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- # Default FeatherBoard comes with a board called "default". All players have the permission
- # featherboard.group.default (by default) meaning all players should see the scoreboard unless
- # the permission is negated.
- # Example of the use of settings
- # This section is optional
- settings:
- # If you quickly want to change the
- # the label color change it here.
- # It replaces $setting_label-color$ throughout the entire config
- label-color: "&e"
- # Show or hide the health
- # This is an example of the script
- show-health: true
- # The priority of the scoreboard. The higher the number -> higher priority
- # Used when having more than one scoreboard assigned
- priority: 10
- # Example of pre processing script
- # This section is optional
- script-pre: |
- if (settings['show-health'] == true){
- board.getMeta().setSetting("enable-health","");
- }else{
- board.getMeta().setSetting("enable-health","|disabled|");
- }
- # This section is required. Those are your scoreboard lines
- lines:
- # Every section here are different lines. The first section will be used as the title
- # the following sections will be used as the lines on the scoreboard (max 15)
- # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
- # things simple I will use logical names such as "title", "spacer", "header", ...
- title:
- # Every line has its own frames. The animation will loop through these frames on intervals
- # that you configure below.
- # Put all your frames under 'text:'. You can make as many lines as you want and use
- # placeholders and preset effects.
- # Keep in mind that there is a limit in line width!
- frames:
- - '&6&l*** &f&l✸ &6&lV2'
- interval: 100
- random: false
- spacer0:
- frames: []
- interval: 100
- random: false
- player-label:
- frames:
- - ' &6&n{playername}'
- interval: 30
- random: false
- spacer2:
- frames: []
- interval: 100
- random: false
- player-line1:
- frames:
- - '&8▪ &7Rang: {userprefix}'
- interval: 100
- random: false
- spacer3:
- frames: []
- interval: 100
- random: false
- player-line2:
- frames:
- - '&8▪ &7Money: &e{money_formatted}$'
- interval: 100
- random: false
- player-line3:
- frames:
- - '&8▪ &7Boutique: &d{coins}⛃'
- interval: 1000
- random: false
- spacer1:
- frames: []
- interval: 100
- random: false
- player-line5:
- frames:
- - '&8▪ &7Faction: &2{factionname}'
- interval: 100
- random: false
- player-line6:
- frames:
- - '&8▪ &7Niveau: &6{factionlevel}'
- interval: 100
- random: false
- #spacer5:
- # frames: []
- # interval: 100
- # random: false
- # player-line6:
- # frames:
- # - '&8» &7Métier: &6{job_player}'
- # interval: 100
- # random: false
- # player-line7:
- # frames:
- # - '&8» &7Niveau: &e{level_player}'
- # interval: 100
- # random: false
- # This is the same as the header. It is not needed since you already use the header as the longest line
- # but it looks cleaner having a footer.
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