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- [center][b] Criteria that must be upheld, or the ability will be removed entirely. [/b] [/center]
- [list]
- -Cannot be more than a 15% debuff with any given curse. [single curses]
- -Compounded debuffs cannot increase beyond 30%. [Compound Debuffs]
- -Debuffs that impact skills up to 30% can only be used once per thread. [Per skill.]
- -Rule type debuffs must include OOC permission from the individuals in the thread.
- -If someone doesn’t agree to the use of debuffs in a rule-esque nature then they cannot be used in that capacity in a thread.
- -debuffs can be used on ANY skill in a players skill sheet, but once used on a skill, they cannot be used on that skill again. For example, if she debuffs strength, that is the only time strength will be capable of being debuffed for that thread.
- Hexes/Curses must scale based on possessive magic and will have the below criteria to them as scaling increases.
- [/list]
- [center][b] Criteria for curses and hexes [/b][/center]
- [list]-curses and hexes must be specified in post to be of the following categories. If a multi-skill curse is used, that is the only curse that can be used for the duration, and the user must wait till their curses come off cooldown.
- -Any maximal curse will require a 5 turn cooldown. Using the maximum number of curses at a time will incur a 4 post cooldown.
- -While curses and hexes impact things in a set radius, this radius will be based on your possessive influence, so follow the possessive influence skill-sheet scaling for the distance you can hex people at.
- -Multi-Skills can only be utilized by themselves. If it’s specified a multi-skill is used, then that takes up all hex slots until her hex’s refresh and come off cooldown.
- -Until three hexes can be used, if a compound hex is used then that will take up the entire hex/curse slot, which means curses will not be usable until her slot count refreshes. [/list]
- [center][b] Hex Types[/b] [/center]
- [list]Singular curse: this is a curse that is by itself. If it’s specified to be a singular curse, then following the below scale for singular curses.
- Compound Curse/hexes: this is the utilization of two or more curses or hexes at a time. If it’s specified that it’s using Compound curses, follow compound curses for the below skillsheet.
- Multi-Skill Curses: This is the utilization of a curse, or curses/hexes that impact multiple skills, please follow the below scaling for multi-skill curses if using them in the below scaling sheet. [/list]
- [center][b]Scale for the powers of curses and hexes (based off of possessive magic) [/b][/center]
- [list]Beginner: at beginner the user can only use one hex at a time, and this hex is capable of causing a debuff upwards of 5-8%
- Adept: the user can utilize up to two buffs at a time, each one with a maximum debuff of 5%, or they can be utilized to make a [b]compounded[/b] debuff that will debilitate one given skill by up to 10%.
- Advanced: The user can utilize up to two buffs at a time, each one with a maximum debuff of 7%, or they can be utilized to make a [b]compounded[/b] debuff that will debilitate one given skill by up to 15%
- Elite: the user now can use Multi-skill debuffs, but when utilizing a multi-skill debuff the user can only impact two skills and at maximum debilitate their potency by 10%.
- The user can use three debuffs now and has a maximum potency of 20% if there is a compound of two or more debuffs on a singular skill. Each debuff can be utilized with a maximum percentage decrease of 10%.
- Master: The user is capable of using a compounded multi-skill debuffs that impact two skills at a maximum debilitation of 15% to each of the skills involved. Or the user can maximally debuff an individual with a [b]compound debuff[/b] up to 25%.
- Grandmaster: The user is capable of using a compounded multi-skill debuff that impact two skills at a time, with a maximum debilitation of 20% to each of the skills involved. Or the user can maximally debuff an individual with a [b]compound debuff[/b] up to 30%. [/list]
- -shadowmancy will scale off of possessive influence via majins race sheet and will have the following distance versus complexity criteria: Beginner: 10 meters and simple complexity. Adept 50 meters and moderate complexity. Advanced: 400 meters and moderate complexity Elite: 800 meters and advanced complexity. Master: 1000meters and master complexity, Grandmaster 2000meters and grandmaster complexity.
- [b][center] Complexity scale[/b][/center]
- [listBeginner complexity: knives, and basic shapes.
- Moderate: knives, staves, axes, etc.
- Advanced: anything that would involve chains, hinges or weapons that make ranged projectiles.
- Master: Any kind of projectile that would utilize multi-functioning points and facets such as joints, hinges, etc.
- Grandmaster: she can create anything within reason, but it loses effect after 2000 meters. [/list]
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