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Jan 23rd, 2016
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  1. //////////////////////////////////////////////////
  2. //# < nYct Autoexec v. 2.7 /
  3. //# /
  4. //# > Optimized settings for fps /
  5. //# > In-game settings & launch options /
  6. //# > Lighting & Material & Fps Settings /
  7. //# > Clear Audio settings /
  8. //# > FPS Mouse settings /
  9. //# > Beast Network settings /
  10. //# > Null-cancelling movement /
  11. //# > Simple Glows /
  12. //////////////////////////////////////////////////
  13.  
  14.  
  15. //# Game launch options description:
  16. //# > commentary
  17. //
  18. // +mat_motion_blur_percent_of_screen_max 0 //# If Shader above Medium it will force motion blur off (gives console error but works)
  19. // +dsp_enhance_stereo 1 //# Enhance stereo sound quality
  20. // -console //# Enables developer console
  21. // -noforcemaccel //# Forces desktop mouse acceleration settings
  22. // -noforcemparms //# Forces desktop mouse button configuration
  23. // -noipx //# Disables IPX network detection, local LAN (slight boot time improvement)
  24. // -nojoy //# Disables detection of 3rd party gamepads and controllers (slight boot time improvement)
  25. // -novid //# Disables the intro movie, speeds up game on start-up
  26. // -lv //# Low Violence settings - makes zombie dissapear instantly at death (alot of fps boost)
  27. // -threads //# Makes use of all your cpu cores (if you have a quadcore, use 4, dualcore 2, single core just omit this or use 1)
  28. // -noaafonts //# Disables Anti-Aliasing of Screen Fonts
  29. // -refresh 120 //# Changes the Hertz for monitors HL2 Engine ( Using 120HZ due lightboost on)
  30. // -heapsize 1572864 //# Allocates RAM for the game
  31. // -high //# Forces high CPU priority (not using this, may be good on lowend computers but worst on highend computers)
  32.  
  33.  
  34. //# Game launch options:
  35. //# > My personal settings
  36. //
  37. // -refresh 120 -lv -heapsize 1572864 -high -noforcemaccel -noforcemparms -noipx -nojoy -novid +mat_motion_blur_percent_of_screen_max 0 -nocrashdialog -noforcemspd +dsp_enhance_stereo 1
  38.  
  39.  
  40. //# In-game options:
  41. //# > In-game graphic settings, minimum input lag, removed blur, clean look, max fps
  42. //
  43. // -Resolution: What ever feels good
  44. // -Anti-Aliasing: None
  45. // -Filtering Mode: 16x AF
  46. // -Vertical Sync: Disabled
  47. // -Shader Detail: Low
  48. // -Effect Detail: High
  49. // -Model/Texture Detail: High
  50. // -Multicore Rendering: Enabled
  51. // -Page Pool Memory Available: High
  52.  
  53.  
  54. //# Lighting & Material & Fps Settings:
  55. //# > more cleaner game, less shit, better lighting, minor fps boost
  56.  
  57. cl_autohelp "0" // No help
  58. cl_showhelp "0" // No help
  59. cc_subtitles "0" // No subs
  60. c_thirdpersonshoulder "0" // Blocks 3rd person
  61. cl_colorblind "1" // Brightens crosshair
  62. cl_ragdoll_limit "0" // Removes ragdolls, makes game more clean
  63. cl_forcepreload "1" // Pre-load levels entirely into RAM, reduces in-game stuttering
  64. cl_detail_max_sway "0" // Amplitude of the detail prop sway
  65.  
  66. r_dynamic "0" // Disables dynamic shadows
  67. r_PhysPropStaticLighting "0" // Faster lighting on phys objects
  68. r_ambientfraction "0.2" // Fraction of direct lighting used to boost lighting when model requests
  69. r_cheapwaterend "1" // Worse water rendering
  70. r_cheapwaterstart "1" // Worse water rendering 2
  71. r_skyboxfogfactor "0" // Skybox fogs
  72. r_eyemove "0" // Disables survivors eye movement
  73. r_eyemove "0" // Disables survivors eye movement
  74. r_eyeshift_z "0" // Disables survivors eye movement
  75. r_eyeshift_y "0" // Disables survivors eye movement
  76. r_eyeshift_x "0" // Disables survivors eye movement
  77.  
  78. mat_monitorgamma "1.6" // Increases brightness
  79. mat_monitorgamma_tv_enabled "1.6" // Increases brightness
  80. mat_bloom_scalefactor_scalar "0" // Disables bloom scaling
  81. mat_grain_scale_override "0" // Disables the film grain effect
  82.  
  83. func_break_max_pieces "0" // Reduces debris
  84. gameinstructor_enable "0" // Disables gameinstructor
  85. z_wound_client_disabled "0" // Zombies do not get mutilated
  86.  
  87. //# Crosshair
  88.  
  89. cl_crosshair_dynamic "0" // Makes crosshair static
  90. cl_crosshair_blue "194" // Edits the amount of blue in the crosshair
  91. cl_crosshair_green "194" // Edits the amount of green in the crosshair
  92. cl_crosshair_red "194" // Edits the amount of red in the crosshair
  93. cl_crosshair_alpha "255" // Edits the depth of color in the cross hair
  94. cl_crosshair_thickness "1" // Changes the thickness of the crosshair
  95.  
  96.  
  97.  
  98. //# Audio settings
  99. //# > audioz
  100.  
  101. dsp_enhance_stereo "1" // Enhances stereo effect
  102. dsp_slow_cpu "0" // Better audio quality
  103. snd_pitchquality "1" // -
  104. voice_vox "0" // -
  105. voice_threshold "1" // -
  106. voice_scale "1" // -
  107.  
  108.  
  109. //# Mouse settings
  110. //# > removed acceleration ( Enhance pointer precision OFF from windows with 6/11 )
  111.  
  112. sensitivity "2.5" // What ever feels good
  113. m_filter "0" // Removes mouse input lag
  114. m_filter2 "0" // Removes mouse input lag
  115. m_customaccel "0" // Remove accel
  116. m_mouseaccel1 "0" // Remove accel
  117. m_mouseaccel2 "0" // Remove accel
  118. m_mousespeed "0" // Force windows mouse accel
  119. m_customaccel_exponent "0" // Mouse move is raised to this power before being scaled by scale factor
  120. m_customaccel_max "0" // Max mouse move scale factor, 0 for no limit
  121. m_customaccel_scale "0" // Custom mouse acceleration value
  122. m_rawinput "1" // Ignores the Mouse Driver and Windows Settings
  123.  
  124.  
  125. //# Net settings
  126. //# > Settings for 100T w/ 0 lerp
  127.  
  128. rate "100000"
  129. cl_cmdrate "1337"
  130. cl_updaterate "1337"
  131. cl_interp_ratio "0"
  132. cl_interp "0.010"
  133. cl_resend "1.5"
  134. cl_timeout "15"
  135. net_maxroutable "1200"
  136. net_splitrate "2"
  137. net_splitpacket_maxrate "50000"
  138. net_graphshowlatency "0"
  139. budget_show_history "0"
  140.  
  141.  
  142. //# Null-cancelling movement by l4dnation.com/wiki
  143. //# > prevents you from pressing two opposing directions, which causes you to stop moving
  144.  
  145. alias +mfwd "-back;+forward;alias checkfwd +forward"
  146. alias +mback "-forward;+back;alias checkback +back"
  147. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  148. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  149. alias -mfwd "-forward;checkback;alias checkfwd;"
  150. alias -mback "-back;checkfwd;alias checkback;"
  151. alias -mleft "-moveleft;checkright;alias checkleft;"
  152. alias -mright "-moveright;checkleft;alias checkright;"
  153. alias checkfwd;
  154. alias checkback;
  155. alias checkleft;
  156. alias checkright;
  157. bind w +mfwd
  158. bind a +mleft
  159. bind s +mback
  160. bind d +mright
  161.  
  162.  
  163. //# nYct Simple Glows
  164. //# > Custom glows
  165.  
  166. cl_glow_survivor_r "0.0";
  167. cl_glow_survivor_g "1.0";
  168. cl_glow_survivor_b "1.0";
  169. cl_glow_survivor_vomit_r "1.0";
  170. cl_glow_survivor_vomit_g "0.0";
  171. cl_glow_survivor_vomit_b "1.0";
  172. cl_glow_survivor_hurt_r "1.0";
  173. cl_glow_survivor_hurt_g "1.0";
  174. cl_glow_survivor_hurt_b "0.0";
  175. cl_glow_item_r "1.0";
  176. cl_glow_item_g "1.0";
  177. cl_glow_item_b "1.0";
  178. cl_glow_item_far_r "1.0";
  179. cl_glow_item_far_g "1.0";
  180. cl_glow_item_far_b "1.0";
  181. cl_glow_thirdstrike_item_r "1.0";
  182. cl_glow_thirdstrike_item_g "0.0";
  183. cl_glow_thirdstrike_item_b "0.0";
  184. cl_glow_ability_r "1.0";
  185. cl_glow_ability_g "0.0";
  186. cl_glow_ability_b "0.0";
  187. cl_glow_infected_r "0.0";
  188. cl_glow_infected_g "1.0";
  189. cl_glow_infected_b "1.0";
  190. cl_glow_ghost_infected_r "1.0";
  191. cl_glow_ghost_infected_g "1.0";
  192. cl_glow_ghost_infected_b "1.0";
  193. cl_glow_infected_vomit_r "1.0";
  194. cl_glow_infected_vomit_g "0.0";
  195. cl_glow_infected_vomit_b "1.0";
  196. cl_glow_survivor_health_include_buffer "1";
  197. cl_glow_survivor_health_bleed_pulse "0";
  198. cl_glow_survivor_health_bleed_pulse_amount "0.3";
  199. cl_glow_survivor_health_bleed_pulse_speed "10";
  200. cl_glow_survivor_health_high_r "0.0";
  201. cl_glow_survivor_health_high_g "1.0";
  202. cl_glow_survivor_health_high_b "0.0";
  203. cl_glow_survivor_health_med_r "1.0";
  204. cl_glow_survivor_health_med_g "1.0";
  205. cl_glow_survivor_health_med_b "0.0";
  206. cl_glow_survivor_health_low_r "1.0";
  207. cl_glow_survivor_health_low_g "0.0";
  208. cl_glow_survivor_health_low_b "0.0";
  209. cl_glow_survivor_health_crit_r "1.0";
  210. cl_glow_survivor_health_crit_g "0.0";
  211. cl_glow_survivor_health_crit_b "0.0";
  212.  
  213.  
  214. //# Promod Binds
  215.  
  216. bind "O" "say_team !unpause"
  217. bind "P" "say_team !pause"
  218. bind "[" "say_team !tank; say_team !current"
  219. bind "]" "say_team !health"
  220. bind "#" "say_team !mvp"
  221. bind "/" "say_team !spectate"
  222. bind "." "toggle cl_viewmodelfovsurvivor 65 105 900"
  223.  
  224. //# Custom binds
  225. //# > basic binds + fov
  226.  
  227. bind "F1" "Vote Yes"
  228. bind "F2" "Vote No"
  229. clear
  230. echo "=============================================================";
  231. echo " ";
  232. echo " NYCTOPHILIA (n.) someone who finds peace in the dark ";
  233. echo " ";
  234. echo "=============================================================";
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