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- --[[
- By Seregamil
- ]]
- addEventHandler("onPlayerJoin", getRootElement(), user_connect)
- addEventHandler("onPlayerQuit", getRootElement(), user_leave)
- addEventHandler("onPlayerChat", getRootElement(), user_chat)
- addEventHandler("onPlayerSpawn", getRootElement(), user_spawn)
- function user_connect()
- local red, green, blue = math.random (50, 255), math.random (50, 255), math.random (50, 255)
- setPlayerNametagColor(source, red, green, blue)
- outputChatBox("* ".. getPlayerName(source) .." is connected")
- --user_spawn(source)
- end
- function user_leave(quitType)
- outputChatBox("* ".. getPlayerName(source) .." has left server ( ".. quitType .." )")
- end
- function user_chat( message, messageType )
- if(messageType == 0) then
- local red, green, blue = getPlayerNametagColor(source)
- outputChatBox(getPlayerName(source)..": #FFFFFF"..message, root, red, green, blue, true )
- end
- end
- function user_spawn( posX, posY, posZ, spawnRotation, theSkin, theInterior )
- posX = 145.64
- posY = 526.65
- posZ = 23.53
- spawnRotation = 90.0
- theSkin = 244
- theInterior = 0
- spawnPlayer ( source, posX, posY, posZ, spawnRotation, theSkin , theInterior)
- end
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