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- Config = {}
- Config.Fuel = 'LegacyFuel' --ps-fuel, LegacyFuel, cdn-fuel
- Config.LSPDJobName = 'police' --police for example
- Config.BCSOJobName = 'bcso'
- Config.SASTJobName = 'sast'
- Config.FBIJobName = 'fbi'
- Config.EMSJobName = 'ambulance'
- Config.RefreshSkinCommand = 'reloadskin' --refreshskin etc
- Config.SaveClothingTrigger = 'qb-clothing:client:openOutfitMenu' --qb --illenium 'illenium-appearance:client:saveOutfit'
- Config.CommandGrade = 4 --The grade needed to add / remove SEU rights / PurchaseStock if enabled
- Config.Logs = false --false for no logs, true for logs if true then you need to add a log to qb-smallresources/server/logs.lua, The log name should be "pdvehicle"
- Config.PurchaseStockCommand = false -- true to enable /purchasepdstock false to utilize the boss menu addition in the INSTALL.txt command required Config.CommandGrade
- Config.Banking = 'qb' --renewed or qb 'qb' = qb-management
- Config.PDGarageLocations = {
- [1] = {
- model = 'ig_trafficwarden',
- scenario = 'WORLD_HUMAN_CLIPBOARD', -- put a scenario or nil for no scenario
- garage_type = 'vehicle', -- types: 'vehicle', 'boat', 'helicopter'
- icon = 'fas fa-car', --icons from fontawesome
- title = 'Take out Vehicle', -- target title
- job = 'police', -- job its attachted to
- coords = vector4(441.46, -974.76, 23.7, 187.13), -- location of ped spawn
- return_coords = vector4(435.27, -976.06, 24.37, 90.69), -- spawn / return location for all vehicles assosiated with this ped
- },
- [2] = {
- model = 'ig_trafficwarden',
- scenario = nil,
- garage_type = 'boat',
- icon = 'fas fa-ship',
- title = 'Take out Boat',
- job = 'police',
- coords = vector4(-780.9, -1507.16, -0.4, 294.22),
- return_coords = vector4(-783.14, -1512.39, 0.27, 107.41),
- },
- [3] = {
- model = 'ig_trafficwarden',
- scenario = nil,
- garage_type = 'helicopter',
- icon = 'fas fa-helicopter',
- title = 'Take out Helicopter',
- job = 'police',
- coords = vector4(463.9, -985.43, 41.69, 93.99),
- return_coords = vector4(450.99, -981.8, 44.06, 87.76),
- }
- }
- Config.PDVehicles = {
- [1] = {
- title = 'LSPD Charger', -- Title of the vehicle shown in menu
- model = 'police2', -- Vehicle hash / spawn name
- type = 'vehicle', -- vehicle type, refrence above
- grade = 0, -- the grade level required for this vehicle to show in menu
- job = 'police', -- job tied to vehicle for it so show in menu
- price = 100000, -- price it will cost the chiefs etc to purchase a new copy
- seu = false -- if the vehicle requires special SEU certifcaiton
- },
- [2] = {
- title = 'LSPD Taurus',
- model = 'police3',
- type = 'vehicle',
- grade = 1,
- job = 'police',
- price = 100000,
- seu = true
- },
- -- [3] = { -- Example of a vehicle attached to a different job
- -- title = 'BCSO Crown Vic',
- -- model = 'police4',
- -- type = 'vehicle',
- -- grade = 0,
- -- job = 'bcso',
- -- price = 100000,
- -- seu = false
- -- },
- }
- Config.PDBoats = {
- [1] = {
- coords = vector4(-783.14, -1512.39, 0.27, 107.41),
- title = 'LSPD Predator',
- model = 'predator',
- type = 'boat',
- grade = 0,
- job = 'police',
- price = 100000,
- seu = false
- },
- }
- Config.PDHelicopters = {
- [1] = {
- coords = vector4(450.99, -981.8, 44.06, 87.76),
- title = 'LSPD POLMAV',
- model = 'polmav',
- type = 'helicopter',
- grade = 0,
- livery = 1,
- job = 'police',
- price = 100000,
- seu = false
- },
- }
- Config.PDClothingLocations = {
- [1] = {
- coords = vector3(462.26, -1000.08, 30.17), -- target coords
- label = 'Open LSPD Clothing', -- target label
- icon = 'fas fa-restroom', -- target icon, font awesome
- job = 'police' -- job the target is tied to
- },
- [2] = {
- coords = vector3(1846.93, 3695.57, 33.62),
- label = 'Open BCSO Clothing',
- icon = 'fas fa-restroom',
- job = 'bcso'
- },
- [3] = {
- coords = vector3(831.04, -1290.76, 19.13),
- label = 'Open SAST Clothing',
- icon = 'fas fa-restroom',
- job = 'sast'
- },
- [4] = {
- coords = vector3(302.34, -600.17, 42.74),
- label = 'Open EMS Clothing',
- icon = 'fas fa-restroom',
- job = 'ems'
- },
- [5] = {
- coords = vector3(-544.42, -111.54, 36.68),
- label = 'Open LSPD Clothing',
- icon = 'fas fa-restroom',
- job = 'lspd'
- },
- }
- --[[
- 0: Face\ 1: Mask\ 2: Hair\ 3: Torso\ 4: Leg\ 5: Parachute / bag\ 6: Shoes\ 7: Accessory\ 8: Undershirt\ 9: Kevlar\ 10: Badge\ 11: Torso 2
- --]]
- Config.EMSClothing = {
- ['male'] = { -- the male block
- [1] = {
- header = 'Blue Police Shirt', -- The title show in the menu option
- category = 11, -- The clothing category
- number = 293, -- The clothing number
- t_number = 0, -- The clothing texture number
- job = 'ems', -- The job its restricted to
- grade = 2, -- The grade its restricted to
- },
- [2] = {
- header = 'Brown Police Shirt',
- category = 11,
- number = 294,
- t_number = 0,
- job = 'ems',
- grade = 4,
- }
- },
- ['female'] = { -- the female block
- [1] = {
- header = 'Sheriff Vest with Taser',
- category = 9,
- number = 78,
- t_number = 0,
- job = 'ems',
- grade = 2,
- },
- [2] = {
- header = 'Sheriff Vest',
- category = 9,
- number = 74,
- t_number = 0,
- job = 'ems',
- grade = 0,
- }
- }
- }
- Config.LSPDClothing = {
- ['male'] = {
- [1] = {
- header = 'Blue Police Shirt', -- The title show in the menu option
- category = 11, -- The clothing category
- number = 293, -- The clothing number
- t_number = 0, -- The clothing texture number
- job = 'police', -- The job its restricted to
- grade = 0, -- The grade its restricted to
- },
- [2] = {
- header = 'Brown Police Shirt',
- category = 11,
- number = 294,
- t_number = 0,
- job = 'police',
- grade = 1,
- }
- },
- ['female'] = {
- [1] = {
- header = 'Sheriff Vest with Taser',
- category = 9,
- number = 78,
- t_number = 0,
- job = 'bcso',
- grade = 2,
- },
- [2] = {
- header = 'Sheriff Vest',
- category = 9,
- number = 74,
- t_number = 0,
- job = 'bcso',
- grade = 0,
- }
- }
- }
- Config.BCSOClothing = {
- ['male'] = {
- [1] = {
- header = 'Sheriff Vest with Taser',
- category = 9,
- number = 78,
- t_number = 0,
- job = 'bcso',
- grade = 0,
- },
- [2] = {
- header = 'Sheriff Vest',
- category = 9,
- number = 74,
- t_number = 0,
- job = 'bcso',
- grade = 1,
- }
- },
- ['female'] = {
- [1] = {
- header = 'Sheriff Vest with Taser',
- category = 9,
- number = 78,
- t_number = 0,
- job = 'bcso',
- grade = 2,
- },
- [2] = {
- header = 'Sheriff Vest',
- category = 9,
- number = 74,
- t_number = 0,
- job = 'bcso',
- grade = 0,
- }
- }
- }
- Config.SASTClothing = {
- ['male'] = {
- [1] = {
- header = 'Sheriff Vest with Taser',
- category = 9,
- number = 78,
- t_number = 0,
- job = 'bcso',
- grade = 2,
- },
- [2] = {
- header = 'Sheriff Vest',
- category = 9,
- number = 74,
- t_number = 0,
- job = 'bcso',
- grade = 0,
- }
- },
- ['female'] = {
- [1] = {
- header = 'Sheriff Vest with Taser',
- category = 9,
- number = 78,
- t_number = 0,
- job = 'bcso',
- grade = 2,
- },
- [2] = {
- header = 'Sheriff Vest',
- category = 9,
- number = 74,
- t_number = 0,
- job = 'bcso',
- grade = 0,
- }
- }
- }
- Config.FBIClothing = {
- ['male'] = {
- [1] = {
- header = 'Sheriff Vest with Taser',
- category = 9,
- number = 78,
- t_number = 0,
- job = 'bcso',
- grade = 2,
- },
- [2] = {
- header = 'Sheriff Vest',
- category = 9,
- number = 74,
- t_number = 0,
- job = 'bcso',
- grade = 0,
- }
- },
- ['female'] = {
- [1] = {
- header = 'Sheriff Vest with Taser',
- category = 9,
- number = 78,
- t_number = 0,
- job = 'bcso',
- grade = 2,
- },
- [2] = {
- header = 'Sheriff Vest',
- category = 9,
- number = 74,
- t_number = 0,
- job = 'bcso',
- grade = 0,
- }
- }
- }
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