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Mar 26th, 2019
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  1. Server:
  2. AddEventHandler("nBase:getPlayerInventory", function(source, callback)
  3. if E_PLAYERS[source] then
  4. callback(json.encode(E_PLAYERS[source].getInventory()))
  5. end
  6. end)
  7.  
  8. Client:
  9. TriggerServerEvent("nBase:getPlayerInventory", GetPlayerServerId(PlayerId()), function(inv)
  10. print(inv)
  11. end)
  12.  
  13.  
  14. Error:
  15. Error running system event handling function for resource nBase: citizen:/scripting/lua/scheduler.lua:41: Failed to execute thread: citizen:/scripting/lua/MessagePack.lua:830: missing bytes
  16. stack traceback:
  17. [C]: in function 'error'
  18. citizen:/scripting/lua/MessagePack.lua:830: in method 'underflow'
  19. citizen:/scripting/lua/MessagePack.lua:465: in field 'any'
  20. citizen:/scripting/lua/MessagePack.lua:860: in field 'unpack'
  21. citizen:/scripting/lua/scheduler.lua:626: in local 'callback'
  22. modules/E_PLAYERS/s_main.lua:19: in upvalue 'handler'
  23. citizen:/scripting/lua/scheduler.lua:219: in function <citizen:/scripting/lua/scheduler.lua:218>
  24. stack traceback:
  25. [C]: in function 'error'
  26. citizen:/scripting/lua/scheduler.lua:41: in field 'CreateThreadNow'
  27. citizen:/scripting/lua/scheduler.lua:218: in function <citizen:/scripting/lua/scheduler.lua:182>
  28. Sending heartbeat to live-internal.fivem.net:30110
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