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- if(!isIncluded("config/NTConfig.dbl")) include("config/NTConfig.dbl");
- NT_LoggingMaxLines=1000000; //item log cap
- NT_logItems=false;
- bobDebug = false; //debugs to oog
- NT_MinGameTime=0; //in seconds to wait in town if runs finishs too quick
- function NT_LoadConfig()
- {
- //--------------------------------------------------------------------------------------
- // Boss configuration:
- // For each boss you want to run below, remove the // from the beginning on the line
- // If there is a boss that you DO NOT want to do, then add the //
- // NOTE: Only add, or remove the // from the beginning of the line (NOWHERE ELSE)
- //--------------------------------------------------------------------------------------
- // Pay close attention to the act 5 bosses. Pindle and nihl can get confusing
- // Read the notes to the right of these bosses
- //--------------------------------------------------------------------------------------
- NTConfig_PublicMode = true; // Set to false to not party
- NTConfig_FastPick = true;
- NTConfig_Script.push("Baal");
- NTConfig_KillBaal = true;
- //-------------------------------------------------------------------------------------------------
- // Potion, Merc, and Chicken Settings:
- // For the most part, the below settings should be self explanatory.
- // For the life settings "80" would represent 80% life
- //-------------------------------------------------------------------------------------------------
- NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
- NTConfig_AreaDelay = 0; // Delay time in milliseconds to change area;
- NTConfig_SnagDelay = 0; // Delay time in milliseconds to wait before starting picking items
- NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
- NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
- NTConfig_SkipHealCurses = false; // If you want to skip curses, set to true
- NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
- NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
- NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
- NTConfig_LifeRejuvThresh = 60; // Drink a rejuvenation potion if under this percent of life.
- NTConfig_ManaThresh = 0; // Drink a normal potion if under this percent of mana.
- NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
- NTConfig_LifeChicken = 40; // This is your chicken life percent. If you go below this life total, exit game.
- NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
- NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
- NTConfig_MercRejuvThresh = 10; // This is the threshold to use a rejuv potion on your merc in percent.
- NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
- NTConfig_FreeSpace = 5; // Number of free columns. If less full columns are free stashing is set.
- // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
- NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
- NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
- NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
- NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];
- NTConfig_MinGoldToStash = 1000000; // Maximum gold amount carried before going to stash
- //------------------------------------------------------------------------------
- // Cubing configuration
- //------------------------------------------------------------------------------
- NTConfig_Cubing = false; // Enable cubing
- //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
- //----------------------------------------------------------------------------------------------
- // Type of potion used in each belt column
- // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
- // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
- // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
- // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
- // To use rejuvenations only, put "rv" in all columns.
- //----------------------------------------------------------------------------------------------
- NTConfig_BeltColType = ["hp", "rv", "rv", "rv"];
- //----------------------------------------------------------------------------
- // Minimum amount of potions in each column before needing refilling
- // If there's less potions then this number in the column we go and shop.
- // Set to 4 to go shopping as soon as there's a potion missing.
- // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
- //----------------------------------------------------------------------------
- NTConfig_BeltColMin = [2, 2, 0, 0];
- //-----------------------------------------------------------------------------------
- // SnagIt configuration
- // Here is a list of preset nip files assuming you use nip package.
- // If you want to add your own .nip files, just copy any line and enter the
- // To disable a .nip file, just add "//" at the start of the line or delete the line.
- //-----------------------------------------------------------------------------------
- NTConfig_NIPFilePath = ["NL.nip", "LLD.nip"];
- NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
- //------------------------------------------------------------------------------
- // GambleIt configuration
- // To specify what items to gamble, adjust the array with the desired item codes
- //------------------------------------------------------------------------------
- NTConfig_GambleIt = false; // Enable gambling
- NTConfig_GambleItem.push("rin"); // Rings
- NTConfig_GambleItem.push("amu"); // Amulets
- NTConfig_GambleItem.push("ci0"); // Circlets
- NTConfig_GambleItem.push("ci1"); // Coronets
- NTConfig_OpenChest = false; // Set to true to open chest
- //------------------------------------------------------------------------------
- // Attack configuration
- //------------------------------------------------------------------------------
- NTConfig_AttackSkill[0] = -1; // First skill. Set to 0 if you won't
- NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
- NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't
- NTConfig_AttackSkill[3] = 112; // Primary skill to others.
- NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't
- NTConfig_AttackSkill[5] = 101; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
- NTConfig_AttackSkill[6] = 113; // Secondary aura. Set to 0 if you won't
- NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
- NTConfig_Redemption = [80, 60]; // Set to true to use Redemption after killing monster.
- }
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