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Rekmy

FPS Exec

Jun 25th, 2017
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  1. //autoexec
  2.  
  3. // Clean Walls
  4. bind 1 "slot1;r_cleardecals"
  5. bind 2 "slot2;r_cleardecals"
  6. bind 3 "slot3;r_cleardecals"
  7. bind q "r_cleardecals"
  8. bind ctrl "+duck;r_cleardecals"
  9.  
  10. // ETC
  11. mapoverview_allow_client_draw 1
  12. cl_disablefreezecam 1
  13. mat_queue_mode 2
  14.  
  15. //Sound
  16. snd_headphone_pan_exponent "2"
  17. snd_front_headphone_position "45"
  18. snd_rear_headphone_position "135"
  19. snd_menumusic_volume "0"
  20. snd_roundstart_volume "0"
  21. snd_roundend_volume "0"
  22. snd_mapobjective_volume "0"
  23. snd_tensecondwarning_volume "0.07"
  24. snd_deathcamera_volume "0"
  25. windows_speaker_config "1"
  26. snd_mixahead 0.05
  27. snd_musicvolume "0.07"
  28.  
  29. //etc
  30.  
  31. cl_downloadfilter "all"
  32. cl_minmodels "1"
  33. cl_min_ct "4"
  34. cl_min_t "1"
  35. jpeg_quality "100"
  36.  
  37.  
  38. // CL_ CVARS
  39.  
  40. cl_detail_avoid_force "0"
  41. cl_detail_avoid_radius "0"
  42. cl_detail_avoid_recover_speed "0"
  43. cl_detail_max_sway "0"
  44. cl_clearhinthistory "1"
  45. cl_debugrumble "0"
  46. cl_detaildist "0"
  47. cl_detailfade "400"
  48. cl_drawmonitors "0"
  49. cl_ejectbrass "0"
  50. cl_forcepreload "1"
  51. cl_phys_props_enable "0"
  52. cl_phys_props_max "0"
  53. cl_playerspraydisable "1"
  54. cl_ragdoll_collide "0"
  55. cl_ragdoll_physics_enable "0"
  56. cl_rumblescale "0"
  57. cl_show_splashes "0"
  58. cl_showhelp "0"
  59. cl_showpluginmessages "0"
  60. cl_downloadfilter "all"
  61. cl_nowinpanel "1"
  62. cl_disablehtmlmotd "0"
  63. cl_autohelp "0"
  64. cl_hudhint_sound "0"
  65. cl_disablefreezecam "0"
  66. cl_show_achievement_popups "0"
  67. cl_burninggibs "0"
  68.  
  69. // GIBS CVARS
  70.  
  71. violence_ablood "1"
  72. violence_agibs "1"
  73. violence_hblood "1"
  74. violence_hgibs "1"
  75.  
  76. // MAT_ CVARS
  77.  
  78. mat_alphacoverage "0"
  79. mat_autoexposure_max "0"
  80. mat_autoexposure_min "0"
  81. mat_bloom_scalefactor_scalar "0"
  82. mat_bloomscale "0"
  83. mat_bufferprimitives "0"
  84. mat_bumpmap "0"
  85. mat_clipz "1"
  86. mat_compressedtextures "1"
  87. mat_debugdepthval "128"
  88. mat_debugdepthvalmax "256"
  89. mat_diffuse "1"
  90. mat_disable_bloom "1"
  91. mat_disable_fancy_blending "1"
  92. mat_disable_lightwarp "1"
  93. mat_disable_ps_patch "1"
  94. mat_envmapsize "0"
  95. mat_envmaptgasize "0"
  96. mat_fastspecular "1"
  97. mat_filterlightmaps "0"
  98. mat_filtertextures "1"
  99. mat_forcehardwaresync "0"
  100. mat_forcemanagedtextureintohardware "0"
  101. mat_framebuffercopyoverlaysize "0"
  102. mat_hdr_level "0"
  103. mat_max_worldmesh_vertices "0"
  104. mat_maxframelatency "0"
  105. mat_mipmaptextures "1"
  106. mat_non_hdr_bloom_scalefactor "0"
  107. mat_parallaxmap "0"
  108. mat_reducefillrate "1"
  109. mat_shadowstate "0"
  110. mat_software_aa_blur_one_pixel_lines "0"
  111. mat_software_aa_strength "0"
  112. mat_software_aa_strength_vgui "0"
  113. mat_software_aa_tap_offset "0"
  114. mat_softwarelighting "0"
  115. mat_specular "0"
  116. mat_use_compressed_hdr_textures "1"
  117. mat_wateroverlaysize "0"
  118. mat_debugdepthmode "0"
  119. mat_debug_postprocessing_effects "0"
  120. mat_force_ps_patch "0"
  121. mat_reduceparticles "1"
  122. mat_postprocess_x "0"
  123. mat_postprocess_y "0"
  124. mat_colcorrection_disableentities "0"
  125. mat_excludetextures "1"
  126. mat_levelflush "0"
  127. mat_motion_blur_enabled "0"
  128. mat_disablehwmorph "1"
  129. mat_postprocessing_combine "1"
  130.  
  131. // MISC CVARS
  132.  
  133. adsp_debug "0"
  134. budget_show_history "0"
  135. commentary "0"
  136. flex_smooth "0"
  137. func_break_max_pieces "0"
  138. g_ragdoll_fadespeed "0"
  139. g_ragdoll_lvfadespeed "0"
  140. gl_clear "0"
  141. jpeg_quality "100"
  142. lod_transitiondist "0"
  143. mp_decals "200"
  144. muzzleflash_light "1"
  145. overview_mode "1"
  146. prop_active_gib_limit "0"
  147. props_break_max_pieces "0"
  148. showhitlocation "1"
  149. sv_forcepreload "1"
  150. weapon_showproficiency "1"
  151. flex_rules "0"
  152. blink_duration "0
  153.  
  154. // NETCODE CVARS
  155.  
  156. rate "625000"
  157. cl_cmdrate "128"
  158. cl_updaterate "128"
  159. cl_interp_ratio "1"
  160. cl_interp "0"
  161. cl_lagcompensation "1"
  162. cl_pred_optimize "2"
  163. cl_predict "1"
  164. cl_predictweapons "1"
  165. cl_smooth "0"
  166. cl_smoothtime "0"
  167. cl_wpn_sway_interp "0"
  168.  
  169. // R_ CVARS
  170.  
  171. r_drawtracers_firstperson "1"
  172. r_3dsky "0"
  173. r_PhysPropStaticLighting "0"
  174. r_ambientboost "0"
  175. r_ambientfactor "0"
  176. r_ambientmin "0"
  177. r_bloomtintb "0"
  178. r_bloomtintexponent "0"
  179. r_bloomtintg "0"
  180. r_bloomtintr "0"
  181. r_cheapwaterend "1"
  182. r_cheapwaterstart "1"
  183. r_decal_cullsize "15"
  184. r_decals "200"
  185. r_decalstaticprops "0"
  186. r_dopixelvisibility "0"
  187. r_drawbatchdecals "0"
  188. r_drawdetailprops "0"
  189. r_drawflecks "0"
  190. r_drawmodeldecals "0"
  191. r_dynamic "0"
  192. r_eyes "0"
  193. r_fastzreject "1"
  194. r_flex "0"
  195. r_forcewaterleaf "0"
  196. r_hunkalloclightmaps "0"
  197. r_lightaverage "0"
  198. r_lightcache_zbuffercache "0"
  199. r_maxdlights "0"
  200. r_maxmodeldecal "0"
  201. r_maxnewsamples "0"
  202. r_maxsampledist "0"
  203. r_minnewsamples "0"
  204. r_occlusion "1"
  205. r_propsmaxdist "0"
  206. r_renderoverlayfragment "0"
  207. r_ropetranslucent "0"
  208. r_spray_lifetime "0"
  209. r_staticprop_lod "3"
  210. r_teeth "0"
  211. r_waterdrawreflection "0"
  212. r_waterdrawrefraction "0"
  213. r_worldlights "0"
  214. r_pixelfog "0"
  215. r_eyegloss "0"
  216. r_eyemove "0"
  217. r_eyeshift_x "0"
  218. r_eyeshift_y "0"
  219. r_eyeshift_z "0"
  220. r_eyesize "0"
  221. r_drawspecificstaticprop "0"
  222. r_flashlightdepthtexture "0"
  223. r_flashlightrendermodels "0"
  224. r_flashlightrenderworld "0"
  225. r_visualizeproplightcaching "1"
  226.  
  227. // ROPE_ CVARS
  228.  
  229. rope_averagelight "0"
  230. rope_collide "0"
  231. rope_smooth "0"
  232. rope_smooth_enlarge "0"
  233. rope_subdiv "0"
  234. rope_wind_dist "0"
  235. rope_rendersolid "0"
  236. rope_smooth_maxalpha "0"
  237. rope_smooth_maxalphawidth "0"
  238. rope_smooth_minalpha "0"
  239. rope_smooth_minwidth "0"
  240.  
  241. // SOUND_ CVARS
  242.  
  243. dsp_enhance_stereo "0"
  244. dsp_slow_cpu "1"
  245. dsp_spatial "40"
  246. dsp_speaker "50"
  247. dsp_volume "1"
  248. dsp_water "14"
  249. soundscape_flush "1"
  250. snd_mixahead "0.05"
  251.  
  252.  
  253. clear
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