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  1. [INFO] RetroArch 1.7.7 (Git 52dd39f98a)
  2. [INFO] === Build =======================================
  3. [INFO] CPU Model Name: Intel(R) Core(TM) i3-8100T CPU @ 3.10GHz
  4. [INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
  5. [INFO] Built: May 10 2019
  6. [INFO] Version: 1.7.7
  7. [INFO] Git: 52dd39f98a
  8. [INFO] =================================================
  9. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  10. [INFO] Redirecting save file to "C:\_RETROARCH\saves\.srm".
  11. [INFO] Redirecting savestate to "C:\_RETROARCH\states\.state".
  12. [INFO] Version of libretro API: 1
  13. [INFO] Compiled against API: 1
  14. [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
  15. [INFO] [Video]: Video @ fullscreen
  16. [INFO] [GL]: Found GL context: wgl
  17. [INFO] [GL]: Detecting screen resolution 1920x1080.
  18. [INFO] Setting fullscreen to 1920x1080 @ 60Hz on device \\.\DISPLAY1.
  19. [INFO] [WGL] extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_frameÌŠÙ[INFO] [WGL]: wglSwapInterval(1)
  20. [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) UHD Graphics 630.
  21. [INFO] [GL]: Version: 4.6.0 - Build 26.20.100.6912.
  22. [INFO] [GL]: Using ARB_sync to reduce latency.
  23. [INFO] [GL]: Using resolution 1920x1080
  24. [INFO] [GL]: Default shader backend found: glsl.
  25. [INFO] [Shader driver]: Using GLSL shader backend.
  26. [INFO] [GLSL]: Checking GLSL shader support ...
  27. [INFO] Found #pragma parameter Sharpness Horizontal (SHARPNESS_H) 0.500000 0.000000 1.000000 0.050000 in pass 0
  28. [INFO] Found #pragma parameter Sharpness Vertical (SHARPNESS_V) 1.000000 0.000000 1.000000 0.050000 in pass 0
  29. [INFO] Found #pragma parameter Mask Strength (MASK_STRENGTH) 0.300000 0.000000 1.000000 0.010000 in pass 0
  30. [INFO] Found #pragma parameter Mask Dot Width (MASK_DOT_WIDTH) 1.000000 1.000000 100.000000 1.000000 in pass 0
  31. [INFO] Found #pragma parameter Mask Dot Height (MASK_DOT_HEIGHT) 1.000000 1.000000 100.000000 1.000000 in pass 0
  32. [INFO] Found #pragma parameter Mask Stagger (MASK_STAGGER) 0.000000 0.000000 100.000000 1.000000 in pass 0
  33. [INFO] Found #pragma parameter Mask Size (MASK_SIZE) 1.000000 1.000000 100.000000 1.000000 in pass 0
  34. [INFO] Found #pragma parameter Scanline Strength (SCANLINE_STRENGTH) 1.000000 0.000000 1.000000 0.050000 in pass 0
  35. [INFO] Found #pragma parameter Scanline Beam Width Min. (SCANLINE_BEAM_WIDTH_MIN) 1.500000 0.500000 5.000000 0.500000 in pass 0
  36. [INFO] Found #pragma parameter Scanline Beam Width Max. (SCANLINE_BEAM_WIDTH_MAX) 1.500000 0.500000 5.000000 0.500000 in pass 0
  37. [INFO] Found #pragma parameter Scanline Brightness Min. (SCANLINE_BRIGHT_MIN) 0.350000 0.000000 1.000000 0.050000 in pass 0
  38. [INFO] Found #pragma parameter Scanline Brightness Max. (SCANLINE_BRIGHT_MAX) 0.650000 0.000000 1.000000 0.050000 in pass 0
  39. [INFO] Found #pragma parameter Scanline Cutoff (SCANLINE_CUTOFF) 400.000000 1.000000 1000.000000 1.000000 in pass 0
  40. [INFO] Found #pragma parameter Gamma Input (GAMMA_INPUT) 2.000000 0.100000 5.000000 0.100000 in pass 0
  41. [INFO] Found #pragma parameter Gamma Output (GAMMA_OUTPUT) 1.800000 0.100000 5.000000 0.100000 in pass 0
  42. [INFO] Found #pragma parameter Brightness Boost (BRIGHT_BOOST) 1.200000 1.000000 2.000000 0.010000 in pass 0
  43. [INFO] Found #pragma parameter Dilation (DILATION) 1.000000 0.000000 1.000000 1.000000 in pass 0
  44. [INFO] [GLSL]: Found GLSL vertex shader.
  45. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
  46.  
  47.  
  48. [INFO] [GLSL]: Found GLSL fragment shader.
  49. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
  50.  
  51.  
  52. [INFO] [GLSL]: Linking GLSL program.
  53. [INFO] [GLSL]: Found GLSL vertex shader.
  54. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
  55.  
  56.  
  57. [INFO] [GLSL]: Found GLSL fragment shader.
  58. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
  59.  
  60.  
  61. [INFO] [GLSL]: Linking GLSL program.
  62. [INFO] [GLSL]: Found GLSL vertex shader.
  63. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
  64.  
  65.  
  66. [INFO] [GLSL]: Found GLSL fragment shader.
  67. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
  68.  
  69.  
  70. [INFO] [GLSL]: Linking GLSL program.
  71. [INFO] Setting up menu pipeline shaders for XMB ...
  72. [INFO] [GLSL]: Compiling ribbon shader..
  73. [INFO] [GLSL]: Found GLSL vertex shader.
  74. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
  75.  
  76.  
  77. [INFO] [GLSL]: Found GLSL fragment shader.
  78. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
  79.  
  80.  
  81. [INFO] [GLSL]: Linking GLSL program.
  82. [INFO] [GLSL]: Compiling simple ribbon shader..
  83. [INFO] [GLSL]: Found GLSL vertex shader.
  84. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
  85.  
  86.  
  87. [INFO] [GLSL]: Found GLSL fragment shader.
  88. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
  89.  
  90.  
  91. [INFO] [GLSL]: Linking GLSL program.
  92. [INFO] [GLSL]: Compiling snow shader..
  93. [INFO] [GLSL]: Found GLSL vertex shader.
  94. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
  95.  
  96.  
  97. [INFO] [GLSL]: Found GLSL fragment shader.
  98. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
  99.  
  100.  
  101. [INFO] [GLSL]: Linking GLSL program.
  102. [INFO] [GLSL]: Compiling modern snow shader..
  103. [INFO] [GLSL]: Found GLSL vertex shader.
  104. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
  105.  
  106.  
  107. [INFO] [GLSL]: Found GLSL fragment shader.
  108. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
  109.  
  110.  
  111. [INFO] [GLSL]: Linking GLSL program.
  112. [INFO] [GLSL]: Compiling bokeh shader..
  113. [INFO] [GLSL]: Found GLSL vertex shader.
  114. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
  115.  
  116.  
  117. [INFO] [GLSL]: Found GLSL fragment shader.
  118. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
  119.  
  120.  
  121. [INFO] [GLSL]: Linking GLSL program.
  122. [INFO] [GLSL]: Compiling snowflake shader..
  123. [INFO] [GLSL]: Found GLSL vertex shader.
  124. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
  125.  
  126.  
  127. [INFO] [GLSL]: Found GLSL fragment shader.
  128. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
  129.  
  130.  
  131. [INFO] [GLSL]: Linking GLSL program.
  132. [INFO] [GL]: Using 4 textures.
  133. [INFO] [GL]: Loaded 1 program(s).
  134. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  135. [INFO] [XInput]: Found XInput v1.4.
  136. [INFO] [DINPUT]: Enumerating joypads ...
  137. [INFO] [DINPUT]: Done enumerating joypads ...
  138. [INFO] [Joypad]: Found joypad driver: "dinput".
  139. [INFO] [Font]: Using font rendering backend: freetype.
  140. [INFO] [Video]: Found display server: win32
  141. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  142. [ERROR] Failed to init XAudio2.
  143. [ERROR] Failed to initialize audio driver. Will continue without audio.
  144. [INFO] [Menu]: Found menu display driver: "gl".
  145. [INFO] [Font]: Using font rendering backend: freetype.
  146. [INFO] [Font]: Using font rendering backend: freetype.
  147. [INFO] [Menu]: Found menu display driver: "gl".
  148. [INFO] Found #pragma parameter Sharpness Horizontal (SHARPNESS_H) 0.500000 0.000000 1.000000 0.050000 in pass 0
  149. [INFO] Found #pragma parameter Sharpness Vertical (SHARPNESS_V) 1.000000 0.000000 1.000000 0.050000 in pass 0
  150. [INFO] Found #pragma parameter Mask Strength (MASK_STRENGTH) 0.300000 0.000000 1.000000 0.010000 in pass 0
  151. [INFO] Found #pragma parameter Mask Dot Width (MASK_DOT_WIDTH) 1.000000 1.000000 100.000000 1.000000 in pass 0
  152. [INFO] Found #pragma parameter Mask Dot Height (MASK_DOT_HEIGHT) 1.000000 1.000000 100.000000 1.000000 in pass 0
  153. [INFO] Found #pragma parameter Mask Stagger (MASK_STAGGER) 0.000000 0.000000 100.000000 1.000000 in pass 0
  154. [INFO] Found #pragma parameter Mask Size (MASK_SIZE) 1.000000 1.000000 100.000000 1.000000 in pass 0
  155. [INFO] Found #pragma parameter Scanline Strength (SCANLINE_STRENGTH) 1.000000 0.000000 1.000000 0.050000 in pass 0
  156. [INFO] Found #pragma parameter Scanline Beam Width Min. (SCANLINE_BEAM_WIDTH_MIN) 1.500000 0.500000 5.000000 0.500000 in pass 0
  157. [INFO] Found #pragma parameter Scanline Beam Width Max. (SCANLINE_BEAM_WIDTH_MAX) 1.500000 0.500000 5.000000 0.500000 in pass 0
  158. [INFO] Found #pragma parameter Scanline Brightness Min. (SCANLINE_BRIGHT_MIN) 0.350000 0.000000 1.000000 0.050000 in pass 0
  159. [INFO] Found #pragma parameter Scanline Brightness Max. (SCANLINE_BRIGHT_MAX) 0.650000 0.000000 1.000000 0.050000 in pass 0
  160. [INFO] Found #pragma parameter Scanline Cutoff (SCANLINE_CUTOFF) 400.000000 1.000000 1000.000000 1.000000 in pass 0
  161. [INFO] Found #pragma parameter Gamma Input (GAMMA_INPUT) 2.000000 0.100000 5.000000 0.100000 in pass 0
  162. [INFO] Found #pragma parameter Gamma Output (GAMMA_OUTPUT) 1.800000 0.100000 5.000000 0.100000 in pass 0
  163. [INFO] Found #pragma parameter Brightness Boost (BRIGHT_BOOST) 1.200000 1.000000 2.000000 0.010000 in pass 0
  164. [INFO] Found #pragma parameter Dilation (DILATION) 1.000000 0.000000 1.000000 1.000000 in pass 0
  165. [INFO] [Font]: Using font rendering backend: freetype.
  166. [INFO] [Font]: Using font rendering backend: freetype.
  167. [INFO] [LED]: LED driver = 'null' 0000000000AB03C0
  168. [INFO] [MIDI]: Initializing ...
  169. [INFO] [MIDI]: Input disabled.
  170. [INFO] [MIDI]: Output disabled.
  171. [INFO] [MIDI]: Initialized "winmm" driver.
  172. [INFO] SRAM will not be saved.
  173. [INFO] Found #pragma parameter Sharpness Horizontal (SHARPNESS_H) 0.500000 0.000000 1.000000 0.050000 in pass 0
  174. [INFO] Found #pragma parameter Sharpness Vertical (SHARPNESS_V) 1.000000 0.000000 1.000000 0.050000 in pass 0
  175. [INFO] Found #pragma parameter Mask Strength (MASK_STRENGTH) 0.300000 0.000000 1.000000 0.010000 in pass 0
  176. [INFO] Found #pragma parameter Mask Dot Width (MASK_DOT_WIDTH) 1.000000 1.000000 100.000000 1.000000 in pass 0
  177. [INFO] Found #pragma parameter Mask Dot Height (MASK_DOT_HEIGHT) 1.000000 1.000000 100.000000 1.000000 in pass 0
  178. [INFO] Found #pragma parameter Mask Stagger (MASK_STAGGER) 0.000000 0.000000 100.000000 1.000000 in pass 0
  179. [INFO] Found #pragma parameter Mask Size (MASK_SIZE) 1.000000 1.000000 100.000000 1.000000 in pass 0
  180. [INFO] Found #pragma parameter Scanline Strength (SCANLINE_STRENGTH) 1.000000 0.000000 1.000000 0.050000 in pass 0
  181. [INFO] Found #pragma parameter Scanline Beam Width Min. (SCANLINE_BEAM_WIDTH_MIN) 1.500000 0.500000 5.000000 0.500000 in pass 0
  182. [INFO] Found #pragma parameter Scanline Beam Width Max. (SCANLINE_BEAM_WIDTH_MAX) 1.500000 0.500000 5.000000 0.500000 in pass 0
  183. [INFO] Found #pragma parameter Scanline Brightness Min. (SCANLINE_BRIGHT_MIN) 0.350000 0.000000 1.000000 0.050000 in pass 0
  184. [INFO] Found #pragma parameter Scanline Brightness Max. (SCANLINE_BRIGHT_MAX) 0.650000 0.000000 1.000000 0.050000 in pass 0
  185. [INFO] Found #pragma parameter Scanline Cutoff (SCANLINE_CUTOFF) 400.000000 1.000000 1000.000000 1.000000 in pass 0
  186. [INFO] Found #pragma parameter Gamma Input (GAMMA_INPUT) 2.000000 0.100000 5.000000 0.100000 in pass 0
  187. [INFO] Found #pragma parameter Gamma Output (GAMMA_OUTPUT) 1.800000 0.100000 5.000000 0.100000 in pass 0
  188. [INFO] Found #pragma parameter Brightness Boost (BRIGHT_BOOST) 1.200000 1.000000 2.000000 0.010000 in pass 0
  189. [INFO] Found #pragma parameter Dilation (DILATION) 1.000000 0.000000 1.000000 1.000000 in pass 0
  190. [INFO] Loading history file: [C:\_RETROARCH\content_history.lpl].
  191. [INFO] Loading history file: [C:\_RETROARCH\content_favorites.lpl].
  192. [INFO] Loading history file: [C:\_RETROARCH\content_music_history.lpl].
  193. [INFO] Loading history file: [C:\_RETROARCH\content_video_history.lpl].
  194. [INFO] Loading history file: [C:\_RETROARCH\content_image_history.lpl].
  195. [INFO] [GL]: VSync => on
  196. [INFO] [WGL]: wglSwapInterval(1)
  197. [ERROR] failed_to_start_audio_driver
  198. [INFO] [GL]: VSync => on
  199. [INFO] [WGL]: wglSwapInterval(1)
  200. [INFO] [Font]: Using font rendering backend: freetype.
  201. [INFO] [Font]: Using font rendering backend: freetype.
  202. [ERROR] Failed to open libretro core: "C:\_RETROARCH\cores\parallel_n64_libretro.dll"
  203. [ERROR] Error(s): The specified module could not be found.
  204.  
  205.  
  206. [ERROR] failed_to_start_audio_driver
  207. [ERROR] failed_to_start_audio_driver
  208. [ERROR] failed_to_start_audio_driver
  209. [INFO] [config] Saved new config to "C:\_RETROARCH\retroarch.cfg".
  210. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  211. [INFO] Unloading game..
  212. [INFO] Unloading core..
  213. [INFO] Unloading core symbols..
  214. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  215. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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