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- stock ClasaB(vehicleid)
- {
- new result;
- new model = GetVehicleModel(vehicleid);
- switch(model)
- {
- case 506, 402,415,429,541,560,451,495,522,562,587,589: result = model;
- default: result = 0;
- }
- return result;
- }
- stock ClasaA(vehicleid)
- {
- new result;
- new model = GetVehicleModel(vehicleid);
- switch(model)
- {
- case 506,400,409,422,424,434,444,463,468,477,521,533,535,550,558,559,565,579,581,603: result = model;
- default: result = 0;
- }
- return result;
- }
- Comanda fiind :
- if(strcmp(cmd, "/vindemasinalads", true) == 0)
- {
- if(PlayerToPoint(2.0,playerid,X,Y,Z)) // pune locatia la dealership
- {
- if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1])
- {
- new idmasina1 = PlayerInfo[playerid][pPcarkey1];
- if(IsPlayerInVehicle(playerid, idmasina1) && VehicleInfo[idmasina1][vOwned] == 1)
- {
- if(ClasaA(idmasina1))
- {
- SendClientMessage(playerid, -1 , "Ti-ai vandut masina!");
- GivePlayerMoney(playerid, 20000);
- PlayerInfo[playerid][ppcarkey1] = -1;
- VehicleInfo[idmasina1][vOwned] = 0;
- VehicleInfo[idmasina1][vLocationx] = x; // poti pune ca masinile sa se puna in parcare LS cand sunt vandute fa niste locatii random
- VehicleInfo[idmasina1][vLocationy] = y;
- VehicleInfo[idmasina1][vLocationz] = z;
- VehicleInfo[idmasina1][vAngle] = angle;
- DestroyVehicle(idmasina1);
- }
- if(ClasaB(idmasina1))
- {
- SendClientMessage(playerid, -1 , "Ti-ai vandut masina!");
- GivePlayerMoney(playerid, 10000);
- PlayerInfo[playerid][ppcarkey1] = -1;
- VehicleInfo[idmasina1][vOwned] = 0;
- VehicleInfo[idmasina1][vLocationx] = x; // poti pune ca masinile sa se puna in parcare LS cand sunt vandute fa niste locatii random
- VehicleInfo[idmasina1][vLocationy] = y;
- VehicleInfo[idmasina1][vLocationz] = z;
- VehicleInfo[idmasina1][vAngle] = angle;
- DestroyVehicle(idmasina1);
- }
- else
- {
- SendClientMessage(playerid, -1 , "Ti-ai vandut masina!");
- GivePlayerMoney(playerid, 5000);
- PlayerInfo[playerid][ppcarkey1] = -1;
- VehicleInfo[idmasina1][vOwned] = 0;
- VehicleInfo[idmasina1][vLocationx] = x; // poti pune ca masinile sa se puna in parcare LS cand sunt vandute fa niste locatii random
- VehicleInfo[idmasina1][vLocationy] = y;
- VehicleInfo[idmasina1][vLocationz] = z;
- VehicleInfo[idmasina1][vAngle] = angle;
- DestroyVehicle(idmasina1);
- }
- }
- new idmasina2 = PlayerInfo[playerid][pPcarkey2];
- if(IsPlayerInVehicle(playerid, idmasina2) && VehicleInfo[idmasina2][vOwned] == 1)
- {
- if(ClasaA(idmasina2))
- {
- SendClientMessage(playerid, -1 , "Ti-ai vandut masina!");
- GivePlayerMoney(playerid, 20000);
- PlayerInfo[playerid][ppcarkey2] = -1;
- VehicleInfo[idmasina2][vOwned] = 0;
- VehicleInfo[idmasina2][vLocationx] = x; // poti pune ca masinile sa se puna in parcare LS cand sunt vandute fa niste locatii random
- VehicleInfo[idmasina2][vLocationy] = y;
- VehicleInfo[idmasina2][vLocationz] = z;
- VehicleInfo[idmasina2][vAngle] = angle;
- DestroyVehicle(idmasina2);
- }
- if(ClasaB(idmasina2))
- {
- SendClientMessage(playerid, -1 , "Ti-ai vandut masina!");
- GivePlayerMoney(playerid, 10000);
- PlayerInfo[playerid][ppcarkey2] = -1;
- VehicleInfo[idmasina2][vOwned] = 0;
- VehicleInfo[idmasina2][vLocationx] = x; // poti pune ca masinile sa se puna in parcare LS cand sunt vandute fa niste locatii random
- VehicleInfo[idmasina2][vLocationy] = y;
- VehicleInfo[idmasina2][vLocationz] = z;
- VehicleInfo[idmasina2][vAngle] = angle;
- DestroyVehicle(idmasina2);
- }
- else
- {
- SendClientMessage(playerid, -1 , "Ti-ai vandut masina!");
- GivePlayerMoney(playerid, 5000);
- PlayerInfo[playerid][ppcarkey2] = -1;
- VehicleInfo[idmasina2][vOwned] = 0;
- VehicleInfo[idmasina2][vLocationx] = x; // poti pune ca masinile sa se puna in parcare LS cand sunt vandute fa niste locatii random
- VehicleInfo[idmasina2][vLocationy] = y;
- VehicleInfo[idmasina2][vLocationz] = z;
- VehicleInfo[idmasina2][vAngle] = angle;
- DestroyVehicle(idmasina2);
- }
- }
- }
- }
- return 1;
- }
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