
  2122.  
  2123. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  2124.     if FLOOR ~= nil then
  2125.         coroutine.resume(coroutine.create(function()
  2126.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  2127.             PART.CFrame = CF(POSITION)
  2128.             for i = 1, 45 do
  2129.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  2130.                 RingPiece.Material = FLOOR.Material
  2131.                 RingPiece.Color = FLOOR.Color
  2132.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2133.                 Debris:AddItem(RingPiece,SWAIT)
  2134.             end
  2135.             PART:remove()
  2136.         end))
  2137.     end
  2138. end
  2139.  
  2140. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  2141.     if FLOOR ~= nil then
  2142.         for i = 1, AMOUNT do
  2143.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  2144.             DEBREE.Material = FLOOR.Material
  2145.             DEBREE.Color = FLOOR.Color
  2146.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2147.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  2148.             coroutine.resume(coroutine.create(function()
  2149.                 Swait(15)
  2150.                 DEBREE.Parent = workspace
  2151.                 DEBREE.CanCollide = true
  2152.                 Debris:AddItem(DEBREE,SWAIT)
  2153.             end))
  2154.         end
  2155.     end
  2156. end
  2157.  
  2158. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  2159.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  2160.     local mesh = IT("SpecialMesh",wave)
  2161.     mesh.MeshType = "Sphere"
  2162.     mesh.Scale = SIZE
  2163.     mesh.Offset = VT(0,0,0)
  2164.     wave.CFrame = CFRAME
  2165.     coroutine.resume(coroutine.create(function(PART)
  2166.         for i = 1, WAIT do
  2167.             Swait()
  2168.             mesh.Scale = mesh.Scale + GROW
  2169.             wave.Transparency = wave.Transparency + (1/WAIT)
  2170.             if wave.Transparency > 0.99 then
  2171.                 wave:remove()
  2172.             end
  2173.         end
  2174.     end))
  2175. end
  2176.  
  2177.  
  2178. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  2179.  
  2180. --//=================================\\
  2181. --||         WEAPON CREATION
  2182. --\\=================================//
  2183.  
  2184. function chatfunc(text)
  2185.     local chat = coroutine.wrap(function()
  2186.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2187.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  2188.     end
  2189.     local Bill = Instance.new("BillboardGui",Character)
  2190.     Bill.Size = UDim2.new(0,100,0,40)
  2191.     Bill.StudsOffset = Vector3.new(0,3,0)
  2192.     Bill.Adornee = Character.Head
  2193.     Bill.Name = "TalkingBillBoard"
  2194.     local Hehe = Instance.new("TextLabel",Bill)
  2195.     Hehe.BackgroundTransparency = 1
  2196.     Hehe.BorderSizePixel = 0
  2197.     Hehe.Text = ""
  2198.     Hehe.Font = "Fantasy"
  2199.     Hehe.TextSize = 40
  2200.     Hehe.TextStrokeTransparency = 0
  2201.     Hehe.Size = UDim2.new(1,0,0.5,0)
  2202.     coroutine.resume(coroutine.create(function()
  2203.         while Hehe ~= nil do
  2204.             wait() 
  2205.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  2206.             Hehe.Rotation = math.random(-5,5)
  2207.             Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  2208.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2209.         end
  2210.     end))
  2211.     for i = 1,string.len(text),1 do
  2212.         wait()
  2213.         Hehe.Text = string.sub(text,1,i)
  2214.     end
  2215.     wait(1)--Re[math.random(1, 93)]
  2216.     for i = 0, 1, .025 do
  2217.         wait()
  2218.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2219.         Hehe.TextStrokeTransparency = i
  2220.         Hehe.TextTransparency = i
  2221.     end
  2222.     Bill:Destroy()
  2223.     end)
  2224. chat()
  2225. end
  2226.  
  2227. function onChatted(msg)
  2228.     chatfunc(msg)
  2229. end
  2230.  
  2231. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2232. PRT.Color = C3(0,0,0)
  2233. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2234. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2235. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2236. PRT.Color = C3(0/255,0/255,255/255)
  2237. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2238. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2239. for i = 1, 16 do
  2240.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2241.     FACE.Color = C3(0,0,0)
  2242.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2243.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2244. end
  2245. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2246. MakeForm(EYE,"Ball")
  2247. EYE.Color = C3(0/255,0/255,255/255)
  2248. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2249. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2250. MakeForm(EYE2,"Ball")
  2251. EYE2.Color = C3(0/255,0/255,255/255)
  2252.  
  2253. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2254.  
  2255. local LASTPART = Head
  2256. for i = 1, 20 do
  2257.     local MATH = (1-(i/25))
  2258.     if LASTPART == Head then
  2259.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2260.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2261.         LASTPART = Horn
  2262.         Horn.Color = C3((i*3-3)/0,0,0)
  2263.     else
  2264.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2265.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2266.         LASTPART = Horn
  2267.         Horn.Color = C3((i*3-3)/0,0,0)
  2268.     end
  2269. end
  2270. local LASTPART = Head
  2271. for i = 1, 20 do
  2272.     local MATH = (1-(i/25))
  2273.     if LASTPART == Head then
  2274.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2275.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2276.         LASTPART = Horn
  2277.         Horn.Color = C3((i*3-3)/0,0,0)
  2278.     else
  2279.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2280.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2281.         LASTPART = Horn
  2282.         Horn.Color = C3((i*3-3)/0,0,0)
  2283.     end
  2284. end
  2285.  
  2286. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2287. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2288. Hair.Color = C3(0/255,0/255,255/255)
  2289. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2290. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2291. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2292. Hair2.Color = C3(0/255,0/255,255/255)
  2293. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2294.  
  2295. local BODY = {}
  2296.  
  2297. for _, c in pairs(Character:GetDescendants()) do
  2298.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  2299.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2300.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2301.         end
  2302.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2303.     elseif c:IsA("JointInstance") then
  2304.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2305.     end
  2306. end
  2307.  
  2308. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2309. MakeForm(Eye,"Ball")
  2310. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2311. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2312. MakeForm(Eye,"Ball")
  2313. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2314. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2315. MakeForm(Eye2,"Ball")
  2316. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2317.  
  2318.  
  2319. XEYE.Parent = nil
  2320. BALL.Parent = Character
  2321.  
  2322. for e = 1, #BODY do
  2323.     if BODY[e] ~= nil then
  2324.         local STUFF = BODY[e]
  2325.         local PART = STUFF[1]
  2326.         local PARENT = STUFF[2]
  2327.         local MATERIAL = STUFF[3]
  2328.         local COLOR = STUFF[4]
  2329.         local TRANSPARENCY = STUFF[5]
  2330.         if PART.ClassName == "Part" and PART ~= RootPart then
  2331.             PART.Material = MATERIAL
  2332.             PART.Color = COLOR
  2333.             PART.Transparency = TRANSPARENCY
  2334.         end
  2335.         PART.AncestryChanged:Connect(function()
  2336.             PART.Parent = PARENT
  2337.         end)
  2338.     end
  2339. end
  2340.  
  2341. local SKILLTEXTCOLOR = C3(0,0,0)
  2342. local SKILLFONT = "Antique"
  2343. local SKILLTEXTSIZE = 7
  2344.  
  2345. function Blink()
  2346.     coroutine.resume(coroutine.create(function()
  2347.         if EYE ~= nil then
  2348.             for i = 1, 5 do
  2349.                 Swait()
  2350.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2351.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2352.             end
  2353.             for i = 1, 7 do
  2354.                 Swait()
  2355.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2356.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2357.             end
  2358.             EYE.Mesh.Scale = VT(1,1,1)
  2359.             EYE2.Mesh.Scale = EYE.Mesh.Scale
  2360.         end
  2361.     end))
  2362. end
  2363.  
  2364. function Blink2()
  2365.     coroutine.resume(coroutine.create(function()
  2366.         if Eye ~= nil then
  2367.             for i = 1, 5 do
  2368.                 Swait()
  2369.                 Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2370.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2371.             end
  2372.             for i = 1, 7 do
  2373.                 Swait()
  2374.                 Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2375.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2376.             end
  2377.             Eye.Mesh.Scale = VT(1,1,1)
  2378.             Eye2.Mesh.Scale = EYE.Mesh.Scale
  2379.         end
  2380.     end))
  2381. end
  2382.  
  2383.  
  2384.  
  2385. --//=================================\\
  2386. --||         DAMAGE FUNCTIONS
  2387. --\\=================================//
  2388.  
  2389. function StatLabel(CFRAME, TEXT, COLOR)
  2390.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2391.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2392.     local BODYGYRO = IT("BodyGyro", STATPART)
  2393.     game:GetService("Debris"):AddItem(STATPART ,5)
  2394.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2395.     BILLBOARDGUI.Adornee = STATPART
  2396.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2397.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2398.     BILLBOARDGUI.AlwaysOnTop = false
  2399.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2400.     TEXTLABEL.BackgroundTransparency = 1
  2401.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2402.     TEXTLABEL.Text = TEXT
  2403.     TEXTLABEL.Font = SKILLFONT
  2404.     TEXTLABEL.FontSize="Size42"
  2405.     TEXTLABEL.TextColor3 = COLOR
  2406.     TEXTLABEL.TextStrokeTransparency = 0
  2407.     TEXTLABEL.TextScaled = true
  2408.     TEXTLABEL.TextWrapped = true
  2409.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2410.         for i = 1, 50 do
  2411.             Swait()
  2412.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2413.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2414.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2415.         end
  2416.         THEPART.Parent = nil
  2417.     end),STATPART, TEXTLABEL)
  2418. end
  2419.  
  2420. --//=================================\\
  2421. --||            DAMAGING
  2422. --\\=================================//
  2423.  
  2424. function KillChildren(v)
  2425.     v:BreakJoints()
  2426.     for _, c in pairs(v:GetChildren()) do
  2427.         if c:IsA("BasePart") then
  2428.             if c.Transparency < 1 then
  2429.                 if c:FindFirstChildOfClass("Decal") then
  2430.                     c:FindFirstChildOfClass("Decal"):remove()
  2431.                 end
  2432.                 particles(c)
  2433.                 c.PE.Enabled = true
  2434.                 c.Parent = Effects
  2435.                 c.CanCollide = false
  2436.                 c.Material = "Neon"
  2437.                 c.Color = C3(1,0,0)
  2438.                 c.Transparency = 1
  2439.                 local grav = Instance.new("BodyPosition",c)
  2440.                 grav.P = 20000
  2441.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2442.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2443.                 grav.Name = "GravityForce"
  2444.                 coroutine.resume(coroutine.create(function()
  2445.                     for i = 1, 20 do
  2446.                         Swait()
  2447.                         c.Transparency = c.Transparency + 1/20
  2448.                     end
  2449.                     c.PE.Enabled = false
  2450.                     Debris:AddItem(c,2)
  2451.                 end))
  2452.             end
  2453.         end
  2454.     end
  2455. end
  2456.  
  2457. function ApplyAoE(POSITION,RANGE)
  2458.     local CHILDREN = workspace:GetDescendants()
  2459.     for index, CHILD in pairs(CHILDREN) do
  2460.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2461.             local LISTED = false
  2462.             for LIST = 1, #WHITELIST do
  2463.                 if WHITELIST[LIST] ~= nil then
  2464.                     if CHILD.Name == WHITELIST[LIST] then
  2465.                         LISTED = true
  2466.                     end
  2467.                 end
  2468.             end
  2469.             if LISTED == false then
  2470.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2471.                 if HUM then
  2472.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2473.                     if TORSO then
  2474.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2475.                             KillChildren(CHILD)
  2476.                         end
  2477.                     end
  2478.                 end
  2479.             end
  2480.         end
  2481.     end
  2482. end
  2483.  
  2484. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2485.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2486.     defence.Name = ("HitBy"..Player.Name)
  2487.     game:GetService("Debris"):AddItem(defence, 0.001)
  2488.     Damage = Damage * DAMAGEMULTIPLIER
  2489.     if Humanoid.Health ~= 0 then
  2490.         local CritChance = MRANDOM(1,100)
  2491.         if Damage > Humanoid.Health then
  2492.             Damage = math.ceil(Humanoid.Health)
  2493.             if Damage == 0 then
  2494.                 Damage = 0.1
  2495.             end
  2496.         end
  2497.         Humanoid.Health = Humanoid.Health - Damage
  2498.     end
  2499. end
  2500.  
  2501. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2502.     local CHILDREN = workspace:GetDescendants()
  2503.     for index, CHILD in pairs(CHILDREN) do
  2504.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2505.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2506.             if HUM then
  2507.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2508.                 if TORSO then
  2509.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2510.                         if INSTAKILL == true then
  2511.                             CHILD:BreakJoints()
  2512.                         else
  2513.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  2514.                             ApplyDamage(HUM,DMG,TORSO)
  2515.                         end
  2516.                         if FLING > 0 then
  2517.                             for _, c in pairs(CHILD:GetChildren()) do
  2518.                                 if c:IsA("BasePart") then
  2519.                                     local bv = Instance.new("BodyVelocity")
  2520.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2521.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2522.                                     bv.Parent = c
  2523.                                     Debris:AddItem(bv,0.05)
  2524.                                 end
  2525.                             end
  2526.                         end
  2527.                     end
  2528.                 end
  2529.             end
  2530.         end
  2531.     end
  2532. end
  2533.  
  2534. --//=================================\\
  2535. --||         MODE SWITCHING
  2536. --\\=================================//
  2537.  
  2538. function ResetMode()
  2539.     ATTACK = true
  2540.     Rooted = true
  2541.     BALL.Parent = Character
  2542.     XEYE.Parent = nil
  2543.         SONG = 561833161
  2544.         PITCH = 1
  2545.         VOLUME = 3
  2546.         sick.TimePosition = 7
  2547.         FACE = 176217464
  2548.         Speed = 13
  2549.         text.Text = "Lunar"
  2550.         TEXTCOLOR = C3(0, 0, 1)
  2551.         EYE.Color = C3(0/255,0/255,255/255)
  2552.         EYE2.Color = C3(0/255,0/255,255/255)
  2553.         Hair.Color = C3(0/255,0/255,255/255)
  2554.         Hair2.Color = C3(0/255,0/255,255/255)
  2555.         PRT.Color = C3(0/255,0/255,255/255)
  2556.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  2557.         SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  2558.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2559.         bosschatfunc("...",MAINRUINCOLOR.Color,1)
  2560.         MODE = "Lunar"
  2561.         ned.Text = "Lunar"
  2562.     ATTACK = false
  2563.     Rooted = false
  2564.     end
  2565.  
  2566. function SolarForm()
  2567.     ATTACK = true
  2568.     Rooted = true
  2569.     BALL.Parent = Character
  2570.     XEYE.Parent = nil
  2571.         SONG = 1259692095
  2572.         PITCH = 1
  2573.         VOLUME = 4
  2574.         sick.TimePosition = 0
  2575.         FACE = 404306534
  2576.         Speed = 16
  2577.         text.Text = "LAVA"
  2578.         TEXTCOLOR = C3(215/255,147/255,0/255)
  2579.         PRT.Color = C3(215/255,147/255,0/255)
  2580.         EYE.Color = C3(215/255,147/255,0/255)
  2581.         EYE2.Color = C3(143/255,98/255,0/255)
  2582.         Hair.Color = C3(215/255,147/255,0/255)
  2583.         Hair2.Color = C3(171/255,117/255,0/255)
  2584.         MAINRUINCOLOR = BrickColor.new("Neon orange")
  2585.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  2586.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2587.         MODE = "Solar"
  2588.         ned.Text = "Solar"
  2589.     ATTACK = false
  2590.     Rooted = false
  2591. end
  2592.  
  2593. function SuperiorForm()
  2594.     ATTACK = true
  2595.     Rooted = true
  2596.     BALL.Parent = Character
  2597.     XEYE.Parent = nil
  2598.         SONG = 1873219898
  2599.         PITCH = 1
  2600.         VOLUME = 4
  2601.         sick.TimePosition = 0.01
  2602.         FACE = 404306534
  2603.         Speed = 25
  2604.         text.Text = "Superior"
  2605.         TEXTCOLOR = C3(107/255,0/255,0/255)
  2606.         PRT.Color = C3(117/255,0/255,0/255)
  2607.         EYE.Color = C3(255/255,0/255,0/255)
  2608.         EYE2.Color = C3(255/255,0/255,0/255)
  2609.         Hair.Color = C3(151/255,0/255,0/255)
  2610.         Hair2.Color = C3(151/255,0/255,0/255)
  2611.         MAINRUINCOLOR = BrickColor.new("Really black")
  2612.         SECONDRUINCOLOR  = BrickColor.new("Really red")
  2613.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2614.         MODE = "Superior"
  2615.         ned.Text = "SURPERIOR"
  2616.     ATTACK = false
  2617.     Rooted = false
  2618. end
  2619.  
  2620. function BlackWhiteForm()
  2621.     ATTACK = true
  2622.     Rooted = true
  2623.     XEYE.Parent = nil
  2624.     BALL.Parent = Character
  2625.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2626.     text.Text = " "
  2627.     for i = 0, 1, 0.1 / Animation_Speed do
  2628.         Swait()
  2629.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2631.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2632.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2633.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2634.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2635.     end
  2636.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2637.     UNANCHOR = false
  2638.     RootPart.Anchored = true
  2639.     for i = 0, 2, 0.1 / Animation_Speed do
  2640.         Swait()
  2641.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2642.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2643.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2644.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2645.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2646.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2647.     end
  2648.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2649.         Swait()
  2650.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2651.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2652.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2653.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2654.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2655.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2656.     end
  2657.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2658.         UNANCHOR = true
  2659.         RootPart.Anchored = false
  2660.         MODE = "90s"
  2661.         SONG = 1166995642
  2662.         PITCH = 1
  2663.         VOLUME = 3.5
  2664.         sick.TimePosition = 17.5
  2665.         FACE = 2365263255
  2666.         Speed = 16
  2667.         text.Text = "90's"
  2668.         ned.Text = "90's"
  2669.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2670.         PRT.Color = C3(255/255,255/255,255/255)
  2671.         EYE.Color = C3(95/255,95/255,95/255)
  2672.         EYE2.Color = C3(95/255,95/255,95/255)
  2673.         Hair.Color = C3(255/255,255/255,255/255)
  2674.         Hair2.Color = C3(27/255,42/255,53/255)
  2675.         MAINRUINCOLOR = BrickColor.new("Institutional white")
  2676.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2677.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2678.     ATTACK = false
  2679.     Rooted = false
  2680. end
  2681.  
  2682. function EightyForm()
  2683.     ATTACK = true
  2684.     Rooted = true
  2685.     XEYE.Parent = nil
  2686.     BALL.Parent = Character
  2687.     text.Text = " "
  2688.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2689.     for i = 0, 1, 0.1 / Animation_Speed do
  2690.         Swait()
  2691.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2692.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2693.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2694.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2695.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2696.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2697.     end
  2698.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2699.     UNANCHOR = false
  2700.     RootPart.Anchored = true
  2701.     for i = 0, 2, 0.1 / Animation_Speed do
  2702.         Swait()
  2703.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2704.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2705.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2706.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2707.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2708.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2709.     end
  2710.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2711.         Swait()
  2712.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2713.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2714.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2715.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2716.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2717.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2718.     end
  2719.     UNANCHOR = true
  2720.     RootPart.Anchored = false
  2721.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2722.         MODE = "80s"
  2723.         text.Text = "80's"
  2724.         ned.Text = "80's"
  2725.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2726.         PRT.Color = C3(27/255,42/255,53/255)
  2727.         EYE.Color = C3(95/255,95/255,95/255)
  2728.         EYE2.Color = C3(95/255,95/255,95/255)
  2729.         Hair.Color = C3(27/255,42/255,53/255)
  2730.         Hair2.Color = C3(255/255,255/255,255/255)
  2731.         MAINRUINCOLOR = BrickColor.new("Black")
  2732.         SECONDRUINCOLOR  = BrickColor.new("Institutional white")
  2733.         FACE = 2365263255
  2734.         SONG = 1141556798
  2735.         PITCH = 1
  2736.         VOLUME = 3.5
  2737.         sick.TimePosition = 0.1
  2738.         Speed = 16
  2739.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2740.         UNANCHOR = true
  2741.         RootPart.Anchored = false
  2742.     ATTACK = false
  2743.     Rooted = false
  2744. end
  2745.  
  2746. function BlackForm()
  2747.     ATTACK = true
  2748.     Rooted = true
  2749.     BALL.Parent = Character
  2750.     XEYE.Parent = nil
  2751.     SONG = 1420353940
  2752.     PITCH = 1
  2753.     VOLUME = 2.5
  2754.     sick.TimePosition = 0.5
  2755.     text.Text = ""
  2756.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2757.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2758.     chatfunc("Riddle me this..")
  2759.     BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2760.     for i=0, 4, 0.1 / Animation_Speed do
  2761.         Swait()
  2762.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2763.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2764.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2765.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2766.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2767.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2768.     end
  2769.     BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2770.     chatfunc("Riddle me that..")
  2771.     for i=0, 4, 0.1 / Animation_Speed do
  2772.         Swait()
  2773.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2774.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2775.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2776.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2777.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2778.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)         
  2779.     end
  2780.     BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2781.     chatfunc("Who's afraid of The Big Black?")
  2782.     for i=0, 5, 0.1 / Animation_Speed do
  2783.         Swait()
  2784.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2785.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2786.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2787.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2788.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2789.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)            
  2790.     end
  2791.     WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2792.     WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2793.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2794.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2795.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2796.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2797.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2798.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2799.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2800.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2801.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2802.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2803.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2804.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2805.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2806.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2807.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2808.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2809.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2810.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2811.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2812.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2813.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2814.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2815.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2816.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2817.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2818.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2819.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2820.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2821.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2822.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2823.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2824.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2825.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2826.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2827.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2828.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2829.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2830.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2831.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2832.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2833.     CreateSound(206082327,Torso,3,1,false)
  2834.     for i=0, 0.7, 0.1 / Animation_Speed do
  2835.         Swait()
  2836.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2837.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2838.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2839.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2840.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2841.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)               
  2842.     end
  2843.         MODE = "Black"
  2844.         FACE = 148988280
  2845.         Speed = 45
  2846.         text.Text = "THE BIG BLACK"
  2847.         ned.Text = "TBB"
  2848.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2849.         PRT.Color = C3(27/255,42/255,53/255)
  2850.         EYE.Color = C3(27/255,42/255,53/255)
  2851.         EYE2.Color = C3(27/255,42/255,53/255)
  2852.         Hair.Color = C3(27/255,42/255,53/255)
  2853.         Hair2.Color = C3(27/255,42/255,53/255)
  2854.         MAINRUINCOLOR = BrickColor.new("Black")
  2855.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2856.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2857.     ATTACK = false
  2858.     Rooted = false
  2859. end
  2860.  
  2861. function LostForm()
  2862.     ATTACK = true
  2863.     Rooted = true
  2864.     BALL.Parent = Character
  2865.     XEYE.Parent = nil
  2866.         SONG = 723652641
  2867.         PITCH = 1
  2868.         VOLUME = 3
  2869.         sick.TimePosition = 0.5
  2870.         FACE = 0
  2871.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2872.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2873.     CreateSound(136007472,Torso,5,1.2,false)
  2874.     for i=0, 2.5, 0.1 / Animation_Speed do
  2875.         Swait()
  2876.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2877.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2878.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2879.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2880.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2881.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)         
  2882.     end
  2883.     WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2884.     WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2885.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2886.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2887.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2888.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2889.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2890.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2891.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2892.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2893.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2894.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2895.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2896.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2897.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2898.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2899.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2900.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2901.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2902.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2903.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2904.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2905.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2906.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2907.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2908.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2909.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2910.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2911.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2912.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2913.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2914.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2915.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2916.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2917.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2918.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2919.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2920.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2921.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2922.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2923.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2924.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2925.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2926.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2927.     CreateSound(847061203,Torso,3,1,false)
  2928.     CreateSound(239000203,Torso,3,1,false)
  2929.     CreateSound(579687077,Torso,3,0.75,false)
  2930.         MODE = "LostHope"
  2931.         Speed = 12
  2932.         text.Text = "SOLITUDE"
  2933.         ned.Text = "Lost"
  2934.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2935.         PRT.Color = C3(0/255,0/255,0/255)
  2936.         EYE.Color = C3(0/255,0/255,0/255)
  2937.         EYE2.Color = C3(0/255,0/255,0/255)
  2938.         Hair.Color = C3(0/255,0/255,0/255)
  2939.         Hair2.Color = C3(0/255,0/255,0/255)
  2940.         MAINRUINCOLOR = BrickColor.new("Really black")
  2941.         SECONDRUINCOLOR  = BrickColor.new("Really black")
  2942.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2943.     for i=0, 1.5, 0.1 / Animation_Speed do
  2944.         Swait()
  2945.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2946.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2947.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2948.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2949.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2950.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)           
  2951.     end
  2952.     ATTACK = false
  2953.     Rooted = false
  2954. end
  2955.  
  2956. function TerraForm()
  2957.     ATTACK = true
  2958.     Rooted = true
  2959.     BALL.Parent = Character
  2960.     XEYE.Parent = nil
  2961.         SONG = 157460916
  2962.         PITCH = 1
  2963.         VOLUME = 3
  2964.         sick.TimePosition = 0
  2965.         FACE = 155195214
  2966.         Speed = 27
  2967.         MODE = "Hexa"
  2968.         text.Text = "TERRA"
  2969.         ned.Text = "Terra"
  2970.         TEXTCOLOR = C3(170/255,85/255,0/255)
  2971.         PRT.Color = C3(86/255,66/255,54/255)
  2972.         EYE.Color = C3(39/255,70/255,45/255)
  2973.         EYE2.Color = C3(39/255,70/255,45/255)
  2974.         Hair.Color = C3(39/255,70/255,45/255)
  2975.         Hair2.Color = C3(39/255,70/255,45/255)
  2976.         MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2977.         SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
  2978.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2979.     ATTACK = false
  2980.     Rooted = false
  2981. end
  2982.  
  2983. function RandomForm()
  2984.     ATTACK = true
  2985.     Rooted = true
  2986.     XEYE.Parent = nil
  2987.     BALL.Parent = Character
  2988.         UNANCHOR = true
  2989.         RootPart.Anchored = false
  2990.         MODE = "Random"
  2991.         SONG = 0
  2992.         PITCH = 1
  2993.         VOLUME = 3.5
  2994.         sick.TimePosition = 0
  2995.         FACE = 2365263255
  2996.         Speed = 20
  2997.         text.Text = "Randomizer"
  2998.         ned.Text = "RANDOM"
  2999.         TEXTCOLOR = BrickColor.Random().Color
  3000.         PRT.Color = BrickColor.Random().Color
  3001.         EYE.Color = BrickColor.Random().Color
  3002.         EYE2.Color = BrickColor.Random().Color
  3003.         Hair.Color = BrickColor.Random().Color
  3004.         Hair2.Color = BrickColor.Random().Color
  3005.         MAINRUINCOLOR = BrickColor.Random()
  3006.         SECONDRUINCOLOR  = BrickColor.Random()
  3007.         RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  3008.     ATTACK = false
  3009.     Rooted = false
  3010. end
  3011.  
  3012. function VantaForm()
  3013.     ATTACK = true
  3014.     Rooted = true
  3015.     BALL.Parent = Character
  3016.     XEYE.Parent = nil
  3017.         SONG = 190845741
  3018.         PITCH = 1
  3019.         VOLUME = 6
  3020.         sick.TimePosition = 12.5
  3021.         wait(1)
  3022.         for i=0, 2.5, 0.1 / Animation_Speed do
  3023.             Swait()
  3024.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3025.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3026.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3027.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3028.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3029.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  3030.         end
  3031.         MODE = "Vanta"
  3032.         WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3033.         FACE = 404306534
  3034.         Speed = 12
  3035.         text.Text = "Vanta-X"
  3036.         ned.Text = "Vanta-X"
  3037.         TEXTCOLOR = C3(107/255,50/255,124/255)
  3038.         PRT.Color = C3(107/255,50/255,124/255)
  3039.         EYE.Color = C3(155/255,0/255,255/255)
  3040.         EYE2.Color = C3(155/255,0/255,255/255)
  3041.         Hair.Color = C3(80/255,0/255,180/255)
  3042.         Hair2.Color = C3(50/255,0/255,150/255)
  3043.         MAINRUINCOLOR = BrickColor.new("Royal purple")
  3044.         SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
  3045.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3046.     ATTACK = false
  3047.     Rooted = false
  3048. end
  3049.  
  3050. function ChronoForm()
  3051.     ATTACK = true
  3052.     Rooted = true
  3053.     BALL.Parent = Character
  3054.     XEYE.Parent = nil
  3055.         SONG = 432493949
  3056.         PITCH = 1
  3057.         VOLUME = 3
  3058.         sick.TimePosition = 0
  3059.         FACE = 2371494469
  3060.         Speed = 16
  3061.         MODE = "Time"
  3062.         text.Text = "Chronos"
  3063.         ned.Text = "NORMAL"
  3064.         TEXTCOLOR = C3(0/255,255/255,0/255)
  3065.         PRT.Color = C3(0/255,155/255,0/255)
  3066.         EYE.Color = C3(0/255,255/255,0/255)
  3067.         EYE2.Color = C3(0/255,255/255,0/255)
  3068.         Hair.Color = C3(239/255,184/255,56/255)
  3069.         Hair2.Color = C3(245/255,205/255,48/255)
  3070.         MODE = "Time"
  3071.         MAINRUINCOLOR = BrickColor.new("Lime green")
  3072.         SECONDRUINCOLOR  = BrickColor.new("Lime green")
  3073.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3074.     ATTACK = false
  3075.     Rooted = false
  3076. end
  3077.  
  3078. function SenseForm()
  3079.     ATTACK = true
  3080.     Rooted = true
  3081.     BALL.Parent = Character
  3082.     XEYE.Parent = nil
  3083.         SONG = 1497785701
  3084.         PITCH = 1
  3085.         VOLUME = 3
  3086.         sick.TimePosition = 13.75
  3087.         FACE = 2375008868
  3088.         Speed = 13
  3089.         MODE = "Sense"
  3090.         text.TextColor3 = C3(255/255,255/255,255/255)
  3091.         text.Text = "FLASHING"
  3092.         ned.Text = "ovo"
  3093.         TEXTCOLOR = C3(255/255,255/255,255/255)
  3094.         coroutine.resume(coroutine.create(function()
  3095.         repeat
  3096.         text.TextColor3 = C3(13/255,105/255,172/255)
  3097.         Swait(5)
  3098.         text.TextColor3 = C3(196/255,40/255,28/255)
  3099.         Swait(5)
  3100.         until MODE ~= "Sense"
  3101.         text.TextColor3 = C3(27/255,42/255,53/255)
  3102.         end))
  3103.         PRT.Color = C3(13/255,105/255,172/255)
  3104.         EYE.Color = C3(255/255,255/255,255/255)
  3105.         EYE2.Color = C3(255/255,255/255,255/255)
  3106.         Hair.Color = C3(196/255,40/255,28/255)
  3107.         Hair2.Color = C3(196/255,40/255,28/255)
  3108.         MAINRUINCOLOR = BrickColor.new("Bright red")
  3109.         SECONDRUINCOLOR  = BrickColor.new("Bright blue")
  3110.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3111.     ATTACK = false
  3112.     Rooted = false
  3113. end
  3114.  
  3115. function SanityForm()
  3116.     ATTACK = true
  3117.     Rooted = true
  3118.     BALL.Parent = Character
  3119.     XEYE.Parent = nil
  3120.         SONG = 2347469019
  3121.         PITCH = 1
  3122.         VOLUME = 3
  3123.         sick.TimePosition = 0
  3124.         FACE = 2375030229
  3125.         Speed = 30
  3126.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3127.         text.Text = "THE FALLEN"
  3128.         coroutine.resume(coroutine.create(function()
  3129.         repeat
  3130.         ned.Text = "teh chaos guy"
  3131.         PRT.Color = BrickColor.Random().Color
  3132.         EYE.Color = BrickColor.Random().Color
  3133.         EYE2.Color = BrickColor.Random().Color
  3134.         Hair.Color = BrickColor.Random().Color
  3135.         Hair2.Color = BrickColor.Random().Color
  3136.         MAINRUINCOLOR = BrickColor.Random()
  3137.         SECONDRUINCOLOR = BrickColor.Random()
  3138.         text.TextColor3 = BrickColor.Random().Color
  3139.         text.TextStrokeColor3 = BrickColor.Random().Color
  3140.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3141.         Swait(5)
  3142.         until MODE ~= "Sanity"
  3143.         text.TextColor3 = C3(27/255,42/255,53/255)
  3144.     end))
  3145.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3146.         PRT.Color = C3(99/255,95/255,98/255)
  3147.         EYE.Color = C3(99/255,95/255,98/255)
  3148.         EYE2.Color = C3(99/255,95/255,98/255)
  3149.         Hair.Color = C3(99/255,95/255,98/255)
  3150.         Hair2.Color = C3(99/255,95/255,98/255)
  3151.         MODE = "Sanity"
  3152.     ATTACK = false
  3153.     Rooted = false
  3154. end
  3155.  
  3156. function FairyForm()
  3157.     ATTACK = true
  3158.     Rooted = true
  3159.     BALL.Parent = Character
  3160.     XEYE.Parent = nil
  3161.     for i=0, 2, 0.1 / Animation_Speed do
  3162.             Swait()
  3163.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3164.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3165.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3166.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3167.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3168.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3169.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3170.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3171.          end
  3172.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  3173.         MODE = "Fairy"
  3174.         ned.Text = "oh well"
  3175.         TEXTCOLOR = C3(255/255,102/255,204/255)
  3176.         PRT.Color = C3(98/255,37/255,209/255)
  3177.         EYE.Color = C3(255/255,152/255,220/255)
  3178.         EYE2.Color = C3(255/255,152/255,220/255)
  3179.         Hair.Color = C3(170/255,0/255,170/255)
  3180.         Hair2.Color = C3(170/255,0/255,170/255)
  3181.         MAINRUINCOLOR = BrickColor.new("Carnation pink")
  3182.         SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
  3183.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3184.         SONG = 228428389
  3185.         PITCH = 1
  3186.         VOLUME = 3
  3187.         sick.TimePosition = 0.5
  3188.         FACE = 21635489
  3189.         Speed = 20
  3190.         text.Text = "Love"
  3191.     ATTACK = false
  3192.     Rooted = false
  3193. end
  3194.  
  3195. function DevilForm()
  3196.     ATTACK = true
  3197.     Rooted = true
  3198.     BALL.Parent = Character
  3199.     XEYE.Parent = nil
  3200.         for i=0, 1, 0.1 / Animation_Speed do
  3201.             Swait()
  3202.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3203.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3204.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3205.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3206.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3207.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3208.         end
  3209.         CreateSound(363808674, Torso, 6, 1, false)
  3210.         for i=0, 0.5, 0.1 / Animation_Speed do
  3211.             Swait()
  3212.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3213.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3214.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3215.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3216.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3217.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3218.         end
  3219.         for i=0, 0.5, 0.1 / Animation_Speed do
  3220.             Swait()
  3221.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3222.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3223.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3224.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3225.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3226.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3227.         end
  3228.         CreateSound(363808674, Torso, 6, 1, false)
  3229.         WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3230.         for i=0, 0.5, 0.1 / Animation_Speed do
  3231.             Swait()
  3232.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3233.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3234.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3235.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3236.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3237.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3238.         end
  3239.         MODE = "Devil"
  3240.         ned.Text = "Devil"
  3241.         SONG = 919231299
  3242.         PITCH = 1
  3243.         VOLUME = 3
  3244.         sick.TimePosition = 15.2
  3245.         FACE = 405705854
  3246.         Speed = 20
  3247.         text.Text = "DEVIL"
  3248.         TEXTCOLOR = C3(127/255,0/255,0/255)
  3249.         PRT.Color = C3(98/255,0/255,0/255)
  3250.         EYE.Color = C3(255/255,0/255,0/255)
  3251.         EYE2.Color = C3(255/255,0/255,0/255)
  3252.         Hair.Color = C3(21/255,0/255,0/255)
  3253.         Hair2.Color = C3(53/255,0/255,0/255)
  3254.         MAINRUINCOLOR = BrickColor.new("Maroon")
  3255.         SECONDRUINCOLOR  = BrickColor.new("Bright red")
  3256.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3257.     ATTACK = false
  3258.     Rooted = false
  3259. end
  3260.  
  3261. function PurgeForm()
  3262.     ATTACK = true
  3263.     Rooted = true
  3264.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3265.         MODE = "Purged"
  3266.         XEYE.Parent = Character
  3267.         BALL.Parent = nil
  3268.         TEXTCOLOR = C3(39/255,70/255,45/255)
  3269.         PRT.Color = C3(0/255,0/255,0/255)
  3270.         EYE.Color = C3(0/255,0/255,0/255)
  3271.         EYE2.Color = C3(0/255,0/255,0/255)
  3272.         Hair.Color = C3(0/255,0/255,0/255)
  3273.         Hair2.Color = C3(0/255,0/255,0/255)
  3274.         MAINRUINCOLOR = BrickColor.new("Earth green")
  3275.         SECONDRUINCOLOR  = BrickColor.new("Earth green")
  3276.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3277.         SONG = 1103329236
  3278.         PITCH = 1
  3279.         VOLUME = 3
  3280.         sick.TimePosition = 0
  3281.         FACE = 2378683942
  3282.         Speed = 20
  3283.         text.Text = "MAGICAL"
  3284.         ned.Text = "magik"
  3285.         for i=0, 1, 0.1 / Animation_Speed do
  3286.             Swait()
  3287.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3288.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3289.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3290.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3291.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3292.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3293.         end
  3294.     CreateSound(363808674, Head, 9999, 1, false)
  3295.         for i=0, 0.2, 0.1 / Animation_Speed do
  3296.             Swait()
  3297.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3298.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3299.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3300.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3301.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3302.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3303.         end
  3304.     ATTACK = false
  3305.     Rooted = false
  3306. end
  3307.  
  3308. function OriginsForm()
  3309.     ATTACK = true
  3310.     Rooted = true
  3311.         MODE = "Origins"
  3312.         SONG = 265913095
  3313.         PITCH = 1
  3314.         VOLUME = 3
  3315.         sick.TimePosition = 17.5
  3316.         FACE = 404306534
  3317.         Speed = 19
  3318.         text.Text = "ORIGINS"
  3319.         ned.Text = "Origins"
  3320.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3321.         PRT.Color = C3(215/255,147/255,0/255)
  3322.         EYE.Color = C3(255/255,0/255,0/255)
  3323.         EYE2.Color = C3(255/255,0/255,0/255)
  3324.         Hair.Color = C3(0/255,0/255,255/255)
  3325.         Hair2.Color = C3(0/255,0/255,255/255)
  3326.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  3327.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  3328.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3329.     ATTACK = false
  3330.     Rooted = false
  3331. end
  3332. warn[("loaded forms..")]
  3333. --//=================================\\
  3334. --||    ATTACK FUNCTIONS AND STUFF
  3335. --\\=================================//
  3336. function CameraEnshaking(Length, Intensity)
  3337.     coroutine.resume(coroutine.create(function()
  3338.         local intensity = 1 * Intensity
  3339.         local rotM = 0.01 * Intensity
  3340.         for i = 0, Length, 0.1 do
  3341.             Swait()
  3342.             intensity = intensity - 0.05 * Intensity / Length
  3343.             rotM = rotM - 5.0E-4 * Intensity / Length
  3344.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3345.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3346.         end
  3347.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3348.     end))
  3349. end
  3350.  
  3351. function ManualDamage(Humanoid,Damage,TorsoPart)
  3352.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  3353.     defence.Name = ("HitBy"..Player.Name)
  3354.     game:GetService("Debris"):AddItem(defence, 0.001)
  3355.     Damage = Damage * DAMAGEMULTIPLIER
  3356.     if Humanoid.Health ~= 0 then
  3357.         local CritChance = MRANDOM(1,100)
  3358.         if Damage > Humanoid.Health then
  3359.             Damage = math.ceil(Humanoid.Health)
  3360.             if Damage == 0 then
  3361.                 Damage = 0.1
  3362.             end
  3363.         end
  3364.         Humanoid.Health = Humanoid.Health - Damage
  3365.     end
  3366. end
  3367.  
  3368. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3369.     local CHILDREN = workspace:GetDescendants()
  3370.     for index, CHILD in pairs(CHILDREN) do
  3371.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3372.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3373.             if HUM then
  3374.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3375.                 if TORSO then
  3376.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3377.                         if INSTAKILL == true then
  3378.                             CHILD:BreakJoints()
  3379.                         else
  3380.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  3381.                             ManualDamage(HUM,DMG,TORSO)
  3382.                         end
  3383.                         if FLING > 0 then
  3384.                             for _, c in pairs(CHILD:GetChildren()) do
  3385.                                 if c:IsA("BasePart") then
  3386.                                     local bv = Instance.new("BodyVelocity")
  3387.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3388.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3389.                                     bv.Parent = c
  3390.                                     Debris:AddItem(bv,0.05)
  3391.                                 end
  3392.                             end
  3393.                         end
  3394.                     end
  3395.                 end
  3396.             end
  3397.         end
  3398.     end
  3399. end
  3400.  
  3401. function MeleeDMG(Humanoid,Damage)
  3402.     Damage = Damage * DAMAGEMULTIPLIER
  3403.     if Humanoid.Health < 2000 then
  3404.         if Humanoid.Health - Damage > 0 then
  3405.             Humanoid.Health = Humanoid.Health - Damage
  3406.         else
  3407.             Humanoid.Parent:BreakJoints()
  3408.         end
  3409.     else
  3410.         Humanoid.Parent:BreakJoints()
  3411.     end
  3412. end
  3413.  
  3414.  
  3415. function BasicCombo()
  3416.     ATTACK = true
  3417.     Rooted = false
  3418.     EQUIPPED = true
  3419.     local HIT2 = function()
  3420.         local HITS2 = {}
  3421.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3422.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3423.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3424.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3425.                 if TORSO and HUM.Health > 0 then
  3426.                     local PASS = true
  3427.                     for i = 1, #HITS2 do
  3428.                         if HITS2[i] == hit.Parent then
  3429.                             PASS = false
  3430.                         end
  3431.                     end
  3432.                     table.insert(HITS2,hit.Parent)
  3433.                         if PASS == true then
  3434.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3435.                     end
  3436.                 end
  3437.             end
  3438.         end)
  3439.         return TOUCH2
  3440.     end
  3441.     local HIT = function()
  3442.         local HITS = {}
  3443.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3444.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3445.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3446.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3447.                 if TORSO and HUM.Health > 0 then
  3448.                     local PASS = true
  3449.                     for i = 1, #HITS do
  3450.                         if HITS[i] == hit.Parent then
  3451.                             PASS = false
  3452.                         end
  3453.                     end
  3454.                     table.insert(HITS,hit.Parent)
  3455.                         if PASS == true then
  3456.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3457.                     end
  3458.                 end
  3459.             end
  3460.         end)
  3461.         return TOUCH
  3462.     end
  3463.     if COMBO == 1 then
  3464.         for i=0, 0.35, 0.1 / Animation_Speed do
  3465.             Swait()
  3466.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3467.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3468.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3469.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3470.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3471.         end
  3472.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3473.         local TOUCHED = HIT()
  3474.         for i=0, 0.5, 0.1 / Animation_Speed do
  3475.             Swait()
  3476.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3477.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3478.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3479.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3480.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3481.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3482.         end
  3483.         TOUCHED:Disconnect()
  3484.         COMBO = 2
  3485.     elseif COMBO == 2 then
  3486.         for i=0, 0.35, 0.1 / Animation_Speed do
  3487.             Swait()
  3488.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3489.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3490.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3491.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3492.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3493.         end
  3494.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3495.         local TOUCHED = HIT2()
  3496.         for i=0, 0.5, 0.1 / Animation_Speed do
  3497.             Swait()
  3498.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3499.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3500.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3501.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3502.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3503.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3504.         end
  3505.         TOUCHED:Disconnect()
  3506.         COMBO = 3
  3507.     elseif COMBO == 3 then
  3508.         for i=0, 0.35, 0.1 / Animation_Speed do
  3509.             Swait()
  3510.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3511.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3512.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3513.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3514.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3515.         end
  3516.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3517.         local TOUCHED = HIT2()
  3518.         local TOUCHED2 = HIT()
  3519.         for i=0, 0.5, 0.1 / Animation_Speed do
  3520.             Swait()
  3521.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3522.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3523.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3524.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3525.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3526.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3527.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3528.         end
  3529.         TOUCHED:Disconnect()
  3530.         TOUCHED2:Disconnect()
  3531.         COMBO = 4
  3532.     elseif COMBO == 4 then
  3533.         for i=0, 0.5, 0.1 / Animation_Speed do
  3534.             Swait()
  3535.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3536.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3537.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3538.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3539.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3540.         end
  3541.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3542.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3543.         CameraEnshaking(3,10)
  3544.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3545.         for i=0, 0.5, 0.1 / Animation_Speed do
  3546.             Swait()
  3547.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3548.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3549.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3550.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3551.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3552.         end
  3553.         COMBO = 1
  3554.     end
  3555.     coroutine.resume(coroutine.create(function()
  3556.         for i = 1, 50 do
  3557.             Swait()
  3558.             if ATTACK == true then
  3559.                 break
  3560.             end
  3561.         end
  3562.         if ATTACK == false then
  3563.             COMBO = 1
  3564.         end
  3565.     end))
  3566.     ATTACK = false
  3567.     Rooted = false
  3568.     EQUIPPED = false
  3569. end
  3570.  
  3571. function ColorfulCombo()
  3572.     ATTACK = true
  3573.     Rooted = false
  3574.     EQUIPPED = true
  3575.     local HIT2 = function()
  3576.         local HITS2 = {}
  3577.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3578.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3579.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3580.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3581.                 if TORSO and HUM.Health > 0 then
  3582.                     local PASS = true
  3583.                     for i = 1, #HITS2 do
  3584.                         if HITS2[i] == hit.Parent then
  3585.                             PASS = false
  3586.                         end
  3587.                     end
  3588.                     table.insert(HITS2,hit.Parent)
  3589.                         if PASS == true then
  3590.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3591.                     end
  3592.                 end
  3593.             end
  3594.         end)
  3595.         return TOUCH2
  3596.     end
  3597.     local HIT = function()
  3598.         local HITS = {}
  3599.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3600.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3601.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3602.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3603.                 if TORSO and HUM.Health > 0 then
  3604.                     local PASS = true
  3605.                     for i = 1, #HITS do
  3606.                         if HITS[i] == hit.Parent then
  3607.                             PASS = false
  3608.                         end
  3609.                     end
  3610.                     table.insert(HITS,hit.Parent)
  3611.                         if PASS == true then
  3612.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3613.                     end
  3614.                 end
  3615.             end
  3616.         end)
  3617.         return TOUCH
  3618.     end
  3619.     if COMBO == 1 then
  3620.         for i=0, 0.35, 0.1 / Animation_Speed do
  3621.             Swait()
  3622.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3623.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3624.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3625.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3626.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3627.         end
  3628.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3629.         local TOUCHED = HIT()
  3630.         for i=0, 0.5, 0.1 / Animation_Speed do
  3631.             Swait()
  3632.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3633.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3634.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3635.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3636.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3637.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3638.         end
  3639.         TOUCHED:Disconnect()
  3640.         COMBO = 2
  3641.     elseif COMBO == 2 then
  3642.         for i=0, 0.35, 0.1 / Animation_Speed do
  3643.             Swait()
  3644.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3645.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3646.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3647.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3648.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3649.         end
  3650.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3651.         local TOUCHED = HIT2()
  3652.         for i=0, 0.5, 0.1 / Animation_Speed do
  3653.             Swait()
  3654.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3655.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3656.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3657.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3658.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3659.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3660.         end
  3661.         TOUCHED:Disconnect()
  3662.         COMBO = 3
  3663.     elseif COMBO == 3 then
  3664.         for i=0, 0.35, 0.1 / Animation_Speed do
  3665.             Swait()
  3666.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3667.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3668.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3669.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3670.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3671.         end
  3672.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3673.         local TOUCHED = HIT2()
  3674.         local TOUCHED2 = HIT()
  3675.         for i=0, 0.5, 0.1 / Animation_Speed do
  3676.             Swait()
  3677.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3678.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3679.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3680.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3681.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3682.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3683.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3684.         end
  3685.         TOUCHED:Disconnect()
  3686.         TOUCHED2:Disconnect()
  3687.         COMBO = 4
  3688.     elseif COMBO == 4 then
  3689.         for i=0, 0.5, 0.1 / Animation_Speed do
  3690.             Swait()
  3691.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3692.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3693.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3694.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3695.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3696.         end
  3697.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3698.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3699.         CameraEnshaking(3,10)
  3700.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3701.         for i=0, 0.5, 0.1 / Animation_Speed do
  3702.             Swait()
  3703.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3704.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3705.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3706.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3707.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3708.         end
  3709.         COMBO = 1
  3710.     end
  3711.     coroutine.resume(coroutine.create(function()
  3712.         for i = 1, 50 do
  3713.             Swait()
  3714.             if ATTACK == true then
  3715.                 break
  3716.             end
  3717.         end
  3718.         if ATTACK == false then
  3719.             COMBO = 1
  3720.         end
  3721.     end))
  3722.     ATTACK = false
  3723.     Rooted = false
  3724.     EQUIPPED = false
  3725. end
  3726.  
  3727. function PurgeCombo()
  3728.     ATTACK = true
  3729.     Rooted = false
  3730.     EQUIPPED = true
  3731.     local HIT2 = function()
  3732.         local HITS2 = {}
  3733.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3734.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3735.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3736.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3737.                 if TORSO and HUM.Health > 0 then
  3738.                     local PASS = true
  3739.                     for i = 1, #HITS2 do
  3740.                         if HITS2[i] == hit.Parent then
  3741.                             PASS = false
  3742.                         end
  3743.                     end
  3744.                     table.insert(HITS2,hit.Parent)
  3745.                         if PASS == true then
  3746.                         ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3747.                     end
  3748.                 end
  3749.             end
  3750.         end)
  3751.         return TOUCH2
  3752.     end
  3753.     local HIT = function()
  3754.         local HITS = {}
  3755.         local TOUCH = RightLeg.Touched:Connect(function(hit)
  3756.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3757.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3758.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3759.                 if TORSO and HUM.Health > 0 then
  3760.                     local PASS = true
  3761.                     for i = 1, #HITS do
  3762.                         if HITS[i] == hit.Parent then
  3763.                             PASS = false
  3764.                         end
  3765.                     end
  3766.                     table.insert(HITS,hit.Parent)
  3767.                         if PASS == true then
  3768.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3769.                     end
  3770.                 end
  3771.             end
  3772.         end)
  3773.         return TOUCH
  3774.     end
  3775.     local HIT3 = function()
  3776.         local HITS3 = {}
  3777.         local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3778.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3779.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3780.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3781.                 if TORSO and HUM.Health > 0 then
  3782.                     local PASS = true
  3783.                     for i = 1, #HITS3 do
  3784.                         if HITS3[i] == hit.Parent then
  3785.                             PASS = false
  3786.                         end
  3787.                     end
  3788.                     table.insert(HITS3,hit.Parent)
  3789.                         if PASS == true then
  3790.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3791.                     end
  3792.                 end
  3793.             end
  3794.         end)
  3795.         return TOUCH3
  3796.     end
  3797.     if COMBO == 1 then
  3798.         for i=0, 0.35, 0.1 / Animation_Speed do
  3799.             Swait()
  3800.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3801.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3802.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3803.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3804.         end
  3805.         CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3806.         local TOUCHED = HIT()
  3807.         for i=0, 0.5, 0.1 / Animation_Speed do
  3808.             Swait()
  3809.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3810.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3811.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3812.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3813.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3814.         end
  3815.         TOUCHED:Disconnect()
  3816.         COMBO = 2
  3817.     elseif COMBO == 2 then
  3818.         for i=0, 0.35, 0.1 / Animation_Speed do
  3819.             Swait()
  3820.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3821.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3822.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3823.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3824.         end
  3825.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3826.         local TOUCHED = HIT2()
  3827.         for i=0, 0.5, 0.1 / Animation_Speed do
  3828.             Swait()
  3829.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3830.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3831.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3832.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3833.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3834.         end
  3835.         TOUCHED:Disconnect()
  3836.         COMBO = 3
  3837.     elseif COMBO == 3 then
  3838.         for i=0, 0.2, 0.1 / Animation_Speed do
  3839.             Swait()
  3840.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3841.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3842.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3843.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3844.         end
  3845.         CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3846.         local TOUCHED = HIT3()
  3847.         for i=0, 0.5, 0.1 / Animation_Speed do
  3848.             Swait()
  3849.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3850.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3851.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3852.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3853.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3854.         end
  3855.         TOUCHED:Disconnect()
  3856.         COMBO = 4
  3857.     elseif COMBO == 4 then
  3858.         Rooted = true
  3859.         for i=0, 0.5, 0.1 / Animation_Speed do
  3860.             Swait()
  3861.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3862.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3863.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3864.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3865.         end
  3866.         for i=0, 0.1, 0.1 / Animation_Speed do
  3867.             Swait()
  3868.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3869.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3870.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3871.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872.         end
  3873.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3874.         WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3875.         WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3876.         CameraEnshaking(3,10)
  3877.         ManualAoE(HITPOS,15,20,45,75,false)
  3878.         for i=0, 0.5, 0.1 / Animation_Speed do
  3879.             Swait()
  3880.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3881.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3882.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3883.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3884.         end
  3885.         Rooted = false
  3886.         COMBO = 1
  3887.     end
  3888.     coroutine.resume(coroutine.create(function()
  3889.         for i = 1, 50 do
  3890.             Swait()
  3891.             if ATTACK == true then
  3892.                 break
  3893.             end
  3894.         end
  3895.         if ATTACK == false then
  3896.             COMBO = 1
  3897.         end
  3898.     end))
  3899.     ATTACK = false
  3900.     Rooted = false
  3901.     EQUIPPED = false
  3902. end
  3903.  
  3904. function FlyingCombo()
  3905.     ATTACK = true
  3906.     Rooted = false
  3907.     EQUIPPED = true
  3908.     local HIT2 = function()
  3909.         local HITS2 = {}
  3910.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3911.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3912.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3913.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3914.                 if TORSO and HUM.Health > 0 then
  3915.                     local PASS = true
  3916.                     for i = 1, #HITS2 do
  3917.                         if HITS2[i] == hit.Parent then
  3918.                             PASS = false
  3919.                         end
  3920.                     end
  3921.                     table.insert(HITS2,hit.Parent)
  3922.                         if PASS == true then
  3923.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3924.                     end
  3925.                 end
  3926.             end
  3927.         end)
  3928.         return TOUCH2
  3929.     end
  3930.     local HIT = function()
  3931.         local HITS = {}
  3932.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3933.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3934.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3935.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3936.                 if TORSO and HUM.Health > 0 then
  3937.                     local PASS = true
  3938.                     for i = 1, #HITS do
  3939.                         if HITS[i] == hit.Parent then
  3940.                             PASS = false
  3941.                         end
  3942.                     end
  3943.                     table.insert(HITS,hit.Parent)
  3944.                         if PASS == true then
  3945.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3946.                     end
  3947.                 end
  3948.             end
  3949.         end)
  3950.         return TOUCH
  3951.     end
  3952.     local HIT3 = function()
  3953.         local HITS3 = {}
  3954.         local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3955.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3956.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3957.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3958.                 if TORSO and HUM.Health > 0 then
  3959.                     local PASS = true
  3960.                     for i = 1, #HITS3 do
  3961.                         if HITS3[i] == hit.Parent then
  3962.                             PASS = false
  3963.                         end
  3964.                     end
  3965.                     table.insert(HITS3,hit.Parent)
  3966.                         if PASS == true then
  3967.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3968.                     end
  3969.                 end
  3970.             end
  3971.         end)
  3972.         return TOUCH3
  3973.     end
  3974.     local HIT4 = function()
  3975.         local HITS4 = {}
  3976.         local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3977.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3978.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3979.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3980.                 if TORSO and HUM.Health > 0 then
  3981.                     local PASS = true
  3982.                     for i = 1, #HITS4 do
  3983.                         if HITS4[i] == hit.Parent then
  3984.                             PASS = false
  3985.                         end
  3986.                     end
  3987.                     table.insert(HITS4,hit.Parent)
  3988.                         if PASS == true then
  3989.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3990.                     end
  3991.                 end
  3992.             end
  3993.         end)
  3994.         return TOUCH4
  3995.     end
  3996.     if COMBO == 1 then
  3997.         for i=0, 0.3, 0.1 / Animation_Speed do
  3998.             Swait()
  3999.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4000.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4001.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4002.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4003.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4004.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4005.         end
  4006.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4007.         local TOUCHED2 = HIT4()
  4008.         local TOUCHED = HIT3()
  4009.         for i=0, 0.075, 0.1 / Animation_Speed do
  4010.             Swait()
  4011.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4012.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4013.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4014.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4015.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4016.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4017.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4018.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4019.         end
  4020.         for i=0, 0.075, 0.1 / Animation_Speed do
  4021.             Swait()
  4022.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4023.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4024.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4025.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4026.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4027.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4028.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4029.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4030.         end
  4031.         for i=0, 0.075, 0.1 / Animation_Speed do
  4032.             Swait()
  4033.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4034.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4035.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4036.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4037.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4038.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4039.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4040.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4041.         end
  4042.         for i=0, 0.075, 0.1 / Animation_Speed do
  4043.             Swait()
  4044.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4045.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4046.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4047.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4048.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4049.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4050.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4051.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4052.         end
  4053.         for i=0, 0.075, 0.1 / Animation_Speed do
  4054.             Swait()
  4055.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4056.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4057.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4058.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4059.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4060.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4061.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4062.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4063.         end
  4064.         for i=0, 0.075, 0.1 / Animation_Speed do
  4065.             Swait()
  4066.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4067.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4068.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4069.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4070.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4071.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4072.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4073.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4074.         end
  4075.         for i=0, 0.075, 0.1 / Animation_Speed do
  4076.             Swait()
  4077.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4078.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4079.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4080.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4081.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4082.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4083.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4084.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4085.         end
  4086.         for i=0, 0.075, 0.1 / Animation_Speed do
  4087.             Swait()
  4088.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4089.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4090.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4091.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4092.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4093.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4094.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4095.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4096.         end
  4097.         TOUCHED:Disconnect()
  4098.         TOUCHED2:Disconnect()
  4099.         COMBO = 2
  4100.     elseif COMBO == 2 then
  4101.         for i=0, 0.3, 0.1 / Animation_Speed do
  4102.             Swait()
  4103.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4104.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4105.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4106.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4107.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4108.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4109.         end
  4110.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4111.         local TOUCHED2 = HIT4()
  4112.         local TOUCHED = HIT3()
  4113.         for i=0, 0.075, 0.1 / Animation_Speed do
  4114.             Swait()
  4115.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4116.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4117.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4118.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4119.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4120.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4121.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4122.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4123.         end
  4124.         for i=0, 0.075, 0.1 / Animation_Speed do
  4125.             Swait()
  4126.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4127.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4128.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4129.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4130.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4131.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4132.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4133.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4134.         end
  4135.         for i=0, 0.075, 0.1 / Animation_Speed do
  4136.             Swait()
  4137.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4138.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4139.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4140.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4141.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4142.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4143.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4144.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4145.         end
  4146.         for i=0, 0.075, 0.1 / Animation_Speed do
  4147.             Swait()
  4148.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4149.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4150.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4151.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4152.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4153.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4154.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4155.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4156.         end
  4157.         for i=0, 0.075, 0.1 / Animation_Speed do
  4158.             Swait()
  4159.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4160.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4161.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4162.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4163.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4164.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4165.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4166.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4167.         end
  4168.         for i=0, 0.075, 0.1 / Animation_Speed do
  4169.             Swait()
  4170.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4171.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4172.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4173.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4174.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4175.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4176.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4177.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4178.         end
  4179.         for i=0, 0.075, 0.1 / Animation_Speed do
  4180.             Swait()
  4181.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4182.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4183.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4184.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4185.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4186.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4187.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4188.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4189.         end
  4190.         for i=0, 0.075, 0.1 / Animation_Speed do
  4191.             Swait()
  4192.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4193.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4194.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4195.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4196.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4197.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4198.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4199.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4200.         end
  4201.         for i=0, 0.075, 0.1 / Animation_Speed do
  4202.             Swait()
  4203.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4204.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4205.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4206.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4207.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4208.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4209.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4210.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4211.         end
  4212.         TOUCHED:Disconnect()
  4213.         TOUCHED2:Disconnect()
  4214.         COMBO = 3
  4215.     elseif COMBO == 3 then
  4216.         for i=0, 0.35, 0.1 / Animation_Speed do
  4217.             Swait()
  4218.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4219.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4220.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4221.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4222.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4223.         end
  4224.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4225.         local TOUCHED = HIT2()
  4226.         local TOUCHED2 = HIT()
  4227.         for i=0, 0.5, 0.1 / Animation_Speed do
  4228.             Swait()
  4229.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4230.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4231.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4232.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4233.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4234.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4235.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4236.         end
  4237.         TOUCHED:Disconnect()
  4238.         TOUCHED2:Disconnect()
  4239.         COMBO = 4
  4240.     elseif COMBO == 4 then
  4241.         for i=0, 0.5, 0.1 / Animation_Speed do
  4242.             Swait()
  4243.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4244.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4245.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4246.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4247.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4248.         end
  4249.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4250.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4251.         CameraEnshaking(3,10)
  4252.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4253.         for i=0, 0.5, 0.1 / Animation_Speed do
  4254.             Swait()
  4255.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4256.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4257.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4258.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4259.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4260.         end
  4261.         COMBO = 1
  4262.     end
  4263.     coroutine.resume(coroutine.create(function()
  4264.         for i = 1, 50 do
  4265.             Swait()
  4266.             if ATTACK == true then
  4267.                 break
  4268.             end
  4269.         end
  4270.         if ATTACK == false then
  4271.             COMBO = 1
  4272.         end
  4273.     end))
  4274.     ATTACK = false
  4275.     Rooted = false
  4276.     EQUIPPED = false
  4277. end
  4278.    
  4279. function SuperStomm()
  4280.     ATTACK = true
  4281.     Rooted = true
  4282.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4283.     coroutine.resume(coroutine.create(function()
  4284.        Swait(65)
  4285.        CameraEnshaking(3,25)
  4286.        CreateSound(262562442,RightLeg,60,1,false)
  4287.        CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4288.        WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4289.        ApplyAoE2(HITPOS,80,50,100,75,false)
  4290.             end))
  4291.     CreateSound(163619849,RightLeg,10,1,false)
  4292.     for i=0, 2, 0.1 / Animation_Speed do
  4293.         WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4294.         Swait()
  4295.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4296.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4297.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4298.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4299.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4300.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4301.     end
  4302.     for i=0, 1, 0.1 / Animation_Speed do
  4303.         Swait()
  4304.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4305.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4306.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4307.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4308.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4309.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4310.     end
  4311.     ATTACK = false
  4312.     Rooted = false
  4313. end
  4314.  
  4315.  
  4316.    
  4317. --//=================================\\
  4318. --||      ASSIGN THINGS TO KEYS
  4319. --\\=================================//
  4320.  
  4321. function MouseDown(Mouse)
  4322.     if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4323.         BasicCombo()
  4324.     elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4325.         ColorfulCombo()
  4326.     elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4327.         FlyingCombo()
  4328.     elseif ATTACK == false and MODE == "Purged" then
  4329.         PurgeCombo()
  4330.     end
  4331. end
  4332.  
  4333. function MouseUp(Mouse)
  4334. HOLD = false
  4335. end
  4336.  
  4337. function KeyDown(Key)
  4338.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4339.         KEYHOLD = true
  4340.         if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4341.             SolarForm()
  4342.        
  4343.         elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4344.             ResetMode()
  4345.         end
  4346.  
  4347.         if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4348.             OriginsForm()
  4349.        
  4350.         elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4351.             ResetMode()
  4352.         end
  4353.  
  4354.         if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4355.             ChronoForm()
  4356.  
  4357.         elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4358.             SuperiorForm()
  4359.  
  4360.         elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4361.             ResetMode()
  4362.         end
  4363.  
  4364.         if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4365.             TerraForm()
  4366.  
  4367.         elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4368.             ResetMode()
  4369.         end
  4370.  
  4371.         if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4372.             RandomForm()
  4373.             sick.TimePosition = 0.01
  4374.             RCHOICE = MRANDOM(1,6)
  4375.  
  4376.         elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4377.             RCHOICE = MRANDOM(1,6)
  4378.             sick.TimePosition = 0.01
  4379.  
  4380.         elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4381.             ResetMode()
  4382.         end
  4383.  
  4384.         if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4385.             VantaForm()
  4386.         end
  4387.    
  4388.         elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4389.             TerraForm()
  4390.         end
  4391.    
  4392.         if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4393.             SenseForm()
  4394.  
  4395.         elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4396.             ResetMode()
  4397.         end
  4398.    
  4399.         if Key == "m" and ATTACK == false and MODE == "Sense" then
  4400.             SanityForm()
  4401.  
  4402.         elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4403.             SenseForm()
  4404.         end
  4405.    
  4406.         if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4407.             FairyForm()
  4408.  
  4409.         elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4410.             ResetMode()
  4411.         end
  4412.    
  4413.         if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4414.             DevilForm()
  4415.  
  4416.         elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4417.             FairyForm()
  4418.         end
  4419.    
  4420.         if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4421.             BlackWhiteForm()
  4422.  
  4423.         elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4424.             ResetMode()
  4425.         end
  4426.  
  4427.         if Key == "m" and ATTACK == false and MODE == "90s" then
  4428.             EightyForm()
  4429.  
  4430.         elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4431.             BlackWhiteForm()
  4432.         end
  4433.  
  4434.         if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4435.             LostForm()
  4436.  
  4437.         elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4438.             ResetMode()
  4439.         end
  4440.  
  4441.         if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4442.             PurgeForm()
  4443.         elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4444.             LostForm()
  4445.  
  4446.         elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4447.             BlackForm()
  4448.  
  4449.         elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4450.             LostForm()
  4451.         end
  4452.  
  4453.         if Key == "z" and ATTACK == false and MODE == "Superior" then
  4454.             SuperStomm()
  4455.         end
  4456.    end
  4457.  
  4458. function KeyUp(Key)
  4459.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4460.         KEYHOLD = false
  4461.     end
  4462. end
  4463.  
  4464.     Mouse.Button1Down:connect(function(NEWKEY)
  4465.         MouseDown(NEWKEY)
  4466.     end)
  4467.     Mouse.Button1Up:connect(function(NEWKEY)
  4468.         MouseUp(NEWKEY)
  4469.     end)
  4470.     Mouse.KeyDown:connect(function(NEWKEY)
  4471.         KeyDown(NEWKEY)
  4472.     end)
  4473.     Mouse.KeyUp:connect(function(NEWKEY)
  4474.         KeyUp(NEWKEY)
  4475.     end)
  4476.  
  4477. --//=================================\\
  4478. --\\=================================//
  4479.  
  4480.  
  4481. function unanchor()
  4482.     if UNANCHOR == true then
  4483.         g = Character:GetChildren()
  4484.         for i = 1, #g do
  4485.             if g[i].ClassName == "Part" then
  4486.                 g[i].Anchored = false
  4487.             end
  4488.         end
  4489.     end
  4490. end
  4491.  
  4492. warn[("loaded the attacks..")]
  4493. --//=================================\\
  4494. --||    WRAP THE WHOLE SCRIPT UP
  4495. --\\=================================//
  4496.  
  4497. Humanoid.Changed:connect(function(Jump)
  4498.     if Jump == "Jump" and (Disable_Jump == true) then
  4499.         Humanoid.Jump = false
  4500.     end
  4501. end)
  4502.  
  4503. local BLINKLOOP = 0
  4504. script.Parent = WEAPONGUI
  4505. ANIMATE.Parent = nil
  4506.  
  4507. local bguis = Instance.new("BillboardGui",tors)
  4508. bguis.Size = UDim2.new(25, 0, 25, 0)
  4509. local imgca = Instance.new("ImageLabel",bguis)
  4510. imgca.BackgroundTransparency = 1
  4511. imgca.ImageTransparency = 1
  4512. imgca.Size = UDim2.new(3,0,3,0)
  4513. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4514. imgca.ImageColor3 = Color3.new(0,0,0)
  4515.  
  4516. coroutine.resume(coroutine.create(function()
  4517.     repeat
  4518.         Swait()
  4519. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4520. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4521. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4522. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4523. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4524. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4525. techc.Rotation = techc.Rotation + 1
  4526. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4527. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4528. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4529. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4530. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4531. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4532. until Humanoid.Health == 0
  4533. end))
  4534.  
  4535. while true do
  4536.     Swait()
  4537.     if Humanoid then
  4538.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4539.         IDLEANIMATION:Play()
  4540.     end
  4541.     SINE = SINE + CHANGE*2
  4542.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4543.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4544.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4545.     local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4546.     HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4547.     Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4548.     HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4549.     handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4550.     if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4551.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4552.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4553.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4554.     lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4555.     lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4556.     lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4557.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4558.     end
  4559.     if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4560.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4561.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4562.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4563.     lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4564.     lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4565.     lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4566.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4567.     end
  4568.     if MODE == "Black" then
  4569.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4570.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4571.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4572.     lwing1weld.C1 = rwing2weld.C1
  4573.     lwing2weld.C1 = rwing2weld.C1
  4574.     lwing3weld.C1 = rwing2weld.C1
  4575.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4576.     end
  4577.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4578.         if MODE == "Lunar" then
  4579.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4580.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4581.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4582.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4583.         elseif MODE == "Solar" then
  4584.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4585.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4586.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4587.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4588.         elseif MODE == "Fairy" then
  4589.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4590.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4591.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4592.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4593.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4594.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4595.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4596.         elseif MODE == "Hexa" then
  4597.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4598.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4599.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4600.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4601.         elseif MODE == "Time" then
  4602.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4603.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4604.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4605.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4606.        elseif MODE == "Vanta" then
  4607.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4608.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4609.         elseif MODE == "Black" then
  4610.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4611.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4612.         elseif MODE == "Devil" then
  4613.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4614.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4615.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4616.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4617. end
  4618.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4619.         if MODE == "Lunar" then
  4620.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4621.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4622.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4623.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4624.         elseif MODE == "Solar" then
  4625.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4626.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4627.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4628.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4629.         elseif MODE == "Fairy" then
  4630.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4631.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4632.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4633.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4634.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4635.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4636.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)      
  4637.         elseif MODE == "Hexa" then
  4638.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4639.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4640.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4641.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4642.         elseif MODE == "Time" then
  4643.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4644.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4645.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4646.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4647.         elseif MODE == "Vanta" then
  4648.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4649.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4650.         elseif MODE == "Black" then
  4651.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4652.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4653.         elseif MODE == "Devil" then
  4654.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4655.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4656.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4657.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4658.     end
  4659. end
  4660.     if FULL == false then
  4661.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4662.             ANIM = "Jump"
  4663.             if ATTACK == false then
  4664.             if MODE ~= "Purged" then
  4665.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4666.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4667.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4668.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4669.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4670.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4671.             elseif MODE == "Purged" then
  4672.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4673.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4674.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4675.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4676.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4677.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4678.  
  4679.             end
  4680. end
  4681.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4682.             ANIM = "Fall"
  4683.             if ATTACK == false then
  4684.             if MODE ~= "Purged" then
  4685.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4686.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4687.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4688.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4689.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4690.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4691.             elseif MODE == "Purged" then
  4692.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4693.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4694.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4695.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4696.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4697.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4698.                
  4699.         end
  4700.            end
  4701.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4702.             ANIM = "Idle"
  4703.             if ATTACK == false then
  4704.             if MODE == "Lunar" then
  4705.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4706.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4707.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4708.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4709.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4710.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4711.             elseif MODE == "Hexa" then
  4712.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4713.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4714.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4715.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4716.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4717.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4718.             elseif MODE == "Fairy" then
  4719.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4720.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4721.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4722.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4723.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4724.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4725.             elseif MODE == "Origins" then
  4726.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4727.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4728.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4729.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4730.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4731.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4732.             elseif MODE == "Solar" then
  4733.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4734.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4735.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4736.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4737.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4738.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4739.             elseif MODE == "Purged" then
  4740.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4741.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4742.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4743.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4744.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4745.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4746.             elseif MODE == "Sanity" then
  4747.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4748.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4749.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4750.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4751.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4752.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4753.             elseif MODE == "Time" then
  4754.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4755.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4756.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4757.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4758.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4759.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4760.             elseif MODE == "80s" then
  4761.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4762.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4763.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4764.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4765.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4766.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4767.             elseif MODE == "90s" then
  4768.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4769.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4770.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4771.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4772.             RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4773.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4774.             elseif MODE == "Random" then
  4775.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4776.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4777.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4778.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4779.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4780.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4781.             elseif MODE == "Superior" then
  4782.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4783.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4784.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4785.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4786.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4787.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4788.             elseif ATTACK == false and MODE == "Vanta" then
  4789.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4790.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4791.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4792.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4793.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4794.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)               
  4795.             elseif MODE == "Sense" then
  4796.             if MRANDOM(1,20) == 1 then
  4797.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4798.             end
  4799.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4800.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4801.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4802.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4803.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4804.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4805.             elseif MODE == "Devil" then
  4806.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4807.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4808.             if MRANDOM(1,7) == 1 then
  4809.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4810.             end
  4811.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4812.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4813.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4814.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4815.             elseif MODE == "LostHope" then
  4816.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4817.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4818.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4819.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4820.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4821.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4822.             elseif ATTACK == false and MODE == "Black" then
  4823.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4824.             if MRANDOM(1,3) == 1 then
  4825.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4826.             end
  4827.             if MRANDOM(1,2) == 1 then
  4828.                MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4829.                MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4830.             end
  4831.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4832.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4833.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4834.             RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4835.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4836.             end
  4837.             end
  4838.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4839.             ANIM = "Walk"
  4840.             if ATTACK == false then
  4841.             if MODE == "Lunar" then
  4842.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4843.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4844.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4845.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4846.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4847.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4848.             elseif MODE == "Superior" then
  4849.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4850.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4851.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4852.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4853.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4854.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4855.             elseif MODE == "80s" then
  4856.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4857.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4858.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4859.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4860.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4861.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4862.             elseif MODE == "Solar" then
  4863.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4864.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4865.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4866.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4867.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4868.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4869.             elseif MODE == "Origins" then
  4870.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4871.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4872.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4873.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4874.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4875.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4876.             elseif MODE == "Purged" then
  4877.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4878.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4879.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4880.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4881.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4882.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4883.             elseif MODE == "Sanity" then
  4884.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4885.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4886.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4887.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4888.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4889.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4890.             elseif MODE == "Fairy" then
  4891.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4892.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4893.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4894.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4895.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4896.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4897.             elseif MODE == "Devil" then
  4898.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4899.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4900.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4901.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4902.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4903.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4904.             elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4905.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4906.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4907.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4908.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4909.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4910.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4911.             elseif MODE == "Hexa" or MODE == "Time" then
  4912.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4913.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4914.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4915.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4916.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4917.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4918.             elseif MODE == "LostHope" then
  4919.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4920.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4921.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4922.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4923.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4924.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4925.             elseif MODE == "Vanta" then
  4926.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4927.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4928.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4929.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4930.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4931.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4932.             elseif MODE == "Black" then
  4933.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4934.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4935.             if MRANDOM(1,3) == 1 then
  4936.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4937.             end
  4938.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4939.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4940.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4941.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4942.                end
  4943.             end
  4944.         end
  4945.     end
  4946.     text.TextStrokeColor3 = TEXTCOLOR
  4947.     unanchor()
  4948.     Humanoid.MaxHealth = "inf"
  4949.     Humanoid.Health = "inf"
  4950.     if Rooted == false then
  4951.         Disable_Jump = false
  4952.         Humanoid.WalkSpeed = Speed
  4953.     elseif Rooted == true then
  4954.         Disable_Jump = true
  4955.         Humanoid.WalkSpeed = 0
  4956.     end
  4957.     if Head:FindFirstChild("face") then
  4958.         Head.face.Texture = "rbxassetid://"..FACE
  4959.     end
  4960.     if MODE ~= "Random" then
  4961.     sick.SoundId = "rbxassetid://"..SONG
  4962.     elseif MODE == "Random" then
  4963.     sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4964.     end
  4965.     sick.Looped = true
  4966.     sick.Pitch = PITCH
  4967.     sick.Volume = VOLUME
  4968.     Humanoid.Name = MRANDOM(100000000,999999999)
  4969.     Humanoid.PlatformStand = false
  4970.     for _, c in pairs(Cam:GetChildren()) do
  4971.         if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4972.             c:remove()
  4973.         end
  4974.     end
  4975.     for LIST = 1, #WHITELIST do
  4976.         if WHITELIST[LIST] ~= nil then
  4977.             local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4978.             if CHARACTER then
  4979.                 if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4980.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4981.                     if TORSO then
  4982.                         CreateSound(201858045, Cam, 3, 1)  
  4983.                         local GUI = Instance.new("BillboardGui",Cam)
  4984.                         GUI.Name = WHITELIST[LIST]
  4985.                         GUI.Size = UDim2.new(5,0,5,0)
  4986.                         GUI.Adornee = TORSO
  4987.                         local GUI2 = IT("ImageLabel",GUI)
  4988.                         GUI2.BackgroundTransparency = 1
  4989.                         GUI2.BorderSizePixel = 0
  4990.                         GUI2.ImageTransparency = 1
  4991.                         GUI2.Size = UDim2.new(1,0,1,0)
  4992.                         GUI2.SizeConstraint = "RelativeYY"
  4993.                         GUI.AlwaysOnTop = true
  4994.                         GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4995.                     end
  4996.                 else
  4997.                     local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4998.                     if GUI.ImageLabel.ImageTransparency <= 1 then
  4999.                         GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  5000.                     end
  5001.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  5002.                     if TORSO then
  5003.                         GUI.Adornee = TORSO
  5004.                     end
  5005.                 end
  5006.             else
  5007.                 if Cam:FindFirstChild(WHITELIST[LIST]) then
  5008.                     Cam:FindFirstChild(WHITELIST[LIST]):remove()
  5009.                 end
  5010.             end
  5011.         else
  5012.             if Cam:FindFirstChild(WHITELIST[LIST]) then
  5013.                 Cam:FindFirstChild(WHITELIST[LIST]):remove()
  5014.             end
  5015.             table.remove(WHITELIST,LIST)
  5016.         end
  5017.     end
  5018.     if Character:FindFirstChildOfClass("Accessory") then
  5019.         Character:FindFirstChildOfClass("Accessory"):remove()
  5020.     elseif Character:FindFirstChildOfClass("Hat") then
  5021.         Character:FindFirstChildOfClass("Hat"):remove()
  5022.     end
  5023.     BLINKLOOP = BLINKLOOP + 1
  5024.     if BLINKLOOP >=325 then
  5025.         BLINKLOOP = 0
  5026.         Blink()
  5027.     BLINKLOOP = BLINKLOOP + 1
  5028.     if BLINKLOOP >=250 then
  5029.         BLINKLOOP = 0
  5030.         Blink2()
  5031.     end
  5032.     end
  5033.     if MODE == "90s" or MODE == "80s" then
  5034.     if HITFLOOR ~= nil then
  5035.        if MRANDOM(1,12) == 1 then
  5036.         WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5037.  
  5038.     end
  5039.     end
  5040.     end
  5041.     if MODE == "Devil" then
  5042.     if HITFLOOR ~= nil then
  5043.        if MRANDOM(1,4) == 1 then
  5044.          WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5045.     end
  5046.     end
  5047.     end
  5048.         if MODE == "Black" or MODE == "Fairy" then
  5049.         if HITFLOOR ~= nil then
  5050.         if MRANDOM(1,9) == 1 then
  5051.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5052.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5053.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5054.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5055.         if MRANDOM(1,7) == 1 then
  5056.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5057.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5058.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5059.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5060.     end
  5061.     end
  5062.     end
  5063.     end
  5064.     Humanoid.DisplayDistanceType = "None"
  5065.     Humanoid.PlatformStand = false
  5066.     for _, c in pairs(Torso:GetChildren()) do
  5067.         if c:IsA("JointInstance") or c.ClassName == "Sound" then
  5068.         else
  5069.             c:remove()
  5070.         end
  5071.     end
  5072. end
  5073. warn[("wrap done...")]
  5074. --//=================================\\
  5075. --\\=================================//
  5076. warn[("THE RANDOM GLITCHER HAS BEING LOADED. V 0.1 CREATED BY com_ww.")]
  5077.  
  5078.  
  5079.  
  5080.  
  5081. --//====================================================\\--
  5082. --||                     END OF SCRIPT
  5083. --\\====================================================//--
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