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Jun 21st, 2020
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  1. # Default FeatherBoard comes with a board called "default". All players have the permission
  2. # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
  3. # the permission is negated.
  4.  
  5. # Example of the use of settings
  6. # This section is optional
  7. settings:
  8.  # If you quickly want to change the
  9.   # the label color change it here.
  10.   # It replaces $setting_label-color$ throughout the entire config
  11.   label-color: "&e"
  12.   # Show or hide the health
  13.   # This is an example of the script
  14.   show-health: true
  15.   # The priority of the scoreboard. The higher the number -> higher priority
  16.   # Used when having more than one scoreboard assigned
  17.   priority: 10
  18.  
  19. # Example of pre processing script
  20. # This section is optional
  21. script-pre: |
  22.    if (settings['show-health'] == true){
  23.         board.getMeta().setSetting("enable-health","");
  24.     }else{
  25.         board.getMeta().setSetting("enable-health","|disabled|");
  26.     }
  27.  
  28. # This section is required. Those are your scoreboard lines
  29. lines:
  30.  # Every section here are different lines. The first section will be used as the title
  31.   # the following sections will be used as the lines on the scoreboard (max 15)
  32.   # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  33.   # things simple I will use logical names such as "title", "spacer", "header", ...
  34.   title:
  35.    # Every line has its own frames. The animation will loop through these frames on intervals
  36.     # that you configure below.
  37.     # Put all your frames under 'text:'. You can make as many lines as you want and use
  38.     # placeholders and preset effects.
  39.     # Keep in mind that there is a limit in line width!
  40.     frames:
  41.    - '&6&l*** &f&l✸ &6&lV2'
  42.     interval: 100
  43.     random: false
  44.   spacer0:
  45.     frames: []
  46.     interval: 100
  47.     random: false
  48.   player-label:
  49.     frames:
  50.    - '  &6&n{playername}'
  51.     interval: 30
  52.     random: false
  53.   spacer2:
  54.     frames: []
  55.     interval: 100
  56.     random: false
  57.   player-line1:
  58.     frames:
  59.     - '&8▪ &7Rang: {userprefix}'
  60.     interval: 100
  61.     random: false
  62.   spacer3:
  63.     frames: []
  64.     interval: 100
  65.     random: false
  66.   player-line2:
  67.     frames:
  68.     - '&8▪ &7Money: &e{money_formatted}$'
  69.     interval: 100
  70.     random: false
  71.   player-line3:
  72.     frames:
  73.     - '&8▪ &7Boutique: &d{coins}⛃'
  74.     interval: 1000
  75.     random: false
  76.   spacer1:
  77.     frames: []
  78.     interval: 100
  79.     random: false
  80.   player-line5:
  81.     frames:
  82.     - '&8▪ &7Faction: &2{factionname}'
  83.     interval: 100
  84.     random: false
  85.   player-line6:
  86.     frames:
  87.     - '&8▪ &7Niveau: &6{factionlevel}'
  88.     interval: 100
  89.     random: false
  90.  
  91.   #spacer5:
  92.   #  frames: []
  93.  #   interval: 100
  94.   #  random: false
  95.  # player-line6:
  96.  #   frames:
  97.  #   - '&8» &7Métier: &6{job_player}'
  98.  #   interval: 100
  99.  #   random: false
  100.  # player-line7:
  101.   #  frames:
  102.   #  - '&8» &7Niveau: &e{level_player}'
  103.   #  interval: 100
  104.  #   random: false
  105.   # This is the same as the header. It is not needed since you already use the header as the longest line
  106.   # but it looks cleaner having a footer.
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