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May 25th, 2018
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  1. --Updated aimbot it will now work!
  2. ESP = true --Do you want ESP?
  3. Aimbot = false --Do you want Aimbot?
  4. IgnoreWalls = true --Do you want to shoot through walls?
  5. _G.Legit = true --Do you always want to shoot headshots?
  6. BeepEffect = true --Do you want it to make a sound when someone comes close to you from behind?
  7. BeepSound = 138081500 --What sound do you want to play when someone comes behind you (BeepEffect must be enabled for it to work)
  8. BeepSize = 8 --How large should the red dot be?
  9. BeepVolume = 5 --Max volume for the SoundID(1 is max, 0 is nothing.)
  10. TimeDelay = 6 --If you look at the person it won't beep again until the timedelay is up (BeepEffect must be enabled)
  11. SoundDelay = 2 --Time before a new sound is played. (Useful if many people spawn on the same person so you won't hear 999 beeps)
  12. DetectionTime = 1 --How long should you wait to make sure the person is looking at you to beep?
  13. BehindDetectionTime = 3 --How long should you wait to check if the person is behind you?
  14.  
  15. Sniper = {"INTERVENTION", "REMINGTON 700", "AWS", "L115A3", "MOSIN NAGANT", "OBREZ"}
  16. SpecialSniper = {"BFG 50", "SFG 50"}
  17. WeakSniper = {"MK11", "SKS", "SCAR SSR", "DRAGUNOV SVU", "HENRY 45-70"}
  18. SMG = {"SCAR-H", "AG-3", "M4A1", "G36C", "M4", "L22", "SCAR PDW", "SR-3M", "P90", "AUG A3 PARA", "AK12", "AN-94", "AS VAL", "SCAR-L", "AUG A1", "M16A4", "G36", "M16A3", "AUG A2", "FAMAS", "AK44", "AUG A3", "L85A2", "HONEY BADGER", "AK74", "AKM", "M231"}
  19. WeakSMG = {"MP5K", "UMP45", "MP7", "MAC10", "MP5", "COLT SMG 635", "MP5SD", "MP10", "MP5/10", "KRISS VECTOR"}
  20. ShotGun = {"REMINGTON 870", "KSG 12", "KS-23M", "SERBU SHOTGUN"}
  21. LMG = {"COLT LMG", "M60", "AUG HBAR", "MG36", "L86 LSW", "RPK", "SCAR HAMR", "RPK74"}
  22. Other = {"M9", "GLOCK 17", "M1911", "DEAGLE 44", "GLOCK 18", "M93R", "TEC9", "MP412 REX"}
  23. Melee = {"KNIFE", "MACHETE"}
  24.  
  25. warn("Version: 1.0.0, Welcome To Project Bear's ESP, Report bugs to the Project Bear Discord.")
  26.  
  27.  
  28. local camera = workspace.CurrentCamera
  29. local ScreenX, ScreenY = workspace.CurrentCamera.ViewportSize.X, workspace.CurrentCamera.ViewportSize.Y
  30. local inversePi = 1 / math.pi
  31. _G.FOV = 9
  32. local magic = _G.FOV*inversePi
  33. _G.ignoreFOV = false
  34. local aim_through_list = {nil, nil, nil}
  35. local distance
  36. local ignore
  37. local distance2
  38. Pixels = ScreenX * ScreenY
  39. local mouse = game:GetService("Players").LocalPlayer:GetMouse()
  40. Radius = math.sqrt(Pixels*magic)
  41. local viable
  42. local your_head = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head")
  43. local ray_start
  44. local vector
  45. _G.ignoreWalls = true
  46. _G.ShootingTeam = false
  47. local enabled = false
  48. local target
  49.  
  50.  
  51. local function ReturnF(player, bone)
  52. if not bone and player.Character:FindFirstChild(bone) then
  53. return {_, false}
  54. end
  55. return camera:WorldToScreenPoint(player.Character[bone].Position)
  56. end
  57. local function checksight(player)
  58. local screen_position, in_fov = ReturnF(player, "Head") -- end my life
  59. if not (in_fov or _G.ignoreFOV) then
  60. return false
  61. else -- bug here with fov checks
  62. if (not _G.ignoreFOV) and (_G.FOV~=-1) then
  63. local distance2 = (Vector2.new(screen_position.X, screen_position.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
  64. if distance2<=Radius then
  65. return player, screen_position
  66. end
  67. return false
  68. else
  69. return player, screen_position
  70. end
  71. end
  72. end
  73.  
  74.  
  75. local function ViableP()
  76. aim_through_list[1] = game:GetService("Players").LocalPlayer.Character
  77. local distance = 1000
  78. local closest_distance = 1000
  79. local most_viable_player = nil
  80. for i, player_being_checked in pairs(game:GetService("Players"):GetPlayers()) do
  81. local player_or_false, targets_coordinates = checksight(player_being_checked)
  82. if (player_or_false) then
  83. local char = player_being_checked.Character
  84. local target_torso = char and char:FindFirstChild "Torso"
  85. if (camera.Focus.p - camera.CoordinateFrame.p).magnitude <= 1 then
  86. ray_start = your_head.Position + your_head.CFrame.lookVector * 16 + Vector3.new(0, 4, 0)
  87. else
  88. ray_start = your_head.Position + Vector3.new(0, 4, 0)
  89. end
  90. if not targets_coordinates then
  91. distance = (Vector2.new(targets_coordinates.X, targets_coordinates.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
  92. else
  93. distance = (Vector2.new(targets_coordinates.X, targets_coordinates.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
  94. end
  95. vector = (target_torso.Position - ray_start)
  96. if char:FindFirstChild("Head") then
  97. if (not targets_coordinates) or (distance <= closest_distance) then
  98. local new_ray = Ray.new(ray_start, vector.unit * 1000) -- "fire" ray and make sure to ignore our own character
  99. local hit, position = workspace:FindPartOnRayWithIgnoreList(new_ray, aim_through_list) -- check if the ray hit anything and if it's a descendant of the target's character
  100. if (hit and hit:isDescendantOf(char)) or _G.ignoreWalls then
  101. if char.HumanoidRootPart:FindFirstChild("ESP") then
  102. if char.HumanoidRootPart.ESP.Frame.BackgroundColor3 == Color3.new(1, 0.666667, 0) or char.HumanoidRootPart.ESP.Frame.BackgroundColor3 == Color3.new(0, 1, 0.498039) then
  103. closest_distance = distance
  104. most_viable_player = player_being_checked
  105. target = player_being_checked
  106. else
  107. if IgnoreWalls == false then
  108. most_viable_player = nil
  109. target = nil
  110. elseif IgnoreWalls == true then
  111. closest_distance = distance
  112. most_viable_player = player_being_checked
  113. target = player_being_checked
  114.  
  115. end
  116. end
  117. else
  118.  
  119. if IgnoreWalls == false then
  120. most_viable_player = nil
  121. target = nil
  122. elseif IgnoreWalls == true then
  123. closest_distance = distance
  124. most_viable_player = player_being_checked
  125. target = player_being_checked
  126.  
  127. end
  128.  
  129. end
  130. else
  131. most_viable_player = nil
  132. target = nil
  133. end -- hit or ignore walls
  134. end -- meets distance or no priority
  135. end
  136. end
  137. end
  138. return most_viable_player
  139. end
  140.  
  141.  
  142.  
  143.  
  144.  
  145. game:GetService("RunService").Heartbeat:connect(function()
  146.  
  147.  
  148.  
  149.  
  150.  
  151. if Aimbot == true then
  152. ViableP()
  153. workspace.DeadBody:ClearAllChildren()
  154. wep = nil
  155. for i,v in pairs(workspace.Camera:GetChildren()) do
  156. if v:FindFirstChild("Flame") then
  157. wep = v
  158. break
  159. end
  160. end
  161. if wep and target ~= nil then
  162. if target.TeamColor ~= game:GetService("Players").LocalPlayer.TeamColor then
  163. wep.Flame.Size = Vector3.new(1,5,1)
  164. wep.Flame.Anchored = true
  165. if target.Character:FindFirstChild("Head") then
  166. if _G.Legit == false then
  167. wep.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,1.9) -- this is where the magic is
  168. elseif _G.Legit == true then
  169. wep = false
  170. Type = nil
  171.  
  172. Current = nil
  173. for i,v in pairs(workspace.CurrentCamera:GetChildren()) do
  174. if v.Name ~= "Right Arm" and v.Name ~= "Left Arm" then
  175. if v:IsA("Model") then
  176. if v:FindFirstChild("Flame") then
  177. Current = v
  178. break
  179. end
  180. end
  181. end
  182. end
  183.  
  184. if wep == false then
  185. for i = 1,#LMG do
  186. if Current ~= nil then
  187. if LMG[i] == Current.Name then
  188. wep = true
  189. Type = "LMG"
  190. break
  191. end
  192. end
  193. end
  194. end
  195.  
  196. if wep == false then
  197. for i = 1,#SMG do
  198. if Current ~= nil then
  199. if SMG[i] == Current.Name then
  200. wep = true
  201. Type = "SMG"
  202. break
  203. end
  204. end
  205. end
  206. end
  207.  
  208. if wep == false then
  209. for i = 1,#WeakSMG do
  210. if Current ~= nil then
  211. if WeakSMG[i] == Current.Name then
  212. wep = true
  213. Type = "WeakSMG"
  214. break
  215. end
  216. end
  217. end
  218. end
  219.  
  220. if wep == false then
  221. for i = 1,#Other do
  222. if Current ~= nil then
  223. if Other[i] == Current.Name then
  224. wep = true
  225. Type = "Other"
  226. break
  227. end
  228. end
  229. end
  230. end
  231.  
  232. if wep == false then
  233. for i = 1,#ShotGun do
  234. if Current ~= nil then
  235. if ShotGun[i] == Current.Name then
  236. wep = true
  237. Type = "ShotGun"
  238. break
  239. end
  240. end
  241. end
  242. end
  243. if Type == nil then
  244. random = math.random(1,3)
  245. if random == 1 then
  246. Current.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is
  247. end
  248. if random >= 2 and random <= 3 then
  249. Current.Flame.CFrame = target.Character.Torso.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is
  250. end
  251. elseif Type == "LMG" then
  252. if ((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - target.Character.HumanoidRootPart.Position).magnitude) <= 150 then
  253. random = math.random(1,6)
  254. if random == 1 then
  255. Current.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is
  256. end
  257. if random >= 2 and random <= 3 then
  258. Current.Flame.CFrame = target.Character.Torso.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is
  259. end
  260. if random >= 4 and random <= 6 then
  261. Current.Flame.CFrame = CFrame.new(0,0,0)
  262. end
  263. else
  264. random = math.random(1,10)
  265. if random == 1 then
  266. Current.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is
  267. end
  268. if random >= 2 and random <= 3 then
  269. Current.Flame.CFrame = target.Character.Torso.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is
  270. end
  271. if random >= 4 and random <= 10 then
  272. Current.Flame.CFrame = CFrame.new(0,0,0)
  273. end
  274.  
  275. end
  276. elseif Type == "ShotGun" then
  277. random = math.random(1,5)
  278. if random == 1 then
  279. Current.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is
  280. end
  281. if random >= 2 and random <= 3 then
  282. Current.Flame.CFrame = target.Character.Torso.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is
  283. end
  284. if random >= 4 and random <= 5 then
  285. Current.Flame.CFrame = CFrame.new(0,0,0)
  286. end
  287. elseif Type == "WeakSMG" or Type == "SMG" then
  288. if ((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - target.Character.HumanoidRootPart.Position).magnitude) <= 125 then
  289. random = math.random(1,6)
  290. if random == 1 then
  291. Current.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is
  292. end
  293. if random >= 2 and random <= 3 then
  294. Current.Flame.CFrame = target.Character.Torso.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is
  295. end
  296. if random >= 4 and random <= 6 then
  297. Current.Flame.CFrame = CFrame.new(0,0,0)
  298. end
  299. else
  300. random = math.random(1,8)
  301. if random == 1 then
  302. Current.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is
  303. end
  304. if random >= 2 and random <= 3 then
  305. Current.Flame.CFrame = target.Character.Torso.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is
  306. end
  307. if random >= 4 and random <= 8 then
  308. Current.Flame.CFrame = CFrame.new(0,0,0)
  309. end
  310.  
  311. end
  312. elseif Type == "Other" then
  313. random = math.random(1,6)
  314. if random == 1 then
  315. Current.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is
  316. end
  317. if random >= 2 and random <= 4 then
  318. Current.Flame.CFrame = target.Character.Torso.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is
  319. end
  320. if random >= 5 and random <= 6 then
  321. Current.Flame.CFrame = CFrame.new(0,0,0)
  322. end
  323. end
  324. end
  325. end
  326. end
  327. end
  328. end
  329.  
  330.  
  331.  
  332.  
  333.  
  334. if ESP == true then
  335. for i,v in pairs(game:GetService("Players"):GetChildren()) do
  336. pass = false
  337. if workspace:FindFirstChild(v.Name) then
  338. if v.Team == game:GetService("Players").LocalPlayer.Team then
  339. if v.Character:FindFirstChild("HumanoidRootPart") then
  340. if v.Character.HumanoidRootPart:FindFirstChild("ESP") then
  341. v.Character.HumanoidRootPart.ESP:Destroy()
  342. end
  343. end
  344. end
  345. if v.Team ~= game:GetService("Players").LocalPlayer.Team then
  346. if v.Character:FindFirstChild("HumanoidRootPart") then
  347. for i,v in pairs(v.Character:GetChildren()) do
  348. if v:IsA("Model") then
  349. pass = true
  350. break
  351. end
  352. end
  353.  
  354. shirt = nil
  355. passer = false
  356. for i,v in pairs(v.Character:GetChildren()) do
  357. if v:IsA("Shirt") then
  358. shirt = v
  359. break
  360. end
  361. end
  362.  
  363. for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  364. if v:IsA("Shirt") then
  365. if shirt ~= nil then
  366. if v.Name ~= shirt.Name then
  367. passer = true
  368. break
  369. end
  370. end
  371. end
  372. end
  373.  
  374. if passer == true then
  375. if v.Character:FindFirstChild("HumanoidRootPart") then
  376. if v.Character.HumanoidRootPart:FindFirstChild("ESP") then
  377.  
  378. v.Character.HumanoidRootPart.ESP.TextLabel.Text = v.Name.." Distance: "..math.floor(((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude))
  379.  
  380. hitting = false
  381.  
  382.  
  383. local ray = Ray.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.p, (v.Character.HumanoidRootPart.CFrame.p - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.p).unit * 2000)
  384. local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {game:GetService("Players").LocalPlayer.Character, workspace.CurrentCamera, workspace.Ignore}, false, true)
  385. if part then
  386. if part.Parent == v.Character then
  387. hitting = true
  388. end
  389. end
  390. if hitting == false then
  391. elseif hitting == true then
  392. v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(0, 1, 0.498039)
  393. end
  394.  
  395. if hitting == false then
  396. local ray = Ray.new(game:GetService("Players").LocalPlayer.Character.Head.CFrame.p, (v.Character.Head.CFrame.p - game:GetService("Players").LocalPlayer.Character.Head.CFrame.p).unit * 2000)
  397. local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {game:GetService("Players").LocalPlayer.Character, workspace.CurrentCamera, workspace.Ignore}, false, true)
  398. if part then
  399. if part.Parent == v.Character then
  400. hitting = true
  401. end
  402. end
  403. if hitting == false then
  404. v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0, 0)
  405. elseif hitting == true then
  406. v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(0, 1, 0.498039)
  407. end
  408.  
  409. if hitting == false then
  410. elseif hitting == true then
  411. v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(0, 1, 0.498039)
  412. end
  413.  
  414.  
  415.  
  416.  
  417.  
  418.  
  419.  
  420.  
  421.  
  422.  
  423.  
  424. if hitting == false then
  425. local ray = Ray.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.p, (v.Character.HumanoidRootPart.CFrame.p - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.p).unit * 2000)
  426. local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {game:GetService("Players").LocalPlayer.Character, workspace.CurrentCamera, workspace.Ignore}, false, true)
  427. if part then
  428. if part:IsA("BasePart") then
  429.  
  430. CurrentGun = nil
  431. for i,v in pairs(workspace.CurrentCamera:GetChildren()) do
  432. if v.Name ~= "Right Arm" and v.Name ~= "Left Arm" then
  433. if v:IsA("Model") then
  434. if v:FindFirstChild("Flame") then
  435. CurrentGun = v
  436. break
  437. end
  438. end
  439. end
  440. end
  441.  
  442. found = false
  443.  
  444. if found == false then
  445. for i = 1,#Sniper do
  446. if CurrentGun ~= nil then
  447. if Sniper[i] == CurrentGun.Name then
  448. found = true
  449. Min = 2.75
  450. Max = 3
  451. break
  452. end
  453. end
  454. end
  455. end
  456.  
  457. if found == false then
  458. for i = 1,#SpecialSniper do
  459. if CurrentGun ~= nil then
  460. if SpecialSniper[i] == CurrentGun.Name then
  461. found = true
  462. Min = 3.25
  463. Max = 3.5
  464. break
  465. end
  466. end
  467. end
  468. end
  469.  
  470. if found == false then
  471. for i = 1,#WeakSniper do
  472. if CurrentGun ~= nil then
  473. if WeakSniper[i] == CurrentGun.Name then
  474. found = true
  475. Min = 2.75
  476. Max = 3
  477. break
  478. end
  479. end
  480. end
  481. end
  482.  
  483. if found == false then
  484. for i = 1,#WeakSMG do
  485. if CurrentGun ~= nil then
  486. if WeakSMG[i] == CurrentGun.Name then
  487. found = true
  488. Min = 2.25
  489. Max = 3
  490. break
  491. end
  492. end
  493. end
  494. end
  495.  
  496. if found == false then
  497. for i = 1,#SMG do
  498. if CurrentGun ~= nil then
  499. if SMG[i] == CurrentGun.Name then
  500. found = true
  501. Min = 2.5
  502. Max = 3
  503. break
  504. end
  505. end
  506. end
  507. end
  508.  
  509. if found == false then
  510. for i = 1,#ShotGun do
  511. if CurrentGun ~= nil then
  512. if ShotGun[i] == CurrentGun.Name then
  513. found = true
  514. Min = 2.75
  515. Max = 3
  516. break
  517. end
  518. end
  519. end
  520. end
  521.  
  522. if found == false then
  523. for i = 1,#LMG do
  524. if CurrentGun ~= nil then
  525. if LMG[i] == CurrentGun.Name then
  526. found = true
  527. Min = 2.5
  528. Max = 3
  529. break
  530. end
  531. end
  532. end
  533. end
  534.  
  535. if found == false then
  536. for i = 1,#Other do
  537. if CurrentGun ~= nil then
  538. if Other[i] == CurrentGun.Name then
  539. found = true
  540. Min = 0
  541. Max = 0
  542. break
  543. end
  544. end
  545. end
  546. end
  547.  
  548. if found == false then
  549. for i = 1,#Melee do
  550. if CurrentGun ~= nil then
  551. if Melee[i] == CurrentGun.Name then
  552. found = true
  553. Min = 0
  554. Max = 0
  555. break
  556. end
  557. end
  558. end
  559. end
  560.  
  561. if found == false then
  562. Min = 0
  563. Max = 0
  564. end
  565.  
  566. if part.Parent.Name == "Map" then
  567. if part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then
  568. hitting = true
  569. parter = part
  570. elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y >= Max then
  571. hitting = true
  572. parter = part
  573. elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y <= Min then
  574. hitting = true
  575. parter = part
  576. elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Min then
  577. hitting = true
  578. parter = part
  579. elseif part.Size.X <= Min and part.Size.Z >= Min and part.Size.Y <= Min then
  580. hitting = true
  581. parter = part
  582. elseif part.Size.X >= Max and part.Size.Z <= Min and part.Size.Y <= Min then
  583. hitting = true
  584. parter = part
  585. elseif part.Size.X >= Max and part.Size.Z >= Max and part.Size.Y <= Min-1 then
  586. hitting = true
  587. parter = part
  588. elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Max then
  589. hitting = true
  590. parter = part
  591. elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then
  592. hitting = true
  593. parter = part
  594. elseif part.Size.X <= Min or part.Size.Z <= Min or part.Size.Z <= Min then
  595. hitting = true
  596. parter = part
  597. end
  598. end
  599. end
  600. end
  601. if hitting == true then
  602. hitting = false
  603. part = parter
  604. list = {}
  605. pos1 = part.Position - (part.Size/2) - Vector3.new(0.01,0.01,0.01)
  606. pos2 = part.Position + (part.Size/2) + Vector3.new(0.01,0.01,0.01)
  607. Reg = Region3.new(pos1, pos2)
  608. TouchingParts = game.Workspace:FindPartsInRegion3(Reg)
  609. o = 1
  610. if TouchingParts ~= nil then
  611. for i,v in pairs(TouchingParts) do
  612. if v ~= parter then
  613.  
  614.  
  615. part = v
  616. if part.Parent.Name == "Map" then
  617. if part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then
  618. hitting = true
  619. parter = part
  620. elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y >= Max then
  621. hitting = true
  622. parter = part
  623. elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y <= Min then
  624. hitting = true
  625. parter = part
  626. elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Min then
  627. hitting = true
  628. parter = part
  629. elseif part.Size.X <= Min and part.Size.Z >= Min and part.Size.Y <= Min then
  630. hitting = true
  631. parter = part
  632. elseif part.Size.X >= Max and part.Size.Z <= Min and part.Size.Y <= Min then
  633. hitting = true
  634. parter = part
  635. elseif part.Size.X >= Max and part.Size.Z >= Max and part.Size.Y <= Min-1 then
  636. hitting = true
  637. parter = part
  638. elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Max then
  639. hitting = true
  640. parter = part
  641. elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then
  642. hitting = true
  643. parter = part
  644. elseif part.Size.X <= Min or part.Size.Z <= Min or part.Size.Z <= Min then
  645. hitting = true
  646. parter = part
  647. end
  648. end
  649.  
  650.  
  651. if hitting == true then
  652. table.insert(list, o, v)
  653. o = o + 1
  654. end
  655. end
  656. end
  657. end
  658.  
  659. hitting = false
  660.  
  661. part = parter
  662.  
  663. pos1 = part.Position + (part.Size/2) + Vector3.new(0.01,0.01,0.01)
  664. pos2 = part.Position - (part.Size/2) - Vector3.new(0.01,0.01,0.01)
  665.  
  666. local ray = Ray.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.p, (v.Character.HumanoidRootPart.CFrame.p - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.p).unit * 2000)
  667. local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {game:GetService("Players").LocalPlayer.Character, workspace.CurrentCamera, workspace.Ignore, parter, unpack(list)}, false, true)
  668. if part then
  669. if part.Parent == v.Character then
  670. hitting = true
  671. end
  672. end
  673. if hitting == false then
  674. v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0, 0)
  675. elseif hitting == true then
  676. if ((parter.Position - v.Character.HumanoidRootPart.Position).magnitude) <= 40 then
  677. v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0.666667, 0)
  678. else
  679. v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0, 0)
  680. end
  681. end
  682.  
  683. elseif hitting == false then
  684. v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0, 0)
  685. end
  686. end
  687.  
  688.  
  689.  
  690.  
  691.  
  692.  
  693.  
  694.  
  695.  
  696.  
  697. if hitting == false then
  698. local ray = Ray.new(game:GetService("Players").LocalPlayer.Character.Head.CFrame.p, (v.Character.Head.CFrame.p - game:GetService("Players").LocalPlayer.Character.Head.CFrame.p).unit * 2000)
  699. local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {game:GetService("Players").LocalPlayer.Character, workspace.CurrentCamera, workspace.Ignore}, false, true)
  700. if part then
  701. if part:IsA("BasePart") then
  702.  
  703. CurrentGun = nil
  704. for i,v in pairs(workspace.CurrentCamera:GetChildren()) do
  705. if v.Name ~= "Right Arm" and v.Name ~= "Left Arm" then
  706. if v:IsA("Model") then
  707. if v:FindFirstChild("Flame") then
  708. CurrentGun = v
  709. break
  710. end
  711. end
  712. end
  713. end
  714.  
  715. found = false
  716.  
  717. if found == false then
  718. for i = 1,#Sniper do
  719. if CurrentGun ~= nil then
  720. if Sniper[i] == CurrentGun.Name then
  721. found = true
  722. Min = 2.75
  723. Max = 3
  724. break
  725. end
  726. end
  727. end
  728. end
  729.  
  730. if found == false then
  731. for i = 1,#SpecialSniper do
  732. if CurrentGun ~= nil then
  733. if SpecialSniper[i] == CurrentGun.Name then
  734. found = true
  735. Min = 3.25
  736. Max = 3.5
  737. break
  738. end
  739. end
  740. end
  741. end
  742.  
  743. if found == false then
  744. for i = 1,#WeakSniper do
  745. if CurrentGun ~= nil then
  746. if WeakSniper[i] == CurrentGun.Name then
  747. found = true
  748. Min = 2.75
  749. Max = 3
  750. break
  751. end
  752. end
  753. end
  754. end
  755.  
  756. if found == false then
  757. for i = 1,#WeakSMG do
  758. if CurrentGun ~= nil then
  759. if WeakSMG[i] == CurrentGun.Name then
  760. found = true
  761. Min = 2.25
  762. Max = 3
  763. break
  764. end
  765. end
  766. end
  767. end
  768.  
  769. if found == false then
  770. for i = 1,#SMG do
  771. if CurrentGun ~= nil then
  772. if SMG[i] == CurrentGun.Name then
  773. found = true
  774. Min = 2.5
  775. Max = 3
  776. break
  777. end
  778. end
  779. end
  780. end
  781.  
  782. if found == false then
  783. for i = 1,#ShotGun do
  784. if CurrentGun ~= nil then
  785. if ShotGun[i] == CurrentGun.Name then
  786. found = true
  787. Min = 2.75
  788. Max = 3
  789. break
  790. end
  791. end
  792. end
  793. end
  794.  
  795. if found == false then
  796. for i = 1,#LMG do
  797. if CurrentGun ~= nil then
  798. if LMG[i] == CurrentGun.Name then
  799. found = true
  800. Min = 2.5
  801. Max = 3
  802. break
  803. end
  804. end
  805. end
  806. end
  807.  
  808. if found == false then
  809. for i = 1,#Other do
  810. if CurrentGun ~= nil then
  811. if Other[i] == CurrentGun.Name then
  812. found = true
  813. Min = 0
  814. Max = 0
  815. break
  816. end
  817. end
  818. end
  819. end
  820.  
  821. if found == false then
  822. for i = 1,#Melee do
  823. if CurrentGun ~= nil then
  824. if Melee[i] == CurrentGun.Name then
  825. found = true
  826. Min = 0
  827. Max = 0
  828. break
  829. end
  830. end
  831. end
  832. end
  833.  
  834. if found == false then
  835. Min = 0
  836. Max = 0
  837. end
  838.  
  839. if part.Parent.Name == "Map" then
  840. if part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then
  841. hitting = true
  842. parter = part
  843. elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y >= Max then
  844. hitting = true
  845. parter = part
  846. elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y <= Min then
  847. hitting = true
  848. parter = part
  849. elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Min then
  850. hitting = true
  851. parter = part
  852. elseif part.Size.X <= Min and part.Size.Z >= Min and part.Size.Y <= Min then
  853. hitting = true
  854. parter = part
  855. elseif part.Size.X >= Max and part.Size.Z <= Min and part.Size.Y <= Min then
  856. hitting = true
  857. parter = part
  858. elseif part.Size.X >= Max and part.Size.Z >= Max and part.Size.Y <= Min-1 then
  859. hitting = true
  860. parter = part
  861. elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Max then
  862. hitting = true
  863. parter = part
  864. elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then
  865. hitting = true
  866. parter = part
  867. elseif part.Size.X <= Min or part.Size.Z <= Min or part.Size.Z <= Min then
  868. hitting = true
  869. parter = part
  870. end
  871. end
  872. end
  873. end
  874. if hitting == true then
  875. hitting = false
  876. part = parter
  877. list = {}
  878. pos1 = part.Position - (part.Size/2) - Vector3.new(0.01,0.01,0.01)
  879. pos2 = part.Position + (part.Size/2) + Vector3.new(0.01,0.01,0.01)
  880. Reg = Region3.new(pos1, pos2)
  881. TouchingParts = game.Workspace:FindPartsInRegion3(Reg)
  882. o = 1
  883. if TouchingParts ~= nil then
  884. for i,v in pairs(TouchingParts) do
  885. if v ~= parter then
  886.  
  887.  
  888. part = v
  889. if part.Parent.Name == "Map" then
  890. if part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then
  891. hitting = true
  892. parter = part
  893. elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y >= Max then
  894. hitting = true
  895. parter = part
  896. elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y <= Min then
  897. hitting = true
  898. parter = part
  899. elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Min then
  900. hitting = true
  901. parter = part
  902. elseif part.Size.X <= Min and part.Size.Z >= Min and part.Size.Y <= Min then
  903. hitting = true
  904. parter = part
  905. elseif part.Size.X >= Max and part.Size.Z <= Min and part.Size.Y <= Min then
  906. hitting = true
  907. parter = part
  908. elseif part.Size.X >= Max and part.Size.Z >= Max and part.Size.Y <= Min-1 then
  909. hitting = true
  910. parter = part
  911. elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Max then
  912. hitting = true
  913. parter = part
  914. elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then
  915. hitting = true
  916. parter = part
  917. elseif part.Size.X <= Min or part.Size.Z <= Min or part.Size.Z <= Min then
  918. hitting = true
  919. parter = part
  920. end
  921. end
  922.  
  923.  
  924. if hitting == true then
  925. table.insert(list, o, v)
  926. o = o + 1
  927. end
  928. end
  929. end
  930. end
  931.  
  932. hitting = false
  933.  
  934. part = parter
  935.  
  936. pos1 = part.Position + (part.Size/2) + Vector3.new(0.01,0.01,0.01)
  937. pos2 = part.Position - (part.Size/2) - Vector3.new(0.01,0.01,0.01)
  938.  
  939. local ray = Ray.new(game:GetService("Players").LocalPlayer.Character.Head.CFrame.p, (v.Character.Head.CFrame.p - game:GetService("Players").LocalPlayer.Character.Head.CFrame.p).unit * 2000)
  940. local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {game:GetService("Players").LocalPlayer.Character, workspace.CurrentCamera, workspace.Ignore, parter, unpack(list)}, false, true)
  941. if part then
  942. if part.Parent == v.Character then
  943. hitting = true
  944. end
  945. end
  946. if hitting == false then
  947. v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0, 0)
  948. elseif hitting == true then
  949. if ((parter.Position - v.Character.HumanoidRootPart.Position).magnitude) <= 40 then
  950. v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0.666667, 0)
  951. else
  952. v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0, 0)
  953. end
  954. end
  955.  
  956. elseif hitting == false then
  957. v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0, 0)
  958. end
  959. end
  960. end
  961.  
  962.  
  963.  
  964. elseif pass == true then
  965. local ESP = Instance.new("BillboardGui",v.Character.HumanoidRootPart)
  966. ESP.Name = "ESP"
  967. ESP.Size = UDim2.new(6, 0, 8, 0)
  968. ESP.StudsOffset = Vector3.new(0, 0.75, 0)
  969. ESP.AlwaysOnTop = true
  970. local Frame = Instance.new("Frame",ESP)
  971. Frame.ZIndex = 1000
  972. Frame.Size = UDim2.new(0.6, 0, 0.8, 0)
  973. Frame.Position = UDim2.new(0.2, 0, 0.3, 0)
  974. Frame.BorderSizePixel = 3
  975. Frame.BackgroundTransparency = 0.3
  976. Frame.BackgroundColor3 = Color3.new(1, 0.666667, 0)
  977. Label = Instance.new("TextLabel", ESP)
  978. Label.Position = UDim2.new(0, 0, -0.1, 0)
  979. Label.Size = UDim2.new(1, 0, 0.3, 0)
  980. Label.Font = "SourceSansLight"
  981. Label.TextColor3 = Color3.new(1,1,1)
  982. Label.TextStrokeColor3 = Color3.new(0,0,0)
  983. Label.TextStrokeTransparency = 0
  984. Label.BackgroundColor3 = Color3.new(1, 1, 1)
  985. Label.TextScaled = true
  986. Label.Text = v.Name.." Distance: "..math.floor(((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude))
  987. Label.BackgroundTransparency = 1
  988. end
  989. end
  990. end
  991. end
  992. end
  993. end
  994. end
  995. end
  996. end)
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