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Nov 8th, 2011
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  1. if(!isIncluded("config/NTConfig.dbl")) include("config/NTConfig.dbl");
  2.  
  3.  
  4. NT_LoggingMaxLines=1000000; //item log cap
  5. NT_logItems=false;
  6. bobDebug = false; //debugs to oog
  7. NT_MinGameTime=0; //in seconds to wait in town if runs finishs too quick
  8. function NT_LoadConfig()
  9. {
  10. //--------------------------------------------------------------------------------------
  11. // Boss configuration:
  12. // For each boss you want to run below, remove the // from the beginning on the line
  13. // If there is a boss that you DO NOT want to do, then add the //
  14. // NOTE: Only add, or remove the // from the beginning of the line (NOWHERE ELSE)
  15. //--------------------------------------------------------------------------------------
  16. // Pay close attention to the act 5 bosses. Pindle and nihl can get confusing
  17. // Read the notes to the right of these bosses
  18. //--------------------------------------------------------------------------------------
  19.  
  20. NTConfig_PublicMode = true; // Set to false to not party
  21. NTConfig_FastPick = true;
  22.  
  23. NTConfig_Script.push("Baal");
  24. NTConfig_KillBaal = true;
  25.  
  26. //-------------------------------------------------------------------------------------------------
  27. // Potion, Merc, and Chicken Settings:
  28. // For the most part, the below settings should be self explanatory.
  29. // For the life settings "80" would represent 80% life
  30. //-------------------------------------------------------------------------------------------------
  31.  
  32. NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
  33. NTConfig_AreaDelay = 0; // Delay time in milliseconds to change area;
  34. NTConfig_SnagDelay = 0; // Delay time in milliseconds to wait before starting picking items
  35.  
  36. NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
  37. NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
  38. NTConfig_SkipHealCurses = false; // If you want to skip curses, set to true
  39. NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
  40. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
  41.  
  42. NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
  43. NTConfig_LifeRejuvThresh = 60; // Drink a rejuvenation potion if under this percent of life.
  44. NTConfig_ManaThresh = 0; // Drink a normal potion if under this percent of mana.
  45. NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
  46. NTConfig_LifeChicken = 40; // This is your chicken life percent. If you go below this life total, exit game.
  47. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
  48.  
  49. NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
  50. NTConfig_MercRejuvThresh = 10; // This is the threshold to use a rejuv potion on your merc in percent.
  51. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
  52.  
  53. NTConfig_FreeSpace = 5; // Number of free columns. If less full columns are free stashing is set.
  54.  
  55. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
  56. NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
  57. NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
  58. NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
  59. NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];
  60.  
  61. NTConfig_MinGoldToStash = 1000000; // Maximum gold amount carried before going to stash
  62.  
  63. //------------------------------------------------------------------------------
  64. // Cubing configuration
  65. //------------------------------------------------------------------------------
  66. NTConfig_Cubing = false; // Enable cubing
  67.  
  68. //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
  69.  
  70. //----------------------------------------------------------------------------------------------
  71. // Type of potion used in each belt column
  72. // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  73. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  74. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  75. // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  76. // To use rejuvenations only, put "rv" in all columns.
  77. //----------------------------------------------------------------------------------------------
  78. NTConfig_BeltColType = ["hp", "rv", "rv", "rv"];
  79.  
  80. //----------------------------------------------------------------------------
  81. // Minimum amount of potions in each column before needing refilling
  82. // If there's less potions then this number in the column we go and shop.
  83. // Set to 4 to go shopping as soon as there's a potion missing.
  84. // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
  85. //----------------------------------------------------------------------------
  86. NTConfig_BeltColMin = [2, 2, 0, 0];
  87.  
  88. //-----------------------------------------------------------------------------------
  89. // SnagIt configuration
  90. // Here is a list of preset nip files assuming you use nip package.
  91. // If you want to add your own .nip files, just copy any line and enter the
  92. // To disable a .nip file, just add "//" at the start of the line or delete the line.
  93. //-----------------------------------------------------------------------------------
  94. NTConfig_NIPFilePath = ["NL.nip", "LLD.nip"];
  95.  
  96. NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
  97.  
  98. //------------------------------------------------------------------------------
  99. // GambleIt configuration
  100. // To specify what items to gamble, adjust the array with the desired item codes
  101. //------------------------------------------------------------------------------
  102. NTConfig_GambleIt = false; // Enable gambling
  103. NTConfig_GambleItem.push("rin"); // Rings
  104. NTConfig_GambleItem.push("amu"); // Amulets
  105. NTConfig_GambleItem.push("ci0"); // Circlets
  106. NTConfig_GambleItem.push("ci1"); // Coronets
  107.  
  108. NTConfig_OpenChest = false; // Set to true to open chest
  109.  
  110. //------------------------------------------------------------------------------
  111. // Attack configuration
  112. //------------------------------------------------------------------------------
  113. NTConfig_AttackSkill[0] = -1; // First skill. Set to 0 if you won't
  114. NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
  115. NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't
  116. NTConfig_AttackSkill[3] = 112; // Primary skill to others.
  117. NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't
  118. NTConfig_AttackSkill[5] = 101; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
  119. NTConfig_AttackSkill[6] = 113; // Secondary aura. Set to 0 if you won't
  120. NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
  121.  
  122. NTConfig_Redemption = [80, 60]; // Set to true to use Redemption after killing monster.
  123. }
  124.  
  125.  
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