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- command /daj [<player>] [<item>] [<number>]:
- trigger:
- if arg 1 is set:
- if arg 1 is "%player%":
- cancel event
- send "&4Nie mozesz dac sobie itemu"
- else:
- give %arg 3% %arg 2% to the player-arg
- send "&4Dales graczowi item"
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