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  1. 22-09-26 - QuickSmith.txt
  2. 00:00:00 INFO Logging level can be adjusted in the Preferences tab.
  3. 00:00:00 WARN [WARNING] Make sure all of the listeners are registered!
  4. 00:00:07 TRACE Gathered XTEA Key for region 12085
  5. 00:00:07 TRACE Gathered XTEA Key for region 12086
  6. 00:00:07 TRACE Gathered XTEA Key for region 12087
  7. 00:00:07 TRACE Gathered XTEA Key for region 12341
  8. 00:00:07 TRACE Gathered XTEA Key for region 12342
  9. 00:00:07 TRACE Gathered XTEA Key for region 12343
  10. 00:00:07 TRACE Gathered XTEA Key for region 12597
  11. 00:00:07 TRACE Gathered XTEA Key for region 12598
  12. 00:00:07 TRACE Gathered XTEA Key for region 12599
  13. 00:00:07 DEBUG [WebServices] New session created!
  14. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 1559, name: Gate) at Coordinate(3080, 3500, 0).
  15. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 398, name: Coffin) at Coordinate(3096, 3479, 0).
  16. 00:00:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  17. 00:00:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  18. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 1581, name: Trapdoor) at Coordinate(3097, 3468, 0).
  19. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 388, name: Wardrobe) at Coordinate(3123, 3481, 0).
  20. 00:00:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  21. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 398, name: Coffin) at Coordinate(3096, 3476, 0).
  22. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 1525, name: Large door) at Coordinate(3100, 3510, 0).
  23. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 1567, name: Gate) at Coordinate(3080, 3499, 0).
  24. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 388, name: Wardrobe) at Coordinate(3120, 3481, 0).
  25. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 1544, name: Door) at Coordinate(3092, 3470, 0).
  26. 00:00:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  27. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 12144, name: Canoe Station) at Coordinate(3130, 3508, 0).
  28. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 388, name: Wardrobe) at Coordinate(3124, 3487, 0).
  29. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 1522, name: Large door) at Coordinate(3100, 3509, 0).
  30. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 398, name: Coffin) at Coordinate(3090, 3479, 0).
  31. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 1535, name: Door) at Coordinate(3070, 3515, 0).
  32. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 15512, name: Gate) at Coordinate(3142, 3457, 0).
  33. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 102, name: Door) at Coordinate(3122, 3488, 0).
  34. 00:00:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  35. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 15510, name: Gate) at Coordinate(3141, 3457, 0).
  36. 00:00:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  37. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 1804, name: Door) at Coordinate(3115, 3450, 0).
  38. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 10045, name: Door) at Coordinate(3144, 3452, 0).
  39. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 12267, name: Trapdoor) at Coordinate(3077, 3493, 0).
  40. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 398, name: Coffin) at Coordinate(3090, 3476, 0).
  41. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 1536, name: Door) at Coordinate(3079, 3496, 0).
  42. 00:00:08 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 1536, name: Door) at Coordinate(3080, 3507, 0).
  43. 00:00:08 TRACE [Collision Flags] Calculated the object monitors for the current region in 8ms.
  44. 00:00:08 DEBUG Current Action -> iiiIIiIIiI (0)
  45. 00:00:08 DEBUG Current Action -> IIiIIIIIIi (0-0)
  46. 00:00:08 DEBUG Current Action -> iIIIiIIIii (0-1)
  47. 00:00:08 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  48. 00:00:08 DEBUG Current Action -> IiIiIiIIiI (0-5)
  49. 00:00:08 DEBUG Interface opened -> false
  50. 00:00:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  51. 00:00:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  52. 00:00:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  53. 00:00:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  54. 00:00:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  55. 00:00:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  56. 00:00:09 TRACE [Collision Flags] Calculated the object monitors for the current region in 4ms.
  57. 00:00:09 DEBUG Parsed collision flags in 902ms
  58. 00:00:09 DEBUG Flood-Filled the area in 5ms
  59. 00:00:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  60. 00:00:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  61. 00:00:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  62. 00:00:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  63. 00:00:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  64. 00:00:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  65. 00:00:10 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  66. 00:00:10 DEBUG Parsed collision flags in 612ms
  67. 00:00:10 DEBUG Flood-Filled the area in 2ms
  68. 00:00:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  69. 00:00:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  70. 00:00:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  71. 00:00:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  72. 00:00:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  73. 00:00:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  74. 00:00:11 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  75. 00:00:11 DEBUG Parsed collision flags in 510ms
  76. 00:00:11 DEBUG Flood-Filled the area in 2ms
  77. 00:00:11 DEBUG Current Action -> iiiIIiIIiI (0)
  78. 00:00:11 DEBUG Current Action -> IIiIIIIIIi (0-0)
  79. 00:00:11 DEBUG Current Action -> iIIIiIIIii (0-1)
  80. 00:00:11 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  81. 00:00:11 DEBUG Current Action -> IiIiIiIIiI (0-5)
  82. 00:00:11 DEBUG Interface opened -> false
  83. 00:00:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  84. 00:00:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  85. 00:00:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  86. 00:00:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  87. 00:00:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  88. 00:00:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  89. 00:00:12 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  90. 00:00:12 DEBUG Parsed collision flags in 626ms
  91. 00:00:12 DEBUG Flood-Filled the area in 2ms
  92. 00:00:13 TRACE [Camera] Camera turn direction: RIGHT / DOWN
  93. 00:00:13 TRACE [Camera] Pressing keys
  94. 00:00:13 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 1533, name: Curtain) at Coordinate(3056, 3448, 0).
  95. 00:00:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  96. 00:00:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  97. 00:00:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  98. 00:00:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  99. 00:00:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  100. 00:00:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  101. 00:00:13 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  102. 00:00:13 DEBUG Parsed collision flags in 575ms
  103. 00:00:13 DEBUG Flood-Filled the area in 2ms
  104. 00:00:14 TRACE [Camera] It should now release the key DOWN which is currently pressed.
  105. 00:00:14 TRACE [Camera] Releasing key DOWN
  106. 00:00:14 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
  107. 00:00:14 TRACE [Camera] Releasing key RIGHT
  108. 00:00:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  109. 00:00:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  110. 00:00:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  111. 00:00:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  112. 00:00:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  113. 00:00:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  114. 00:00:14 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  115. 00:00:14 DEBUG Parsed collision flags in 515ms
  116. 00:00:14 DEBUG Flood-Filled the area in 2ms
  117. 00:00:15 DEBUG Current Action -> iiiIIiIIiI (0)
  118. 00:00:15 DEBUG Current Action -> IIiIIIIIIi (0-0)
  119. 00:00:15 DEBUG Current Action -> iIIIiIIIii (0-1)
  120. 00:00:15 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  121. 00:00:15 DEBUG Current Action -> IiIiIiIIiI (0-5)
  122. 00:00:15 DEBUG Interface opened -> false
  123. 00:00:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  124. 00:00:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  125. 00:00:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  126. 00:00:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  127. 00:00:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  128. 00:00:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  129. 00:00:16 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  130. 00:00:16 DEBUG Parsed collision flags in 598ms
  131. 00:00:16 DEBUG Flood-Filled the area in 1ms
  132. 00:00:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  133. 00:00:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  134. 00:00:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  135. 00:00:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  136. 00:00:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  137. 00:00:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  138. 00:00:17 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  139. 00:00:17 DEBUG Parsed collision flags in 572ms
  140. 00:00:17 DEBUG Flood-Filled the area in 2ms
  141. 00:00:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  142. 00:00:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  143. 00:00:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  144. 00:00:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  145. 00:00:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  146. 00:00:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  147. 00:00:18 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  148. 00:00:18 DEBUG Parsed collision flags in 506ms
  149. 00:00:18 DEBUG Flood-Filled the area in 2ms
  150. 00:00:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  151. 00:00:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  152. 00:00:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  153. 00:00:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  154. 00:00:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  155. 00:00:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  156. 00:00:19 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  157. 00:00:19 DEBUG Parsed collision flags in 498ms
  158. 00:00:19 DEBUG Flood-Filled the area in 2ms
  159. 00:00:20 DEBUG Current Action -> iiiIIiIIiI (0)
  160. 00:00:20 DEBUG Current Action -> IIiIIIIIIi (0-0)
  161. 00:00:20 DEBUG Current Action -> iIIIiIIIii (0-1)
  162. 00:00:20 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  163. 00:00:20 DEBUG Current Action -> IiIiIiIIiI (0-5)
  164. 00:00:20 DEBUG Interface opened -> false
  165. 00:00:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  166. 00:00:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  167. 00:00:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  168. 00:00:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  169. 00:00:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  170. 00:00:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  171. 00:00:20 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  172. 00:00:20 DEBUG Parsed collision flags in 556ms
  173. 00:00:20 DEBUG Flood-Filled the area in 1ms
  174. 00:00:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  175. 00:00:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  176. 00:00:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  177. 00:00:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  178. 00:00:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  179. 00:00:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  180. 00:00:21 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  181. 00:00:21 DEBUG Parsed collision flags in 599ms
  182. 00:00:21 DEBUG Flood-Filled the area in 2ms
  183. 00:00:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  184. 00:00:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  185. 00:00:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  186. 00:00:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  187. 00:00:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  188. 00:00:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  189. 00:00:22 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  190. 00:00:22 DEBUG Parsed collision flags in 507ms
  191. 00:00:22 DEBUG Flood-Filled the area in 2ms
  192. 00:00:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  193. 00:00:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  194. 00:00:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  195. 00:00:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  196. 00:00:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  197. 00:00:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  198. 00:00:24 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  199. 00:00:24 DEBUG Parsed collision flags in 508ms
  200. 00:00:24 DEBUG Flood-Filled the area in 2ms
  201. 00:00:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  202. 00:00:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  203. 00:00:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  204. 00:00:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  205. 00:00:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  206. 00:00:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  207. 00:00:25 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  208. 00:00:25 DEBUG Parsed collision flags in 501ms
  209. 00:00:25 DEBUG Flood-Filled the area in 2ms
  210. 00:00:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  211. 00:00:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  212. 00:00:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  213. 00:00:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  214. 00:00:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  215. 00:00:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  216. 00:00:26 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  217. 00:00:26 DEBUG Parsed collision flags in 508ms
  218. 00:00:26 DEBUG Flood-Filled the area in 1ms
  219. 00:00:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  220. 00:00:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  221. 00:00:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  222. 00:00:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  223. 00:00:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  224. 00:00:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  225. 00:00:27 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  226. 00:00:27 DEBUG Parsed collision flags in 497ms
  227. 00:00:27 DEBUG Flood-Filled the area in 1ms
  228. 00:00:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  229. 00:00:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  230. 00:00:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  231. 00:00:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  232. 00:00:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  233. 00:00:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  234. 00:00:28 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  235. 00:00:28 DEBUG Parsed collision flags in 501ms
  236. 00:00:28 DEBUG Flood-Filled the area in 1ms
  237. 00:00:29 DEBUG Current Action -> iIIIiIIIII (0-5-2)
  238. 00:00:29 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  239. 00:00:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  240. 00:00:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  241. 00:00:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  242. 00:00:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  243. 00:00:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  244. 00:00:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  245. 00:00:29 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  246. 00:00:29 DEBUG Parsed collision flags in 504ms
  247. 00:00:29 DEBUG Flood-Filled the area in 2ms
  248. 00:00:30 DEBUG MenuItem{3 : "Make All" : "" : InterfaceComponent [309, 3]}
  249. 00:00:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  250. 00:00:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  251. 00:00:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  252. 00:00:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  253. 00:00:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  254. 00:00:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  255. 00:00:30 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  256. 00:00:30 DEBUG Parsed collision flags in 500ms
  257. 00:00:30 DEBUG Flood-Filled the area in 1ms
  258. 00:00:31 DEBUG Current Action -> iiiIIiIIiI (0)
  259. 00:00:31 DEBUG Current Action -> IIiIIIIIIi (0-0)
  260. 00:00:31 DEBUG Current Action -> iIIIiIIIii (0-1)
  261. 00:00:31 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  262. 00:00:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  263. 00:00:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  264. 00:00:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  265. 00:00:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  266. 00:00:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  267. 00:00:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  268. 00:00:31 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  269. 00:00:31 DEBUG Parsed collision flags in 538ms
  270. 00:00:31 DEBUG Flood-Filled the area in 2ms
  271. 00:00:32 DEBUG Current Action -> iiiIIiIIiI (0)
  272. 00:00:32 DEBUG Current Action -> IIiIIIIIIi (0-0)
  273. 00:00:32 DEBUG Current Action -> iIIIiIIIii (0-1)
  274. 00:00:32 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  275. 00:00:32 DEBUG Current Action -> iiiIIiIIiI (0)
  276. 00:00:32 DEBUG Current Action -> IIiIIIIIIi (0-0)
  277. 00:00:32 DEBUG Current Action -> iIIIiIIIii (0-1)
  278. 00:00:32 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  279. 00:00:32 DEBUG Current Action -> iiiIIiIIiI (0)
  280. 00:00:32 DEBUG Current Action -> IIiIIIIIIi (0-0)
  281. 00:00:32 DEBUG Current Action -> iIIIiIIIii (0-1)
  282. 00:00:32 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  283. 00:00:32 DEBUG Current Action -> iiiIIiIIiI (0)
  284. 00:00:32 DEBUG Current Action -> IIiIIIIIIi (0-0)
  285. 00:00:32 DEBUG Current Action -> iIIIiIIIii (0-1)
  286. 00:00:32 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  287. 00:00:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  288. 00:00:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  289. 00:00:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  290. 00:00:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  291. 00:00:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  292. 00:00:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  293. 00:00:33 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  294. 00:00:33 DEBUG Parsed collision flags in 565ms
  295. 00:00:33 DEBUG Flood-Filled the area in 2ms
  296. 00:00:33 DEBUG Current Action -> iiiIIiIIiI (0)
  297. 00:00:33 DEBUG Current Action -> IIiIIIIIIi (0-0)
  298. 00:00:33 DEBUG Current Action -> iIIIiIIIii (0-1)
  299. 00:00:33 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  300. 00:00:33 DEBUG Current Action -> iiiIIiIIiI (0)
  301. 00:00:33 DEBUG Current Action -> IIiIIIIIIi (0-0)
  302. 00:00:33 DEBUG Current Action -> iIIIiIIIii (0-1)
  303. 00:00:33 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  304. 00:00:33 DEBUG Current Action -> iiiIIiIIiI (0)
  305. 00:00:33 DEBUG Current Action -> IIiIIIIIIi (0-0)
  306. 00:00:33 DEBUG Current Action -> iIIIiIIIii (0-1)
  307. 00:00:33 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  308. 00:00:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  309. 00:00:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  310. 00:00:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  311. 00:00:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  312. 00:00:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  313. 00:00:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  314. 00:00:34 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  315. 00:00:34 DEBUG Parsed collision flags in 543ms
  316. 00:00:34 DEBUG Flood-Filled the area in 1ms
  317. 00:00:34 DEBUG Current Action -> iiiIIiIIiI (0)
  318. 00:00:34 DEBUG Current Action -> IIiIIIIIIi (0-0)
  319. 00:00:34 DEBUG Current Action -> iIIIiIIIii (0-1)
  320. 00:00:34 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  321. 00:00:34 DEBUG Current Action -> iiiIIiIIiI (0)
  322. 00:00:34 DEBUG Current Action -> IIiIIIIIIi (0-0)
  323. 00:00:34 DEBUG Current Action -> iIIIiIIIii (0-1)
  324. 00:00:34 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  325. 00:00:34 DEBUG Current Action -> iiiIIiIIiI (0)
  326. 00:00:34 DEBUG Current Action -> IIiIIIIIIi (0-0)
  327. 00:00:34 DEBUG Current Action -> iIIIiIIIii (0-1)
  328. 00:00:34 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  329. 00:00:35 DEBUG Current Action -> iiiIIiIIiI (0)
  330. 00:00:35 DEBUG Current Action -> IIiIIIIIIi (0-0)
  331. 00:00:35 DEBUG Current Action -> iIIIiIIIii (0-1)
  332. 00:00:35 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  333. 00:00:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  334. 00:00:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  335. 00:00:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  336. 00:00:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  337. 00:00:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  338. 00:00:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  339. 00:00:35 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  340. 00:00:35 DEBUG Parsed collision flags in 644ms
  341. 00:00:35 DEBUG Flood-Filled the area in 2ms
  342. 00:00:35 DEBUG Current Action -> iiiIIiIIiI (0)
  343. 00:00:35 DEBUG Current Action -> IIiIIIIIIi (0-0)
  344. 00:00:35 DEBUG Current Action -> iIIIiIIIii (0-1)
  345. 00:00:35 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  346. 00:00:35 DEBUG Current Action -> iiiIIiIIiI (0)
  347. 00:00:35 DEBUG Current Action -> IIiIIIIIIi (0-0)
  348. 00:00:35 DEBUG Current Action -> iIIIiIIIii (0-1)
  349. 00:00:35 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  350. 00:00:36 DEBUG Current Action -> iiiIIiIIiI (0)
  351. 00:00:36 DEBUG Current Action -> IIiIIIIIIi (0-0)
  352. 00:00:36 DEBUG Current Action -> iIIIiIIIii (0-1)
  353. 00:00:36 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  354. 00:00:36 DEBUG Current Action -> iiiIIiIIiI (0)
  355. 00:00:36 DEBUG Current Action -> IIiIIIIIIi (0-0)
  356. 00:00:36 DEBUG Current Action -> iIIIiIIIii (0-1)
  357. 00:00:36 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  358. 00:00:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  359. 00:00:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  360. 00:00:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  361. 00:00:36 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 7222, name: Door) at Coordinate(3056, 3448, 0).
  362. 00:00:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  363. 00:00:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  364. 00:00:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  365. 00:00:36 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  366. 00:00:36 DEBUG Parsed collision flags in 607ms
  367. 00:00:36 DEBUG Flood-Filled the area in 2ms
  368. 00:00:36 DEBUG Current Action -> iiiIIiIIiI (0)
  369. 00:00:36 DEBUG Current Action -> IIiIIIIIIi (0-0)
  370. 00:00:36 DEBUG Current Action -> iIIIiIIIii (0-1)
  371. 00:00:36 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  372. 00:00:37 DEBUG Current Action -> iiiIIiIIiI (0)
  373. 00:00:37 DEBUG Current Action -> IIiIIIIIIi (0-0)
  374. 00:00:37 DEBUG Current Action -> iIIIiIIIii (0-1)
  375. 00:00:37 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  376. 00:00:37 DEBUG Current Action -> iiiIIiIIiI (0)
  377. 00:00:37 DEBUG Current Action -> IIiIIIIIIi (0-0)
  378. 00:00:37 DEBUG Current Action -> iIIIiIIIii (0-1)
  379. 00:00:37 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  380. 00:00:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  381. 00:00:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  382. 00:00:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  383. 00:00:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  384. 00:00:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  385. 00:00:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  386. 00:00:37 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  387. 00:00:37 DEBUG Parsed collision flags in 542ms
  388. 00:00:37 DEBUG Flood-Filled the area in 1ms
  389. 00:00:37 DEBUG Current Action -> iiiIIiIIiI (0)
  390. 00:00:37 DEBUG Current Action -> IIiIIIIIIi (0-0)
  391. 00:00:37 DEBUG Current Action -> iIIIiIIIii (0-1)
  392. 00:00:37 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  393. 00:00:38 DEBUG Current Action -> iiiIIiIIiI (0)
  394. 00:00:38 DEBUG Current Action -> IIiIIIIIIi (0-0)
  395. 00:00:38 DEBUG Current Action -> iIIIiIIIii (0-1)
  396. 00:00:38 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  397. 00:00:38 DEBUG Current Action -> iiiIIiIIiI (0)
  398. 00:00:38 DEBUG Current Action -> IIiIIIIIIi (0-0)
  399. 00:00:38 DEBUG Current Action -> iIIIiIIIii (0-1)
  400. 00:00:38 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  401. 00:00:38 DEBUG Current Action -> iiiIIiIIiI (0)
  402. 00:00:38 DEBUG Current Action -> IIiIIIIIIi (0-0)
  403. 00:00:38 DEBUG Current Action -> iIIIiIIIii (0-1)
  404. 00:00:38 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  405. 00:00:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  406. 00:00:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  407. 00:00:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  408. 00:00:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  409. 00:00:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  410. 00:00:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  411. 00:00:38 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  412. 00:00:38 DEBUG Parsed collision flags in 576ms
  413. 00:00:38 DEBUG Flood-Filled the area in 2ms
  414. 00:00:39 DEBUG Current Action -> iiiIIiIIiI (0)
  415. 00:00:39 DEBUG Current Action -> IIiIIIIIIi (0-0)
  416. 00:00:39 DEBUG Current Action -> iIIIiIIIii (0-1)
  417. 00:00:39 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  418. 00:00:39 DEBUG Current Action -> iiiIIiIIiI (0)
  419. 00:00:39 DEBUG Current Action -> IIiIIIIIIi (0-0)
  420. 00:00:39 DEBUG Current Action -> iIIIiIIIii (0-1)
  421. 00:00:39 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  422. 00:00:39 DEBUG Current Action -> iiiIIiIIiI (0)
  423. 00:00:39 DEBUG Current Action -> IIiIIIIIIi (0-0)
  424. 00:00:39 DEBUG Current Action -> iIIIiIIIii (0-1)
  425. 00:00:39 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  426. 00:00:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  427. 00:00:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  428. 00:00:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  429. 00:00:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  430. 00:00:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  431. 00:00:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  432. 00:00:40 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  433. 00:00:40 DEBUG Parsed collision flags in 581ms
  434. 00:00:40 DEBUG Flood-Filled the area in 2ms
  435. 00:00:40 DEBUG Current Action -> iiiIIiIIiI (0)
  436. 00:00:40 DEBUG Current Action -> IIiIIIIIIi (0-0)
  437. 00:00:40 DEBUG Current Action -> iIIIiIIIii (0-1)
  438. 00:00:40 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  439. 00:00:40 DEBUG Current Action -> iiiIIiIIiI (0)
  440. 00:00:40 DEBUG Current Action -> IIiIIIIIIi (0-0)
  441. 00:00:40 DEBUG Current Action -> iIIIiIIIii (0-1)
  442. 00:00:40 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  443. 00:00:40 DEBUG Current Action -> iiiIIiIIiI (0)
  444. 00:00:40 DEBUG Current Action -> IIiIIIIIIi (0-0)
  445. 00:00:40 DEBUG Current Action -> iIIIiIIIii (0-1)
  446. 00:00:40 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  447. 00:00:41 DEBUG Current Action -> iiiIIiIIiI (0)
  448. 00:00:41 DEBUG Current Action -> IIiIIIIIIi (0-0)
  449. 00:00:41 DEBUG Current Action -> iIIIiIIIii (0-1)
  450. 00:00:41 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  451. 00:00:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  452. 00:00:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  453. 00:00:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  454. 00:00:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  455. 00:00:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  456. 00:00:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  457. 00:00:41 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  458. 00:00:41 DEBUG Parsed collision flags in 624ms
  459. 00:00:41 DEBUG Flood-Filled the area in 2ms
  460. 00:00:41 DEBUG Current Action -> iiiIIiIIiI (0)
  461. 00:00:41 DEBUG Current Action -> IIiIIIIIIi (0-0)
  462. 00:00:41 DEBUG Current Action -> iIIIiIIIii (0-1)
  463. 00:00:41 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  464. 00:00:41 DEBUG Current Action -> iiiIIiIIiI (0)
  465. 00:00:41 DEBUG Current Action -> IIiIIIIIIi (0-0)
  466. 00:00:41 DEBUG Current Action -> iIIIiIIIii (0-1)
  467. 00:00:41 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  468. 00:00:42 DEBUG Current Action -> iiiIIiIIiI (0)
  469. 00:00:42 DEBUG Current Action -> IIiIIIIIIi (0-0)
  470. 00:00:42 DEBUG Current Action -> iIIIiIIIii (0-1)
  471. 00:00:42 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  472. 00:00:42 DEBUG Current Action -> iiiIIiIIiI (0)
  473. 00:00:42 DEBUG Current Action -> IIiIIIIIIi (0-0)
  474. 00:00:42 DEBUG Current Action -> iIIIiIIIii (0-1)
  475. 00:00:42 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  476. 00:00:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  477. 00:00:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  478. 00:00:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  479. 00:00:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  480. 00:00:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  481. 00:00:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  482. 00:00:42 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  483. 00:00:42 DEBUG Parsed collision flags in 576ms
  484. 00:00:42 DEBUG Flood-Filled the area in 2ms
  485. 00:00:42 DEBUG Current Action -> iiiIIiIIiI (0)
  486. 00:00:42 DEBUG Current Action -> IIiIIIIIIi (0-0)
  487. 00:00:42 DEBUG Current Action -> iIIIiIIIii (0-1)
  488. 00:00:42 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  489. 00:00:43 DEBUG Current Action -> iiiIIiIIiI (0)
  490. 00:00:43 DEBUG Current Action -> IIiIIIIIIi (0-0)
  491. 00:00:43 DEBUG Current Action -> iIIIiIIIii (0-1)
  492. 00:00:43 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  493. 00:00:43 DEBUG Current Action -> iiiIIiIIiI (0)
  494. 00:00:43 DEBUG Current Action -> IIiIIIIIIi (0-0)
  495. 00:00:43 DEBUG Current Action -> iIIIiIIIii (0-1)
  496. 00:00:43 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  497. 00:00:43 DEBUG Current Action -> iiiIIiIIiI (0)
  498. 00:00:43 DEBUG Current Action -> IIiIIIIIIi (0-0)
  499. 00:00:43 DEBUG Current Action -> iIIIiIIIii (0-1)
  500. 00:00:43 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  501. 00:00:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  502. 00:00:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  503. 00:00:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  504. 00:00:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  505. 00:00:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  506. 00:00:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  507. 00:00:43 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  508. 00:00:43 DEBUG Parsed collision flags in 569ms
  509. 00:00:43 DEBUG Flood-Filled the area in 1ms
  510. 00:00:43 DEBUG Current Action -> iiiIIiIIiI (0)
  511. 00:00:43 DEBUG Current Action -> IIiIIIIIIi (0-0)
  512. 00:00:43 DEBUG Current Action -> iIIIiIIIii (0-1)
  513. 00:00:43 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  514. 00:00:44 DEBUG Current Action -> iiiIIiIIiI (0)
  515. 00:00:44 DEBUG Current Action -> IIiIIIIIIi (0-0)
  516. 00:00:44 DEBUG Current Action -> iIIIiIIIii (0-1)
  517. 00:00:44 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  518. 00:00:44 DEBUG Current Action -> iiiIIiIIiI (0)
  519. 00:00:44 DEBUG Current Action -> IIiIIIIIIi (0-0)
  520. 00:00:44 DEBUG Current Action -> iIIIiIIIii (0-1)
  521. 00:00:44 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  522. 00:00:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  523. 00:00:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  524. 00:00:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  525. 00:00:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  526. 00:00:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  527. 00:00:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  528. 00:00:44 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  529. 00:00:44 DEBUG Parsed collision flags in 553ms
  530. 00:00:44 DEBUG Flood-Filled the area in 1ms
  531. 00:00:44 DEBUG Current Action -> iiiIIiIIiI (0)
  532. 00:00:44 DEBUG Current Action -> IIiIIIIIIi (0-0)
  533. 00:00:44 DEBUG Current Action -> iIIIiIIIii (0-1)
  534. 00:00:44 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  535. 00:00:45 DEBUG Current Action -> iiiIIiIIiI (0)
  536. 00:00:45 DEBUG Current Action -> IIiIIIIIIi (0-0)
  537. 00:00:45 DEBUG Current Action -> iIIIiIIIii (0-1)
  538. 00:00:45 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  539. 00:00:45 DEBUG Current Action -> iiiIIiIIiI (0)
  540. 00:00:45 DEBUG Current Action -> IIiIIIIIIi (0-0)
  541. 00:00:45 DEBUG Current Action -> iIIIiIIIii (0-1)
  542. 00:00:45 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  543. 00:00:45 DEBUG Current Action -> iiiIIiIIiI (0)
  544. 00:00:45 DEBUG Current Action -> IIiIIIIIIi (0-0)
  545. 00:00:45 DEBUG Current Action -> iIIIiIIIii (0-1)
  546. 00:00:45 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  547. 00:00:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  548. 00:00:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  549. 00:00:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  550. 00:00:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  551. 00:00:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  552. 00:00:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  553. 00:00:46 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  554. 00:00:46 DEBUG Parsed collision flags in 579ms
  555. 00:00:46 DEBUG Flood-Filled the area in 2ms
  556. 00:00:46 DEBUG Current Action -> iiiIIiIIiI (0)
  557. 00:00:46 DEBUG Current Action -> IIiIIIIIIi (0-0)
  558. 00:00:46 DEBUG Current Action -> iIIIiIIIii (0-1)
  559. 00:00:46 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  560. 00:00:46 DEBUG Current Action -> iiiIIiIIiI (0)
  561. 00:00:46 DEBUG Current Action -> IIiIIIIIIi (0-0)
  562. 00:00:46 DEBUG Current Action -> iIIIiIIIii (0-1)
  563. 00:00:46 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  564. 00:00:46 DEBUG Current Action -> iiiIIiIIiI (0)
  565. 00:00:46 DEBUG Current Action -> IIiIIIIIIi (0-0)
  566. 00:00:46 DEBUG Current Action -> iIIIiIIIii (0-1)
  567. 00:00:46 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  568. 00:00:47 DEBUG Current Action -> iiiIIiIIiI (0)
  569. 00:00:47 DEBUG Current Action -> IIiIIIIIIi (0-0)
  570. 00:00:47 DEBUG Current Action -> iIIIiIIIii (0-1)
  571. 00:00:47 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  572. 00:00:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  573. 00:00:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  574. 00:00:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  575. 00:00:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  576. 00:00:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  577. 00:00:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  578. 00:00:47 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  579. 00:00:47 DEBUG Parsed collision flags in 611ms
  580. 00:00:47 DEBUG Flood-Filled the area in 2ms
  581. 00:00:47 DEBUG Current Action -> iiiIIiIIiI (0)
  582. 00:00:47 DEBUG Current Action -> IIiIIIIIIi (0-0)
  583. 00:00:47 DEBUG Current Action -> iIIIiIIIii (0-1)
  584. 00:00:47 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  585. 00:00:47 DEBUG Current Action -> iiiIIiIIiI (0)
  586. 00:00:47 DEBUG Current Action -> IIiIIIIIIi (0-0)
  587. 00:00:47 DEBUG Current Action -> iIIIiIIIii (0-1)
  588. 00:00:47 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  589. 00:00:48 DEBUG Current Action -> iiiIIiIIiI (0)
  590. 00:00:48 DEBUG Current Action -> IIiIIIIIIi (0-0)
  591. 00:00:48 DEBUG Current Action -> iIIIiIIIii (0-1)
  592. 00:00:48 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  593. 00:00:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  594. 00:00:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  595. 00:00:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  596. 00:00:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  597. 00:00:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  598. 00:00:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  599. 00:00:48 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  600. 00:00:48 DEBUG Parsed collision flags in 548ms
  601. 00:00:48 DEBUG Flood-Filled the area in 1ms
  602. 00:00:48 DEBUG Current Action -> iiiIIiIIiI (0)
  603. 00:00:48 DEBUG Current Action -> IIiIIIIIIi (0-0)
  604. 00:00:48 DEBUG Current Action -> iIIIiIIIii (0-1)
  605. 00:00:48 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  606. 00:00:48 DEBUG Current Action -> iiiIIiIIiI (0)
  607. 00:00:48 DEBUG Current Action -> IIiIIIIIIi (0-0)
  608. 00:00:48 DEBUG Current Action -> iIIIiIIIii (0-1)
  609. 00:00:48 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  610. 00:00:49 DEBUG Current Action -> iiiIIiIIiI (0)
  611. 00:00:49 DEBUG Current Action -> IIiIIIIIIi (0-0)
  612. 00:00:49 DEBUG Current Action -> iIIIiIIIii (0-1)
  613. 00:00:49 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  614. 00:00:49 DEBUG Current Action -> iiiIIiIIiI (0)
  615. 00:00:49 DEBUG Current Action -> IIiIIIIIIi (0-0)
  616. 00:00:49 DEBUG Current Action -> iIIIiIIIii (0-1)
  617. 00:00:49 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  618. 00:00:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  619. 00:00:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  620. 00:00:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  621. 00:00:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  622. 00:00:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  623. 00:00:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  624. 00:00:49 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  625. 00:00:49 DEBUG Parsed collision flags in 553ms
  626. 00:00:49 DEBUG Flood-Filled the area in 2ms
  627. 00:00:49 DEBUG Current Action -> iiiIIiIIiI (0)
  628. 00:00:49 DEBUG Current Action -> IIiIIIIIIi (0-0)
  629. 00:00:49 DEBUG Current Action -> iIIIiIIIii (0-1)
  630. 00:00:49 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  631. 00:00:50 DEBUG Current Action -> iiiIIiIIiI (0)
  632. 00:00:50 DEBUG Current Action -> IIiIIIIIIi (0-0)
  633. 00:00:50 DEBUG Current Action -> iIIIiIIIii (0-1)
  634. 00:00:50 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  635. 00:00:50 DEBUG Current Action -> iiiIIiIIiI (0)
  636. 00:00:50 DEBUG Current Action -> IIiIIIIIIi (0-0)
  637. 00:00:50 DEBUG Current Action -> iIIIiIIIii (0-1)
  638. 00:00:50 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  639. 00:00:50 DEBUG Current Action -> iiiIIiIIiI (0)
  640. 00:00:50 DEBUG Current Action -> IIiIIIIIIi (0-0)
  641. 00:00:50 DEBUG Current Action -> iIIIiIIIii (0-1)
  642. 00:00:50 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  643. 00:00:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  644. 00:00:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  645. 00:00:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  646. 00:00:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  647. 00:00:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  648. 00:00:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  649. 00:00:50 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  650. 00:00:50 DEBUG Parsed collision flags in 562ms
  651. 00:00:50 DEBUG Flood-Filled the area in 1ms
  652. 00:00:51 DEBUG Current Action -> iiiIIiIIiI (0)
  653. 00:00:51 DEBUG Current Action -> IIiIIIIIIi (0-0)
  654. 00:00:51 DEBUG Current Action -> iIIIiIIIii (0-1)
  655. 00:00:51 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  656. 00:00:51 DEBUG Current Action -> iiiIIiIIiI (0)
  657. 00:00:51 DEBUG Current Action -> IIiIIIIIIi (0-0)
  658. 00:00:51 DEBUG Current Action -> iIIIiIIIii (0-1)
  659. 00:00:51 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  660. 00:00:51 DEBUG Current Action -> iiiIIiIIiI (0)
  661. 00:00:51 DEBUG Current Action -> IIiIIIIIIi (0-0)
  662. 00:00:51 DEBUG Current Action -> iIIIiIIIii (0-1)
  663. 00:00:51 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  664. 00:00:51 DEBUG Current Action -> iiiIIiIIiI (0)
  665. 00:00:51 DEBUG Current Action -> IIiIIIIIIi (0-0)
  666. 00:00:51 DEBUG Current Action -> iIIIiIIIii (0-1)
  667. 00:00:51 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  668. 00:00:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  669. 00:00:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  670. 00:00:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  671. 00:00:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  672. 00:00:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  673. 00:00:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  674. 00:00:51 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  675. 00:00:51 DEBUG Parsed collision flags in 563ms
  676. 00:00:51 DEBUG Flood-Filled the area in 2ms
  677. 00:00:52 DEBUG Current Action -> iiiIIiIIiI (0)
  678. 00:00:52 DEBUG Current Action -> IIiIIIIIIi (0-0)
  679. 00:00:52 DEBUG Current Action -> iIIIiIIIii (0-1)
  680. 00:00:52 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  681. 00:00:52 DEBUG Current Action -> iiiIIiIIiI (0)
  682. 00:00:52 DEBUG Current Action -> IIiIIIIIIi (0-0)
  683. 00:00:52 DEBUG Current Action -> iIIIiIIIii (0-1)
  684. 00:00:52 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  685. 00:00:52 DEBUG Current Action -> iiiIIiIIiI (0)
  686. 00:00:52 DEBUG Current Action -> IIiIIIIIIi (0-0)
  687. 00:00:52 DEBUG Current Action -> iIIIiIIIii (0-1)
  688. 00:00:52 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  689. 00:00:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  690. 00:00:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  691. 00:00:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  692. 00:00:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  693. 00:00:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  694. 00:00:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  695. 00:00:53 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  696. 00:00:53 DEBUG Parsed collision flags in 564ms
  697. 00:00:53 DEBUG Flood-Filled the area in 1ms
  698. 00:00:53 DEBUG Current Action -> iiiIIiIIiI (0)
  699. 00:00:53 DEBUG Current Action -> IIiIIIIIIi (0-0)
  700. 00:00:53 DEBUG Current Action -> iIIIiIIIii (0-1)
  701. 00:00:53 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  702. 00:00:53 DEBUG Current Action -> iiiIIiIIiI (0)
  703. 00:00:53 DEBUG Current Action -> IIiIIIIIIi (0-0)
  704. 00:00:53 DEBUG Current Action -> iIIIiIIIii (0-1)
  705. 00:00:53 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  706. 00:00:53 DEBUG Current Action -> iiiIIiIIiI (0)
  707. 00:00:53 DEBUG Current Action -> IIiIIIIIIi (0-0)
  708. 00:00:53 DEBUG Current Action -> iIIIiIIIii (0-1)
  709. 00:00:53 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  710. 00:00:54 DEBUG Current Action -> iiiIIiIIiI (0)
  711. 00:00:54 DEBUG Current Action -> IIiIIIIIIi (0-0)
  712. 00:00:54 DEBUG Current Action -> iIIIiIIIii (0-1)
  713. 00:00:54 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  714. 00:00:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  715. 00:00:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  716. 00:00:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  717. 00:00:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  718. 00:00:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  719. 00:00:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  720. 00:00:54 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  721. 00:00:54 DEBUG Parsed collision flags in 562ms
  722. 00:00:54 DEBUG Flood-Filled the area in 2ms
  723. 00:00:54 DEBUG Current Action -> iiiIIiIIiI (0)
  724. 00:00:54 DEBUG Current Action -> IIiIIIIIIi (0-0)
  725. 00:00:54 DEBUG Current Action -> iIIIiIIIii (0-1)
  726. 00:00:54 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  727. 00:00:54 DEBUG Current Action -> iiiIIiIIiI (0)
  728. 00:00:54 DEBUG Current Action -> IIiIIIIIIi (0-0)
  729. 00:00:54 DEBUG Current Action -> iIIIiIIIii (0-1)
  730. 00:00:54 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  731. 00:00:55 DEBUG Current Action -> iiiIIiIIiI (0)
  732. 00:00:55 DEBUG Current Action -> IIiIIIIIIi (0-0)
  733. 00:00:55 DEBUG Current Action -> iIIIiIIIii (0-1)
  734. 00:00:55 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  735. 00:00:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  736. 00:00:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  737. 00:00:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  738. 00:00:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  739. 00:00:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  740. 00:00:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  741. 00:00:55 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  742. 00:00:55 DEBUG Parsed collision flags in 547ms
  743. 00:00:55 DEBUG Flood-Filled the area in 1ms
  744. 00:00:55 DEBUG Current Action -> iiiIIiIIiI (0)
  745. 00:00:55 DEBUG Current Action -> IIiIIIIIIi (0-0)
  746. 00:00:55 DEBUG Current Action -> iIIIiIIIii (0-1)
  747. 00:00:55 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  748. 00:00:55 DEBUG Current Action -> iiiIIiIIiI (0)
  749. 00:00:55 DEBUG Current Action -> IIiIIIIIIi (0-0)
  750. 00:00:55 DEBUG Current Action -> iIIIiIIIii (0-1)
  751. 00:00:55 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  752. 00:00:56 DEBUG Current Action -> iiiIIiIIiI (0)
  753. 00:00:56 DEBUG Current Action -> IIiIIIIIIi (0-0)
  754. 00:00:56 DEBUG Current Action -> iIIIiIIIii (0-1)
  755. 00:00:56 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  756. 00:00:56 DEBUG Current Action -> iiiIIiIIiI (0)
  757. 00:00:56 DEBUG Current Action -> IIiIIIIIIi (0-0)
  758. 00:00:56 DEBUG Current Action -> iIIIiIIIii (0-1)
  759. 00:00:56 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  760. 00:00:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  761. 00:00:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  762. 00:00:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  763. 00:00:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  764. 00:00:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  765. 00:00:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  766. 00:00:56 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  767. 00:00:56 DEBUG Parsed collision flags in 663ms
  768. 00:00:56 DEBUG Flood-Filled the area in 2ms
  769. 00:00:56 DEBUG Current Action -> iiiIIiIIiI (0)
  770. 00:00:56 DEBUG Current Action -> IIiIIIIIIi (0-0)
  771. 00:00:56 DEBUG Current Action -> iIIIiIIIii (0-1)
  772. 00:00:56 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  773. 00:00:57 DEBUG Current Action -> iiiIIiIIiI (0)
  774. 00:00:57 DEBUG Current Action -> IIiIIIIIIi (0-0)
  775. 00:00:57 DEBUG Current Action -> iIIIiIIIii (0-1)
  776. 00:00:57 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  777. 00:00:57 DEBUG Current Action -> iiiIIiIIiI (0)
  778. 00:00:57 DEBUG Current Action -> IIiIIIIIIi (0-0)
  779. 00:00:57 DEBUG Current Action -> iIIIiIIIii (0-1)
  780. 00:00:57 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  781. 00:00:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  782. 00:00:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  783. 00:00:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  784. 00:00:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  785. 00:00:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  786. 00:00:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  787. 00:00:57 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  788. 00:00:57 DEBUG Parsed collision flags in 612ms
  789. 00:00:57 DEBUG Flood-Filled the area in 1ms
  790. 00:00:57 DEBUG Current Action -> iiiIIiIIiI (0)
  791. 00:00:57 DEBUG Current Action -> IIiIIIIIIi (0-0)
  792. 00:00:57 DEBUG Current Action -> iIIIiIIIii (0-1)
  793. 00:00:57 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  794. 00:00:58 DEBUG Current Action -> iiiIIiIIiI (0)
  795. 00:00:58 DEBUG Current Action -> IIiIIIIIIi (0-0)
  796. 00:00:58 DEBUG Current Action -> iIIIiIIIii (0-1)
  797. 00:00:58 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  798. 00:00:58 DEBUG Current Action -> iiiIIiIIiI (0)
  799. 00:00:58 DEBUG Current Action -> IIiIIIIIIi (0-0)
  800. 00:00:58 DEBUG Current Action -> iIIIiIIIii (0-1)
  801. 00:00:58 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  802. 00:00:58 DEBUG Current Action -> iiiIIiIIiI (0)
  803. 00:00:58 DEBUG Current Action -> IIiIIIIIIi (0-0)
  804. 00:00:58 DEBUG Current Action -> iIIIiIIIii (0-1)
  805. 00:00:58 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  806. 00:00:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  807. 00:00:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  808. 00:00:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  809. 00:00:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  810. 00:00:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  811. 00:00:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  812. 00:00:59 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  813. 00:00:59 DEBUG Parsed collision flags in 587ms
  814. 00:00:59 DEBUG Flood-Filled the area in 2ms
  815. 00:00:59 DEBUG Current Action -> iiiIIiIIiI (0)
  816. 00:00:59 DEBUG Current Action -> IIiIIIIIIi (0-0)
  817. 00:00:59 DEBUG Current Action -> iIIIiIIIii (0-1)
  818. 00:00:59 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  819. 00:00:59 DEBUG Current Action -> iiiIIiIIiI (0)
  820. 00:00:59 DEBUG Current Action -> IIiIIIIIIi (0-0)
  821. 00:00:59 DEBUG Current Action -> iIIIiIIIii (0-1)
  822. 00:00:59 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  823. 00:01:00 DEBUG Current Action -> iiiIIiIIiI (0)
  824. 00:01:00 DEBUG Current Action -> IIiIIIIIIi (0-0)
  825. 00:01:00 DEBUG Current Action -> iIIIiIIIii (0-1)
  826. 00:01:00 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  827. 00:01:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  828. 00:01:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  829. 00:01:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  830. 00:01:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  831. 00:01:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  832. 00:01:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  833. 00:01:00 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  834. 00:01:00 DEBUG Parsed collision flags in 627ms
  835. 00:01:00 DEBUG Flood-Filled the area in 2ms
  836. 00:01:00 DEBUG Current Action -> iiiIIiIIiI (0)
  837. 00:01:00 DEBUG Current Action -> IIiIIIIIIi (0-0)
  838. 00:01:00 DEBUG Current Action -> iIIIiIIIii (0-1)
  839. 00:01:00 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  840. 00:01:00 DEBUG Current Action -> iiiIIiIIiI (0)
  841. 00:01:00 DEBUG Current Action -> IIiIIIIIIi (0-0)
  842. 00:01:00 DEBUG Current Action -> iIIIiIIIii (0-1)
  843. 00:01:00 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  844. 00:01:01 DEBUG Current Action -> iiiIIiIIiI (0)
  845. 00:01:01 DEBUG Current Action -> IIiIIIIIIi (0-0)
  846. 00:01:01 DEBUG Current Action -> iIIIiIIIii (0-1)
  847. 00:01:01 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  848. 00:01:01 DEBUG Current Action -> iiiIIiIIiI (0)
  849. 00:01:01 DEBUG Current Action -> IIiIIIIIIi (0-0)
  850. 00:01:01 DEBUG Current Action -> iIIIiIIIii (0-1)
  851. 00:01:01 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  852. 00:01:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  853. 00:01:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  854. 00:01:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  855. 00:01:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  856. 00:01:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  857. 00:01:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  858. 00:01:01 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  859. 00:01:01 DEBUG Parsed collision flags in 589ms
  860. 00:01:01 DEBUG Flood-Filled the area in 1ms
  861. 00:01:01 DEBUG Current Action -> iiiIIiIIiI (0)
  862. 00:01:01 DEBUG Current Action -> IIiIIIIIIi (0-0)
  863. 00:01:01 DEBUG Current Action -> iIIIiIIIii (0-1)
  864. 00:01:01 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  865. 00:01:01 DEBUG Current Action -> iiiIIiIIiI (0)
  866. 00:01:01 DEBUG Current Action -> IIiIIIIIIi (0-0)
  867. 00:01:01 DEBUG Current Action -> iIIIiIIIii (0-1)
  868. 00:01:01 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  869. 00:01:02 DEBUG Current Action -> iiiIIiIIiI (0)
  870. 00:01:02 DEBUG Current Action -> IIiIIIIIIi (0-0)
  871. 00:01:02 DEBUG Current Action -> iIIIiIIIii (0-1)
  872. 00:01:02 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  873. 00:01:02 DEBUG Current Action -> iiiIIiIIiI (0)
  874. 00:01:02 DEBUG Current Action -> IIiIIIIIIi (0-0)
  875. 00:01:02 DEBUG Current Action -> iIIIiIIIii (0-1)
  876. 00:01:02 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  877. 00:01:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  878. 00:01:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  879. 00:01:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  880. 00:01:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  881. 00:01:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  882. 00:01:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  883. 00:01:02 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  884. 00:01:02 DEBUG Parsed collision flags in 596ms
  885. 00:01:02 DEBUG Flood-Filled the area in 1ms
  886. 00:01:02 DEBUG Current Action -> iiiIIiIIiI (0)
  887. 00:01:02 DEBUG Current Action -> IIiIIIIIIi (0-0)
  888. 00:01:02 DEBUG Current Action -> iIIIiIIIii (0-1)
  889. 00:01:02 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  890. 00:01:03 DEBUG Current Action -> iiiIIiIIiI (0)
  891. 00:01:03 DEBUG Current Action -> IIiIIIIIIi (0-0)
  892. 00:01:03 DEBUG Current Action -> iIIIiIIIii (0-1)
  893. 00:01:03 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  894. 00:01:03 DEBUG Current Action -> iiiIIiIIiI (0)
  895. 00:01:03 DEBUG Current Action -> IIiIIIIIIi (0-0)
  896. 00:01:03 DEBUG Current Action -> iIIIiIIIii (0-1)
  897. 00:01:03 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  898. 00:01:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  899. 00:01:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  900. 00:01:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  901. 00:01:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  902. 00:01:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  903. 00:01:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  904. 00:01:03 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  905. 00:01:03 DEBUG Parsed collision flags in 543ms
  906. 00:01:03 DEBUG Flood-Filled the area in 2ms
  907. 00:01:03 DEBUG Current Action -> iiiIIiIIiI (0)
  908. 00:01:03 DEBUG Current Action -> IIiIIIIIIi (0-0)
  909. 00:01:03 DEBUG Current Action -> iIIIiIIIii (0-1)
  910. 00:01:03 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  911. 00:01:04 DEBUG Current Action -> iiiIIiIIiI (0)
  912. 00:01:04 DEBUG Current Action -> IIiIIIIIIi (0-0)
  913. 00:01:04 DEBUG Current Action -> iIIIiIIIii (0-1)
  914. 00:01:04 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  915. 00:01:04 DEBUG Current Action -> iiiIIiIIiI (0)
  916. 00:01:04 DEBUG Current Action -> IIiIIIIIIi (0-0)
  917. 00:01:04 DEBUG Current Action -> iIIIiIIIii (0-1)
  918. 00:01:04 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  919. 00:01:04 DEBUG Current Action -> iiiIIiIIiI (0)
  920. 00:01:04 DEBUG Current Action -> IIiIIIIIIi (0-0)
  921. 00:01:04 DEBUG Current Action -> iIIIiIIIii (0-1)
  922. 00:01:04 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  923. 00:01:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  924. 00:01:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  925. 00:01:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  926. 00:01:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  927. 00:01:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  928. 00:01:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  929. 00:01:05 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  930. 00:01:05 DEBUG Parsed collision flags in 598ms
  931. 00:01:05 DEBUG Flood-Filled the area in 2ms
  932. 00:01:05 DEBUG Current Action -> iiiIIiIIiI (0)
  933. 00:01:05 DEBUG Current Action -> IIiIIIIIIi (0-0)
  934. 00:01:05 DEBUG Current Action -> iIIIiIIIii (0-1)
  935. 00:01:05 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  936. 00:01:05 DEBUG Current Action -> iiiIIiIIiI (0)
  937. 00:01:05 DEBUG Current Action -> IIiIIIIIIi (0-0)
  938. 00:01:05 DEBUG Current Action -> iIIIiIIIii (0-1)
  939. 00:01:05 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  940. 00:01:05 DEBUG Current Action -> iiiIIiIIiI (0)
  941. 00:01:05 DEBUG Current Action -> IIiIIIIIIi (0-0)
  942. 00:01:05 DEBUG Current Action -> iIIIiIIIii (0-1)
  943. 00:01:05 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  944. 00:01:06 DEBUG Current Action -> iiiIIiIIiI (0)
  945. 00:01:06 DEBUG Current Action -> IIiIIIIIIi (0-0)
  946. 00:01:06 DEBUG Current Action -> iIIIiIIIii (0-1)
  947. 00:01:06 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  948. 00:01:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  949. 00:01:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  950. 00:01:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  951. 00:01:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  952. 00:01:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  953. 00:01:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  954. 00:01:06 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  955. 00:01:06 DEBUG Parsed collision flags in 564ms
  956. 00:01:06 DEBUG Flood-Filled the area in 2ms
  957. 00:01:06 DEBUG Current Action -> iiiIIiIIiI (0)
  958. 00:01:06 DEBUG Current Action -> IIiIIIIIIi (0-0)
  959. 00:01:06 DEBUG Current Action -> iIIIiIIIii (0-1)
  960. 00:01:06 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  961. 00:01:06 DEBUG Current Action -> iiiIIiIIiI (0)
  962. 00:01:06 DEBUG Current Action -> IIiIIIIIIi (0-0)
  963. 00:01:06 DEBUG Current Action -> iIIIiIIIii (0-1)
  964. 00:01:06 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  965. 00:01:07 DEBUG Current Action -> iiiIIiIIiI (0)
  966. 00:01:07 DEBUG Current Action -> IIiIIIIIIi (0-0)
  967. 00:01:07 DEBUG Current Action -> iIIIiIIIii (0-1)
  968. 00:01:07 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  969. 00:01:07 DEBUG Current Action -> iiiIIiIIiI (0)
  970. 00:01:07 DEBUG Current Action -> IIiIIIIIIi (0-0)
  971. 00:01:07 DEBUG Current Action -> iIIIiIIIii (0-1)
  972. 00:01:07 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  973. 00:01:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  974. 00:01:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  975. 00:01:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  976. 00:01:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  977. 00:01:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  978. 00:01:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  979. 00:01:07 TRACE [Collision Flags] Calculated the object monitors for the current region in 6ms.
  980. 00:01:07 DEBUG Parsed collision flags in 586ms
  981. 00:01:07 DEBUG Flood-Filled the area in 2ms
  982. 00:01:07 DEBUG Current Action -> iiiIIiIIiI (0)
  983. 00:01:07 DEBUG Current Action -> IIiIIIIIIi (0-0)
  984. 00:01:07 DEBUG Current Action -> iIIIiIIIii (0-1)
  985. 00:01:07 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  986. 00:01:08 DEBUG Current Action -> iiiIIiIIiI (0)
  987. 00:01:08 DEBUG Current Action -> IIiIIIIIIi (0-0)
  988. 00:01:08 DEBUG Current Action -> iIIIiIIIii (0-1)
  989. 00:01:08 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  990. 00:01:08 DEBUG Current Action -> iiiIIiIIiI (0)
  991. 00:01:08 DEBUG Current Action -> IIiIIIIIIi (0-0)
  992. 00:01:08 DEBUG Current Action -> iIIIiIIIii (0-1)
  993. 00:01:08 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  994. 00:01:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  995. 00:01:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  996. 00:01:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  997. 00:01:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  998. 00:01:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  999. 00:01:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1000. 00:01:08 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1001. 00:01:08 DEBUG Parsed collision flags in 566ms
  1002. 00:01:08 DEBUG Flood-Filled the area in 1ms
  1003. 00:01:08 DEBUG Current Action -> iiiIIiIIiI (0)
  1004. 00:01:08 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1005. 00:01:08 DEBUG Current Action -> iIIIiIIIii (0-1)
  1006. 00:01:08 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1007. 00:01:09 DEBUG Current Action -> iiiIIiIIiI (0)
  1008. 00:01:09 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1009. 00:01:09 DEBUG Current Action -> iIIIiIIIii (0-1)
  1010. 00:01:09 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1011. 00:01:09 DEBUG Current Action -> iiiIIiIIiI (0)
  1012. 00:01:09 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1013. 00:01:09 DEBUG Current Action -> iIIIiIIIii (0-1)
  1014. 00:01:09 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1015. 00:01:09 DEBUG Current Action -> iiiIIiIIiI (0)
  1016. 00:01:09 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1017. 00:01:09 DEBUG Current Action -> iIIIiIIIii (0-1)
  1018. 00:01:09 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1019. 00:01:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1020. 00:01:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1021. 00:01:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1022. 00:01:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1023. 00:01:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1024. 00:01:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1025. 00:01:09 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1026. 00:01:09 DEBUG Parsed collision flags in 570ms
  1027. 00:01:09 DEBUG Flood-Filled the area in 1ms
  1028. 00:01:09 DEBUG Current Action -> iiiIIiIIiI (0)
  1029. 00:01:09 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1030. 00:01:09 DEBUG Current Action -> iIIIiIIIii (0-1)
  1031. 00:01:09 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1032. 00:01:10 DEBUG Current Action -> iiiIIiIIiI (0)
  1033. 00:01:10 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1034. 00:01:10 DEBUG Current Action -> iIIIiIIIii (0-1)
  1035. 00:01:10 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1036. 00:01:10 DEBUG Current Action -> iiiIIiIIiI (0)
  1037. 00:01:10 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1038. 00:01:10 DEBUG Current Action -> iIIIiIIIii (0-1)
  1039. 00:01:10 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1040. 00:01:10 DEBUG Current Action -> iiiIIiIIiI (0)
  1041. 00:01:10 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1042. 00:01:10 DEBUG Current Action -> iIIIiIIIii (0-1)
  1043. 00:01:10 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1044. 00:01:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1045. 00:01:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1046. 00:01:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1047. 00:01:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1048. 00:01:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1049. 00:01:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1050. 00:01:10 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1051. 00:01:10 DEBUG Parsed collision flags in 578ms
  1052. 00:01:10 DEBUG Flood-Filled the area in 2ms
  1053. 00:01:11 DEBUG Current Action -> iiiIIiIIiI (0)
  1054. 00:01:11 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1055. 00:01:11 DEBUG Current Action -> iIIIiIIIii (0-1)
  1056. 00:01:11 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1057. 00:01:11 DEBUG Current Action -> iiiIIiIIiI (0)
  1058. 00:01:11 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1059. 00:01:11 DEBUG Current Action -> iIIIiIIIii (0-1)
  1060. 00:01:11 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1061. 00:01:11 DEBUG Current Action -> iiiIIiIIiI (0)
  1062. 00:01:11 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1063. 00:01:11 DEBUG Current Action -> iIIIiIIIii (0-1)
  1064. 00:01:11 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1065. 00:01:12 DEBUG Current Action -> iiiIIiIIiI (0)
  1066. 00:01:12 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1067. 00:01:12 DEBUG Current Action -> iIIIiIIIii (0-1)
  1068. 00:01:12 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1069. 00:01:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1070. 00:01:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1071. 00:01:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1072. 00:01:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1073. 00:01:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1074. 00:01:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1075. 00:01:12 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1076. 00:01:12 DEBUG Parsed collision flags in 577ms
  1077. 00:01:12 DEBUG Flood-Filled the area in 2ms
  1078. 00:01:12 DEBUG Current Action -> iiiIIiIIiI (0)
  1079. 00:01:12 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1080. 00:01:12 DEBUG Current Action -> iIIIiIIIii (0-1)
  1081. 00:01:12 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1082. 00:01:12 DEBUG Current Action -> iiiIIiIIiI (0)
  1083. 00:01:12 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1084. 00:01:12 DEBUG Current Action -> iIIIiIIIii (0-1)
  1085. 00:01:12 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1086. 00:01:13 DEBUG Current Action -> iiiIIiIIiI (0)
  1087. 00:01:13 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1088. 00:01:13 DEBUG Current Action -> iIIIiIIIii (0-1)
  1089. 00:01:13 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1090. 00:01:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1091. 00:01:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1092. 00:01:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1093. 00:01:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1094. 00:01:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1095. 00:01:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1096. 00:01:13 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1097. 00:01:13 DEBUG Parsed collision flags in 541ms
  1098. 00:01:13 DEBUG Flood-Filled the area in 1ms
  1099. 00:01:13 DEBUG Current Action -> iiiIIiIIiI (0)
  1100. 00:01:13 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1101. 00:01:13 DEBUG Current Action -> iIIIiIIIii (0-1)
  1102. 00:01:13 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1103. 00:01:13 DEBUG Current Action -> iiiIIiIIiI (0)
  1104. 00:01:13 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1105. 00:01:13 DEBUG Current Action -> iIIIiIIIii (0-1)
  1106. 00:01:13 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1107. 00:01:13 DEBUG Current Action -> iiiIIiIIiI (0)
  1108. 00:01:13 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1109. 00:01:13 DEBUG Current Action -> iIIIiIIIii (0-1)
  1110. 00:01:13 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1111. 00:01:14 DEBUG Current Action -> iiiIIiIIiI (0)
  1112. 00:01:14 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1113. 00:01:14 DEBUG Current Action -> iIIIiIIIii (0-1)
  1114. 00:01:14 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1115. 00:01:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1116. 00:01:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1117. 00:01:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1118. 00:01:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1119. 00:01:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1120. 00:01:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1121. 00:01:14 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1122. 00:01:14 DEBUG Parsed collision flags in 551ms
  1123. 00:01:14 DEBUG Flood-Filled the area in 1ms
  1124. 00:01:14 DEBUG Current Action -> iiiIIiIIiI (0)
  1125. 00:01:14 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1126. 00:01:14 DEBUG Current Action -> iIIIiIIIii (0-1)
  1127. 00:01:14 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1128. 00:01:14 DEBUG Current Action -> iiiIIiIIiI (0)
  1129. 00:01:14 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1130. 00:01:14 DEBUG Current Action -> iIIIiIIIii (0-1)
  1131. 00:01:14 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1132. 00:01:15 DEBUG Current Action -> iiiIIiIIiI (0)
  1133. 00:01:15 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1134. 00:01:15 DEBUG Current Action -> iIIIiIIIii (0-1)
  1135. 00:01:15 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1136. 00:01:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1137. 00:01:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1138. 00:01:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1139. 00:01:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1140. 00:01:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1141. 00:01:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1142. 00:01:15 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1143. 00:01:15 DEBUG Parsed collision flags in 543ms
  1144. 00:01:15 DEBUG Flood-Filled the area in 2ms
  1145. 00:01:15 DEBUG Current Action -> iiiIIiIIiI (0)
  1146. 00:01:15 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1147. 00:01:15 DEBUG Current Action -> iIIIiIIIii (0-1)
  1148. 00:01:15 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1149. 00:01:15 DEBUG Current Action -> iiiIIiIIiI (0)
  1150. 00:01:15 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1151. 00:01:15 DEBUG Current Action -> iIIIiIIIii (0-1)
  1152. 00:01:15 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1153. 00:01:16 DEBUG Current Action -> iiiIIiIIiI (0)
  1154. 00:01:16 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1155. 00:01:16 DEBUG Current Action -> iIIIiIIIii (0-1)
  1156. 00:01:16 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1157. 00:01:16 DEBUG Current Action -> iiiIIiIIiI (0)
  1158. 00:01:16 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1159. 00:01:16 DEBUG Current Action -> iIIIiIIIii (0-1)
  1160. 00:01:16 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1161. 00:01:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1162. 00:01:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1163. 00:01:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1164. 00:01:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1165. 00:01:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1166. 00:01:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1167. 00:01:16 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1168. 00:01:16 DEBUG Parsed collision flags in 559ms
  1169. 00:01:16 DEBUG Flood-Filled the area in 1ms
  1170. 00:01:16 DEBUG Current Action -> iiiIIiIIiI (0)
  1171. 00:01:16 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1172. 00:01:16 DEBUG Current Action -> iIIIiIIIii (0-1)
  1173. 00:01:16 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1174. 00:01:17 DEBUG Current Action -> iiiIIiIIiI (0)
  1175. 00:01:17 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1176. 00:01:17 DEBUG Current Action -> iIIIiIIIii (0-1)
  1177. 00:01:17 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1178. 00:01:17 DEBUG Current Action -> iiiIIiIIiI (0)
  1179. 00:01:17 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1180. 00:01:17 DEBUG Current Action -> iIIIiIIIii (0-1)
  1181. 00:01:17 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1182. 00:01:17 DEBUG Current Action -> iiiIIiIIiI (0)
  1183. 00:01:17 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1184. 00:01:17 DEBUG Current Action -> iIIIiIIIii (0-1)
  1185. 00:01:17 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1186. 00:01:17 DEBUG Current Action -> iiiIIiIIiI (0)
  1187. 00:01:17 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1188. 00:01:17 DEBUG Current Action -> iIIIiIIIii (0-1)
  1189. 00:01:17 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1190. 00:01:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1191. 00:01:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1192. 00:01:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1193. 00:01:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1194. 00:01:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1195. 00:01:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1196. 00:01:17 TRACE [Collision Flags] Calculated the object monitors for the current region in 8ms.
  1197. 00:01:17 DEBUG Parsed collision flags in 611ms
  1198. 00:01:17 DEBUG Flood-Filled the area in 4ms
  1199. 00:01:18 DEBUG Current Action -> iiiIIiIIiI (0)
  1200. 00:01:18 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1201. 00:01:18 DEBUG Current Action -> iIIIiIIIii (0-1)
  1202. 00:01:18 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1203. 00:01:18 DEBUG Current Action -> iiiIIiIIiI (0)
  1204. 00:01:18 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1205. 00:01:18 DEBUG Current Action -> iIIIiIIIii (0-1)
  1206. 00:01:18 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1207. 00:01:18 DEBUG Current Action -> iiiIIiIIiI (0)
  1208. 00:01:18 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1209. 00:01:18 DEBUG Current Action -> iIIIiIIIii (0-1)
  1210. 00:01:18 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1211. 00:01:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1212. 00:01:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1213. 00:01:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1214. 00:01:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1215. 00:01:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1216. 00:01:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1217. 00:01:19 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1218. 00:01:19 DEBUG Parsed collision flags in 613ms
  1219. 00:01:19 DEBUG Flood-Filled the area in 1ms
  1220. 00:01:19 DEBUG Current Action -> iiiIIiIIiI (0)
  1221. 00:01:19 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1222. 00:01:19 DEBUG Current Action -> iIIIiIIIii (0-1)
  1223. 00:01:19 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1224. 00:01:19 DEBUG Current Action -> iiiIIiIIiI (0)
  1225. 00:01:19 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1226. 00:01:19 DEBUG Current Action -> iIIIiIIIii (0-1)
  1227. 00:01:19 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1228. 00:01:19 DEBUG Current Action -> iiiIIiIIiI (0)
  1229. 00:01:19 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1230. 00:01:19 DEBUG Current Action -> iIIIiIIIii (0-1)
  1231. 00:01:19 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1232. 00:01:20 DEBUG Current Action -> iiiIIiIIiI (0)
  1233. 00:01:20 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1234. 00:01:20 DEBUG Current Action -> iIIIiIIIii (0-1)
  1235. 00:01:20 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1236. 00:01:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1237. 00:01:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1238. 00:01:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1239. 00:01:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1240. 00:01:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1241. 00:01:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1242. 00:01:20 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1243. 00:01:20 DEBUG Parsed collision flags in 579ms
  1244. 00:01:20 DEBUG Flood-Filled the area in 1ms
  1245. 00:01:20 DEBUG Current Action -> iiiIIiIIiI (0)
  1246. 00:01:20 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1247. 00:01:20 DEBUG Current Action -> iIIIiIIIii (0-1)
  1248. 00:01:20 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1249. 00:01:20 DEBUG Current Action -> iiiIIiIIiI (0)
  1250. 00:01:20 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1251. 00:01:20 DEBUG Current Action -> iIIIiIIIii (0-1)
  1252. 00:01:20 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1253. 00:01:21 DEBUG Current Action -> iiiIIiIIiI (0)
  1254. 00:01:21 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1255. 00:01:21 DEBUG Current Action -> iIIIiIIIii (0-1)
  1256. 00:01:21 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1257. 00:01:21 DEBUG Current Action -> iiiIIiIIiI (0)
  1258. 00:01:21 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1259. 00:01:21 DEBUG Current Action -> iIIIiIIIii (0-1)
  1260. 00:01:21 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1261. 00:01:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1262. 00:01:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1263. 00:01:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1264. 00:01:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1265. 00:01:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1266. 00:01:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1267. 00:01:21 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1268. 00:01:21 DEBUG Parsed collision flags in 566ms
  1269. 00:01:21 DEBUG Flood-Filled the area in 4ms
  1270. 00:01:21 DEBUG Current Action -> iiiIIiIIiI (0)
  1271. 00:01:21 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1272. 00:01:21 DEBUG Current Action -> iIIIiIIIii (0-1)
  1273. 00:01:21 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1274. 00:01:22 DEBUG Current Action -> iiiIIiIIiI (0)
  1275. 00:01:22 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1276. 00:01:22 DEBUG Current Action -> iIIIiIIIii (0-1)
  1277. 00:01:22 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1278. 00:01:22 DEBUG Current Action -> iiiIIiIIiI (0)
  1279. 00:01:22 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1280. 00:01:22 DEBUG Current Action -> iIIIiIIIii (0-1)
  1281. 00:01:22 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1282. 00:01:22 DEBUG Current Action -> iiiIIiIIiI (0)
  1283. 00:01:22 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1284. 00:01:22 DEBUG Current Action -> iIIIiIIIii (0-1)
  1285. 00:01:22 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1286. 00:01:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1287. 00:01:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1288. 00:01:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1289. 00:01:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1290. 00:01:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1291. 00:01:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1292. 00:01:22 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1293. 00:01:22 DEBUG Parsed collision flags in 587ms
  1294. 00:01:22 DEBUG Flood-Filled the area in 1ms
  1295. 00:01:22 DEBUG Current Action -> iiiIIiIIiI (0)
  1296. 00:01:22 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1297. 00:01:22 DEBUG Current Action -> iIIIiIIIii (0-1)
  1298. 00:01:22 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1299. 00:01:23 DEBUG Current Action -> iiiIIiIIiI (0)
  1300. 00:01:23 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1301. 00:01:23 DEBUG Current Action -> iIIIiIIIii (0-1)
  1302. 00:01:23 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1303. 00:01:23 DEBUG Current Action -> iiiIIiIIiI (0)
  1304. 00:01:23 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1305. 00:01:23 DEBUG Current Action -> iIIIiIIIii (0-1)
  1306. 00:01:23 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1307. 00:01:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1308. 00:01:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1309. 00:01:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1310. 00:01:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1311. 00:01:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1312. 00:01:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1313. 00:01:23 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1314. 00:01:23 DEBUG Parsed collision flags in 581ms
  1315. 00:01:23 DEBUG Flood-Filled the area in 2ms
  1316. 00:01:24 DEBUG Current Action -> iiiIIiIIiI (0)
  1317. 00:01:24 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1318. 00:01:24 DEBUG Current Action -> iIIIiIIIii (0-1)
  1319. 00:01:24 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1320. 00:01:24 DEBUG Current Action -> iiiIIiIIiI (0)
  1321. 00:01:24 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1322. 00:01:24 DEBUG Current Action -> iIIIiIIIii (0-1)
  1323. 00:01:24 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1324. 00:01:24 DEBUG Current Action -> iiiIIiIIiI (0)
  1325. 00:01:24 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1326. 00:01:24 DEBUG Current Action -> iIIIiIIIii (0-1)
  1327. 00:01:24 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1328. 00:01:25 DEBUG Current Action -> iiiIIiIIiI (0)
  1329. 00:01:25 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1330. 00:01:25 DEBUG Current Action -> iIIIiIIIii (0-1)
  1331. 00:01:25 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1332. 00:01:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1333. 00:01:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1334. 00:01:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1335. 00:01:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1336. 00:01:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1337. 00:01:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1338. 00:01:25 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1339. 00:01:25 DEBUG Parsed collision flags in 640ms
  1340. 00:01:25 DEBUG Flood-Filled the area in 1ms
  1341. 00:01:25 DEBUG Current Action -> iiiIIiIIiI (0)
  1342. 00:01:25 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1343. 00:01:25 DEBUG Current Action -> iIIIiIIIii (0-1)
  1344. 00:01:25 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1345. 00:01:25 DEBUG Current Action -> iiiIIiIIiI (0)
  1346. 00:01:25 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1347. 00:01:25 DEBUG Current Action -> iIIIiIIIii (0-1)
  1348. 00:01:25 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1349. 00:01:26 DEBUG Current Action -> iiiIIiIIiI (0)
  1350. 00:01:26 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1351. 00:01:26 DEBUG Current Action -> iIIIiIIIii (0-1)
  1352. 00:01:26 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1353. 00:01:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1354. 00:01:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1355. 00:01:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1356. 00:01:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1357. 00:01:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1358. 00:01:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1359. 00:01:26 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1360. 00:01:26 DEBUG Parsed collision flags in 553ms
  1361. 00:01:26 DEBUG Flood-Filled the area in 2ms
  1362. 00:01:26 DEBUG Current Action -> iiiIIiIIiI (0)
  1363. 00:01:26 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1364. 00:01:26 DEBUG Current Action -> iIIIiIIIii (0-1)
  1365. 00:01:26 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1366. 00:01:26 DEBUG Current Action -> iiiIIiIIiI (0)
  1367. 00:01:26 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1368. 00:01:26 DEBUG Current Action -> iIIIiIIIii (0-1)
  1369. 00:01:26 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1370. 00:01:27 DEBUG Current Action -> iiiIIiIIiI (0)
  1371. 00:01:27 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1372. 00:01:27 DEBUG Current Action -> iIIIiIIIii (0-1)
  1373. 00:01:27 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1374. 00:01:27 DEBUG Current Action -> iiiIIiIIiI (0)
  1375. 00:01:27 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1376. 00:01:27 DEBUG Current Action -> iIIIiIIIii (0-1)
  1377. 00:01:27 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1378. 00:01:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1379. 00:01:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1380. 00:01:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1381. 00:01:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1382. 00:01:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1383. 00:01:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1384. 00:01:27 TRACE [Collision Flags] Calculated the object monitors for the current region in 4ms.
  1385. 00:01:27 DEBUG Parsed collision flags in 573ms
  1386. 00:01:27 DEBUG Flood-Filled the area in 5ms
  1387. 00:01:27 DEBUG Current Action -> iiiIIiIIiI (0)
  1388. 00:01:27 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1389. 00:01:27 DEBUG Current Action -> iIIIiIIIii (0-1)
  1390. 00:01:27 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1391. 00:01:28 DEBUG Current Action -> iiiIIiIIiI (0)
  1392. 00:01:28 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1393. 00:01:28 DEBUG Current Action -> iIIIiIIIii (0-1)
  1394. 00:01:28 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1395. 00:01:28 DEBUG Current Action -> iiiIIiIIiI (0)
  1396. 00:01:28 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1397. 00:01:28 DEBUG Current Action -> iIIIiIIIii (0-1)
  1398. 00:01:28 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1399. 00:01:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1400. 00:01:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1401. 00:01:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1402. 00:01:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1403. 00:01:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1404. 00:01:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1405. 00:01:28 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1406. 00:01:28 DEBUG Parsed collision flags in 569ms
  1407. 00:01:28 DEBUG Flood-Filled the area in 2ms
  1408. 00:01:28 DEBUG Current Action -> iiiIIiIIiI (0)
  1409. 00:01:28 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1410. 00:01:28 DEBUG Current Action -> iIIIiIIIii (0-1)
  1411. 00:01:28 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1412. 00:01:28 DEBUG Current Action -> iiiIIiIIiI (0)
  1413. 00:01:28 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1414. 00:01:28 DEBUG Current Action -> iIIIiIIIii (0-1)
  1415. 00:01:28 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1416. 00:01:29 DEBUG Current Action -> iiiIIiIIiI (0)
  1417. 00:01:29 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1418. 00:01:29 DEBUG Current Action -> iIIIiIIIii (0-1)
  1419. 00:01:29 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1420. 00:01:29 DEBUG Current Action -> iiiIIiIIiI (0)
  1421. 00:01:29 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1422. 00:01:29 DEBUG Current Action -> iIIIiIIIii (0-1)
  1423. 00:01:29 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1424. 00:01:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1425. 00:01:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1426. 00:01:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1427. 00:01:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1428. 00:01:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1429. 00:01:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1430. 00:01:29 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1431. 00:01:29 DEBUG Parsed collision flags in 564ms
  1432. 00:01:29 DEBUG Flood-Filled the area in 1ms
  1433. 00:01:29 DEBUG Current Action -> iiiIIiIIiI (0)
  1434. 00:01:29 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1435. 00:01:29 DEBUG Current Action -> iIIIiIIIii (0-1)
  1436. 00:01:29 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1437. 00:01:30 DEBUG Current Action -> iiiIIiIIiI (0)
  1438. 00:01:30 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1439. 00:01:30 DEBUG Current Action -> iIIIiIIIii (0-1)
  1440. 00:01:30 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1441. 00:01:30 DEBUG Current Action -> iiiIIiIIiI (0)
  1442. 00:01:30 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1443. 00:01:30 DEBUG Current Action -> iIIIiIIIii (0-1)
  1444. 00:01:30 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1445. 00:01:30 DEBUG Current Action -> iiiIIiIIiI (0)
  1446. 00:01:30 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1447. 00:01:30 DEBUG Current Action -> iIIIiIIIii (0-1)
  1448. 00:01:30 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1449. 00:01:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1450. 00:01:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1451. 00:01:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1452. 00:01:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1453. 00:01:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1454. 00:01:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1455. 00:01:30 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1456. 00:01:30 DEBUG Parsed collision flags in 572ms
  1457. 00:01:30 DEBUG Flood-Filled the area in 1ms
  1458. 00:01:31 DEBUG Current Action -> iiiIIiIIiI (0)
  1459. 00:01:31 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1460. 00:01:31 DEBUG Current Action -> iIIIiIIIii (0-1)
  1461. 00:01:31 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1462. 00:01:31 DEBUG Current Action -> iiiIIiIIiI (0)
  1463. 00:01:31 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1464. 00:01:31 DEBUG Current Action -> iIIIiIIIii (0-1)
  1465. 00:01:31 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1466. 00:01:31 DEBUG Current Action -> iiiIIiIIiI (0)
  1467. 00:01:31 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1468. 00:01:31 DEBUG Current Action -> iIIIiIIIii (0-1)
  1469. 00:01:31 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1470. 00:01:32 DEBUG Current Action -> iiiIIiIIiI (0)
  1471. 00:01:32 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1472. 00:01:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1473. 00:01:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1474. 00:01:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1475. 00:01:32 DEBUG Current Action -> iIIIiIIIii (0-1)
  1476. 00:01:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1477. 00:01:32 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1478. 00:01:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1479. 00:01:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1480. 00:01:32 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1481. 00:01:32 DEBUG Parsed collision flags in 546ms
  1482. 00:01:32 DEBUG Flood-Filled the area in 2ms
  1483. 00:01:32 DEBUG Current Action -> iiiIIiIIiI (0)
  1484. 00:01:32 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1485. 00:01:32 DEBUG Current Action -> iIIIiIIIii (0-1)
  1486. 00:01:32 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1487. 00:01:32 DEBUG Current Action -> iiiIIiIIiI (0)
  1488. 00:01:32 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1489. 00:01:32 DEBUG Current Action -> iIIIiIIIii (0-1)
  1490. 00:01:32 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1491. 00:01:33 DEBUG Current Action -> iiiIIiIIiI (0)
  1492. 00:01:33 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1493. 00:01:33 DEBUG Current Action -> iIIIiIIIii (0-1)
  1494. 00:01:33 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1495. 00:01:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1496. 00:01:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1497. 00:01:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1498. 00:01:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1499. 00:01:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1500. 00:01:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1501. 00:01:33 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1502. 00:01:33 DEBUG Parsed collision flags in 571ms
  1503. 00:01:33 DEBUG Flood-Filled the area in 2ms
  1504. 00:01:33 DEBUG Current Action -> iiiIIiIIiI (0)
  1505. 00:01:33 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1506. 00:01:33 DEBUG Current Action -> iIIIiIIIii (0-1)
  1507. 00:01:33 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1508. 00:01:33 DEBUG Current Action -> iiiIIiIIiI (0)
  1509. 00:01:33 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1510. 00:01:33 DEBUG Current Action -> iIIIiIIIii (0-1)
  1511. 00:01:33 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1512. 00:01:34 DEBUG Current Action -> iiiIIiIIiI (0)
  1513. 00:01:34 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1514. 00:01:34 DEBUG Current Action -> iIIIiIIIii (0-1)
  1515. 00:01:34 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1516. 00:01:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1517. 00:01:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1518. 00:01:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1519. 00:01:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1520. 00:01:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1521. 00:01:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1522. 00:01:34 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1523. 00:01:34 DEBUG Parsed collision flags in 551ms
  1524. 00:01:34 DEBUG Flood-Filled the area in 2ms
  1525. 00:01:34 DEBUG Current Action -> iiiIIiIIiI (0)
  1526. 00:01:34 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1527. 00:01:34 DEBUG Current Action -> iIIIiIIIii (0-1)
  1528. 00:01:34 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1529. 00:01:34 DEBUG Current Action -> iiiIIiIIiI (0)
  1530. 00:01:34 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1531. 00:01:34 DEBUG Current Action -> iIIIiIIIii (0-1)
  1532. 00:01:34 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1533. 00:01:35 DEBUG Current Action -> iiiIIiIIiI (0)
  1534. 00:01:35 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1535. 00:01:35 DEBUG Current Action -> iIIIiIIIii (0-1)
  1536. 00:01:35 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1537. 00:01:35 DEBUG Current Action -> iiiIIiIIiI (0)
  1538. 00:01:35 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1539. 00:01:35 DEBUG Current Action -> iIIIiIIIii (0-1)
  1540. 00:01:35 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1541. 00:01:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1542. 00:01:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1543. 00:01:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1544. 00:01:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1545. 00:01:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1546. 00:01:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1547. 00:01:35 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1548. 00:01:35 DEBUG Parsed collision flags in 593ms
  1549. 00:01:35 DEBUG Flood-Filled the area in 2ms
  1550. 00:01:35 DEBUG Current Action -> iiiIIiIIiI (0)
  1551. 00:01:35 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1552. 00:01:35 DEBUG Current Action -> iIIIiIIIii (0-1)
  1553. 00:01:35 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1554. 00:01:36 DEBUG Current Action -> iiiIIiIIiI (0)
  1555. 00:01:36 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1556. 00:01:36 DEBUG Current Action -> iIIIiIIIii (0-1)
  1557. 00:01:36 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1558. 00:01:36 DEBUG Current Action -> iiiIIiIIiI (0)
  1559. 00:01:36 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1560. 00:01:36 DEBUG Current Action -> iIIIiIIIii (0-1)
  1561. 00:01:36 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1562. 00:01:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1563. 00:01:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1564. 00:01:36 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 1981, name: null) at Coordinate(3056, 3448, 0).
  1565. 00:01:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1566. 00:01:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1567. 00:01:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1568. 00:01:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1569. 00:01:36 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1570. 00:01:36 DEBUG Parsed collision flags in 546ms
  1571. 00:01:36 DEBUG Flood-Filled the area in 1ms
  1572. 00:01:36 DEBUG Current Action -> iiiIIiIIiI (0)
  1573. 00:01:36 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1574. 00:01:36 DEBUG Current Action -> iIIIiIIIii (0-1)
  1575. 00:01:36 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1576. 00:01:37 DEBUG Current Action -> iiiIIiIIiI (0)
  1577. 00:01:37 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1578. 00:01:37 DEBUG Current Action -> iIIIiIIIii (0-1)
  1579. 00:01:37 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1580. 00:01:37 DEBUG Current Action -> iiiIIiIIiI (0)
  1581. 00:01:37 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1582. 00:01:37 DEBUG Current Action -> iIIIiIIIii (0-1)
  1583. 00:01:37 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1584. 00:01:37 DEBUG Current Action -> iiiIIiIIiI (0)
  1585. 00:01:37 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1586. 00:01:37 DEBUG Current Action -> iIIIiIIIii (0-1)
  1587. 00:01:37 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1588. 00:01:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1589. 00:01:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1590. 00:01:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1591. 00:01:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1592. 00:01:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1593. 00:01:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1594. 00:01:37 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1595. 00:01:37 DEBUG Parsed collision flags in 558ms
  1596. 00:01:37 DEBUG Flood-Filled the area in 2ms
  1597. 00:01:38 DEBUG Current Action -> iiiIIiIIiI (0)
  1598. 00:01:38 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1599. 00:01:38 DEBUG Current Action -> iIIIiIIIii (0-1)
  1600. 00:01:38 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1601. 00:01:38 DEBUG Current Action -> iiiIIiIIiI (0)
  1602. 00:01:38 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1603. 00:01:38 DEBUG Current Action -> iIIIiIIIii (0-1)
  1604. 00:01:38 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1605. 00:01:38 DEBUG Current Action -> iiiIIiIIiI (0)
  1606. 00:01:38 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1607. 00:01:38 DEBUG Current Action -> iIIIiIIIii (0-1)
  1608. 00:01:38 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1609. 00:01:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1610. 00:01:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1611. 00:01:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1612. 00:01:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1613. 00:01:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1614. 00:01:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1615. 00:01:39 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1616. 00:01:39 DEBUG Parsed collision flags in 539ms
  1617. 00:01:39 DEBUG Flood-Filled the area in 2ms
  1618. 00:01:39 DEBUG Current Action -> iiiIIiIIiI (0)
  1619. 00:01:39 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1620. 00:01:39 DEBUG Current Action -> iIIIiIIIii (0-1)
  1621. 00:01:39 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1622. 00:01:39 DEBUG Current Action -> iiiIIiIIiI (0)
  1623. 00:01:39 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1624. 00:01:39 DEBUG Current Action -> iIIIiIIIii (0-1)
  1625. 00:01:39 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1626. 00:01:39 DEBUG Current Action -> iiiIIiIIiI (0)
  1627. 00:01:39 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1628. 00:01:39 DEBUG Current Action -> iIIIiIIIii (0-1)
  1629. 00:01:39 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1630. 00:01:39 DEBUG Current Action -> iiiIIiIIiI (0)
  1631. 00:01:39 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1632. 00:01:39 DEBUG Current Action -> iIIIiIIIii (0-1)
  1633. 00:01:39 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1634. 00:01:40 DEBUG Current Action -> iiiIIiIIiI (0)
  1635. 00:01:40 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1636. 00:01:40 DEBUG Current Action -> iIIIiIIIii (0-1)
  1637. 00:01:40 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1638. 00:01:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1639. 00:01:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1640. 00:01:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1641. 00:01:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1642. 00:01:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1643. 00:01:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1644. 00:01:40 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1645. 00:01:40 DEBUG Parsed collision flags in 622ms
  1646. 00:01:40 DEBUG Flood-Filled the area in 2ms
  1647. 00:01:40 DEBUG Current Action -> iiiIIiIIiI (0)
  1648. 00:01:40 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1649. 00:01:40 DEBUG Current Action -> iIIIiIIIii (0-1)
  1650. 00:01:40 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1651. 00:01:40 DEBUG Current Action -> iiiIIiIIiI (0)
  1652. 00:01:40 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1653. 00:01:40 DEBUG Current Action -> iIIIiIIIii (0-1)
  1654. 00:01:40 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1655. 00:01:41 DEBUG Current Action -> iiiIIiIIiI (0)
  1656. 00:01:41 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1657. 00:01:41 DEBUG Current Action -> iIIIiIIIii (0-1)
  1658. 00:01:41 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1659. 00:01:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1660. 00:01:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1661. 00:01:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1662. 00:01:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1663. 00:01:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1664. 00:01:41 DEBUG Current Action -> iiiIIiIIiI (0)
  1665. 00:01:41 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1666. 00:01:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1667. 00:01:41 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1668. 00:01:41 DEBUG Parsed collision flags in 600ms
  1669. 00:01:41 DEBUG Current Action -> iIIIiIIIii (0-1)
  1670. 00:01:41 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1671. 00:01:41 DEBUG Flood-Filled the area in 2ms
  1672. 00:01:41 DEBUG Current Action -> iiiIIiIIiI (0)
  1673. 00:01:41 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1674. 00:01:41 DEBUG Current Action -> iIIIiIIIii (0-1)
  1675. 00:01:41 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1676. 00:01:42 DEBUG Current Action -> iiiIIiIIiI (0)
  1677. 00:01:42 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1678. 00:01:42 DEBUG Current Action -> iIIIiIIIii (0-1)
  1679. 00:01:42 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1680. 00:01:42 DEBUG Current Action -> iiiIIiIIiI (0)
  1681. 00:01:42 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1682. 00:01:42 DEBUG Current Action -> iIIIiIIIii (0-1)
  1683. 00:01:42 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1684. 00:01:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1685. 00:01:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1686. 00:01:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1687. 00:01:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1688. 00:01:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1689. 00:01:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1690. 00:01:42 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1691. 00:01:42 DEBUG Parsed collision flags in 570ms
  1692. 00:01:42 DEBUG Flood-Filled the area in 2ms
  1693. 00:01:42 DEBUG Current Action -> iiiIIiIIiI (0)
  1694. 00:01:42 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1695. 00:01:42 DEBUG Current Action -> iIIIiIIIii (0-1)
  1696. 00:01:42 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1697. 00:01:43 DEBUG Current Action -> iiiIIiIIiI (0)
  1698. 00:01:43 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1699. 00:01:43 DEBUG Current Action -> iIIIiIIIii (0-1)
  1700. 00:01:43 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1701. 00:01:43 DEBUG Current Action -> iiiIIiIIiI (0)
  1702. 00:01:43 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1703. 00:01:43 DEBUG Current Action -> iIIIiIIIii (0-1)
  1704. 00:01:43 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1705. 00:01:43 DEBUG Current Action -> iiiIIiIIiI (0)
  1706. 00:01:43 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1707. 00:01:43 DEBUG Current Action -> iIIIiIIIii (0-1)
  1708. 00:01:43 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1709. 00:01:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1710. 00:01:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1711. 00:01:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1712. 00:01:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1713. 00:01:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1714. 00:01:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1715. 00:01:43 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1716. 00:01:43 DEBUG Parsed collision flags in 587ms
  1717. 00:01:43 DEBUG Flood-Filled the area in 2ms
  1718. 00:01:44 DEBUG Current Action -> iiiIIiIIiI (0)
  1719. 00:01:44 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1720. 00:01:44 DEBUG Current Action -> iIIIiIIIii (0-1)
  1721. 00:01:44 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1722. 00:01:44 DEBUG Current Action -> iiiIIiIIiI (0)
  1723. 00:01:44 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1724. 00:01:44 DEBUG Current Action -> iIIIiIIIii (0-1)
  1725. 00:01:44 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1726. 00:01:44 DEBUG Current Action -> iiiIIiIIiI (0)
  1727. 00:01:44 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1728. 00:01:44 DEBUG Current Action -> iIIIiIIIii (0-1)
  1729. 00:01:44 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1730. 00:01:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1731. 00:01:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1732. 00:01:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1733. 00:01:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1734. 00:01:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1735. 00:01:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1736. 00:01:45 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1737. 00:01:45 DEBUG Parsed collision flags in 549ms
  1738. 00:01:45 DEBUG Flood-Filled the area in 2ms
  1739. 00:01:45 DEBUG Current Action -> iiiIIiIIiI (0)
  1740. 00:01:45 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1741. 00:01:45 DEBUG Current Action -> iIIIiIIIii (0-1)
  1742. 00:01:45 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1743. 00:01:45 DEBUG Current Action -> iiiIIiIIiI (0)
  1744. 00:01:45 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1745. 00:01:45 DEBUG Current Action -> iIIIiIIIii (0-1)
  1746. 00:01:45 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1747. 00:01:45 DEBUG Current Action -> iiiIIiIIiI (0)
  1748. 00:01:45 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1749. 00:01:45 DEBUG Current Action -> iIIIiIIIii (0-1)
  1750. 00:01:45 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1751. 00:01:46 DEBUG Current Action -> iiiIIiIIiI (0)
  1752. 00:01:46 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1753. 00:01:46 DEBUG Current Action -> iIIIiIIIii (0-1)
  1754. 00:01:46 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1755. 00:01:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1756. 00:01:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1757. 00:01:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1758. 00:01:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1759. 00:01:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1760. 00:01:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1761. 00:01:46 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1762. 00:01:46 DEBUG Parsed collision flags in 555ms
  1763. 00:01:46 DEBUG Flood-Filled the area in 2ms
  1764. 00:01:46 DEBUG Current Action -> iiiIIiIIiI (0)
  1765. 00:01:46 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1766. 00:01:46 DEBUG Current Action -> iIIIiIIIii (0-1)
  1767. 00:01:46 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1768. 00:01:46 DEBUG Current Action -> iiiIIiIIiI (0)
  1769. 00:01:46 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1770. 00:01:46 DEBUG Current Action -> iIIIiIIIii (0-1)
  1771. 00:01:46 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1772. 00:01:47 DEBUG Current Action -> iiiIIiIIiI (0)
  1773. 00:01:47 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1774. 00:01:47 DEBUG Current Action -> iIIIiIIIii (0-1)
  1775. 00:01:47 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1776. 00:01:47 DEBUG Current Action -> iiiIIiIIiI (0)
  1777. 00:01:47 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1778. 00:01:47 DEBUG Current Action -> iIIIiIIIii (0-1)
  1779. 00:01:47 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1780. 00:01:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1781. 00:01:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1782. 00:01:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1783. 00:01:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1784. 00:01:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1785. 00:01:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1786. 00:01:47 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1787. 00:01:47 DEBUG Parsed collision flags in 656ms
  1788. 00:01:47 DEBUG Flood-Filled the area in 2ms
  1789. 00:01:47 DEBUG Current Action -> iiiIIiIIiI (0)
  1790. 00:01:47 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1791. 00:01:47 DEBUG Current Action -> iIIIiIIIii (0-1)
  1792. 00:01:47 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1793. 00:01:47 DEBUG Current Action -> iiiIIiIIiI (0)
  1794. 00:01:47 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1795. 00:01:47 DEBUG Current Action -> iIIIiIIIii (0-1)
  1796. 00:01:47 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1797. 00:01:48 DEBUG Current Action -> iiiIIiIIiI (0)
  1798. 00:01:48 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1799. 00:01:48 DEBUG Current Action -> iIIIiIIIii (0-1)
  1800. 00:01:48 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1801. 00:01:48 DEBUG Current Action -> iiiIIiIIiI (0)
  1802. 00:01:48 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1803. 00:01:48 DEBUG Current Action -> iIIIiIIIii (0-1)
  1804. 00:01:48 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1805. 00:01:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1806. 00:01:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1807. 00:01:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1808. 00:01:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1809. 00:01:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1810. 00:01:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1811. 00:01:48 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1812. 00:01:48 DEBUG Parsed collision flags in 549ms
  1813. 00:01:48 DEBUG Flood-Filled the area in 2ms
  1814. 00:01:48 DEBUG Current Action -> iiiIIiIIiI (0)
  1815. 00:01:48 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1816. 00:01:48 DEBUG Current Action -> iIIIiIIIii (0-1)
  1817. 00:01:48 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1818. 00:01:49 DEBUG Current Action -> iiiIIiIIiI (0)
  1819. 00:01:49 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1820. 00:01:49 DEBUG Current Action -> iIIIiIIIii (0-1)
  1821. 00:01:49 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1822. 00:01:49 DEBUG Current Action -> iiiIIiIIiI (0)
  1823. 00:01:49 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1824. 00:01:49 DEBUG Current Action -> iIIIiIIIii (0-1)
  1825. 00:01:49 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1826. 00:01:49 DEBUG Current Action -> iiiIIiIIiI (0)
  1827. 00:01:49 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1828. 00:01:49 DEBUG Current Action -> iIIIiIIIii (0-1)
  1829. 00:01:49 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1830. 00:01:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1831. 00:01:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1832. 00:01:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1833. 00:01:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1834. 00:01:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1835. 00:01:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1836. 00:01:49 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1837. 00:01:49 DEBUG Parsed collision flags in 576ms
  1838. 00:01:49 DEBUG Flood-Filled the area in 2ms
  1839. 00:01:50 DEBUG Current Action -> iiiIIiIIiI (0)
  1840. 00:01:50 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1841. 00:01:50 DEBUG Current Action -> iIIIiIIIii (0-1)
  1842. 00:01:50 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1843. 00:01:50 DEBUG Current Action -> iiiIIiIIiI (0)
  1844. 00:01:50 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1845. 00:01:50 DEBUG Current Action -> iIIIiIIIii (0-1)
  1846. 00:01:50 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1847. 00:01:50 DEBUG Current Action -> iiiIIiIIiI (0)
  1848. 00:01:50 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1849. 00:01:50 DEBUG Current Action -> iIIIiIIIii (0-1)
  1850. 00:01:50 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1851. 00:01:50 DEBUG Current Action -> iiiIIiIIiI (0)
  1852. 00:01:50 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1853. 00:01:50 DEBUG Current Action -> iIIIiIIIii (0-1)
  1854. 00:01:50 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1855. 00:01:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1856. 00:01:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1857. 00:01:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1858. 00:01:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1859. 00:01:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1860. 00:01:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1861. 00:01:50 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1862. 00:01:50 DEBUG Parsed collision flags in 566ms
  1863. 00:01:50 DEBUG Flood-Filled the area in 1ms
  1864. 00:01:51 DEBUG Current Action -> iiiIIiIIiI (0)
  1865. 00:01:51 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1866. 00:01:51 DEBUG Current Action -> iIIIiIIIii (0-1)
  1867. 00:01:51 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1868. 00:01:51 DEBUG Current Action -> iiiIIiIIiI (0)
  1869. 00:01:51 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1870. 00:01:51 DEBUG Current Action -> iIIIiIIIii (0-1)
  1871. 00:01:51 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1872. 00:01:51 DEBUG Current Action -> iiiIIiIIiI (0)
  1873. 00:01:51 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1874. 00:01:51 DEBUG Current Action -> iIIIiIIIii (0-1)
  1875. 00:01:51 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1876. 00:01:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1877. 00:01:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1878. 00:01:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1879. 00:01:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1880. 00:01:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1881. 00:01:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1882. 00:01:52 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1883. 00:01:52 DEBUG Parsed collision flags in 538ms
  1884. 00:01:52 DEBUG Flood-Filled the area in 1ms
  1885. 00:01:52 DEBUG Current Action -> iiiIIiIIiI (0)
  1886. 00:01:52 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1887. 00:01:52 DEBUG Current Action -> iIIIiIIIii (0-1)
  1888. 00:01:52 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1889. 00:01:52 DEBUG Current Action -> iiiIIiIIiI (0)
  1890. 00:01:52 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1891. 00:01:52 DEBUG Current Action -> iIIIiIIIii (0-1)
  1892. 00:01:52 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1893. 00:01:52 DEBUG Current Action -> iiiIIiIIiI (0)
  1894. 00:01:52 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1895. 00:01:52 DEBUG Current Action -> iIIIiIIIii (0-1)
  1896. 00:01:52 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1897. 00:01:53 DEBUG Current Action -> iiiIIiIIiI (0)
  1898. 00:01:53 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1899. 00:01:53 DEBUG Current Action -> iIIIiIIIii (0-1)
  1900. 00:01:53 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1901. 00:01:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1902. 00:01:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1903. 00:01:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1904. 00:01:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1905. 00:01:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1906. 00:01:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1907. 00:01:53 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1908. 00:01:53 DEBUG Parsed collision flags in 624ms
  1909. 00:01:53 DEBUG Flood-Filled the area in 2ms
  1910. 00:01:53 DEBUG Current Action -> iiiIIiIIiI (0)
  1911. 00:01:53 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1912. 00:01:53 DEBUG Current Action -> iIIIiIIIii (0-1)
  1913. 00:01:53 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1914. 00:01:53 DEBUG Current Action -> iiiIIiIIiI (0)
  1915. 00:01:53 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1916. 00:01:53 DEBUG Current Action -> iIIIiIIIii (0-1)
  1917. 00:01:53 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1918. 00:01:54 DEBUG Current Action -> iiiIIiIIiI (0)
  1919. 00:01:54 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1920. 00:01:54 DEBUG Current Action -> iIIIiIIIii (0-1)
  1921. 00:01:54 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1922. 00:01:54 DEBUG Current Action -> iiiIIiIIiI (0)
  1923. 00:01:54 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1924. 00:01:54 DEBUG Current Action -> iIIIiIIIii (0-1)
  1925. 00:01:54 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1926. 00:01:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1927. 00:01:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1928. 00:01:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1929. 00:01:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1930. 00:01:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1931. 00:01:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1932. 00:01:54 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1933. 00:01:54 DEBUG Parsed collision flags in 564ms
  1934. 00:01:54 DEBUG Flood-Filled the area in 7ms
  1935. 00:01:54 DEBUG Current Action -> iiiIIiIIiI (0)
  1936. 00:01:54 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1937. 00:01:54 DEBUG Current Action -> iIIIiIIIii (0-1)
  1938. 00:01:54 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1939. 00:01:55 DEBUG Current Action -> iiiIIiIIiI (0)
  1940. 00:01:55 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1941. 00:01:55 DEBUG Current Action -> iIIIiIIIii (0-1)
  1942. 00:01:55 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1943. 00:01:55 DEBUG Current Action -> iiiIIiIIiI (0)
  1944. 00:01:55 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1945. 00:01:55 DEBUG Current Action -> iIIIiIIIii (0-1)
  1946. 00:01:55 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1947. 00:01:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1948. 00:01:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1949. 00:01:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1950. 00:01:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1951. 00:01:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1952. 00:01:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1953. 00:01:55 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1954. 00:01:55 DEBUG Parsed collision flags in 563ms
  1955. 00:01:55 DEBUG Flood-Filled the area in 2ms
  1956. 00:01:55 DEBUG Current Action -> iiiIIiIIiI (0)
  1957. 00:01:55 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1958. 00:01:55 DEBUG Current Action -> iIIIiIIIii (0-1)
  1959. 00:01:55 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1960. 00:01:56 DEBUG Current Action -> iiiIIiIIiI (0)
  1961. 00:01:56 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1962. 00:01:56 DEBUG Current Action -> iIIIiIIIii (0-1)
  1963. 00:01:56 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1964. 00:01:56 DEBUG Current Action -> iiiIIiIIiI (0)
  1965. 00:01:56 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1966. 00:01:56 DEBUG Current Action -> iIIIiIIIii (0-1)
  1967. 00:01:56 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1968. 00:01:56 DEBUG Current Action -> iiiIIiIIiI (0)
  1969. 00:01:56 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1970. 00:01:56 DEBUG Current Action -> iIIIiIIIii (0-1)
  1971. 00:01:56 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1972. 00:01:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1973. 00:01:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1974. 00:01:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1975. 00:01:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1976. 00:01:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1977. 00:01:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1978. 00:01:56 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1979. 00:01:56 DEBUG Parsed collision flags in 610ms
  1980. 00:01:56 DEBUG Flood-Filled the area in 1ms
  1981. 00:01:57 DEBUG Current Action -> iiiIIiIIiI (0)
  1982. 00:01:57 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1983. 00:01:57 DEBUG Current Action -> iIIIiIIIii (0-1)
  1984. 00:01:57 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1985. 00:01:57 DEBUG Current Action -> iiiIIiIIiI (0)
  1986. 00:01:57 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1987. 00:01:57 DEBUG Current Action -> iIIIiIIIii (0-1)
  1988. 00:01:57 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1989. 00:01:57 DEBUG Current Action -> iiiIIiIIiI (0)
  1990. 00:01:57 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1991. 00:01:57 DEBUG Current Action -> iIIIiIIIii (0-1)
  1992. 00:01:57 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1993. 00:01:58 DEBUG Current Action -> iiiIIiIIiI (0)
  1994. 00:01:58 DEBUG Current Action -> IIiIIIIIIi (0-0)
  1995. 00:01:58 DEBUG Current Action -> iIIIiIIIii (0-1)
  1996. 00:01:58 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  1997. 00:01:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1998. 00:01:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1999. 00:01:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2000. 00:01:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2001. 00:01:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2002. 00:01:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2003. 00:01:58 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2004. 00:01:58 DEBUG Parsed collision flags in 601ms
  2005. 00:01:58 DEBUG Flood-Filled the area in 2ms
  2006. 00:01:58 DEBUG Current Action -> iiiIIiIIiI (0)
  2007. 00:01:58 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2008. 00:01:58 DEBUG Current Action -> iIIIiIIIii (0-1)
  2009. 00:01:58 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2010. 00:01:58 DEBUG Current Action -> iiiIIiIIiI (0)
  2011. 00:01:58 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2012. 00:01:58 DEBUG Current Action -> iIIIiIIIii (0-1)
  2013. 00:01:58 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2014. 00:01:58 DEBUG Current Action -> iiiIIiIIiI (0)
  2015. 00:01:58 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2016. 00:01:58 DEBUG Current Action -> iIIIiIIIii (0-1)
  2017. 00:01:58 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2018. 00:01:59 DEBUG Current Action -> iiiIIiIIiI (0)
  2019. 00:01:59 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2020. 00:01:59 DEBUG Current Action -> iIIIiIIIii (0-1)
  2021. 00:01:59 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2022. 00:01:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2023. 00:01:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2024. 00:01:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2025. 00:01:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2026. 00:01:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2027. 00:01:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2028. 00:01:59 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2029. 00:01:59 DEBUG Parsed collision flags in 568ms
  2030. 00:01:59 DEBUG Flood-Filled the area in 1ms
  2031. 00:01:59 DEBUG Current Action -> iiiIIiIIiI (0)
  2032. 00:01:59 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2033. 00:01:59 DEBUG Current Action -> iIIIiIIIii (0-1)
  2034. 00:01:59 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2035. 00:01:59 DEBUG Current Action -> iiiIIiIIiI (0)
  2036. 00:01:59 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2037. 00:01:59 DEBUG Current Action -> iIIIiIIIii (0-1)
  2038. 00:01:59 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2039. 00:02:00 DEBUG Current Action -> iiiIIiIIiI (0)
  2040. 00:02:00 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2041. 00:02:00 DEBUG Current Action -> iIIIiIIIii (0-1)
  2042. 00:02:00 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2043. 00:02:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2044. 00:02:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2045. 00:02:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2046. 00:02:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2047. 00:02:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2048. 00:02:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2049. 00:02:00 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2050. 00:02:00 DEBUG Parsed collision flags in 538ms
  2051. 00:02:00 DEBUG Flood-Filled the area in 2ms
  2052. 00:02:00 DEBUG Current Action -> iiiIIiIIiI (0)
  2053. 00:02:00 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2054. 00:02:00 DEBUG Current Action -> iIIIiIIIii (0-1)
  2055. 00:02:00 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2056. 00:02:00 DEBUG Current Action -> iiiIIiIIiI (0)
  2057. 00:02:00 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2058. 00:02:00 DEBUG Current Action -> iIIIiIIIii (0-1)
  2059. 00:02:00 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2060. 00:02:01 DEBUG Current Action -> iiiIIiIIiI (0)
  2061. 00:02:01 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2062. 00:02:01 DEBUG Current Action -> iIIIiIIIii (0-1)
  2063. 00:02:01 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2064. 00:02:01 DEBUG Current Action -> iiiIIiIIiI (0)
  2065. 00:02:01 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2066. 00:02:01 DEBUG Current Action -> iIIIiIIIii (0-1)
  2067. 00:02:01 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2068. 00:02:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2069. 00:02:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2070. 00:02:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2071. 00:02:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2072. 00:02:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2073. 00:02:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2074. 00:02:01 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2075. 00:02:01 DEBUG Parsed collision flags in 561ms
  2076. 00:02:01 DEBUG Flood-Filled the area in 2ms
  2077. 00:02:01 DEBUG Current Action -> iiiIIiIIiI (0)
  2078. 00:02:01 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2079. 00:02:01 DEBUG Current Action -> iIIIiIIIii (0-1)
  2080. 00:02:01 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2081. 00:02:02 DEBUG Current Action -> iiiIIiIIiI (0)
  2082. 00:02:02 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2083. 00:02:02 DEBUG Current Action -> iIIIiIIIii (0-1)
  2084. 00:02:02 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2085. 00:02:02 DEBUG Current Action -> iiiIIiIIiI (0)
  2086. 00:02:02 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2087. 00:02:02 DEBUG Current Action -> iIIIiIIIii (0-1)
  2088. 00:02:02 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2089. 00:02:02 DEBUG Current Action -> iiiIIiIIiI (0)
  2090. 00:02:02 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2091. 00:02:02 DEBUG Current Action -> iIIIiIIIii (0-1)
  2092. 00:02:02 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2093. 00:02:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2094. 00:02:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2095. 00:02:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2096. 00:02:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2097. 00:02:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2098. 00:02:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2099. 00:02:02 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2100. 00:02:02 DEBUG Parsed collision flags in 650ms
  2101. 00:02:02 DEBUG Flood-Filled the area in 1ms
  2102. 00:02:03 DEBUG Current Action -> iiiIIiIIiI (0)
  2103. 00:02:03 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2104. 00:02:03 DEBUG Current Action -> iIIIiIIIii (0-1)
  2105. 00:02:03 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2106. 00:02:03 DEBUG Current Action -> iiiIIiIIiI (0)
  2107. 00:02:03 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2108. 00:02:03 DEBUG Current Action -> iIIIiIIIii (0-1)
  2109. 00:02:03 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2110. 00:02:03 DEBUG Current Action -> iiiIIiIIiI (0)
  2111. 00:02:03 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2112. 00:02:03 DEBUG Current Action -> iIIIiIIIii (0-1)
  2113. 00:02:03 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2114. 00:02:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2115. 00:02:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2116. 00:02:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2117. 00:02:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2118. 00:02:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2119. 00:02:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2120. 00:02:03 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2121. 00:02:03 DEBUG Parsed collision flags in 543ms
  2122. 00:02:03 DEBUG Flood-Filled the area in 2ms
  2123. 00:02:04 DEBUG Current Action -> iiiIIiIIiI (0)
  2124. 00:02:04 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2125. 00:02:04 DEBUG Current Action -> iIIIiIIIii (0-1)
  2126. 00:02:04 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2127. 00:02:04 DEBUG Current Action -> iiiIIiIIiI (0)
  2128. 00:02:04 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2129. 00:02:04 DEBUG Current Action -> iIIIiIIIii (0-1)
  2130. 00:02:04 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2131. 00:02:04 DEBUG Current Action -> iiiIIiIIiI (0)
  2132. 00:02:04 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2133. 00:02:04 DEBUG Current Action -> iIIIiIIIii (0-1)
  2134. 00:02:04 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2135. 00:02:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2136. 00:02:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2137. 00:02:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2138. 00:02:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2139. 00:02:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2140. 00:02:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2141. 00:02:05 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2142. 00:02:05 DEBUG Parsed collision flags in 533ms
  2143. 00:02:05 DEBUG Flood-Filled the area in 1ms
  2144. 00:02:05 DEBUG Current Action -> iiiIIiIIiI (0)
  2145. 00:02:05 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2146. 00:02:05 DEBUG Current Action -> iIIIiIIIii (0-1)
  2147. 00:02:05 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2148. 00:02:05 DEBUG Current Action -> iiiIIiIIiI (0)
  2149. 00:02:05 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2150. 00:02:05 DEBUG Current Action -> iIIIiIIIii (0-1)
  2151. 00:02:05 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2152. 00:02:05 DEBUG Current Action -> iiiIIiIIiI (0)
  2153. 00:02:05 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2154. 00:02:05 DEBUG Current Action -> iIIIiIIIii (0-1)
  2155. 00:02:05 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2156. 00:02:06 DEBUG Current Action -> iiiIIiIIiI (0)
  2157. 00:02:06 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2158. 00:02:06 DEBUG Current Action -> iIIIiIIIii (0-1)
  2159. 00:02:06 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2160. 00:02:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2161. 00:02:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2162. 00:02:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2163. 00:02:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2164. 00:02:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2165. 00:02:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2166. 00:02:06 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2167. 00:02:06 DEBUG Parsed collision flags in 573ms
  2168. 00:02:06 DEBUG Flood-Filled the area in 2ms
  2169. 00:02:06 DEBUG Current Action -> iiiIIiIIiI (0)
  2170. 00:02:06 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2171. 00:02:06 DEBUG Current Action -> iIIIiIIIii (0-1)
  2172. 00:02:06 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2173. 00:02:06 DEBUG Current Action -> iiiIIiIIiI (0)
  2174. 00:02:06 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2175. 00:02:06 DEBUG Current Action -> iIIIiIIIii (0-1)
  2176. 00:02:06 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2177. 00:02:07 DEBUG Current Action -> iiiIIiIIiI (0)
  2178. 00:02:07 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2179. 00:02:07 DEBUG Current Action -> iIIIiIIIii (0-1)
  2180. 00:02:07 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2181. 00:02:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2182. 00:02:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2183. 00:02:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2184. 00:02:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2185. 00:02:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2186. 00:02:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2187. 00:02:07 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2188. 00:02:07 DEBUG Parsed collision flags in 537ms
  2189. 00:02:07 DEBUG Flood-Filled the area in 2ms
  2190. 00:02:07 DEBUG Current Action -> iiiIIiIIiI (0)
  2191. 00:02:07 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2192. 00:02:07 DEBUG Current Action -> iIIIiIIIii (0-1)
  2193. 00:02:07 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2194. 00:02:07 DEBUG Current Action -> iiiIIiIIiI (0)
  2195. 00:02:07 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2196. 00:02:07 DEBUG Current Action -> iIIIiIIIii (0-1)
  2197. 00:02:07 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2198. 00:02:08 DEBUG Current Action -> iiiIIiIIiI (0)
  2199. 00:02:08 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2200. 00:02:08 DEBUG Current Action -> iIIIiIIIii (0-1)
  2201. 00:02:08 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2202. 00:02:08 DEBUG Current Action -> iiiIIiIIiI (0)
  2203. 00:02:08 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2204. 00:02:08 DEBUG Current Action -> iIIIiIIIii (0-1)
  2205. 00:02:08 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2206. 00:02:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2207. 00:02:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2208. 00:02:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2209. 00:02:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2210. 00:02:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2211. 00:02:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2212. 00:02:08 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2213. 00:02:08 DEBUG Parsed collision flags in 563ms
  2214. 00:02:08 DEBUG Flood-Filled the area in 2ms
  2215. 00:02:08 DEBUG Current Action -> iiiIIiIIiI (0)
  2216. 00:02:08 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2217. 00:02:08 DEBUG Current Action -> iIIIiIIIii (0-1)
  2218. 00:02:08 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2219. 00:02:09 DEBUG Current Action -> iiiIIiIIiI (0)
  2220. 00:02:09 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2221. 00:02:09 DEBUG Current Action -> iIIIiIIIii (0-1)
  2222. 00:02:09 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2223. 00:02:09 DEBUG Current Action -> iiiIIiIIiI (0)
  2224. 00:02:09 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2225. 00:02:09 DEBUG Current Action -> iIIIiIIIii (0-1)
  2226. 00:02:09 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2227. 00:02:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2228. 00:02:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2229. 00:02:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2230. 00:02:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2231. 00:02:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2232. 00:02:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2233. 00:02:09 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2234. 00:02:09 DEBUG Parsed collision flags in 540ms
  2235. 00:02:09 DEBUG Flood-Filled the area in 2ms
  2236. 00:02:09 DEBUG Current Action -> iiiIIiIIiI (0)
  2237. 00:02:09 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2238. 00:02:09 DEBUG Current Action -> iIIIiIIIii (0-1)
  2239. 00:02:09 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2240. 00:02:10 DEBUG Current Action -> iiiIIiIIiI (0)
  2241. 00:02:10 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2242. 00:02:10 DEBUG Current Action -> iIIIiIIIii (0-1)
  2243. 00:02:10 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2244. 00:02:10 DEBUG Current Action -> iiiIIiIIiI (0)
  2245. 00:02:10 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2246. 00:02:10 DEBUG Current Action -> iIIIiIIIii (0-1)
  2247. 00:02:10 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2248. 00:02:10 DEBUG Current Action -> iiiIIiIIiI (0)
  2249. 00:02:10 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2250. 00:02:10 DEBUG Current Action -> iIIIiIIIii (0-1)
  2251. 00:02:10 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2252. 00:02:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2253. 00:02:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2254. 00:02:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2255. 00:02:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2256. 00:02:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2257. 00:02:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2258. 00:02:10 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2259. 00:02:10 DEBUG Parsed collision flags in 533ms
  2260. 00:02:10 DEBUG Flood-Filled the area in 1ms
  2261. 00:02:10 DEBUG Current Action -> iiiIIiIIiI (0)
  2262. 00:02:10 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2263. 00:02:10 DEBUG Current Action -> iIIIiIIIii (0-1)
  2264. 00:02:10 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2265. 00:02:11 DEBUG Current Action -> iiiIIiIIiI (0)
  2266. 00:02:11 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2267. 00:02:11 DEBUG Current Action -> iIIIiIIIii (0-1)
  2268. 00:02:11 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2269. 00:02:11 DEBUG Current Action -> iiiIIiIIiI (0)
  2270. 00:02:11 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2271. 00:02:11 DEBUG Current Action -> iIIIiIIIii (0-1)
  2272. 00:02:11 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2273. 00:02:12 DEBUG Current Action -> iiiIIiIIiI (0)
  2274. 00:02:12 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2275. 00:02:12 DEBUG Current Action -> iIIIiIIIii (0-1)
  2276. 00:02:12 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2277. 00:02:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2278. 00:02:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2279. 00:02:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2280. 00:02:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2281. 00:02:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2282. 00:02:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2283. 00:02:12 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2284. 00:02:12 DEBUG Parsed collision flags in 599ms
  2285. 00:02:12 DEBUG Flood-Filled the area in 2ms
  2286. 00:02:12 DEBUG Current Action -> iiiIIiIIiI (0)
  2287. 00:02:12 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2288. 00:02:12 DEBUG Current Action -> iIIIiIIIii (0-1)
  2289. 00:02:12 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2290. 00:02:12 DEBUG Current Action -> iiiIIiIIiI (0)
  2291. 00:02:12 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2292. 00:02:12 DEBUG Current Action -> iIIIiIIIii (0-1)
  2293. 00:02:12 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2294. 00:02:12 DEBUG Current Action -> iiiIIiIIiI (0)
  2295. 00:02:12 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2296. 00:02:12 DEBUG Current Action -> iIIIiIIIii (0-1)
  2297. 00:02:12 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2298. 00:02:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2299. 00:02:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2300. 00:02:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2301. 00:02:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2302. 00:02:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2303. 00:02:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2304. 00:02:13 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2305. 00:02:13 DEBUG Parsed collision flags in 575ms
  2306. 00:02:13 DEBUG Flood-Filled the area in 2ms
  2307. 00:02:13 DEBUG Current Action -> iiiIIiIIiI (0)
  2308. 00:02:13 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2309. 00:02:13 DEBUG Current Action -> iIIIiIIIii (0-1)
  2310. 00:02:13 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2311. 00:02:13 DEBUG Current Action -> iiiIIiIIiI (0)
  2312. 00:02:13 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2313. 00:02:13 DEBUG Current Action -> iIIIiIIIii (0-1)
  2314. 00:02:13 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2315. 00:02:14 DEBUG Current Action -> iiiIIiIIiI (0)
  2316. 00:02:14 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2317. 00:02:14 DEBUG Current Action -> iIIIiIIIii (0-1)
  2318. 00:02:14 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2319. 00:02:14 DEBUG Current Action -> iiiIIiIIiI (0)
  2320. 00:02:14 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2321. 00:02:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2322. 00:02:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2323. 00:02:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2324. 00:02:14 DEBUG Current Action -> iIIIiIIIii (0-1)
  2325. 00:02:14 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2326. 00:02:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2327. 00:02:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2328. 00:02:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2329. 00:02:14 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2330. 00:02:14 DEBUG Parsed collision flags in 546ms
  2331. 00:02:14 DEBUG Flood-Filled the area in 1ms
  2332. 00:02:14 DEBUG Current Action -> iiiIIiIIiI (0)
  2333. 00:02:14 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2334. 00:02:14 DEBUG Current Action -> iIIIiIIIii (0-1)
  2335. 00:02:14 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2336. 00:02:15 DEBUG Current Action -> iiiIIiIIiI (0)
  2337. 00:02:15 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2338. 00:02:15 DEBUG Current Action -> iIIIiIIIii (0-1)
  2339. 00:02:15 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2340. 00:02:15 DEBUG Current Action -> iiiIIiIIiI (0)
  2341. 00:02:15 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2342. 00:02:15 DEBUG Current Action -> iIIIiIIIii (0-1)
  2343. 00:02:15 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2344. 00:02:15 DEBUG Current Action -> iiiIIiIIiI (0)
  2345. 00:02:15 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2346. 00:02:15 DEBUG Current Action -> iIIIiIIIii (0-1)
  2347. 00:02:15 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2348. 00:02:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2349. 00:02:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2350. 00:02:15 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 82, name: Door) at Coordinate(3056, 3448, 0).
  2351. 00:02:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2352. 00:02:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2353. 00:02:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2354. 00:02:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2355. 00:02:15 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2356. 00:02:15 DEBUG Parsed collision flags in 590ms
  2357. 00:02:15 DEBUG Flood-Filled the area in 1ms
  2358. 00:02:15 DEBUG Current Action -> iiiIIiIIiI (0)
  2359. 00:02:15 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2360. 00:02:15 DEBUG Current Action -> iIIIiIIIii (0-1)
  2361. 00:02:15 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2362. 00:02:16 DEBUG Current Action -> iiiIIiIIiI (0)
  2363. 00:02:16 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2364. 00:02:16 DEBUG Current Action -> iIIIiIIIii (0-1)
  2365. 00:02:16 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2366. 00:02:16 DEBUG Current Action -> iiiIIiIIiI (0)
  2367. 00:02:16 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2368. 00:02:16 DEBUG Current Action -> iIIIiIIIii (0-1)
  2369. 00:02:16 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2370. 00:02:16 DEBUG Current Action -> iiiIIiIIiI (0)
  2371. 00:02:16 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2372. 00:02:16 DEBUG Current Action -> iIIIiIIIii (0-1)
  2373. 00:02:16 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2374. 00:02:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2375. 00:02:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2376. 00:02:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2377. 00:02:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2378. 00:02:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2379. 00:02:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2380. 00:02:16 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2381. 00:02:16 DEBUG Parsed collision flags in 579ms
  2382. 00:02:16 DEBUG Flood-Filled the area in 2ms
  2383. 00:02:17 DEBUG Current Action -> iiiIIiIIiI (0)
  2384. 00:02:17 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2385. 00:02:17 DEBUG Current Action -> iIIIiIIIii (0-1)
  2386. 00:02:17 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2387. 00:02:17 DEBUG Current Action -> iiiIIiIIiI (0)
  2388. 00:02:17 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2389. 00:02:17 DEBUG Current Action -> iIIIiIIIii (0-1)
  2390. 00:02:17 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2391. 00:02:17 DEBUG Current Action -> iiiIIiIIiI (0)
  2392. 00:02:17 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2393. 00:02:17 DEBUG Current Action -> iIIIiIIIii (0-1)
  2394. 00:02:17 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2395. 00:02:17 DEBUG Current Action -> iiiIIiIIiI (0)
  2396. 00:02:17 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2397. 00:02:17 DEBUG Current Action -> iIIIiIIIii (0-1)
  2398. 00:02:17 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2399. 00:02:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2400. 00:02:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2401. 00:02:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2402. 00:02:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2403. 00:02:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2404. 00:02:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2405. 00:02:18 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2406. 00:02:18 DEBUG Parsed collision flags in 578ms
  2407. 00:02:18 DEBUG Flood-Filled the area in 1ms
  2408. 00:02:18 DEBUG Current Action -> iiiIIiIIiI (0)
  2409. 00:02:18 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2410. 00:02:18 DEBUG Current Action -> iIIIiIIIii (0-1)
  2411. 00:02:18 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2412. 00:02:18 DEBUG Current Action -> iiiIIiIIiI (0)
  2413. 00:02:18 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2414. 00:02:18 DEBUG Current Action -> iIIIiIIIii (0-1)
  2415. 00:02:18 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2416. 00:02:19 DEBUG Current Action -> iiiIIiIIiI (0)
  2417. 00:02:19 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2418. 00:02:19 DEBUG Current Action -> iIIIiIIIii (0-1)
  2419. 00:02:19 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2420. 00:02:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2421. 00:02:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2422. 00:02:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2423. 00:02:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2424. 00:02:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2425. 00:02:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2426. 00:02:19 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2427. 00:02:19 DEBUG Parsed collision flags in 547ms
  2428. 00:02:19 DEBUG Flood-Filled the area in 2ms
  2429. 00:02:19 DEBUG Current Action -> iiiIIiIIiI (0)
  2430. 00:02:19 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2431. 00:02:19 DEBUG Current Action -> iIIIiIIIii (0-1)
  2432. 00:02:19 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2433. 00:02:19 DEBUG Current Action -> iiiIIiIIiI (0)
  2434. 00:02:19 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2435. 00:02:19 DEBUG Current Action -> iIIIiIIIii (0-1)
  2436. 00:02:19 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2437. 00:02:19 DEBUG Current Action -> iiiIIiIIiI (0)
  2438. 00:02:19 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2439. 00:02:19 DEBUG Current Action -> iIIIiIIIii (0-1)
  2440. 00:02:19 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2441. 00:02:20 DEBUG Current Action -> iiiIIiIIiI (0)
  2442. 00:02:20 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2443. 00:02:20 DEBUG Current Action -> iIIIiIIIii (0-1)
  2444. 00:02:20 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2445. 00:02:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2446. 00:02:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2447. 00:02:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2448. 00:02:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2449. 00:02:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2450. 00:02:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2451. 00:02:20 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2452. 00:02:20 DEBUG Parsed collision flags in 553ms
  2453. 00:02:20 DEBUG Flood-Filled the area in 2ms
  2454. 00:02:20 DEBUG Current Action -> iiiIIiIIiI (0)
  2455. 00:02:20 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2456. 00:02:20 DEBUG Current Action -> iIIIiIIIii (0-1)
  2457. 00:02:20 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2458. 00:02:20 DEBUG Current Action -> iiiIIiIIiI (0)
  2459. 00:02:20 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2460. 00:02:20 DEBUG Current Action -> iIIIiIIIii (0-1)
  2461. 00:02:20 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2462. 00:02:20 DEBUG Current Action -> iiiIIiIIiI (0)
  2463. 00:02:20 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2464. 00:02:20 DEBUG Current Action -> iIIIiIIIii (0-1)
  2465. 00:02:20 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2466. 00:02:21 DEBUG Current Action -> iiiIIiIIiI (0)
  2467. 00:02:21 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2468. 00:02:21 DEBUG Current Action -> iIIIiIIIii (0-1)
  2469. 00:02:21 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2470. 00:02:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2471. 00:02:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2472. 00:02:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2473. 00:02:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2474. 00:02:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2475. 00:02:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2476. 00:02:21 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2477. 00:02:21 DEBUG Parsed collision flags in 551ms
  2478. 00:02:21 DEBUG Flood-Filled the area in 1ms
  2479. 00:02:21 DEBUG Current Action -> iiiIIiIIiI (0)
  2480. 00:02:21 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2481. 00:02:21 DEBUG Current Action -> iIIIiIIIii (0-1)
  2482. 00:02:21 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2483. 00:02:21 DEBUG Current Action -> iiiIIiIIiI (0)
  2484. 00:02:21 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2485. 00:02:21 DEBUG Current Action -> iIIIiIIIii (0-1)
  2486. 00:02:21 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2487. 00:02:22 DEBUG Current Action -> iiiIIiIIiI (0)
  2488. 00:02:22 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2489. 00:02:22 DEBUG Current Action -> iIIIiIIIii (0-1)
  2490. 00:02:22 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2491. 00:02:22 DEBUG Current Action -> iiiIIiIIiI (0)
  2492. 00:02:22 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2493. 00:02:22 DEBUG Current Action -> iIIIiIIIii (0-1)
  2494. 00:02:22 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2495. 00:02:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2496. 00:02:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2497. 00:02:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2498. 00:02:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2499. 00:02:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2500. 00:02:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2501. 00:02:22 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2502. 00:02:22 DEBUG Parsed collision flags in 546ms
  2503. 00:02:22 DEBUG Flood-Filled the area in 2ms
  2504. 00:02:22 DEBUG Current Action -> iiiIIiIIiI (0)
  2505. 00:02:22 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2506. 00:02:22 DEBUG Current Action -> iIIIiIIIii (0-1)
  2507. 00:02:22 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2508. 00:02:23 DEBUG Current Action -> iiiIIiIIiI (0)
  2509. 00:02:23 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2510. 00:02:23 DEBUG Current Action -> iIIIiIIIii (0-1)
  2511. 00:02:23 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2512. 00:02:23 DEBUG Current Action -> iiiIIiIIiI (0)
  2513. 00:02:23 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2514. 00:02:23 DEBUG Current Action -> iIIIiIIIii (0-1)
  2515. 00:02:23 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2516. 00:02:23 DEBUG Current Action -> iiiIIiIIiI (0)
  2517. 00:02:23 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2518. 00:02:23 DEBUG Current Action -> iIIIiIIIii (0-1)
  2519. 00:02:23 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2520. 00:02:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2521. 00:02:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2522. 00:02:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2523. 00:02:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2524. 00:02:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2525. 00:02:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2526. 00:02:23 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2527. 00:02:23 DEBUG Parsed collision flags in 609ms
  2528. 00:02:23 DEBUG Flood-Filled the area in 2ms
  2529. 00:02:24 DEBUG Current Action -> iiiIIiIIiI (0)
  2530. 00:02:24 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2531. 00:02:24 DEBUG Current Action -> iIIIiIIIii (0-1)
  2532. 00:02:24 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2533. 00:02:24 DEBUG Current Action -> iiiIIiIIiI (0)
  2534. 00:02:24 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2535. 00:02:24 DEBUG Current Action -> iIIIiIIIii (0-1)
  2536. 00:02:24 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2537. 00:02:24 DEBUG Current Action -> iiiIIiIIiI (0)
  2538. 00:02:24 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2539. 00:02:24 DEBUG Current Action -> iIIIiIIIii (0-1)
  2540. 00:02:24 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2541. 00:02:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2542. 00:02:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2543. 00:02:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2544. 00:02:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2545. 00:02:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2546. 00:02:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2547. 00:02:25 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2548. 00:02:25 DEBUG Parsed collision flags in 557ms
  2549. 00:02:25 DEBUG Flood-Filled the area in 2ms
  2550. 00:02:25 DEBUG Current Action -> iiiIIiIIiI (0)
  2551. 00:02:25 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2552. 00:02:25 DEBUG Current Action -> iIIIiIIIii (0-1)
  2553. 00:02:25 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2554. 00:02:25 DEBUG Current Action -> iiiIIiIIiI (0)
  2555. 00:02:25 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2556. 00:02:25 DEBUG Current Action -> iIIIiIIIii (0-1)
  2557. 00:02:25 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2558. 00:02:25 DEBUG Current Action -> iiiIIiIIiI (0)
  2559. 00:02:25 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2560. 00:02:25 DEBUG Current Action -> iIIIiIIIii (0-1)
  2561. 00:02:25 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2562. 00:02:26 DEBUG Current Action -> iiiIIiIIiI (0)
  2563. 00:02:26 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2564. 00:02:26 DEBUG Current Action -> iIIIiIIIii (0-1)
  2565. 00:02:26 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2566. 00:02:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2567. 00:02:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2568. 00:02:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2569. 00:02:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2570. 00:02:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2571. 00:02:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2572. 00:02:26 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2573. 00:02:26 DEBUG Parsed collision flags in 559ms
  2574. 00:02:26 DEBUG Flood-Filled the area in 1ms
  2575. 00:02:26 DEBUG Current Action -> iiiIIiIIiI (0)
  2576. 00:02:26 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2577. 00:02:26 DEBUG Current Action -> iIIIiIIIii (0-1)
  2578. 00:02:26 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2579. 00:02:26 DEBUG Current Action -> iiiIIiIIiI (0)
  2580. 00:02:26 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2581. 00:02:26 DEBUG Current Action -> iIIIiIIIii (0-1)
  2582. 00:02:26 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2583. 00:02:27 DEBUG Current Action -> iiiIIiIIiI (0)
  2584. 00:02:27 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2585. 00:02:27 DEBUG Current Action -> iIIIiIIIii (0-1)
  2586. 00:02:27 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2587. 00:02:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2588. 00:02:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2589. 00:02:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2590. 00:02:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2591. 00:02:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2592. 00:02:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2593. 00:02:27 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2594. 00:02:27 DEBUG Parsed collision flags in 542ms
  2595. 00:02:27 DEBUG Flood-Filled the area in 1ms
  2596. 00:02:27 DEBUG Current Action -> iiiIIiIIiI (0)
  2597. 00:02:27 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2598. 00:02:27 DEBUG Current Action -> iIIIiIIIii (0-1)
  2599. 00:02:27 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2600. 00:02:27 DEBUG Current Action -> iiiIIiIIiI (0)
  2601. 00:02:27 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2602. 00:02:27 DEBUG Current Action -> iIIIiIIIii (0-1)
  2603. 00:02:27 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2604. 00:02:28 DEBUG Current Action -> iiiIIiIIiI (0)
  2605. 00:02:28 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2606. 00:02:28 DEBUG Current Action -> iIIIiIIIii (0-1)
  2607. 00:02:28 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2608. 00:02:28 DEBUG Current Action -> iiiIIiIIiI (0)
  2609. 00:02:28 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2610. 00:02:28 DEBUG Current Action -> iIIIiIIIii (0-1)
  2611. 00:02:28 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2612. 00:02:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2613. 00:02:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2614. 00:02:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2615. 00:02:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2616. 00:02:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2617. 00:02:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2618. 00:02:28 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2619. 00:02:28 DEBUG Parsed collision flags in 575ms
  2620. 00:02:28 DEBUG Flood-Filled the area in 2ms
  2621. 00:02:28 DEBUG Current Action -> iiiIIiIIiI (0)
  2622. 00:02:28 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2623. 00:02:28 DEBUG Current Action -> iIIIiIIIii (0-1)
  2624. 00:02:28 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2625. 00:02:28 DEBUG Current Action -> iiiIIiIIiI (0)
  2626. 00:02:28 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2627. 00:02:28 DEBUG Current Action -> iIIIiIIIii (0-1)
  2628. 00:02:28 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2629. 00:02:29 DEBUG Current Action -> iiiIIiIIiI (0)
  2630. 00:02:29 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2631. 00:02:29 DEBUG Current Action -> iIIIiIIIii (0-1)
  2632. 00:02:29 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2633. 00:02:29 DEBUG Current Action -> iiiIIiIIiI (0)
  2634. 00:02:29 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2635. 00:02:29 DEBUG Current Action -> iIIIiIIIii (0-1)
  2636. 00:02:29 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2637. 00:02:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2638. 00:02:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2639. 00:02:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2640. 00:02:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2641. 00:02:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2642. 00:02:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2643. 00:02:29 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2644. 00:02:29 DEBUG Parsed collision flags in 667ms
  2645. 00:02:29 DEBUG Flood-Filled the area in 1ms
  2646. 00:02:29 DEBUG Current Action -> iiiIIiIIiI (0)
  2647. 00:02:29 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2648. 00:02:29 DEBUG Current Action -> iIIIiIIIii (0-1)
  2649. 00:02:29 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2650. 00:02:30 DEBUG Current Action -> iiiIIiIIiI (0)
  2651. 00:02:30 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2652. 00:02:30 DEBUG Current Action -> iIIIiIIIii (0-1)
  2653. 00:02:30 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2654. 00:02:30 DEBUG Current Action -> iiiIIiIIiI (0)
  2655. 00:02:30 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2656. 00:02:30 DEBUG Current Action -> iIIIiIIIii (0-1)
  2657. 00:02:30 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2658. 00:02:30 DEBUG Current Action -> iiiIIiIIiI (0)
  2659. 00:02:30 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2660. 00:02:30 DEBUG Current Action -> iIIIiIIIii (0-1)
  2661. 00:02:30 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2662. 00:02:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2663. 00:02:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2664. 00:02:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2665. 00:02:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2666. 00:02:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2667. 00:02:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2668. 00:02:30 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2669. 00:02:30 DEBUG Parsed collision flags in 587ms
  2670. 00:02:30 DEBUG Flood-Filled the area in 1ms
  2671. 00:02:31 DEBUG Current Action -> iiiIIiIIiI (0)
  2672. 00:02:31 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2673. 00:02:31 DEBUG Current Action -> iIIIiIIIii (0-1)
  2674. 00:02:31 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2675. 00:02:31 DEBUG Current Action -> iiiIIiIIiI (0)
  2676. 00:02:31 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2677. 00:02:31 DEBUG Current Action -> iIIIiIIIii (0-1)
  2678. 00:02:31 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2679. 00:02:31 DEBUG Current Action -> iiiIIiIIiI (0)
  2680. 00:02:31 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2681. 00:02:31 DEBUG Current Action -> iIIIiIIIii (0-1)
  2682. 00:02:31 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2683. 00:02:32 DEBUG Current Action -> iiiIIiIIiI (0)
  2684. 00:02:32 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2685. 00:02:32 DEBUG Current Action -> iIIIiIIIii (0-1)
  2686. 00:02:32 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2687. 00:02:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2688. 00:02:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2689. 00:02:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2690. 00:02:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2691. 00:02:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2692. 00:02:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2693. 00:02:32 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2694. 00:02:32 DEBUG Parsed collision flags in 557ms
  2695. 00:02:32 DEBUG Flood-Filled the area in 2ms
  2696. 00:02:32 DEBUG Current Action -> iiiIIiIIiI (0)
  2697. 00:02:32 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2698. 00:02:32 DEBUG Current Action -> iIIIiIIIii (0-1)
  2699. 00:02:32 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2700. 00:02:32 DEBUG Current Action -> iiiIIiIIiI (0)
  2701. 00:02:32 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2702. 00:02:32 DEBUG Current Action -> iIIIiIIIii (0-1)
  2703. 00:02:32 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2704. 00:02:33 DEBUG Current Action -> iiiIIiIIiI (0)
  2705. 00:02:33 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2706. 00:02:33 DEBUG Current Action -> iIIIiIIIii (0-1)
  2707. 00:02:33 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2708. 00:02:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2709. 00:02:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2710. 00:02:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2711. 00:02:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2712. 00:02:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2713. 00:02:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2714. 00:02:33 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2715. 00:02:33 DEBUG Parsed collision flags in 548ms
  2716. 00:02:33 DEBUG Flood-Filled the area in 1ms
  2717. 00:02:33 DEBUG Current Action -> iiiIIiIIiI (0)
  2718. 00:02:33 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2719. 00:02:33 DEBUG Current Action -> iIIIiIIIii (0-1)
  2720. 00:02:33 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2721. 00:02:33 DEBUG Current Action -> iiiIIiIIiI (0)
  2722. 00:02:33 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2723. 00:02:33 DEBUG Current Action -> iIIIiIIIii (0-1)
  2724. 00:02:33 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2725. 00:02:34 DEBUG Current Action -> iiiIIiIIiI (0)
  2726. 00:02:34 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2727. 00:02:34 DEBUG Current Action -> iIIIiIIIii (0-1)
  2728. 00:02:34 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2729. 00:02:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2730. 00:02:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2731. 00:02:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2732. 00:02:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2733. 00:02:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2734. 00:02:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2735. 00:02:34 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2736. 00:02:34 DEBUG Parsed collision flags in 541ms
  2737. 00:02:34 DEBUG Flood-Filled the area in 2ms
  2738. 00:02:34 DEBUG Current Action -> iiiIIiIIiI (0)
  2739. 00:02:34 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2740. 00:02:34 DEBUG Current Action -> iIIIiIIIii (0-1)
  2741. 00:02:34 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2742. 00:02:34 DEBUG Current Action -> iiiIIiIIiI (0)
  2743. 00:02:34 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2744. 00:02:34 DEBUG Current Action -> iIIIiIIIii (0-1)
  2745. 00:02:34 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2746. 00:02:34 DEBUG Current Action -> iiiIIiIIiI (0)
  2747. 00:02:34 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2748. 00:02:34 DEBUG Current Action -> iIIIiIIIii (0-1)
  2749. 00:02:34 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2750. 00:02:35 DEBUG Current Action -> iiiIIiIIiI (0)
  2751. 00:02:35 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2752. 00:02:35 DEBUG Current Action -> iIIIiIIIii (0-1)
  2753. 00:02:35 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2754. 00:02:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2755. 00:02:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2756. 00:02:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2757. 00:02:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2758. 00:02:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2759. 00:02:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2760. 00:02:35 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2761. 00:02:35 DEBUG Parsed collision flags in 587ms
  2762. 00:02:35 DEBUG Flood-Filled the area in 4ms
  2763. 00:02:35 DEBUG Current Action -> iiiIIiIIiI (0)
  2764. 00:02:35 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2765. 00:02:35 DEBUG Current Action -> iIIIiIIIii (0-1)
  2766. 00:02:35 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2767. 00:02:35 DEBUG Current Action -> iiiIIiIIiI (0)
  2768. 00:02:35 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2769. 00:02:35 DEBUG Current Action -> iIIIiIIIii (0-1)
  2770. 00:02:35 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2771. 00:02:36 DEBUG Current Action -> iiiIIiIIiI (0)
  2772. 00:02:36 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2773. 00:02:36 DEBUG Current Action -> iIIIiIIIii (0-1)
  2774. 00:02:36 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2775. 00:02:36 DEBUG Current Action -> iiiIIiIIiI (0)
  2776. 00:02:36 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2777. 00:02:36 DEBUG Current Action -> iIIIiIIIii (0-1)
  2778. 00:02:36 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2779. 00:02:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2780. 00:02:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2781. 00:02:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2782. 00:02:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2783. 00:02:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2784. 00:02:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2785. 00:02:36 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2786. 00:02:36 DEBUG Parsed collision flags in 576ms
  2787. 00:02:36 DEBUG Flood-Filled the area in 2ms
  2788. 00:02:36 DEBUG Current Action -> iiiIIiIIiI (0)
  2789. 00:02:36 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2790. 00:02:36 DEBUG Current Action -> iIIIiIIIii (0-1)
  2791. 00:02:36 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2792. 00:02:37 DEBUG Current Action -> iiiIIiIIiI (0)
  2793. 00:02:37 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2794. 00:02:37 DEBUG Current Action -> iIIIiIIIii (0-1)
  2795. 00:02:37 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2796. 00:02:37 DEBUG Current Action -> iiiIIiIIiI (0)
  2797. 00:02:37 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2798. 00:02:37 DEBUG Current Action -> iIIIiIIIii (0-1)
  2799. 00:02:37 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2800. 00:02:37 DEBUG Current Action -> iiiIIiIIiI (0)
  2801. 00:02:37 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2802. 00:02:37 DEBUG Current Action -> iIIIiIIIii (0-1)
  2803. 00:02:37 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2804. 00:02:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2805. 00:02:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2806. 00:02:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2807. 00:02:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2808. 00:02:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2809. 00:02:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2810. 00:02:37 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2811. 00:02:37 DEBUG Parsed collision flags in 575ms
  2812. 00:02:37 DEBUG Flood-Filled the area in 2ms
  2813. 00:02:38 DEBUG Current Action -> iiiIIiIIiI (0)
  2814. 00:02:38 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2815. 00:02:38 DEBUG Current Action -> iIIIiIIIii (0-1)
  2816. 00:02:38 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2817. 00:02:38 DEBUG Current Action -> iiiIIiIIiI (0)
  2818. 00:02:38 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2819. 00:02:38 DEBUG Current Action -> iIIIiIIIii (0-1)
  2820. 00:02:38 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2821. 00:02:38 DEBUG Current Action -> iiiIIiIIiI (0)
  2822. 00:02:38 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2823. 00:02:38 DEBUG Current Action -> iIIIiIIIii (0-1)
  2824. 00:02:38 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2825. 00:02:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2826. 00:02:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2827. 00:02:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2828. 00:02:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2829. 00:02:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2830. 00:02:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2831. 00:02:39 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2832. 00:02:39 DEBUG Parsed collision flags in 541ms
  2833. 00:02:39 DEBUG Flood-Filled the area in 2ms
  2834. 00:02:39 DEBUG Current Action -> iiiIIiIIiI (0)
  2835. 00:02:39 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2836. 00:02:39 DEBUG Current Action -> iIIIiIIIii (0-1)
  2837. 00:02:39 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2838. 00:02:39 DEBUG Current Action -> iiiIIiIIiI (0)
  2839. 00:02:39 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2840. 00:02:39 DEBUG Current Action -> iIIIiIIIii (0-1)
  2841. 00:02:39 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2842. 00:02:39 DEBUG Current Action -> iiiIIiIIiI (0)
  2843. 00:02:39 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2844. 00:02:39 DEBUG Current Action -> iIIIiIIIii (0-1)
  2845. 00:02:39 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2846. 00:02:40 DEBUG Current Action -> iiiIIiIIiI (0)
  2847. 00:02:40 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2848. 00:02:40 DEBUG Current Action -> iIIIiIIIii (0-1)
  2849. 00:02:40 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2850. 00:02:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2851. 00:02:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2852. 00:02:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2853. 00:02:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2854. 00:02:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2855. 00:02:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2856. 00:02:40 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2857. 00:02:40 DEBUG Parsed collision flags in 557ms
  2858. 00:02:40 DEBUG Flood-Filled the area in 2ms
  2859. 00:02:40 DEBUG Current Action -> iiiIIiIIiI (0)
  2860. 00:02:40 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2861. 00:02:40 DEBUG Current Action -> iIIIiIIIii (0-1)
  2862. 00:02:40 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2863. 00:02:40 DEBUG Current Action -> iiiIIiIIiI (0)
  2864. 00:02:40 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2865. 00:02:40 DEBUG Current Action -> iIIIiIIIii (0-1)
  2866. 00:02:40 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2867. 00:02:41 DEBUG Current Action -> iiiIIiIIiI (0)
  2868. 00:02:41 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2869. 00:02:41 DEBUG Current Action -> iIIIiIIIii (0-1)
  2870. 00:02:41 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2871. 00:02:41 DEBUG Current Action -> iiiIIiIIiI (0)
  2872. 00:02:41 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2873. 00:02:41 DEBUG Current Action -> iIIIiIIIii (0-1)
  2874. 00:02:41 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2875. 00:02:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2876. 00:02:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2877. 00:02:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2878. 00:02:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2879. 00:02:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2880. 00:02:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2881. 00:02:41 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2882. 00:02:41 DEBUG Parsed collision flags in 567ms
  2883. 00:02:41 DEBUG Flood-Filled the area in 2ms
  2884. 00:02:41 DEBUG Current Action -> iiiIIiIIiI (0)
  2885. 00:02:41 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2886. 00:02:41 DEBUG Current Action -> iIIIiIIIii (0-1)
  2887. 00:02:41 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2888. 00:02:41 DEBUG Current Action -> iiiIIiIIiI (0)
  2889. 00:02:41 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2890. 00:02:41 DEBUG Current Action -> iIIIiIIIii (0-1)
  2891. 00:02:41 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2892. 00:02:42 DEBUG Current Action -> iiiIIiIIiI (0)
  2893. 00:02:42 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2894. 00:02:42 DEBUG Current Action -> iIIIiIIIii (0-1)
  2895. 00:02:42 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2896. 00:02:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2897. 00:02:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2898. 00:02:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2899. 00:02:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2900. 00:02:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2901. 00:02:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2902. 00:02:42 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2903. 00:02:42 DEBUG Parsed collision flags in 556ms
  2904. 00:02:42 DEBUG Flood-Filled the area in 1ms
  2905. 00:02:42 DEBUG Current Action -> iiiIIiIIiI (0)
  2906. 00:02:42 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2907. 00:02:42 DEBUG Current Action -> iIIIiIIIii (0-1)
  2908. 00:02:42 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2909. 00:02:42 DEBUG Current Action -> iiiIIiIIiI (0)
  2910. 00:02:42 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2911. 00:02:42 DEBUG Current Action -> iIIIiIIIii (0-1)
  2912. 00:02:42 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2913. 00:02:43 DEBUG Current Action -> iiiIIiIIiI (0)
  2914. 00:02:43 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2915. 00:02:43 DEBUG Current Action -> iIIIiIIIii (0-1)
  2916. 00:02:43 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2917. 00:02:43 DEBUG Current Action -> iiiIIiIIiI (0)
  2918. 00:02:43 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2919. 00:02:43 DEBUG Current Action -> iIIIiIIIii (0-1)
  2920. 00:02:43 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2921. 00:02:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2922. 00:02:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2923. 00:02:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2924. 00:02:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2925. 00:02:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2926. 00:02:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2927. 00:02:43 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2928. 00:02:43 DEBUG Parsed collision flags in 551ms
  2929. 00:02:43 DEBUG Flood-Filled the area in 2ms
  2930. 00:02:43 DEBUG Current Action -> iiiIIiIIiI (0)
  2931. 00:02:43 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2932. 00:02:43 DEBUG Current Action -> iIIIiIIIii (0-1)
  2933. 00:02:43 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2934. 00:02:44 DEBUG Current Action -> iiiIIiIIiI (0)
  2935. 00:02:44 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2936. 00:02:44 DEBUG Current Action -> iIIIiIIIii (0-1)
  2937. 00:02:44 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2938. 00:02:44 DEBUG Current Action -> iiiIIiIIiI (0)
  2939. 00:02:44 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2940. 00:02:44 DEBUG Current Action -> iIIIiIIIii (0-1)
  2941. 00:02:44 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2942. 00:02:44 DEBUG Current Action -> iiiIIiIIiI (0)
  2943. 00:02:44 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2944. 00:02:44 DEBUG Current Action -> iIIIiIIIii (0-1)
  2945. 00:02:44 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2946. 00:02:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2947. 00:02:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2948. 00:02:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2949. 00:02:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2950. 00:02:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2951. 00:02:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2952. 00:02:44 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2953. 00:02:44 DEBUG Parsed collision flags in 578ms
  2954. 00:02:44 DEBUG Flood-Filled the area in 2ms
  2955. 00:02:45 DEBUG Current Action -> iiiIIiIIiI (0)
  2956. 00:02:45 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2957. 00:02:45 DEBUG Current Action -> iIIIiIIIii (0-1)
  2958. 00:02:45 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2959. 00:02:45 DEBUG Current Action -> iiiIIiIIiI (0)
  2960. 00:02:45 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2961. 00:02:45 DEBUG Current Action -> iIIIiIIIii (0-1)
  2962. 00:02:45 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2963. 00:02:45 DEBUG Current Action -> iiiIIiIIiI (0)
  2964. 00:02:45 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2965. 00:02:45 DEBUG Current Action -> iIIIiIIIii (0-1)
  2966. 00:02:45 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2967. 00:02:46 DEBUG Current Action -> iiiIIiIIiI (0)
  2968. 00:02:46 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2969. 00:02:46 DEBUG Current Action -> iIIIiIIIii (0-1)
  2970. 00:02:46 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2971. 00:02:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2972. 00:02:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2973. 00:02:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2974. 00:02:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2975. 00:02:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2976. 00:02:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2977. 00:02:46 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2978. 00:02:46 DEBUG Parsed collision flags in 585ms
  2979. 00:02:46 DEBUG Flood-Filled the area in 2ms
  2980. 00:02:46 DEBUG Current Action -> iiiIIiIIiI (0)
  2981. 00:02:46 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2982. 00:02:46 DEBUG Current Action -> iIIIiIIIii (0-1)
  2983. 00:02:46 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2984. 00:02:46 DEBUG Current Action -> iiiIIiIIiI (0)
  2985. 00:02:46 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2986. 00:02:46 DEBUG Current Action -> iIIIiIIIii (0-1)
  2987. 00:02:46 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2988. 00:02:47 DEBUG Current Action -> iiiIIiIIiI (0)
  2989. 00:02:47 DEBUG Current Action -> IIiIIIIIIi (0-0)
  2990. 00:02:47 DEBUG Current Action -> iIIIiIIIii (0-1)
  2991. 00:02:47 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  2992. 00:02:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2993. 00:02:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2994. 00:02:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2995. 00:02:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2996. 00:02:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2997. 00:02:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2998. 00:02:47 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2999. 00:02:47 DEBUG Parsed collision flags in 551ms
  3000. 00:02:47 DEBUG Flood-Filled the area in 2ms
  3001. 00:02:47 DEBUG Current Action -> iiiIIiIIiI (0)
  3002. 00:02:47 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3003. 00:02:47 DEBUG Current Action -> iIIIiIIIii (0-1)
  3004. 00:02:47 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3005. 00:02:47 DEBUG Current Action -> iiiIIiIIiI (0)
  3006. 00:02:47 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3007. 00:02:47 DEBUG Current Action -> iIIIiIIIii (0-1)
  3008. 00:02:47 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3009. 00:02:47 DEBUG Current Action -> iiiIIiIIiI (0)
  3010. 00:02:47 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3011. 00:02:47 DEBUG Current Action -> iIIIiIIIii (0-1)
  3012. 00:02:47 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3013. 00:02:48 DEBUG Current Action -> iiiIIiIIiI (0)
  3014. 00:02:48 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3015. 00:02:48 DEBUG Current Action -> iIIIiIIIii (0-1)
  3016. 00:02:48 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3017. 00:02:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3018. 00:02:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3019. 00:02:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3020. 00:02:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3021. 00:02:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3022. 00:02:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3023. 00:02:48 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3024. 00:02:48 DEBUG Parsed collision flags in 554ms
  3025. 00:02:48 DEBUG Flood-Filled the area in 2ms
  3026. 00:02:48 DEBUG Current Action -> iiiIIiIIiI (0)
  3027. 00:02:48 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3028. 00:02:48 DEBUG Current Action -> iIIIiIIIii (0-1)
  3029. 00:02:48 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3030. 00:02:48 DEBUG Current Action -> iiiIIiIIiI (0)
  3031. 00:02:48 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3032. 00:02:48 DEBUG Current Action -> iIIIiIIIii (0-1)
  3033. 00:02:48 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3034. 00:02:49 DEBUG Current Action -> iiiIIiIIiI (0)
  3035. 00:02:49 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3036. 00:02:49 DEBUG Current Action -> iIIIiIIIii (0-1)
  3037. 00:02:49 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3038. 00:02:49 DEBUG Current Action -> iiiIIiIIiI (0)
  3039. 00:02:49 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3040. 00:02:49 DEBUG Current Action -> iIIIiIIIii (0-1)
  3041. 00:02:49 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3042. 00:02:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3043. 00:02:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3044. 00:02:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3045. 00:02:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3046. 00:02:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3047. 00:02:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3048. 00:02:49 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3049. 00:02:49 DEBUG Parsed collision flags in 566ms
  3050. 00:02:49 DEBUG Flood-Filled the area in 1ms
  3051. 00:02:49 DEBUG Current Action -> iiiIIiIIiI (0)
  3052. 00:02:49 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3053. 00:02:49 DEBUG Current Action -> iIIIiIIIii (0-1)
  3054. 00:02:49 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3055. 00:02:50 DEBUG Current Action -> iiiIIiIIiI (0)
  3056. 00:02:50 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3057. 00:02:50 DEBUG Current Action -> iIIIiIIIii (0-1)
  3058. 00:02:50 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3059. 00:02:50 DEBUG Current Action -> iiiIIiIIiI (0)
  3060. 00:02:50 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3061. 00:02:50 DEBUG Current Action -> iIIIiIIIii (0-1)
  3062. 00:02:50 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3063. 00:02:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3064. 00:02:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3065. 00:02:50 DEBUG Current Action -> iiiIIiIIiI (0)
  3066. 00:02:50 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3067. 00:02:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3068. 00:02:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3069. 00:02:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3070. 00:02:50 DEBUG Current Action -> iIIIiIIIii (0-1)
  3071. 00:02:50 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3072. 00:02:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3073. 00:02:50 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  3074. 00:02:50 DEBUG Parsed collision flags in 542ms
  3075. 00:02:50 DEBUG Flood-Filled the area in 1ms
  3076. 00:02:51 DEBUG Current Action -> iiiIIiIIiI (0)
  3077. 00:02:51 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3078. 00:02:51 DEBUG Current Action -> iIIIiIIIii (0-1)
  3079. 00:02:51 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3080. 00:02:51 DEBUG Current Action -> iiiIIiIIiI (0)
  3081. 00:02:51 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3082. 00:02:51 DEBUG Current Action -> iIIIiIIIii (0-1)
  3083. 00:02:51 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3084. 00:02:51 DEBUG Current Action -> iiiIIiIIiI (0)
  3085. 00:02:51 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3086. 00:02:51 DEBUG Current Action -> iIIIiIIIii (0-1)
  3087. 00:02:51 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3088. 00:02:51 DEBUG Current Action -> iiiIIiIIiI (0)
  3089. 00:02:51 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3090. 00:02:51 DEBUG Current Action -> iIIIiIIIii (0-1)
  3091. 00:02:51 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3092. 00:02:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3093. 00:02:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3094. 00:02:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3095. 00:02:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3096. 00:02:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3097. 00:02:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3098. 00:02:51 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3099. 00:02:51 DEBUG Parsed collision flags in 583ms
  3100. 00:02:51 DEBUG Flood-Filled the area in 2ms
  3101. 00:02:52 DEBUG Current Action -> iiiIIiIIiI (0)
  3102. 00:02:52 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3103. 00:02:52 DEBUG Current Action -> iIIIiIIIii (0-1)
  3104. 00:02:52 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3105. 00:02:52 DEBUG Current Action -> iiiIIiIIiI (0)
  3106. 00:02:52 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3107. 00:02:52 DEBUG Current Action -> iIIIiIIIii (0-1)
  3108. 00:02:52 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3109. 00:02:52 DEBUG Current Action -> iiiIIiIIiI (0)
  3110. 00:02:52 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3111. 00:02:52 DEBUG Current Action -> iIIIiIIIii (0-1)
  3112. 00:02:52 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3113. 00:02:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3114. 00:02:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3115. 00:02:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3116. 00:02:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3117. 00:02:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3118. 00:02:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3119. 00:02:53 TRACE [Collision Flags] Calculated the object monitors for the current region in 4ms.
  3120. 00:02:53 DEBUG Parsed collision flags in 561ms
  3121. 00:02:53 DEBUG Flood-Filled the area in 2ms
  3122. 00:02:53 DEBUG Current Action -> iiiIIiIIiI (0)
  3123. 00:02:53 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3124. 00:02:53 DEBUG Current Action -> iIIIiIIIii (0-1)
  3125. 00:02:53 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3126. 00:02:53 DEBUG Current Action -> iiiIIiIIiI (0)
  3127. 00:02:53 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3128. 00:02:53 DEBUG Current Action -> iIIIiIIIii (0-1)
  3129. 00:02:53 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3130. 00:02:53 DEBUG Current Action -> iiiIIiIIiI (0)
  3131. 00:02:53 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3132. 00:02:53 DEBUG Current Action -> iIIIiIIIii (0-1)
  3133. 00:02:53 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3134. 00:02:54 DEBUG Current Action -> iiiIIiIIiI (0)
  3135. 00:02:54 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3136. 00:02:54 DEBUG Current Action -> iIIIiIIIii (0-1)
  3137. 00:02:54 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3138. 00:02:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3139. 00:02:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3140. 00:02:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3141. 00:02:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3142. 00:02:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3143. 00:02:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3144. 00:02:54 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3145. 00:02:54 DEBUG Parsed collision flags in 556ms
  3146. 00:02:54 DEBUG Flood-Filled the area in 1ms
  3147. 00:02:54 DEBUG Current Action -> iiiIIiIIiI (0)
  3148. 00:02:54 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3149. 00:02:54 DEBUG Current Action -> iIIIiIIIii (0-1)
  3150. 00:02:54 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3151. 00:02:54 DEBUG Current Action -> iiiIIiIIiI (0)
  3152. 00:02:54 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3153. 00:02:54 DEBUG Current Action -> iIIIiIIIii (0-1)
  3154. 00:02:54 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3155. 00:02:55 DEBUG Current Action -> iiiIIiIIiI (0)
  3156. 00:02:55 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3157. 00:02:55 DEBUG Current Action -> iIIIiIIIii (0-1)
  3158. 00:02:55 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3159. 00:02:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3160. 00:02:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3161. 00:02:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3162. 00:02:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3163. 00:02:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3164. 00:02:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3165. 00:02:55 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3166. 00:02:55 DEBUG Parsed collision flags in 542ms
  3167. 00:02:55 DEBUG Flood-Filled the area in 1ms
  3168. 00:02:55 DEBUG Current Action -> iiiIIiIIiI (0)
  3169. 00:02:55 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3170. 00:02:55 DEBUG Current Action -> iIIIiIIIii (0-1)
  3171. 00:02:55 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3172. 00:02:55 DEBUG Current Action -> iiiIIiIIiI (0)
  3173. 00:02:55 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3174. 00:02:55 DEBUG Current Action -> iIIIiIIIii (0-1)
  3175. 00:02:55 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3176. 00:02:56 DEBUG Current Action -> iiiIIiIIiI (0)
  3177. 00:02:56 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3178. 00:02:56 DEBUG Current Action -> iIIIiIIIii (0-1)
  3179. 00:02:56 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3180. 00:02:56 DEBUG Current Action -> iiiIIiIIiI (0)
  3181. 00:02:56 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3182. 00:02:56 DEBUG Current Action -> iIIIiIIIii (0-1)
  3183. 00:02:56 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3184. 00:02:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3185. 00:02:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3186. 00:02:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3187. 00:02:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3188. 00:02:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3189. 00:02:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3190. 00:02:56 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3191. 00:02:56 DEBUG Parsed collision flags in 565ms
  3192. 00:02:56 DEBUG Flood-Filled the area in 2ms
  3193. 00:02:56 DEBUG Current Action -> iiiIIiIIiI (0)
  3194. 00:02:56 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3195. 00:02:56 DEBUG Current Action -> iIIIiIIIii (0-1)
  3196. 00:02:56 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3197. 00:02:57 DEBUG Current Action -> iiiIIiIIiI (0)
  3198. 00:02:57 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3199. 00:02:57 DEBUG Current Action -> iIIIiIIIii (0-1)
  3200. 00:02:57 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3201. 00:02:57 DEBUG Current Action -> iiiIIiIIiI (0)
  3202. 00:02:57 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3203. 00:02:57 DEBUG Current Action -> iIIIiIIIii (0-1)
  3204. 00:02:57 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3205. 00:02:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3206. 00:02:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3207. 00:02:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3208. 00:02:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3209. 00:02:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3210. 00:02:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3211. 00:02:57 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3212. 00:02:57 DEBUG Parsed collision flags in 540ms
  3213. 00:02:57 DEBUG Flood-Filled the area in 2ms
  3214. 00:02:57 DEBUG Current Action -> iiiIIiIIiI (0)
  3215. 00:02:57 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3216. 00:02:57 DEBUG Current Action -> iIIIiIIIii (0-1)
  3217. 00:02:57 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3218. 00:02:58 DEBUG Current Action -> iiiIIiIIiI (0)
  3219. 00:02:58 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3220. 00:02:58 DEBUG Current Action -> iIIIiIIIii (0-1)
  3221. 00:02:58 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3222. 00:02:58 DEBUG Current Action -> iiiIIiIIiI (0)
  3223. 00:02:58 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3224. 00:02:58 DEBUG Current Action -> iIIIiIIIii (0-1)
  3225. 00:02:58 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3226. 00:02:58 DEBUG Current Action -> iiiIIiIIiI (0)
  3227. 00:02:58 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3228. 00:02:58 DEBUG Current Action -> iIIIiIIIii (0-1)
  3229. 00:02:58 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3230. 00:02:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3231. 00:02:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3232. 00:02:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3233. 00:02:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3234. 00:02:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3235. 00:02:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3236. 00:02:58 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  3237. 00:02:58 DEBUG Parsed collision flags in 569ms
  3238. 00:02:58 DEBUG Flood-Filled the area in 1ms
  3239. 00:02:59 DEBUG Current Action -> iiiIIiIIiI (0)
  3240. 00:02:59 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3241. 00:02:59 DEBUG Current Action -> iIIIiIIIii (0-1)
  3242. 00:02:59 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3243. 00:02:59 DEBUG Current Action -> iiiIIiIIiI (0)
  3244. 00:02:59 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3245. 00:02:59 DEBUG Current Action -> iIIIiIIIii (0-1)
  3246. 00:02:59 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3247. 00:02:59 DEBUG Current Action -> iiiIIiIIiI (0)
  3248. 00:02:59 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3249. 00:02:59 DEBUG Current Action -> iIIIiIIIii (0-1)
  3250. 00:02:59 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3251. 00:02:59 DEBUG Current Action -> iiiIIiIIiI (0)
  3252. 00:02:59 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3253. 00:02:59 DEBUG Current Action -> iIIIiIIIii (0-1)
  3254. 00:02:59 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3255. 00:03:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3256. 00:03:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3257. 00:03:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3258. 00:03:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3259. 00:03:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3260. 00:03:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3261. 00:03:00 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3262. 00:03:00 DEBUG Parsed collision flags in 600ms
  3263. 00:03:00 DEBUG Flood-Filled the area in 1ms
  3264. 00:03:00 DEBUG Current Action -> iiiIIiIIiI (0)
  3265. 00:03:00 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3266. 00:03:00 DEBUG Current Action -> iIIIiIIIii (0-1)
  3267. 00:03:00 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3268. 00:03:00 DEBUG Current Action -> iiiIIiIIiI (0)
  3269. 00:03:00 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3270. 00:03:00 DEBUG Current Action -> iIIIiIIIii (0-1)
  3271. 00:03:00 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3272. 00:03:00 DEBUG Current Action -> iiiIIiIIiI (0)
  3273. 00:03:00 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3274. 00:03:00 DEBUG Current Action -> iIIIiIIIii (0-1)
  3275. 00:03:00 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3276. 00:03:01 DEBUG Current Action -> iiiIIiIIiI (0)
  3277. 00:03:01 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3278. 00:03:01 DEBUG Current Action -> iIIIiIIIii (0-1)
  3279. 00:03:01 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3280. 00:03:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3281. 00:03:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3282. 00:03:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3283. 00:03:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3284. 00:03:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3285. 00:03:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3286. 00:03:01 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3287. 00:03:01 DEBUG Parsed collision flags in 537ms
  3288. 00:03:01 DEBUG Flood-Filled the area in 5ms
  3289. 00:03:01 DEBUG Current Action -> iiiIIiIIiI (0)
  3290. 00:03:01 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3291. 00:03:01 DEBUG Current Action -> iIIIiIIIii (0-1)
  3292. 00:03:01 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3293. 00:03:01 DEBUG Current Action -> iiiIIiIIiI (0)
  3294. 00:03:01 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3295. 00:03:01 DEBUG Current Action -> iIIIiIIIii (0-1)
  3296. 00:03:01 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3297. 00:03:02 DEBUG Current Action -> iiiIIiIIiI (0)
  3298. 00:03:02 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3299. 00:03:02 DEBUG Current Action -> iIIIiIIIii (0-1)
  3300. 00:03:02 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3301. 00:03:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3302. 00:03:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3303. 00:03:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3304. 00:03:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3305. 00:03:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3306. 00:03:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3307. 00:03:02 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3308. 00:03:02 DEBUG Parsed collision flags in 536ms
  3309. 00:03:02 DEBUG Flood-Filled the area in 2ms
  3310. 00:03:02 DEBUG Current Action -> iiiIIiIIiI (0)
  3311. 00:03:02 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3312. 00:03:02 DEBUG Current Action -> iIIIiIIIii (0-1)
  3313. 00:03:02 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3314. 00:03:02 DEBUG Current Action -> iiiIIiIIiI (0)
  3315. 00:03:02 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3316. 00:03:02 DEBUG Current Action -> iIIIiIIIii (0-1)
  3317. 00:03:02 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3318. 00:03:03 DEBUG Current Action -> iiiIIiIIiI (0)
  3319. 00:03:03 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3320. 00:03:03 DEBUG Current Action -> iIIIiIIIii (0-1)
  3321. 00:03:03 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3322. 00:03:03 DEBUG Current Action -> iiiIIiIIiI (0)
  3323. 00:03:03 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3324. 00:03:03 DEBUG Current Action -> iIIIiIIIii (0-1)
  3325. 00:03:03 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3326. 00:03:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3327. 00:03:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3328. 00:03:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3329. 00:03:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3330. 00:03:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3331. 00:03:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3332. 00:03:03 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3333. 00:03:03 DEBUG Parsed collision flags in 540ms
  3334. 00:03:03 DEBUG Flood-Filled the area in 2ms
  3335. 00:03:03 DEBUG Current Action -> iiiIIiIIiI (0)
  3336. 00:03:03 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3337. 00:03:03 DEBUG Current Action -> iIIIiIIIii (0-1)
  3338. 00:03:03 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3339. 00:03:04 DEBUG Current Action -> iiiIIiIIiI (0)
  3340. 00:03:04 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3341. 00:03:04 DEBUG Current Action -> iIIIiIIIii (0-1)
  3342. 00:03:04 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3343. 00:03:04 DEBUG Current Action -> iiiIIiIIiI (0)
  3344. 00:03:04 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3345. 00:03:04 DEBUG Current Action -> iIIIiIIIii (0-1)
  3346. 00:03:04 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3347. 00:03:04 DEBUG Current Action -> iiiIIiIIiI (0)
  3348. 00:03:04 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3349. 00:03:04 DEBUG Current Action -> iIIIiIIIii (0-1)
  3350. 00:03:04 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3351. 00:03:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3352. 00:03:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3353. 00:03:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3354. 00:03:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3355. 00:03:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3356. 00:03:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3357. 00:03:04 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3358. 00:03:04 DEBUG Parsed collision flags in 598ms
  3359. 00:03:04 DEBUG Flood-Filled the area in 2ms
  3360. 00:03:05 DEBUG Current Action -> iiiIIiIIiI (0)
  3361. 00:03:05 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3362. 00:03:05 DEBUG Current Action -> iIIIiIIIii (0-1)
  3363. 00:03:05 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3364. 00:03:05 DEBUG Current Action -> iiiIIiIIiI (0)
  3365. 00:03:05 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3366. 00:03:05 DEBUG Current Action -> iIIIiIIIii (0-1)
  3367. 00:03:05 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3368. 00:03:05 DEBUG Current Action -> iiiIIiIIiI (0)
  3369. 00:03:05 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3370. 00:03:05 DEBUG Current Action -> iIIIiIIIii (0-1)
  3371. 00:03:05 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3372. 00:03:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3373. 00:03:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3374. 00:03:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3375. 00:03:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3376. 00:03:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3377. 00:03:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3378. 00:03:05 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3379. 00:03:05 DEBUG Parsed collision flags in 641ms
  3380. 00:03:05 DEBUG Flood-Filled the area in 2ms
  3381. 00:03:05 DEBUG Current Action -> iiiIIiIIiI (0)
  3382. 00:03:05 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3383. 00:03:05 DEBUG Current Action -> iIIIiIIIii (0-1)
  3384. 00:03:05 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3385. 00:03:06 DEBUG Current Action -> iiiIIiIIiI (0)
  3386. 00:03:06 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3387. 00:03:06 DEBUG Current Action -> iIIIiIIIii (0-1)
  3388. 00:03:06 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3389. 00:03:06 DEBUG Current Action -> iiiIIiIIiI (0)
  3390. 00:03:06 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3391. 00:03:06 DEBUG Current Action -> iIIIiIIIii (0-1)
  3392. 00:03:06 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3393. 00:03:06 DEBUG Current Action -> iiiIIiIIiI (0)
  3394. 00:03:06 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3395. 00:03:06 DEBUG Current Action -> iIIIiIIIii (0-1)
  3396. 00:03:06 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3397. 00:03:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3398. 00:03:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3399. 00:03:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3400. 00:03:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3401. 00:03:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3402. 00:03:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3403. 00:03:07 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3404. 00:03:07 DEBUG Parsed collision flags in 565ms
  3405. 00:03:07 DEBUG Flood-Filled the area in 2ms
  3406. 00:03:07 DEBUG Current Action -> iiiIIiIIiI (0)
  3407. 00:03:07 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3408. 00:03:07 DEBUG Current Action -> iIIIiIIIii (0-1)
  3409. 00:03:07 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3410. 00:03:07 DEBUG Current Action -> iiiIIiIIiI (0)
  3411. 00:03:07 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3412. 00:03:07 DEBUG Current Action -> iIIIiIIIii (0-1)
  3413. 00:03:07 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3414. 00:03:07 DEBUG Current Action -> iiiIIiIIiI (0)
  3415. 00:03:07 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3416. 00:03:07 DEBUG Current Action -> iIIIiIIIii (0-1)
  3417. 00:03:07 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3418. 00:03:08 DEBUG Current Action -> iiiIIiIIiI (0)
  3419. 00:03:08 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3420. 00:03:08 DEBUG Current Action -> iIIIiIIIii (0-1)
  3421. 00:03:08 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3422. 00:03:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3423. 00:03:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3424. 00:03:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3425. 00:03:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3426. 00:03:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3427. 00:03:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3428. 00:03:08 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3429. 00:03:08 DEBUG Parsed collision flags in 560ms
  3430. 00:03:08 DEBUG Flood-Filled the area in 1ms
  3431. 00:03:08 DEBUG Current Action -> iiiIIiIIiI (0)
  3432. 00:03:08 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3433. 00:03:08 DEBUG Current Action -> iIIIiIIIii (0-1)
  3434. 00:03:08 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3435. 00:03:08 DEBUG Current Action -> iiiIIiIIiI (0)
  3436. 00:03:08 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3437. 00:03:08 DEBUG Current Action -> iIIIiIIIii (0-1)
  3438. 00:03:08 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3439. 00:03:09 DEBUG Current Action -> iiiIIiIIiI (0)
  3440. 00:03:09 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3441. 00:03:09 DEBUG Current Action -> iIIIiIIIii (0-1)
  3442. 00:03:09 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3443. 00:03:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3444. 00:03:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3445. 00:03:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3446. 00:03:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3447. 00:03:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3448. 00:03:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3449. 00:03:09 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3450. 00:03:09 DEBUG Parsed collision flags in 566ms
  3451. 00:03:09 DEBUG Flood-Filled the area in 1ms
  3452. 00:03:09 DEBUG Current Action -> iiiIIiIIiI (0)
  3453. 00:03:09 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3454. 00:03:09 DEBUG Current Action -> iIIIiIIIii (0-1)
  3455. 00:03:09 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3456. 00:03:09 DEBUG Current Action -> iiiIIiIIiI (0)
  3457. 00:03:09 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3458. 00:03:09 DEBUG Current Action -> iIIIiIIIii (0-1)
  3459. 00:03:09 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3460. 00:03:10 DEBUG Current Action -> iiiIIiIIiI (0)
  3461. 00:03:10 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3462. 00:03:10 DEBUG Current Action -> iIIIiIIIii (0-1)
  3463. 00:03:10 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3464. 00:03:10 DEBUG Current Action -> iiiIIiIIiI (0)
  3465. 00:03:10 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3466. 00:03:10 DEBUG Current Action -> iIIIiIIIii (0-1)
  3467. 00:03:10 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3468. 00:03:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3469. 00:03:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3470. 00:03:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3471. 00:03:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3472. 00:03:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3473. 00:03:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3474. 00:03:10 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3475. 00:03:10 DEBUG Parsed collision flags in 550ms
  3476. 00:03:10 DEBUG Flood-Filled the area in 2ms
  3477. 00:03:10 DEBUG Current Action -> iiiIIiIIiI (0)
  3478. 00:03:10 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3479. 00:03:10 DEBUG Current Action -> iIIIiIIIii (0-1)
  3480. 00:03:10 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3481. 00:03:11 DEBUG Current Action -> iiiIIiIIiI (0)
  3482. 00:03:11 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3483. 00:03:11 DEBUG Current Action -> iIIIiIIIii (0-1)
  3484. 00:03:11 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3485. 00:03:11 DEBUG Current Action -> iiiIIiIIiI (0)
  3486. 00:03:11 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3487. 00:03:11 DEBUG Current Action -> iIIIiIIIii (0-1)
  3488. 00:03:11 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3489. 00:03:11 DEBUG Current Action -> IIIIiiIiii (0-3)
  3490. 00:03:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3491. 00:03:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3492. 00:03:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3493. 00:03:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3494. 00:03:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3495. 00:03:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3496. 00:03:11 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  3497. 00:03:11 DEBUG Parsed collision flags in 551ms
  3498. 00:03:11 DEBUG Flood-Filled the area in 2ms
  3499. 00:03:11 DEBUG Current Action -> iIIiiiiiII (0-3-2)
  3500. 00:03:11 DEBUG Current Action -> IIiiiIiIIi (0-3-2-0)
  3501. 00:03:12 DEBUG Walking towards bank -> Bank booth [3098, 3493, 0] (fail count: 0)
  3502. 00:03:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3503. 00:03:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3504. 00:03:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3505. 00:03:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3506. 00:03:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3507. 00:03:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3508. 00:03:12 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3509. 00:03:12 DEBUG Parsed collision flags in 529ms
  3510. 00:03:12 DEBUG Flood-Filled the area in 2ms
  3511. 00:03:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3512. 00:03:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3513. 00:03:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3514. 00:03:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3515. 00:03:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3516. 00:03:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3517. 00:03:14 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3518. 00:03:14 DEBUG Parsed collision flags in 512ms
  3519. 00:03:14 DEBUG Flood-Filled the area in 2ms
  3520. 00:03:14 DEBUG Turning camera towards bank -> Bank booth [3098, 3493, 0] (fail count: 0)
  3521. 00:03:14 TRACE [Camera] Camera turn direction: LEFT / DOWN
  3522. 00:03:14 TRACE [Camera] Pressing keys
  3523. 00:03:14 TRACE [Camera] It should now release the key LEFT which is currently pressed.
  3524. 00:03:14 TRACE [Camera] Releasing key LEFT
  3525. 00:03:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3526. 00:03:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3527. 00:03:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3528. 00:03:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3529. 00:03:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3530. 00:03:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3531. 00:03:15 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3532. 00:03:15 DEBUG Parsed collision flags in 555ms
  3533. 00:03:15 DEBUG Flood-Filled the area in 2ms
  3534. 00:03:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3535. 00:03:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3536. 00:03:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3537. 00:03:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3538. 00:03:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3539. 00:03:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3540. 00:03:16 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  3541. 00:03:16 DEBUG Parsed collision flags in 526ms
  3542. 00:03:16 DEBUG Flood-Filled the area in 1ms
  3543. 00:03:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3544. 00:03:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3545. 00:03:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3546. 00:03:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3547. 00:03:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3548. 00:03:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3549. 00:03:17 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3550. 00:03:17 DEBUG Parsed collision flags in 509ms
  3551. 00:03:17 DEBUG Flood-Filled the area in 2ms
  3552. 00:03:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3553. 00:03:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3554. 00:03:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3555. 00:03:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3556. 00:03:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3557. 00:03:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3558. 00:03:18 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 1579, name: Trapdoor) at Coordinate(3097, 3468, 0).
  3559. 00:03:18 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  3560. 00:03:18 DEBUG Parsed collision flags in 509ms
  3561. 00:03:18 DEBUG Flood-Filled the area in 5ms
  3562. 00:03:18 DEBUG Current Action -> iiIIIiiiiI (0-3-2-1)
  3563. 00:03:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3564. 00:03:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3565. 00:03:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3566. 00:03:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3567. 00:03:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3568. 00:03:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3569. 00:03:19 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  3570. 00:03:19 DEBUG Parsed collision flags in 526ms
  3571. 00:03:19 DEBUG Flood-Filled the area in 1ms
  3572. 00:03:19 TRACE [Bank] Depositing with action: Deposit-All
  3573. 00:03:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3574. 00:03:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3575. 00:03:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3576. 00:03:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3577. 00:03:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3578. 00:03:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3579. 00:03:20 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3580. 00:03:20 DEBUG Parsed collision flags in 521ms
  3581. 00:03:20 DEBUG Flood-Filled the area in 2ms
  3582. 00:03:21 DEBUG Current Action -> IIiiiiiiii (0-3-2-2)
  3583. 00:03:21 DEBUG Trying to withdraw Bank Item - (slot: null, amount: 27, noted: false, getIds: [2353])
  3584. 00:03:21 WARN [Bank] Action not found in [Cancel]
  3585. 00:03:21 TRACE [Bank] Withdrawing with action: Withdraw
  3586. 00:03:21 DEBUG Failed to withdraw Bank Item - (slot: null, amount: 27, noted: false, getIds: [2353])!
  3587. 00:03:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3588. 00:03:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3589. 00:03:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3590. 00:03:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3591. 00:03:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3592. 00:03:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3593. 00:03:21 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  3594. 00:03:21 DEBUG Parsed collision flags in 537ms
  3595. 00:03:21 DEBUG Flood-Filled the area in 1ms
  3596. 00:03:21 DEBUG Current Action -> iiiIIiIIiI (0)
  3597. 00:03:21 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3598. 00:03:21 DEBUG Current Action -> iIIIiIIIii (0-1)
  3599. 00:03:21 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3600. 00:03:21 DEBUG Current Action -> IIIIiiIiii (0-3)
  3601. 00:03:22 DEBUG Current Action -> iIIiiiiiII (0-3-2)
  3602. 00:03:22 DEBUG Current Action -> iiIIIiiiiI (0-3-2-1)
  3603. 00:03:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3604. 00:03:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3605. 00:03:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3606. 00:03:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3607. 00:03:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3608. 00:03:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3609. 00:03:23 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3610. 00:03:23 DEBUG Parsed collision flags in 516ms
  3611. 00:03:23 DEBUG Flood-Filled the area in 2ms
  3612. 00:03:23 DEBUG Current Action -> IIiiiiiiii (0-3-2-2)
  3613. 00:03:23 DEBUG Trying to withdraw Bank Item - (slot: null, amount: 27, noted: false, getIds: [2353])
  3614. 00:03:23 TRACE [Bank] Withdrawing with action: Withdraw-All
  3615. 00:03:24 DEBUG Successfully withdrew Bank Item - (slot: null, amount: 27, noted: false, getIds: [2353])!
  3616. 00:03:24 DEBUG Current Action -> iIIIiIIiii (0-3-2-3)
  3617. 00:03:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3618. 00:03:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3619. 00:03:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3620. 00:03:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3621. 00:03:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3622. 00:03:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3623. 00:03:24 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  3624. 00:03:24 DEBUG Parsed collision flags in 631ms
  3625. 00:03:24 DEBUG Flood-Filled the area in 1ms
  3626. 00:03:24 WARN Checking coal bag chat box -> You don't have enough inventory space to withdraw that many.
  3627. 00:03:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3628. 00:03:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3629. 00:03:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3630. 00:03:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3631. 00:03:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3632. 00:03:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3633. 00:03:25 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3634. 00:03:25 DEBUG Parsed collision flags in 518ms
  3635. 00:03:25 DEBUG Flood-Filled the area in 1ms
  3636. 00:03:25 DEBUG Current Action -> IiIiIiIIiI (0-5)
  3637. 00:03:25 DEBUG Interface opened -> false
  3638. 00:03:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3639. 00:03:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3640. 00:03:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3641. 00:03:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3642. 00:03:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3643. 00:03:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3644. 00:03:26 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3645. 00:03:26 DEBUG Parsed collision flags in 633ms
  3646. 00:03:26 DEBUG Flood-Filled the area in 2ms
  3647. 00:03:27 TRACE [Camera] Camera turn direction: RIGHT / DOWN
  3648. 00:03:27 TRACE [Camera] Pressing keys
  3649. 00:03:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3650. 00:03:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3651. 00:03:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3652. 00:03:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3653. 00:03:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3654. 00:03:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3655. 00:03:27 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  3656. 00:03:27 DEBUG Parsed collision flags in 512ms
  3657. 00:03:27 DEBUG Flood-Filled the area in 2ms
  3658. 00:03:28 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
  3659. 00:03:28 TRACE [Camera] Releasing key RIGHT
  3660. 00:03:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3661. 00:03:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3662. 00:03:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3663. 00:03:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3664. 00:03:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3665. 00:03:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3666. 00:03:28 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  3667. 00:03:28 DEBUG Parsed collision flags in 500ms
  3668. 00:03:28 DEBUG Flood-Filled the area in 2ms
  3669. 00:03:29 DEBUG Current Action -> iiiIIiIIiI (0)
  3670. 00:03:29 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3671. 00:03:29 DEBUG Current Action -> iIIIiIIIii (0-1)
  3672. 00:03:29 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3673. 00:03:29 DEBUG Current Action -> IiIiIiIIiI (0-5)
  3674. 00:03:29 DEBUG Interface opened -> false
  3675. 00:03:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3676. 00:03:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3677. 00:03:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3678. 00:03:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3679. 00:03:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3680. 00:03:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3681. 00:03:30 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  3682. 00:03:30 DEBUG Parsed collision flags in 612ms
  3683. 00:03:30 DEBUG Flood-Filled the area in 2ms
  3684. 00:03:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3685. 00:03:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3686. 00:03:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3687. 00:03:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3688. 00:03:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3689. 00:03:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3690. 00:03:31 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  3691. 00:03:31 DEBUG Parsed collision flags in 557ms
  3692. 00:03:31 DEBUG Flood-Filled the area in 1ms
  3693. 00:03:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3694. 00:03:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3695. 00:03:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3696. 00:03:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3697. 00:03:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3698. 00:03:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3699. 00:03:32 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  3700. 00:03:32 DEBUG Parsed collision flags in 520ms
  3701. 00:03:32 DEBUG Flood-Filled the area in 1ms
  3702. 00:03:32 DEBUG Current Action -> iiiIIiIIiI (0)
  3703. 00:03:32 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3704. 00:03:32 DEBUG Current Action -> iIIIiIIIii (0-1)
  3705. 00:03:32 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3706. 00:03:32 DEBUG Current Action -> IiIiIiIIiI (0-5)
  3707. 00:03:32 DEBUG Interface opened -> false
  3708. 00:03:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3709. 00:03:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3710. 00:03:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3711. 00:03:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3712. 00:03:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3713. 00:03:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3714. 00:03:33 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3715. 00:03:33 DEBUG Parsed collision flags in 601ms
  3716. 00:03:33 DEBUG Flood-Filled the area in 1ms
  3717. 00:03:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3718. 00:03:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3719. 00:03:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3720. 00:03:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3721. 00:03:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3722. 00:03:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3723. 00:03:34 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  3724. 00:03:34 DEBUG Parsed collision flags in 512ms
  3725. 00:03:34 DEBUG Flood-Filled the area in 2ms
  3726. 00:03:35 DEBUG Current Action -> iiiIIiIIiI (0)
  3727. 00:03:35 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3728. 00:03:35 DEBUG Current Action -> iIIIiIIIii (0-1)
  3729. 00:03:35 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3730. 00:03:35 DEBUG Current Action -> IiIiIiIIiI (0-5)
  3731. 00:03:35 DEBUG Interface opened -> false
  3732. 00:03:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3733. 00:03:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3734. 00:03:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3735. 00:03:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3736. 00:03:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3737. 00:03:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3738. 00:03:35 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  3739. 00:03:35 DEBUG Parsed collision flags in 555ms
  3740. 00:03:35 DEBUG Flood-Filled the area in 1ms
  3741. 00:03:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3742. 00:03:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3743. 00:03:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3744. 00:03:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3745. 00:03:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3746. 00:03:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3747. 00:03:37 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  3748. 00:03:37 DEBUG Parsed collision flags in 603ms
  3749. 00:03:37 DEBUG Flood-Filled the area in 2ms
  3750. 00:03:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3751. 00:03:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3752. 00:03:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3753. 00:03:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3754. 00:03:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3755. 00:03:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3756. 00:03:38 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3757. 00:03:38 DEBUG Parsed collision flags in 527ms
  3758. 00:03:38 DEBUG Flood-Filled the area in 2ms
  3759. 00:03:38 DEBUG Current Action -> iiiIIiIIiI (0)
  3760. 00:03:38 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3761. 00:03:38 DEBUG Current Action -> iIIIiIIIii (0-1)
  3762. 00:03:38 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3763. 00:03:38 DEBUG Current Action -> IiIiIiIIiI (0-5)
  3764. 00:03:38 DEBUG Interface opened -> false
  3765. 00:03:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3766. 00:03:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3767. 00:03:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3768. 00:03:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3769. 00:03:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3770. 00:03:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3771. 00:03:39 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  3772. 00:03:39 DEBUG Parsed collision flags in 672ms
  3773. 00:03:39 DEBUG Flood-Filled the area in 2ms
  3774. 00:03:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3775. 00:03:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3776. 00:03:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3777. 00:03:40 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 1521, name: Large door) at Coordinate(3101, 3509, 0).
  3778. 00:03:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3779. 00:03:40 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 1524, name: Large door) at Coordinate(3101, 3510, 0).
  3780. 00:03:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3781. 00:03:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3782. 00:03:40 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  3783. 00:03:40 DEBUG Parsed collision flags in 593ms
  3784. 00:03:40 DEBUG Flood-Filled the area in 2ms
  3785. 00:03:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  3786. 00:03:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3787. 00:03:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  3788. 00:03:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3789. 00:03:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  3790. 00:03:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  3791. 00:03:41 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  3792. 00:03:41 DEBUG Parsed collision flags in 514ms
  3793. 00:03:41 DEBUG Flood-Filled the area in 2ms
  3794. 00:03:42 DEBUG Current Action -> iiiIIiIIiI (0)
  3795. 00:03:42 DEBUG Current Action -> IIiIIIIIIi (0-0)
  3796. 00:03:42 DEBUG Current Action -> iIIIiIIIii (0-1)
  3797. 00:03:42 DEBUG Current Action -> iIiIIIIIIi (0-1-0)
  3798. 00:03:42 DEBUG Current Action -> IiIiIiIIiI (0-5)
  3799. 00:03:42 DEBUG Interface opened -> false
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