Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Server:
- AddEventHandler("nBase:getPlayerInventory", function(source, callback)
- if E_PLAYERS[source] then
- callback(json.encode(E_PLAYERS[source].getInventory()))
- end
- end)
- Client:
- TriggerServerEvent("nBase:getPlayerInventory", GetPlayerServerId(PlayerId()), function(inv)
- print(inv)
- end)
- Error:
- Error running system event handling function for resource nBase: citizen:/scripting/lua/scheduler.lua:41: Failed to execute thread: citizen:/scripting/lua/MessagePack.lua:830: missing bytes
- stack traceback:
- [C]: in function 'error'
- citizen:/scripting/lua/MessagePack.lua:830: in method 'underflow'
- citizen:/scripting/lua/MessagePack.lua:465: in field 'any'
- citizen:/scripting/lua/MessagePack.lua:860: in field 'unpack'
- citizen:/scripting/lua/scheduler.lua:626: in local 'callback'
- modules/E_PLAYERS/s_main.lua:19: in upvalue 'handler'
- citizen:/scripting/lua/scheduler.lua:219: in function <citizen:/scripting/lua/scheduler.lua:218>
- stack traceback:
- [C]: in function 'error'
- citizen:/scripting/lua/scheduler.lua:41: in field 'CreateThreadNow'
- citizen:/scripting/lua/scheduler.lua:218: in function <citizen:/scripting/lua/scheduler.lua:182>
- Sending heartbeat to live-internal.fivem.net:30110
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement