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- <block id="2043" name="autoTurretMK2">
- <property name="Class" value="Ranged"/>
- <property name="Material" value="Mmetal_hard"/>
- <property name="Shape" value="ModelEntity"/>
- <property name="Mesh" value="models"/>
- <property name="Model" value="Entities/Traps/AutoTurret/Auto_TurretPrefab"/>
- <property name="CustomIcon" value="autoTurret"/>
- <property name="CustomIconTint" value="ff0000"/>
- <property name="OnlySimpleRotations" value="true"/> <!-- the targeting math will NOT work if it's not upright -->
- <property name="AmmoItem" value="762mmBullet"/>
- <property name="TurnSpeed" value="25.0"/>
- <property name="MaxDistance" value="40"/>
- <property name="EntityDamage" value="70"/> <!-- 146 dps, 330 / burst -->
- <property name="BlockDamage" value="1"/>
- <property name="RaySpread" value="0"/> <!-- Spread 2.6deg: 1m cone (55% hit) @ 22m -->
- <property name="BustRoundCount" value="10"/>
- <property name="BurstFireRate" value="0.15"/>
- <property name="CooldownTime" value="2"/>
- <property name="OvershootTime" value="0.4"/>
- <property name="FallAsleepTime" value="10"/>
- <property name="WakeUpTime" value="0.5"/>
- <property name="YawRange" value="90"/>
- <property name="PitchRange" value="90"/>
- <property name="ParticlesMuzzleFire" value="nozzleflashuzi"/>
- <property name="ParticlesMuzzleSmoke" value="nozzlesmokeuzi"/>
- <property name="DamageBonus.head" value="3"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="DamageBonus.wood" value="2"/>
- <property name="DamageBonus.earth" value="0.2"/>
- <property name="DamageBonus.stone" value="0.2"/>
- <property name="DamageBonus.metal" value="0.2"/>
- <property name="TargetingSound" value="turret_retarget_lp"/>
- <property name="OverheatSound" value="turret_overheat_lp"/>
- <property name="WakeUpSound" value="turret_windup"/>
- <property name="FireSound" value="Pistol_Fire"/>
- <property name="RequiredPower" value="15"/>
- <property class="RepairItems">
- <property name="forgedSteel" value="12"/>
- <property name="mechanicalParts" value="2"/>
- <property name="electricParts" value="2"/>
- </property>
- <drop event="Harvest" name="mechanicalParts" count="1,4" tool_category="Disassemble"/>
- <drop event="Harvest" name="electricParts" count="1,4" tool_category="Disassemble"/>
- <drop event="Harvest" name="scrapIron" count="10,40" prob="1"/>
- <drop event="Destroy" count="0"/>
- <property name="EconomicValue" value="6000"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="ImposterExchange" value="imposterBlock" param1="109"/>
- <property name="Group" value="Tools/Traps,Science"/>
- <property name="PickupJournalEntry" value="cameraTip"/>
- </block>
- <block id="2045" name="arrowTurret">
- <property name="Class" value="Ranged"/>
- <property name="Material" value="Mmetal_medium"/>
- <property name="Shape" value="ModelEntity"/>
- <property name="Mesh" value="models"/>
- <property name="Model" value="Entities/Traps/AutoTurret/Auto_TurretPrefab"/>
- <property name="CustomIcon" value="autoTurret"/>
- <property name="CustomIconTint" value="ff0000"/>
- <property name="OnlySimpleRotations" value="true"/> <!-- the targeting math will NOT work if it's not upright -->
- <property name="AmmoItem" value="Arrow"/>
- <property name="TurnSpeed" value="25.0"/>
- <property name="MaxDistance" value="50"/>
- <property name="EntityDamage" value="25"/> <!-- 146 dps, 330 / burst -->
- <property name="BlockDamage" value="1"/>
- <property name="RaySpread" value="0.011"/> <!-- Spread 2.6deg: 1m cone (55% hit) @ 22m -->
- <property name="BustRoundCount" value="1"/>
- <property name="BurstFireRate" value="0.15"/>
- <property name="CooldownTime" value="2"/>
- <property name="OvershootTime" value="0.4"/>
- <property name="FallAsleepTime" value="5"/>
- <property name="WakeUpTime" value="0.5"/>
- <property name="YawRange" value="90"/>
- <property name="PitchRange" value="90"/>
- <property name="ParticlesMuzzleFire" value="nozzleflashuzi"/>
- <property name="ParticlesMuzzleSmoke" value="nozzlesmokeuzi"/>
- <property name="DamageBonus.head" value="5"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="DamageBonus.wood" value="2"/>
- <property name="DamageBonus.earth" value="0.2"/>
- <property name="DamageBonus.stone" value="0.2"/>
- <property name="DamageBonus.metal" value="0.2"/>
- <property name="TargetingSound" value="turret_retarget_lp"/>
- <property name="OverheatSound" value="turret_overheat_lp"/>
- <property name="WakeUpSound" value="turret_windup"/>
- <property name="FireSound" value="bow_fire"/>
- <property name="RequiredPower" value="10"/>
- <property class="RepairItems">
- <property name="forgedIron" value="10"/>
- <property name="mechanicalParts" value="2"/>
- <property name="electricParts" value="2"/>
- </property>
- <drop event="Harvest" name="mechanicalParts" count="1,4" tool_category="Disassemble"/>
- <drop event="Harvest" name="electricParts" count="1,4" tool_category="Disassemble"/>
- <drop event="Harvest" name="scrapIron" count="10,40" prob="1"/>
- <drop event="Destroy" count="0"/>
- <property name="EconomicValue" value="6000"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="ImposterExchange" value="imposterBlock" param1="109"/>
- <property name="Group" value="Tools/Traps,Science"/>
- <property name="PickupJournalEntry" value="cameraTip"/>
- </block>
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