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  1. [center][b] Criteria that must be upheld, or the ability will be removed entirely. [/b] [/center]
  2. [list]
  3. -Cannot be more than a 15% debuff with any given curse. [single curses]
  4. -Compounded debuffs cannot increase beyond 30%. [Compound Debuffs]
  5. -Debuffs that impact skills up to 30% can only be used once per thread. [Per skill.]
  6. -Rule type debuffs must include OOC permission from the individuals in the thread.
  7. -If someone doesn’t agree to the use of debuffs in a rule-esque nature then they cannot be used in that capacity in a thread.
  8. -debuffs can be used on ANY skill in a players skill sheet, but once used on a skill, they cannot be used on that skill again. For example, if she debuffs strength, that is the only time strength will be capable of being debuffed for that thread.
  9. Hexes/Curses must scale based on possessive magic and will have the below criteria to them as scaling increases.
  10. [/list]
  11. [center][b] Criteria for curses and hexes [/b][/center]
  12.  
  13. [list]-curses and hexes must be specified in post to be of the following categories. If a multi-skill curse is used, that is the only curse that can be used for the duration, and the user must wait till their curses come off cooldown.
  14. -Any maximal curse will require a 5 turn cooldown. Using the maximum number of curses at a time will incur a 4 post cooldown.
  15. -While curses and hexes impact things in a set radius, this radius will be based on your possessive influence, so follow the possessive influence skill-sheet scaling for the distance you can hex people at.
  16. -Multi-Skills can only be utilized by themselves. If it’s specified a multi-skill is used, then that takes up all hex slots until her hex’s refresh and come off cooldown.
  17. -Until three hexes can be used, if a compound hex is used then that will take up the entire hex/curse slot, which means curses will not be usable until her slot count refreshes. [/list]
  18. [center][b] Hex Types[/b] [/center]
  19. [list]Singular curse: this is a curse that is by itself. If it’s specified to be a singular curse, then following the below scale for singular curses.
  20. Compound Curse/hexes: this is the utilization of two or more curses or hexes at a time. If it’s specified that it’s using Compound curses, follow compound curses for the below skillsheet.
  21. Multi-Skill Curses: This is the utilization of a curse, or curses/hexes that impact multiple skills, please follow the below scaling for multi-skill curses if using them in the below scaling sheet. [/list]
  22. [center][b]Scale for the powers of curses and hexes (based off of possessive magic) [/b][/center]
  23.  
  24. [list]Beginner: at beginner the user can only use one hex at a time, and this hex is capable of causing a debuff upwards of 5-8%
  25.  
  26. Adept: the user can utilize up to two buffs at a time, each one with a maximum debuff of 5%, or they can be utilized to make a [b]compounded[/b] debuff that will debilitate one given skill by up to 10%.
  27. Advanced: The user can utilize up to two buffs at a time, each one with a maximum debuff of 7%, or they can be utilized to make a [b]compounded[/b] debuff that will debilitate one given skill by up to 15%
  28.  
  29. Elite: the user now can use Multi-skill debuffs, but when utilizing a multi-skill debuff the user can only impact two skills and at maximum debilitate their potency by 10%.
  30. The user can use three debuffs now and has a maximum potency of 20% if there is a compound of two or more debuffs on a singular skill. Each debuff can be utilized with a maximum percentage decrease of 10%.
  31.  
  32. Master: The user is capable of using a compounded multi-skill debuffs that impact two skills at a maximum debilitation of 15% to each of the skills involved. Or the user can maximally debuff an individual with a [b]compound debuff[/b] up to 25%.
  33.  
  34. Grandmaster: The user is capable of using a compounded multi-skill debuff that impact two skills at a time, with a maximum debilitation of 20% to each of the skills involved. Or the user can maximally debuff an individual with a [b]compound debuff[/b] up to 30%. [/list]
  35.  
  36. -shadowmancy will scale off of possessive influence via majins race sheet and will have the following distance versus complexity criteria: Beginner: 10 meters and simple complexity. Adept 50 meters and moderate complexity. Advanced: 400 meters and moderate complexity Elite: 800 meters and advanced complexity. Master: 1000meters and master complexity, Grandmaster 2000meters and grandmaster complexity.
  37.  
  38. [b][center] Complexity scale[/b][/center]
  39. [listBeginner complexity: knives, and basic shapes.
  40. Moderate: knives, staves, axes, etc.
  41. Advanced: anything that would involve chains, hinges or weapons that make ranged projectiles.
  42. Master: Any kind of projectile that would utilize multi-functioning points and facets such as joints, hinges, etc.
  43. Grandmaster: she can create anything within reason, but it loses effect after 2000 meters. [/list]
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