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FantasyStrikeINI

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Sep 8th, 2017
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  1. [Debug]
  2. startGameImmediately = False
  3. startGameImmediatelyStage = 0
  4. startGameImmediatelyCostume1P = 0
  5. startGameImmediatelyCostume2P = 0
  6. startGameImmediatelyColor1P = 0
  7. startGameImmediatelyColor2P = 0
  8. startGameImmediatelyCPUControl1P = False
  9. startGameImmediatelyCPUControl2P = False
  10. startImmediateCharacterFromList1P = True
  11. startImmediateCharacterFromList2P = True
  12. startImmediateCharacter1P = 0
  13. startImmediateCharacter2P = 0
  14. skipLoadingScreen = True
  15. startInTrainingMode = True
  16. instaKillP2Key = False
  17. overrideTotalRounds = False
  18. pingDisplay = False
  19. findFakeOnlineOpponentInstantly = False
  20. onlineOpponentInstantlyWantsRematch = False
  21. keepPointerVisible = False
  22. showDebug = False
  23. showFrameStepInConsole = False
  24. trainingModeDebugger = False
  25. logPreloadedObjects = False
  26. logConnection = True
  27. logMouseActivity = False
  28. fpsDisplay = False
  29. allowDebugChecksum = False
  30. menuSpecificCharacter = False
  31. menuSpecificCharacterIndex = 0
  32. disableMenuCharacters = False
  33. menuSpecificStage = False
  34. menuSpecificStageIndex = 0
  35. skipToFinalStoryModeBattle = False
  36. silhouetteMode = False
  37. debugEnableLightmapping = False
  38.  
  39. [Network]
  40. serverIp = [redacted]
  41. serverPort = 9990
  42. remoteIp = FSServer
  43. localPlayerNum = 1
  44. disconnectTimeout = 10000
  45. initialConnectTimeout = 15000
  46. frameDelay = 2
  47. forcedOnlineStage = -1
  48.  
  49. [CharDebug]
  50. currentMove = True
  51. position = True
  52. lifePoints = True
  53. currentState = True
  54. currentSubState = True
  55. stunTime = True
  56. comboHits = False
  57. comboDamage = False
  58. inputs = False
  59. buttonSequence = False
  60. aiWeightList = False
  61. toggle = False
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