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- [b]faction name:[/b] Cryer Pharmaceuticals.
- [b]Zone of operation (daily duty):[/b] Sirius Wide.
- [b]Zone of interest ( that's what they really care for ):[/b] Sirius Wide.
- If I had to put them in order of priority: Our bases, Cambridge, Denver and Atka. Carlisle, Liberty, other houses. Malta.
- [b]the strengths of the faction:[/b] inrp: House ties, Corporate ties, Credits, Monopoly. Humanitarians, Monsters.
- // baddies dressed as goodies, some are still dressed as baddies.
- Oorp: Variety of game-play and attitudes. Pseudo science, homage and comedy. Filling the niche consistently.
- [b]factions weaknesses:[/b] Set against massively superior force of Outcast military. Unobtainable life-drug goal.
- oorp: Unattractive to a larger player-base, player retention. Activity. Overlooked by a fair portion of players due to corporate curse or something.
- [b]UNACHIEVABLE goal the faction strives for:[/b] The life drug project, immortality of Tim cryer, presence or ownership on/of every research facility in Sirius, Attributed ship.
- [b]UNSOLVABLE key weakness:[/b] inrp: Will always be set against the superior force of the outcasts. Will never be able to achieve life-drug/synthetic-cardamine goal. Perpetual balance of light and dark.
- oorp: Cryer image which is unappealing to some. (Maybe due to the specific, possibly linear, nature of the Rp available within the archetype of scientist.) Or lack of pvp.
- Seemingly small in the scheme of things, “Just a weird corporation”.
- [b]these OTHER factions DEPEND on this faction:[/b] inrp: all of them to stop them dying.
- Oorp: no-one really – except anyone that [url=]seeks cryer help[/url] or that we seek.
- [b]the faction DEPENDS on those factions:[/b] Liberty factions and the House as a whole, Outcasts. Anyone that we interact with like the people from that list I linked above. (Sails, [Taz], OSI|, Os&C, etc.)
- [b]how are you, the player, related to the faction:[/b] One of the voices in our little democracy.
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