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Sep 14th, 2017
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  1. <block id="2043" name="autoTurretMK2">
  2. <property name="Class" value="Ranged"/>
  3. <property name="Material" value="Mmetal_hard"/>
  4. <property name="Shape" value="ModelEntity"/>
  5. <property name="Mesh" value="models"/>
  6. <property name="Model" value="Entities/Traps/AutoTurret/Auto_TurretPrefab"/>
  7. <property name="CustomIcon" value="autoTurret"/>
  8. <property name="CustomIconTint" value="ff0000"/>
  9. <property name="OnlySimpleRotations" value="true"/> <!-- the targeting math will NOT work if it's not upright -->
  10. <property name="AmmoItem" value="762mmBullet"/>
  11. <property name="TurnSpeed" value="25.0"/>
  12. <property name="MaxDistance" value="40"/>
  13. <property name="EntityDamage" value="70"/> <!-- 146 dps, 330 / burst -->
  14. <property name="BlockDamage" value="1"/>
  15. <property name="RaySpread" value="0"/> <!-- Spread 2.6deg: 1m cone (55% hit) @ 22m -->
  16.  
  17. <property name="BustRoundCount" value="10"/>
  18. <property name="BurstFireRate" value="0.15"/>
  19. <property name="CooldownTime" value="2"/>
  20. <property name="OvershootTime" value="0.4"/>
  21. <property name="FallAsleepTime" value="10"/>
  22. <property name="WakeUpTime" value="0.5"/>
  23.  
  24. <property name="YawRange" value="90"/>
  25. <property name="PitchRange" value="90"/>
  26.  
  27. <property name="ParticlesMuzzleFire" value="nozzleflashuzi"/>
  28. <property name="ParticlesMuzzleSmoke" value="nozzlesmokeuzi"/>
  29.  
  30. <property name="DamageBonus.head" value="3"/>
  31. <property name="DamageBonus.glass" value="1"/>
  32. <property name="DamageBonus.wood" value="2"/>
  33. <property name="DamageBonus.earth" value="0.2"/>
  34. <property name="DamageBonus.stone" value="0.2"/>
  35. <property name="DamageBonus.metal" value="0.2"/>
  36.  
  37. <property name="TargetingSound" value="turret_retarget_lp"/>
  38. <property name="OverheatSound" value="turret_overheat_lp"/>
  39. <property name="WakeUpSound" value="turret_windup"/>
  40. <property name="FireSound" value="Pistol_Fire"/>
  41. <property name="RequiredPower" value="15"/>
  42.  
  43. <property class="RepairItems">
  44. <property name="forgedSteel" value="12"/>
  45. <property name="mechanicalParts" value="2"/>
  46. <property name="electricParts" value="2"/>
  47. </property>
  48. <drop event="Harvest" name="mechanicalParts" count="1,4" tool_category="Disassemble"/>
  49. <drop event="Harvest" name="electricParts" count="1,4" tool_category="Disassemble"/>
  50. <drop event="Harvest" name="scrapIron" count="10,40" prob="1"/>
  51. <drop event="Destroy" count="0"/>
  52.  
  53. <property name="EconomicValue" value="6000"/>
  54. <property name="EconomicBundleSize" value="1"/>
  55. <property name="ImposterExchange" value="imposterBlock" param1="109"/>
  56. <property name="Group" value="Tools/Traps,Science"/>
  57. <property name="PickupJournalEntry" value="cameraTip"/>
  58. </block>
  59.  
  60. <block id="2045" name="arrowTurret">
  61. <property name="Class" value="Ranged"/>
  62. <property name="Material" value="Mmetal_medium"/>
  63. <property name="Shape" value="ModelEntity"/>
  64. <property name="Mesh" value="models"/>
  65. <property name="Model" value="Entities/Traps/AutoTurret/Auto_TurretPrefab"/>
  66. <property name="CustomIcon" value="autoTurret"/>
  67. <property name="CustomIconTint" value="ff0000"/>
  68. <property name="OnlySimpleRotations" value="true"/> <!-- the targeting math will NOT work if it's not upright -->
  69. <property name="AmmoItem" value="Arrow"/>
  70. <property name="TurnSpeed" value="25.0"/>
  71. <property name="MaxDistance" value="50"/>
  72. <property name="EntityDamage" value="25"/> <!-- 146 dps, 330 / burst -->
  73. <property name="BlockDamage" value="1"/>
  74. <property name="RaySpread" value="0.011"/> <!-- Spread 2.6deg: 1m cone (55% hit) @ 22m -->
  75.  
  76. <property name="BustRoundCount" value="1"/>
  77. <property name="BurstFireRate" value="0.15"/>
  78. <property name="CooldownTime" value="2"/>
  79. <property name="OvershootTime" value="0.4"/>
  80. <property name="FallAsleepTime" value="5"/>
  81. <property name="WakeUpTime" value="0.5"/>
  82.  
  83. <property name="YawRange" value="90"/>
  84. <property name="PitchRange" value="90"/>
  85.  
  86. <property name="ParticlesMuzzleFire" value="nozzleflashuzi"/>
  87. <property name="ParticlesMuzzleSmoke" value="nozzlesmokeuzi"/>
  88.  
  89. <property name="DamageBonus.head" value="5"/>
  90. <property name="DamageBonus.glass" value="1"/>
  91. <property name="DamageBonus.wood" value="2"/>
  92. <property name="DamageBonus.earth" value="0.2"/>
  93. <property name="DamageBonus.stone" value="0.2"/>
  94. <property name="DamageBonus.metal" value="0.2"/>
  95.  
  96. <property name="TargetingSound" value="turret_retarget_lp"/>
  97. <property name="OverheatSound" value="turret_overheat_lp"/>
  98. <property name="WakeUpSound" value="turret_windup"/>
  99. <property name="FireSound" value="bow_fire"/>
  100. <property name="RequiredPower" value="10"/>
  101.  
  102. <property class="RepairItems">
  103. <property name="forgedIron" value="10"/>
  104. <property name="mechanicalParts" value="2"/>
  105. <property name="electricParts" value="2"/>
  106. </property>
  107. <drop event="Harvest" name="mechanicalParts" count="1,4" tool_category="Disassemble"/>
  108. <drop event="Harvest" name="electricParts" count="1,4" tool_category="Disassemble"/>
  109. <drop event="Harvest" name="scrapIron" count="10,40" prob="1"/>
  110. <drop event="Destroy" count="0"/>
  111.  
  112. <property name="EconomicValue" value="6000"/>
  113. <property name="EconomicBundleSize" value="1"/>
  114. <property name="ImposterExchange" value="imposterBlock" param1="109"/>
  115. <property name="Group" value="Tools/Traps,Science"/>
  116. <property name="PickupJournalEntry" value="cameraTip"/>
  117. </block>
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