Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- materialPath: d:\games\steam\steamapps\wolfiejo\team fortress 2\tf\materials
- Loading D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.vmf
- ***need to set $abovewater for material water/water_caribbean01
- ***need to set $abovewater for material water/water_caribbean01
- Patching WVT material: maps/ctf_crevasse_a21/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest002_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/egypt/sky_sand_grass_01_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/winter/blendgrasstograss002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (5)
- Find Visible Detail Sides...
- Merged 3372 detail faces...done (15)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (5)
- writing D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_tropic_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_tropic_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (4) (1749398 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- .10
- Compacting texture/material tables...
- Reduced 8814 texinfos to 5073
- Reduced 158 texdatas to 134 (4519 bytes to 3500)
- Writing D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- 1 minute, 10 seconds elapsed
- 1 threads
- reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt
- 1269 portalclusters
- 3662 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- No vis information, direct lighting only.
- materialPath: d:\games\steam\steamapps\wolfiejo\team fortress 2\tf\materials
- Loading D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.vmf
- ***need to set $abovewater for material water/water_caribbean01
- ***need to set $abovewater for material water/water_caribbean01
- Patching WVT material: maps/ctf_crevasse_a21/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest002_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/egypt/sky_sand_grass_01_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/winter/blendgrasstograss002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (5)
- Find Visible Detail Sides...
- Merged 3372 detail faces...done (14)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (5)
- writing D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_tropic_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_tropic_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (1749398 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- .10
- Compacting texture/material tables...
- Reduced 8814 texinfos to 5073
- Reduced 158 texdatas to 134 (4519 bytes to 3500)
- Writing D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- 1 minute, 1 second elapsed
- 1 threads
- reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt
- 1269 portalclusters
- 3662 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2118 visible clusters (0.00%)
- Total clusters visible: 288591
- Average clusters visible: 227
- Building PAS...
- Average clusters audible: 837
- visdatasize:263558 compressed from 406080
- writing d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- 14 minutes, 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- 20569 faces
- 57 degenerate faces
- 2665043 square feet [383766208.00 square inches]
- 102 Displacements
- 903674 Square Feet [130129136.00 Square Inches]
- 20512 patches before subdivision
- 218944 patches after subdivision
- 764 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36924798, max 1444
- transfer lists: 281.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
- Build Patch/Sample Hash Table(s).....Done<8.0185 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 280 of 626 (44% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 72/1024 3456/49152 ( 7.0%)
- brushes 4408/8192 52896/98304 (53.8%)
- brushsides 32375/65536 259000/524288 (49.4%)
- planes 12312/65536 246240/1310720 (18.8%)
- vertexes 36388/65536 436656/786432 (55.5%)
- nodes 3369/65536 107808/2097152 ( 5.1%)
- texinfos 5073/12288 365256/884736 (41.3%)
- texdata 134/2048 4288/65536 ( 6.5%)
- dispinfos 102/0 17952/0 ( 0.0%)
- disp_verts 5070/0 101400/0 ( 0.0%)
- disp_tris 7584/0 15168/0 ( 0.0%)
- disp_lmsamples 1562084/0 1562084/0 ( 0.0%)
- faces 20569/65536 1151864/3670016 (31.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15419/65536 863464/3670016 (23.5%)
- leaves 3442/65536 110144/2097152 ( 5.3%)
- leaffaces 24306/65536 48612/131072 (37.1%)
- leafbrushes 7138/65536 14276/131072 (10.9%)
- areas 7/256 56/2048 ( 2.7%)
- surfedges 170363/512000 681452/2048000 (33.3%)
- edges 105565/256000 422260/1024000 (41.2%)
- LDR worldlights 764/8192 67232/720896 ( 9.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 2986/32768 29860/327680 ( 9.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63261/65536 126522/131072 (96.5%) VERY FULL!
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 59/512 20768/180224 (11.5%)
- LDR lightdata [variable] 10831436/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 263558/16777216 ( 1.6%)
- entdata [variable] 175736/393216 (44.7%)
- LDR ambient table 3442/65536 13768/262144 ( 5.3%)
- HDR ambient table 3442/65536 13768/262144 ( 5.3%)
- LDR leaf ambient 9877/65536 276556/1835008 (15.1%)
- HDR leaf ambient 3442/65536 96376/1835008 ( 5.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/90258 ( 0.0%)
- pakfile [variable] 181381/0 ( 0.0%)
- physics [variable] 1749398/4194304 (41.7%)
- physics terrain [variable] 23636/1048576 ( 2.3%)
- Level flags = 0
- Total triangle count: 66785
- Writing d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- 5 hours, 27 minutes, 39 seconds elapsed
- materialPath: d:\games\steam\steamapps\wolfiejo\team fortress 2\tf\materials
- Loading D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.vmf
- ***need to set $abovewater for material water/water_caribbean01
- ***need to set $abovewater for material water/water_caribbean01
- Patching WVT material: maps/ctf_crevasse_a21/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest002_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/egypt/sky_sand_grass_01_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/winter/blendgrasstograss002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (6)
- Find Visible Detail Sides...
- Merged 3372 detail faces...done (15)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (5)
- writing D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_tropic_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_tropic_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (4) (1749398 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- .10
- Compacting texture/material tables...
- Reduced 8814 texinfos to 5073
- Reduced 158 texdatas to 134 (4519 bytes to 3500)
- Writing D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- 1 minute, 6 seconds elapsed
- 1 threads
- reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt
- 1269 portalclusters
- 3662 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6..
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- No vis information, direct lighting only.
- 20569 faces
- 57 degenerate faces
- 2665043 square feet [383766208.00 square inches]
- 102 Displacements
- 903674 Square Feet [130129136.00 Square Inches]
- 242 direct lights
- 0.
- materialPath: d:\games\steam\steamapps\wolfiejo\team fortress 2\tf\materials
- Loading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.vmf
- ***need to set $abovewater for material water/water_caribbean01
- ***need to set $abovewater for material water/water_caribbean01
- Patching WVT material: maps/ctf_crevasse_a21/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest002_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/egypt/sky_sand_grass_01_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/winter/blendgrasstograss002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (4)
- Find Visible Detail Sides...
- Merged 3372 detail faces...done (14)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (5)
- writing d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_tropic_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_tropic_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (4) (1749398 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- .10
- Compacting texture/material tables...
- Reduced 8814 texinfos to 5073
- Reduced 158 texdatas to 134 (4519 bytes to 3500)
- Writing d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- 1 minute, 1 second elapsed
- 1 threads
- reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt
- 1269 portalclusters
- 3662 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2118 visible clusters (0.00%)
- Total clusters visible: 288591
- Average clusters visible: 227
- Building PAS...
- Average clusters audible: 837
- visdatasize:263558 compressed from 406080
- writing d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- 14 minutes, 5 seconds elapsed
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- 20569 faces
- 57 degenerate faces
- 2665043 square feet [383766208.00 square inches]
- 102 Displacements
- 903674 Square Feet [130129136.00 Square Inches]
- 20512 patches before subdivision
- 218944 patches after subdivision
- 764 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36924798, max 1444
- transfer lists: 281.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9.
- materialPath: d:\games\steam\steamapps\wolfiejo\team fortress 2\tf\materials
- Loading D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.vmf
- ***need to set $abovewater for material water/water_caribbean01
- ***need to set $abovewater for material water/water_caribbean01
- Patching WVT material: maps/ctf_crevasse_a21/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest002_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/egypt/sky_sand_grass_01_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/winter/blendgrasstograss002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (5)
- Find Visible Detail Sides...
- Merged 3400 detail faces...done (15)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (5)
- writing D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_tropic_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_tropic_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (4) (1749398 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- .10
- Compacting texture/material tables...
- Reduced 8814 texinfos to 5077
- Reduced 158 texdatas to 134 (4519 bytes to 3500)
- Writing D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- 1 minute, 3 seconds elapsed
- materialPath: d:\games\steam\steamapps\wolfiejo\team fortress 2\tf\materials
- Loading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.vmf
- ***need to set $abovewater for material water/water_caribbean01
- ***need to set $abovewater for material water/water_caribbean01
- Patching WVT material: maps/ctf_crevasse_a21/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest002_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/egypt/sky_sand_grass_01_wvt_patch
- Patching WVT material: maps/ctf_crevasse_a21/winter/blendgrasstograss002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (5)
- Find Visible Detail Sides...
- Merged 3400 detail faces...done (14)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (5)
- writing d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_tropic_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_tropic_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (4) (1749398 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
- .10
- Compacting texture/material tables...
- Reduced 8814 texinfos to 5077
- Reduced 158 texdatas to 134 (4519 bytes to 3500)
- Writing d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- 56 seconds elapsed
- 1 threads
- reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt
- 1219 portalclusters
- 3536 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1674 visible clusters (0.00%)
- Total clusters visible: 267641
- Average clusters visible: 219
- Building PAS...
- Average clusters audible: 801
- visdatasize:241974 compressed from 390080
- writing d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- 11 minutes, 58 seconds elapsed
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- 20495 faces
- 57 degenerate faces
- 2667068 square feet [384057792.00 square inches]
- 102 Displacements
- 903674 Square Feet [130129136.00 Square Inches]
- 20438 patches before subdivision
- 219272 patches after subdivision
- 764 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36722094, max 1441
- transfer lists: 280.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1)
- Build Patch/Sample Hash Table(s).....Done<8.2403 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 280 of 626 (44% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 72/1024 3456/49152 ( 7.0%)
- brushes 4416/8192 52992/98304 (53.9%)
- brushsides 32423/65536 259384/524288 (49.5%)
- planes 12312/65536 246240/1310720 (18.8%)
- vertexes 36329/65536 435948/786432 (55.4%)
- nodes 3269/65536 104608/2097152 ( 5.0%)
- texinfos 5077/12288 365544/884736 (41.3%)
- texdata 134/2048 4288/65536 ( 6.5%)
- dispinfos 102/0 17952/0 ( 0.0%)
- disp_verts 5070/0 101400/0 ( 0.0%)
- disp_tris 7584/0 15168/0 ( 0.0%)
- disp_lmsamples 1562084/0 1562084/0 ( 0.0%)
- faces 20495/65536 1147720/3670016 (31.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15427/65536 863912/3670016 (23.5%)
- leaves 3342/65536 106944/2097152 ( 5.1%)
- leaffaces 24139/65536 48278/131072 (36.8%)
- leafbrushes 7074/65536 14148/131072 (10.8%)
- areas 13/256 104/2048 ( 5.1%)
- surfedges 170134/512000 680536/2048000 (33.2%)
- edges 105761/256000 423044/1024000 (41.3%)
- LDR worldlights 764/8192 67232/720896 ( 9.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 3001/32768 30010/327680 ( 9.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63537/65536 127074/131072 (96.9%) VERY FULL!
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 59/512 20768/180224 (11.5%)
- LDR lightdata [variable] 10831928/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 241974/16777216 ( 1.4%)
- entdata [variable] 176637/393216 (44.9%)
- LDR ambient table 3342/65536 13368/262144 ( 5.1%)
- HDR ambient table 3342/65536 13368/262144 ( 5.1%)
- LDR leaf ambient 9699/65536 271572/1835008 (14.8%)
- HDR leaf ambient 3342/65536 93576/1835008 ( 5.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/90222 ( 0.0%)
- pakfile [variable] 181381/0 ( 0.0%)
- physics [variable] 1749398/4194304 (41.7%)
- physics terrain [variable] 23636/1048576 ( 2.3%)
- Level flags = 0
- Total triangle count: 66672
- Writing d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
- 54 minutes, 49 seconds elapsed
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement