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Apr 27th, 2023
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  1. Config = {}
  2.  
  3. Config.Fuel = 'LegacyFuel' --ps-fuel, LegacyFuel, cdn-fuel
  4.  
  5. Config.LSPDJobName = 'police' --police for example
  6. Config.BCSOJobName = 'bcso'
  7. Config.SASTJobName = 'sast'
  8. Config.FBIJobName = 'fbi'
  9.  
  10. Config.EMSJobName = 'ambulance'
  11.  
  12. Config.RefreshSkinCommand = 'reloadskin' --refreshskin etc
  13.  
  14. Config.SaveClothingTrigger = 'qb-clothing:client:openOutfitMenu' --qb --illenium 'illenium-appearance:client:saveOutfit'
  15.  
  16. Config.CommandGrade = 4 --The grade needed to add / remove SEU rights / PurchaseStock if enabled
  17.  
  18. Config.Logs = false --false for no logs, true for logs if true then you need to add a log to qb-smallresources/server/logs.lua, The log name should be "pdvehicle"
  19.  
  20. Config.PurchaseStockCommand = false -- true to enable /purchasepdstock false to utilize the boss menu addition in the INSTALL.txt command required Config.CommandGrade
  21.  
  22. Config.Banking = 'qb' --renewed or qb 'qb' = qb-management
  23.  
  24. Config.PDGarageLocations = {
  25. [1] = {
  26. model = 'ig_trafficwarden',
  27. scenario = 'WORLD_HUMAN_CLIPBOARD', -- put a scenario or nil for no scenario
  28. garage_type = 'vehicle', -- types: 'vehicle', 'boat', 'helicopter'
  29. icon = 'fas fa-car', --icons from fontawesome
  30. title = 'Take out Vehicle', -- target title
  31. job = 'police', -- job its attachted to
  32. coords = vector4(441.46, -974.76, 23.7, 187.13), -- location of ped spawn
  33. return_coords = vector4(435.27, -976.06, 24.37, 90.69), -- spawn / return location for all vehicles assosiated with this ped
  34. },
  35. [2] = {
  36. model = 'ig_trafficwarden',
  37. scenario = nil,
  38. garage_type = 'boat',
  39. icon = 'fas fa-ship',
  40. title = 'Take out Boat',
  41. job = 'police',
  42. coords = vector4(-780.9, -1507.16, -0.4, 294.22),
  43. return_coords = vector4(-783.14, -1512.39, 0.27, 107.41),
  44. },
  45. [3] = {
  46. model = 'ig_trafficwarden',
  47. scenario = nil,
  48. garage_type = 'helicopter',
  49. icon = 'fas fa-helicopter',
  50. title = 'Take out Helicopter',
  51. job = 'police',
  52. coords = vector4(463.9, -985.43, 41.69, 93.99),
  53. return_coords = vector4(450.99, -981.8, 44.06, 87.76),
  54. }
  55. }
  56.  
  57.  
  58. Config.PDVehicles = {
  59. [1] = {
  60. title = 'LSPD Charger', -- Title of the vehicle shown in menu
  61. model = 'police2', -- Vehicle hash / spawn name
  62. type = 'vehicle', -- vehicle type, refrence above
  63. grade = 0, -- the grade level required for this vehicle to show in menu
  64. job = 'police', -- job tied to vehicle for it so show in menu
  65. price = 100000, -- price it will cost the chiefs etc to purchase a new copy
  66. seu = false -- if the vehicle requires special SEU certifcaiton
  67. },
  68. [2] = {
  69. title = 'LSPD Taurus',
  70. model = 'police3',
  71. type = 'vehicle',
  72. grade = 1,
  73. job = 'police',
  74. price = 100000,
  75. seu = true
  76. },
  77. -- [3] = { -- Example of a vehicle attached to a different job
  78. -- title = 'BCSO Crown Vic',
  79. -- model = 'police4',
  80. -- type = 'vehicle',
  81. -- grade = 0,
  82. -- job = 'bcso',
  83. -- price = 100000,
  84. -- seu = false
  85. -- },
  86. }
  87.  
  88. Config.PDBoats = {
  89. [1] = {
  90. coords = vector4(-783.14, -1512.39, 0.27, 107.41),
  91. title = 'LSPD Predator',
  92. model = 'predator',
  93. type = 'boat',
  94. grade = 0,
  95. job = 'police',
  96. price = 100000,
  97. seu = false
  98. },
  99. }
  100.  
  101. Config.PDHelicopters = {
  102. [1] = {
  103. coords = vector4(450.99, -981.8, 44.06, 87.76),
  104. title = 'LSPD POLMAV',
  105. model = 'polmav',
  106. type = 'helicopter',
  107. grade = 0,
  108. livery = 1,
  109. job = 'police',
  110. price = 100000,
  111. seu = false
  112. },
  113. }
  114.  
  115. Config.PDClothingLocations = {
  116. [1] = {
  117. coords = vector3(462.26, -1000.08, 30.17), -- target coords
  118. label = 'Open LSPD Clothing', -- target label
  119. icon = 'fas fa-restroom', -- target icon, font awesome
  120. job = 'police' -- job the target is tied to
  121. },
  122. [2] = {
  123. coords = vector3(1846.93, 3695.57, 33.62),
  124. label = 'Open BCSO Clothing',
  125. icon = 'fas fa-restroom',
  126. job = 'bcso'
  127. },
  128. [3] = {
  129. coords = vector3(831.04, -1290.76, 19.13),
  130. label = 'Open SAST Clothing',
  131. icon = 'fas fa-restroom',
  132. job = 'sast'
  133. },
  134. [4] = {
  135. coords = vector3(302.34, -600.17, 42.74),
  136. label = 'Open EMS Clothing',
  137. icon = 'fas fa-restroom',
  138. job = 'ems'
  139. },
  140. [5] = {
  141. coords = vector3(-544.42, -111.54, 36.68),
  142. label = 'Open LSPD Clothing',
  143. icon = 'fas fa-restroom',
  144. job = 'lspd'
  145. },
  146. }
  147.  
  148. --[[
  149. 0: Face\ 1: Mask\ 2: Hair\ 3: Torso\ 4: Leg\ 5: Parachute / bag\ 6: Shoes\ 7: Accessory\ 8: Undershirt\ 9: Kevlar\ 10: Badge\ 11: Torso 2
  150. --]]
  151.  
  152. Config.EMSClothing = {
  153. ['male'] = { -- the male block
  154. [1] = {
  155. header = 'Blue Police Shirt', -- The title show in the menu option
  156. category = 11, -- The clothing category
  157. number = 293, -- The clothing number
  158. t_number = 0, -- The clothing texture number
  159. job = 'ems', -- The job its restricted to
  160. grade = 2, -- The grade its restricted to
  161. },
  162. [2] = {
  163. header = 'Brown Police Shirt',
  164. category = 11,
  165. number = 294,
  166. t_number = 0,
  167. job = 'ems',
  168. grade = 4,
  169. }
  170. },
  171. ['female'] = { -- the female block
  172. [1] = {
  173. header = 'Sheriff Vest with Taser',
  174. category = 9,
  175. number = 78,
  176. t_number = 0,
  177. job = 'ems',
  178. grade = 2,
  179. },
  180. [2] = {
  181. header = 'Sheriff Vest',
  182. category = 9,
  183. number = 74,
  184. t_number = 0,
  185. job = 'ems',
  186. grade = 0,
  187. }
  188. }
  189. }
  190.  
  191.  
  192. Config.LSPDClothing = {
  193. ['male'] = {
  194. [1] = {
  195. header = 'Blue Police Shirt', -- The title show in the menu option
  196. category = 11, -- The clothing category
  197. number = 293, -- The clothing number
  198. t_number = 0, -- The clothing texture number
  199. job = 'police', -- The job its restricted to
  200. grade = 0, -- The grade its restricted to
  201. },
  202. [2] = {
  203. header = 'Brown Police Shirt',
  204. category = 11,
  205. number = 294,
  206. t_number = 0,
  207. job = 'police',
  208. grade = 1,
  209. }
  210. },
  211. ['female'] = {
  212. [1] = {
  213. header = 'Sheriff Vest with Taser',
  214. category = 9,
  215. number = 78,
  216. t_number = 0,
  217. job = 'bcso',
  218. grade = 2,
  219. },
  220. [2] = {
  221. header = 'Sheriff Vest',
  222. category = 9,
  223. number = 74,
  224. t_number = 0,
  225. job = 'bcso',
  226. grade = 0,
  227. }
  228. }
  229. }
  230.  
  231. Config.BCSOClothing = {
  232. ['male'] = {
  233. [1] = {
  234. header = 'Sheriff Vest with Taser',
  235. category = 9,
  236. number = 78,
  237. t_number = 0,
  238. job = 'bcso',
  239. grade = 0,
  240. },
  241. [2] = {
  242. header = 'Sheriff Vest',
  243. category = 9,
  244. number = 74,
  245. t_number = 0,
  246. job = 'bcso',
  247. grade = 1,
  248. }
  249. },
  250. ['female'] = {
  251. [1] = {
  252. header = 'Sheriff Vest with Taser',
  253. category = 9,
  254. number = 78,
  255. t_number = 0,
  256. job = 'bcso',
  257. grade = 2,
  258. },
  259. [2] = {
  260. header = 'Sheriff Vest',
  261. category = 9,
  262. number = 74,
  263. t_number = 0,
  264. job = 'bcso',
  265. grade = 0,
  266. }
  267. }
  268. }
  269.  
  270. Config.SASTClothing = {
  271. ['male'] = {
  272. [1] = {
  273. header = 'Sheriff Vest with Taser',
  274. category = 9,
  275. number = 78,
  276. t_number = 0,
  277. job = 'bcso',
  278. grade = 2,
  279. },
  280. [2] = {
  281. header = 'Sheriff Vest',
  282. category = 9,
  283. number = 74,
  284. t_number = 0,
  285. job = 'bcso',
  286. grade = 0,
  287. }
  288. },
  289. ['female'] = {
  290. [1] = {
  291. header = 'Sheriff Vest with Taser',
  292. category = 9,
  293. number = 78,
  294. t_number = 0,
  295. job = 'bcso',
  296. grade = 2,
  297. },
  298. [2] = {
  299. header = 'Sheriff Vest',
  300. category = 9,
  301. number = 74,
  302. t_number = 0,
  303. job = 'bcso',
  304. grade = 0,
  305. }
  306. }
  307. }
  308.  
  309. Config.FBIClothing = {
  310. ['male'] = {
  311. [1] = {
  312. header = 'Sheriff Vest with Taser',
  313. category = 9,
  314. number = 78,
  315. t_number = 0,
  316. job = 'bcso',
  317. grade = 2,
  318. },
  319. [2] = {
  320. header = 'Sheriff Vest',
  321. category = 9,
  322. number = 74,
  323. t_number = 0,
  324. job = 'bcso',
  325. grade = 0,
  326. }
  327. },
  328. ['female'] = {
  329. [1] = {
  330. header = 'Sheriff Vest with Taser',
  331. category = 9,
  332. number = 78,
  333. t_number = 0,
  334. job = 'bcso',
  335. grade = 2,
  336. },
  337. [2] = {
  338. header = 'Sheriff Vest',
  339. category = 9,
  340. number = 74,
  341. t_number = 0,
  342. job = 'bcso',
  343. grade = 0,
  344. }
  345. }
  346. }
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