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- [Debug]
- startGameImmediately = False
- startGameImmediatelyStage = 0
- startGameImmediatelyCostume1P = 0
- startGameImmediatelyCostume2P = 0
- startGameImmediatelyColor1P = 0
- startGameImmediatelyColor2P = 0
- startGameImmediatelyCPUControl1P = False
- startGameImmediatelyCPUControl2P = False
- startImmediateCharacterFromList1P = True
- startImmediateCharacterFromList2P = True
- startImmediateCharacter1P = 0
- startImmediateCharacter2P = 0
- skipLoadingScreen = True
- startInTrainingMode = True
- instaKillP2Key = False
- overrideTotalRounds = False
- pingDisplay = False
- findFakeOnlineOpponentInstantly = False
- onlineOpponentInstantlyWantsRematch = False
- keepPointerVisible = False
- showDebug = False
- showFrameStepInConsole = False
- trainingModeDebugger = False
- logPreloadedObjects = False
- logConnection = True
- logMouseActivity = False
- fpsDisplay = False
- allowDebugChecksum = False
- menuSpecificCharacter = False
- menuSpecificCharacterIndex = 0
- disableMenuCharacters = False
- menuSpecificStage = False
- menuSpecificStageIndex = 0
- skipToFinalStoryModeBattle = False
- silhouetteMode = False
- debugEnableLightmapping = False
- [Network]
- serverIp = [redacted]
- serverPort = 9990
- remoteIp = FSServer
- localPlayerNum = 1
- disconnectTimeout = 10000
- initialConnectTimeout = 15000
- frameDelay = 2
- forcedOnlineStage = -1
- [CharDebug]
- currentMove = True
- position = True
- lifePoints = True
- currentState = True
- currentSubState = True
- stunTime = True
- comboHits = False
- comboDamage = False
- inputs = False
- buttonSequence = False
- aiWeightList = False
- toggle = False
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