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JSON Stuff

Mar 5th, 2016
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  1. QuestDetails
  2. {
  3. XPAmount
  4. DetailedDescription
  5. }
  6.  
  7. Quest [Contains Quest Details]
  8. {
  9. Name
  10. Description
  11. DueDate
  12. QuestDetails
  13. }
  14.  
  15. Category [Contains Categories and Quests]
  16. {
  17. Name
  18. Description
  19. Categories[]
  20. Quests[]
  21. }
  22.  
  23.  
  24.  
  25. BaseJsonObject
  26. --Category [Base Category]
  27. ----Name
  28. ----Description
  29. ----Categories
  30. ------Category1 [Example]
  31. --------Name
  32. --------Description
  33. --------Categories
  34. ----------[Etc...]
  35. --------Quests
  36. ----------Quest1 [Example]
  37. ------------Name
  38. ------------Description
  39. ------------DueDate
  40. ------------QuestDetails
  41. --------------XPAmount
  42. --------------DetailedDescription
  43. ------Category2 [Example]
  44. --------Name
  45. --------Description
  46. --------Categories
  47. ----------[Etc...]
  48. --------Quests
  49. ----------[Etc...]
  50. ----Quests
  51. ------[Etc...]
  52.  
  53.  
  54.  
  55. {
  56. "Name" : "Base Category",
  57. "Description" : "None", "Categories" :
  58. [
  59. {
  60. "Name" : "Beginner",
  61. "Description" : "Get to know Unreal Engine with this set of quests! Are you up to the challenge, young grasshopper?",
  62. "Quests" :
  63. [
  64. {
  65. "Name" : "Intro to Blueprints",
  66. "Description" : "Learn how to develop functionality in your game using visual prototyping and Blueprints. See how easy it is to place objects in your level, apply materials to objects and move objects in the world.",
  67. "DueDate" : "1/18/2016",
  68. "QuestDetails" :
  69. {
  70. "XPAmount" : 35,
  71. "DetailedDescription" : "Explore how to develop functionality in your game using visual prototyping and Blueprints. See how easy it is to place objects in your level, apply materials to objects and move objects in the world. Use the Blueprints editor to connect Blueprints together and improve individual Blueprints by making them respond to user interaction. Are you ready to enhance your game with gameplay and object interaction?"
  72.  
  73. }
  74. }
  75. ]
  76. },
  77. {
  78. "Name" : "Level Design",
  79. "Description" : "Learn how to build your game environment with this set of quests. Take your environmental art skills to a new level!",
  80. "Quests" :
  81. [
  82. {
  83. "Name" : "Basic Lighting",
  84. "Description" : "Introduce yourself to the basics of creating lighting in your game environment. Learn the difference between point lights and spot lights and how each can enhance the lighting quality of your level.",
  85. "DueDate" : "1/20/2016",
  86. "QuestDetails" :
  87. {
  88. "XPAmount" : 35,
  89. "DetailedDescription" : "Introduce yourself to the basics of creating lighting in your game environment. Learn the difference between point lights and spot lights and how each can enhance the lighting quality of your level. Using atmospheric and directional lighting you will be able to respond to changes in the level using a variety of lighting techniques."
  90. }
  91. }
  92. ]
  93. },
  94. {
  95. "Name" : "Map Master",
  96. "Description" : "Master the art of planning your map by building an engaging environment for the player to interact with!",
  97. "Quests" :
  98. [
  99. {
  100. "Name" : "Understanding Scaling",
  101. "Description" : "Explore the different ways to scale objects for your level using the scale tool. Creating a scale for the player character that matches the geometry of the world is not as difficult as it seems!",
  102. "DueDate" : "1/27/2016",
  103. "QuestDetails" :
  104. {
  105. "XPAmount" : 50,
  106. "DetailedDescription" : "Explore the different ways to scale objects for your level using the scale tool. Creating a scale for the player character that matches the geometry of the world is not as difficult as it seems! Through the creation of a character reference that you can apply to your level and architecture, you too can have correct scale throughout your level!"
  107. }
  108. }
  109. ]
  110. }
  111. ]
  112. }
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