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- 2 frames after feet in air (i.e. buffer to this frame on console); little green hat at bottom
- little green frame ("Frame 1") (holding up):
- X: -1601.4
- Z: -464.3831
- Y: 133
- angle: -11353
- De Facto Linear Velocity: 0
- Linear Velocity: 0
- X Velocity: 0
- Z Velocity: 0
- Y Velocity: 0
- movement angle: -11353
- -- Frame 2:
- X: -1601.4
- Z: -464.3831
- Y: 133
- angle: -10378
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: 0
- Z Velocity: 0
- Y Velocity: -4
- movement angle: -10378
- -- Frame 3:
- X: -1603.916
- Z: -462.7496
- Y: 133
- angle: -10377
- De Facto Linear Velocity: 2
- Linear Velocity: 4
- X Velocity: -1.67748
- Z Velocity: 1.088961
- Y Velocity: -4
- movement angle: -10377
- -- Frame 4:
- X: -1603.916
- Z: -462.7496
- Y: 133
- angle: -10360
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -3.354961
- Z Velocity: 2..177923
- Y Velocity: 0
- movement angle: -10360
- -- Frame 5:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10365
- De Facto Linear Velocity: 2
- Linear Velocity: 4
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -1
- movement angle: -10365
- -- Frame 6:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10352
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -3.351665
- Z Velocity: 2.183172
- Y Velocity: 0
- movement angle: -10352
- -- Frame 7:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10360
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.674123
- Z Velocity: 1.09415
- Y Velocity: -1
- movement angle: -10360
- -- Frame 8:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -2
- movement angle: -10359
- -- Frame 9:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -3
- movement angle: -10359
- -- Frame 10:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -4
- movement angle: -10359
- -- Frame 11:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -5
- movement angle: -10359
- -- Frame 12:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -6
- movement angle: -10359
- -- Frame 13:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -7
- movement angle: -10359
- -- Frame 14:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -8
- movement angle: -10359
- -- Frame 15:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -9
- movement angle: -10359
- -- Frame 16:
- X: -1606.43
- Z: -461.1122
- Y: 133
- angle: -10359
- De Facto Linear Velocity: 0
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -10
- movement angle: -10359
- -- Frame 17: (CASE 1)
- X: -1619.828
- Z: -470.3592
- Y: 116.5
- angle: -10359
- De Facto Linear Velocity: 2
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -11
- movement angle: -10359
- -- Frame 18 (Big red frame; lose isg this frame):
- X: -1619.828
- Z: -470.3592
- Y: 115
- angle: -14698
- De Facto Linear Velocity: 4
- Linear Velocity: 4
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: 5
- movement angle: 18070
- -- Frame 19 (first explosion; 293650):
- X: -1619.828
- Z: -470.3592
- Y: 115
- angle: -14698
- De Facto Linear Velocity: 4
- Linear Velocity: 4
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: 5
- movement angle: 18070
- --
- -- Frame 17: (CASE 2) (starting holding shield)
- X: -1619.828
- Z: -470.3592
- Y: 116.5
- angle: -10359
- De Facto Linear Velocity: 2
- Linear Velocity: 2
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: -11
- movement angle: -10359
- -- Frame 18 (Big red frame; lose isg this frame; still holding shield):
- X: -1619.828
- Z: -470.3592
- Y: 115
- angle: -14698
- De Facto Linear Velocity: 4
- Linear Velocity: 4
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: 5
- movement angle: 18070
- -- Frame 19 (first explosion; 293650; hold neutral):
- X: -1619.828
- Z: -470.3592
- Y: 115
- angle: -14698
- De Facto Linear Velocity: 4
- Linear Velocity: 4
- X Velocity: -1.675832
- Z Velocity: 1.091586
- Y Velocity: 5
- movement angle: 18070
- -- 1 input frame after Frame 19
- X: -1613.906
- Z: -471.3224
- Y: 121
- angle: -14698
- De Facto Linear Velocity: 4
- Linear Velocity: 4
- X Velocity: 3.948118
- Z Velocity: -.6421095
- Y Velocity: 4
- movement angle: 18070
- -- 2 input frames after that... (still holding nothing)
- X: -1608.643
- Z: -471.6263
- Y: 125.5
- angle: -14698
- De Facto Linear Velocity: 4
- Linear Velocity: 4
- X Velocity: 3.948118
- Z Velocity: -.6421095
- Y Velocity: 3
- movement angle: 18070
- -- 4 input frames after that... (2nd input frame of damage frame)
- X: -1606.163
- Z: -469.1469
- Y: 128.5
- angle: -14698
- De Facto Linear Velocity: 4
- Linear Velocity: 4
- X Velocity: 3.948118
- Z Velocity: -.6421095
- Y Velocity: 2
- movement angle: 18070
- ======================
- buffering to 2 frames after 2 feet in air (i.e., little green at bottom of screen) does not work
- ======================
- buffering to 3 frames after 2 feet in air; does not work
- =
- buffering to 1 frame after 2 feet in air;
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