Advertisement
Guest User

Untitled

a guest
May 19th, 2017
114
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 43.07 KB | None | 0 0
  1.  
  2.  
  3.  
  4. materialPath: d:\games\steam\steamapps\wolfiejo\team fortress 2\tf\materials
  5. Loading D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.vmf
  6. ***need to set $abovewater for material water/water_caribbean01
  7. ***need to set $abovewater for material water/water_caribbean01
  8. Patching WVT material: maps/ctf_crevasse_a21/dev/dev_blendmeasure2_wvt_patch
  9. Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest002_wvt_patch
  10. Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest_wvt_patch
  11. Patching WVT material: maps/ctf_crevasse_a21/egypt/sky_sand_grass_01_wvt_patch
  12. Patching WVT material: maps/ctf_crevasse_a21/winter/blendgrasstograss002_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (5)
  17. Find Visible Detail Sides...
  18. Merged 3372 detail faces...done (15)
  19. Merging details...done (1)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (5)
  24. writing D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt...Building visibility clusters...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_tropic_01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_tropic_01*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Found a displacement edge abutting multiple other edges.
  34. Finding lightmap sample positions...
  35. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  36. Building Physics collision data...
  37. done (4) (1749398 bytes)
  38. Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  39. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  40. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  41. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  42. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  43. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  44. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  45. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  46. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  47. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  48. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  49. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  50. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  51. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  52. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  53. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  54. .10
  55. Compacting texture/material tables...
  56. Reduced 8814 texinfos to 5073
  57. Reduced 158 texdatas to 134 (4519 bytes to 3500)
  58. Writing D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  59. 1 minute, 10 seconds elapsed
  60.  
  61.  
  62.  
  63. 1 threads
  64. reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  65. reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt
  66. 1269 portalclusters
  67. 3662 numportals
  68. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...
  69.  
  70.  
  71. [Reading texlights from 'lights.rad']
  72. [34 texlights parsed from 'lights.rad']
  73.  
  74. Loading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  75. No vis information, direct lighting only.
  76.  
  77.  
  78.  
  79. materialPath: d:\games\steam\steamapps\wolfiejo\team fortress 2\tf\materials
  80. Loading D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.vmf
  81. ***need to set $abovewater for material water/water_caribbean01
  82. ***need to set $abovewater for material water/water_caribbean01
  83. Patching WVT material: maps/ctf_crevasse_a21/dev/dev_blendmeasure2_wvt_patch
  84. Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest002_wvt_patch
  85. Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest_wvt_patch
  86. Patching WVT material: maps/ctf_crevasse_a21/egypt/sky_sand_grass_01_wvt_patch
  87. Patching WVT material: maps/ctf_crevasse_a21/winter/blendgrasstograss002_wvt_patch
  88. fixing up env_cubemap materials on brush sides...
  89. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  90. Building Faces...done (0)
  91. Chop Details...done (5)
  92. Find Visible Detail Sides...
  93. Merged 3372 detail faces...done (14)
  94. Merging details...done (1)
  95. FixTjuncs...
  96. PruneNodes...
  97. WriteBSP...
  98. done (5)
  99. writing D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt...Building visibility clusters...
  100. done (0)
  101. Creating default LDR cubemaps for env_cubemap using skybox materials:
  102. skybox/sky_tropic_01*.vmt
  103. ! Run buildcubemaps in the engine to get the correct cube maps.
  104. Creating default HDR cubemaps for env_cubemap using skybox materials:
  105. skybox/sky_tropic_01*.vmt
  106. ! Run buildcubemaps in the engine to get the correct cube maps.
  107. Finding displacement neighbors...
  108. Found a displacement edge abutting multiple other edges.
  109. Finding lightmap sample positions...
  110. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  111. Building Physics collision data...
  112. done (3) (1749398 bytes)
  113. Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  114. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  115. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  116. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  117. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  118. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  119. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  120. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  121. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  122. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  123. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  124. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  125. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  126. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  127. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  128. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  129. .10
  130. Compacting texture/material tables...
  131. Reduced 8814 texinfos to 5073
  132. Reduced 158 texdatas to 134 (4519 bytes to 3500)
  133. Writing D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  134. 1 minute, 1 second elapsed
  135.  
  136.  
  137.  
  138. 1 threads
  139. reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  140. reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt
  141. 1269 portalclusters
  142. 3662 numportals
  143. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2118 visible clusters (0.00%)
  144. Total clusters visible: 288591
  145. Average clusters visible: 227
  146. Building PAS...
  147. Average clusters audible: 837
  148. visdatasize:263558 compressed from 406080
  149. writing d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  150. 14 minutes, 2 seconds elapsed
  151.  
  152.  
  153.  
  154. [Reading texlights from 'lights.rad']
  155. [34 texlights parsed from 'lights.rad']
  156.  
  157. Loading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  158. 20569 faces
  159. 57 degenerate faces
  160. 2665043 square feet [383766208.00 square inches]
  161. 102 Displacements
  162. 903674 Square Feet [130129136.00 Square Inches]
  163. 20512 patches before subdivision
  164. 218944 patches after subdivision
  165. 764 direct lights
  166. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36924798, max 1444
  167. transfer lists: 281.7 megs
  168. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
  169. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1)
  170. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1)
  171. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1)
  172. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1)
  173. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1)
  174. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1)
  175. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1)
  176. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1)
  177. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1)
  178. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1)
  179. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1)
  180. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1)
  181. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1)
  182. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1)
  183. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1)
  184. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1)
  185. 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1)
  186. 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1)
  187. 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1)
  188. 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1)
  189. 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1)
  190. 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1)
  191. 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1)
  192. 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1)
  193. 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(-1, -1, -1)
  194. 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1)
  195. 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1)
  196. 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1)
  197. 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1)
  198. 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1)
  199. 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1)
  200. 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(-1, -1, -1)
  201. 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1)
  202. 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1)
  203. 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(-1, -1, -1)
  204. 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(-1, -1, -1)
  205. 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1)
  206. 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1)
  207. 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1)
  208. 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1)
  209. 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(-1, -1, -1)
  210. 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1)
  211. 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(-1, -1, -1)
  212. 0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(-1, -1, -1)
  213. 0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(-1, -1, -1)
  214. 0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(-1, -1, -1)
  215. 0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(-1, -1, -1)
  216. 0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(-1, -1, -1)
  217. 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(-1, -1, -1)
  218. 0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(-1, -1, -1)
  219. 0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(-1, -1, -1)
  220. 0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(-1, -1, -1)
  221. 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1)
  222. 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(-1, -1, -1)
  223. 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1)
  224. 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1)
  225. 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(-1, -1, -1)
  226. 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1)
  227. 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1)
  228. 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1)
  229. 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1)
  230. 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1)
  231. 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1)
  232. 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1)
  233. 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1)
  234. 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1)
  235. 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1)
  236. 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1)
  237. 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1)
  238. 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1)
  239. 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1)
  240. 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1)
  241. 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1)
  242. 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1)
  243. 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1)
  244. 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1)
  245. 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1)
  246. 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1)
  247. 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1)
  248. 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1)
  249. 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1)
  250. 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1)
  251. 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1)
  252. 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1)
  253. 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1)
  254. 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1)
  255. 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1)
  256. 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1)
  257. 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1)
  258. 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1)
  259. 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1)
  260. 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1)
  261. 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1)
  262. 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1)
  263. 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1)
  264. 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1)
  265. 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
  266. 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
  267. 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
  268. Build Patch/Sample Hash Table(s).....Done<8.0185 sec>
  269. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  270. 280 of 626 (44% of) surface lights went in leaf ambient cubes.
  271. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  272. Ready to Finish
  273.  
  274. Object names Objects/Maxobjs Memory / Maxmem Fullness
  275. ------------ --------------- --------------- --------
  276. models 72/1024 3456/49152 ( 7.0%)
  277. brushes 4408/8192 52896/98304 (53.8%)
  278. brushsides 32375/65536 259000/524288 (49.4%)
  279. planes 12312/65536 246240/1310720 (18.8%)
  280. vertexes 36388/65536 436656/786432 (55.5%)
  281. nodes 3369/65536 107808/2097152 ( 5.1%)
  282. texinfos 5073/12288 365256/884736 (41.3%)
  283. texdata 134/2048 4288/65536 ( 6.5%)
  284. dispinfos 102/0 17952/0 ( 0.0%)
  285. disp_verts 5070/0 101400/0 ( 0.0%)
  286. disp_tris 7584/0 15168/0 ( 0.0%)
  287. disp_lmsamples 1562084/0 1562084/0 ( 0.0%)
  288. faces 20569/65536 1151864/3670016 (31.4%)
  289. hdr faces 0/65536 0/3670016 ( 0.0%)
  290. origfaces 15419/65536 863464/3670016 (23.5%)
  291. leaves 3442/65536 110144/2097152 ( 5.3%)
  292. leaffaces 24306/65536 48612/131072 (37.1%)
  293. leafbrushes 7138/65536 14276/131072 (10.9%)
  294. areas 7/256 56/2048 ( 2.7%)
  295. surfedges 170363/512000 681452/2048000 (33.3%)
  296. edges 105565/256000 422260/1024000 (41.2%)
  297. LDR worldlights 764/8192 67232/720896 ( 9.3%)
  298. HDR worldlights 0/8192 0/720896 ( 0.0%)
  299. leafwaterdata 4/32768 48/393216 ( 0.0%)
  300. waterstrips 2986/32768 29860/327680 ( 9.1%)
  301. waterverts 0/65536 0/786432 ( 0.0%)
  302. waterindices 63261/65536 126522/131072 (96.5%) VERY FULL!
  303. cubemapsamples 1/1024 16/16384 ( 0.1%)
  304. overlays 59/512 20768/180224 (11.5%)
  305. LDR lightdata [variable] 10831436/0 ( 0.0%)
  306. HDR lightdata [variable] 0/0 ( 0.0%)
  307. visdata [variable] 263558/16777216 ( 1.6%)
  308. entdata [variable] 175736/393216 (44.7%)
  309. LDR ambient table 3442/65536 13768/262144 ( 5.3%)
  310. HDR ambient table 3442/65536 13768/262144 ( 5.3%)
  311. LDR leaf ambient 9877/65536 276556/1835008 (15.1%)
  312. HDR leaf ambient 3442/65536 96376/1835008 ( 5.3%)
  313. occluders 0/0 0/0 ( 0.0%)
  314. occluder polygons 0/0 0/0 ( 0.0%)
  315. occluder vert ind 0/0 0/0 ( 0.0%)
  316. detail props [variable] 1/12 ( 8.3%)
  317. static props [variable] 1/90258 ( 0.0%)
  318. pakfile [variable] 181381/0 ( 0.0%)
  319. physics [variable] 1749398/4194304 (41.7%)
  320. physics terrain [variable] 23636/1048576 ( 2.3%)
  321.  
  322. Level flags = 0
  323.  
  324. Total triangle count: 66785
  325. Writing d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  326. 5 hours, 27 minutes, 39 seconds elapsed
  327.  
  328.  
  329.  
  330. materialPath: d:\games\steam\steamapps\wolfiejo\team fortress 2\tf\materials
  331. Loading D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.vmf
  332. ***need to set $abovewater for material water/water_caribbean01
  333. ***need to set $abovewater for material water/water_caribbean01
  334. Patching WVT material: maps/ctf_crevasse_a21/dev/dev_blendmeasure2_wvt_patch
  335. Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest002_wvt_patch
  336. Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest_wvt_patch
  337. Patching WVT material: maps/ctf_crevasse_a21/egypt/sky_sand_grass_01_wvt_patch
  338. Patching WVT material: maps/ctf_crevasse_a21/winter/blendgrasstograss002_wvt_patch
  339. fixing up env_cubemap materials on brush sides...
  340. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  341. Building Faces...done (0)
  342. Chop Details...done (6)
  343. Find Visible Detail Sides...
  344. Merged 3372 detail faces...done (15)
  345. Merging details...done (1)
  346. FixTjuncs...
  347. PruneNodes...
  348. WriteBSP...
  349. done (5)
  350. writing D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt...Building visibility clusters...
  351. done (1)
  352. Creating default LDR cubemaps for env_cubemap using skybox materials:
  353. skybox/sky_tropic_01*.vmt
  354. ! Run buildcubemaps in the engine to get the correct cube maps.
  355. Creating default HDR cubemaps for env_cubemap using skybox materials:
  356. skybox/sky_tropic_01*.vmt
  357. ! Run buildcubemaps in the engine to get the correct cube maps.
  358. Finding displacement neighbors...
  359. Found a displacement edge abutting multiple other edges.
  360. Finding lightmap sample positions...
  361. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  362. Building Physics collision data...
  363. done (4) (1749398 bytes)
  364. Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  365. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  366. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  367. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  368. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  369. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  370. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  371. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  372. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  373. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  374. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  375. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  376. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  377. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  378. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  379. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  380. .10
  381. Compacting texture/material tables...
  382. Reduced 8814 texinfos to 5073
  383. Reduced 158 texdatas to 134 (4519 bytes to 3500)
  384. Writing D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  385. 1 minute, 6 seconds elapsed
  386.  
  387.  
  388.  
  389. 1 threads
  390. reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  391. reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt
  392. 1269 portalclusters
  393. 3662 numportals
  394. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6..
  395.  
  396.  
  397. [Reading texlights from 'lights.rad']
  398. [34 texlights parsed from 'lights.rad']
  399.  
  400. Loading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  401. No vis information, direct lighting only.
  402. 20569 faces
  403. 57 degenerate faces
  404. 2665043 square feet [383766208.00 square inches]
  405. 102 Displacements
  406. 903674 Square Feet [130129136.00 Square Inches]
  407. 242 direct lights
  408. 0.
  409.  
  410.  
  411. materialPath: d:\games\steam\steamapps\wolfiejo\team fortress 2\tf\materials
  412. Loading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.vmf
  413. ***need to set $abovewater for material water/water_caribbean01
  414. ***need to set $abovewater for material water/water_caribbean01
  415. Patching WVT material: maps/ctf_crevasse_a21/dev/dev_blendmeasure2_wvt_patch
  416. Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest002_wvt_patch
  417. Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest_wvt_patch
  418. Patching WVT material: maps/ctf_crevasse_a21/egypt/sky_sand_grass_01_wvt_patch
  419. Patching WVT material: maps/ctf_crevasse_a21/winter/blendgrasstograss002_wvt_patch
  420. fixing up env_cubemap materials on brush sides...
  421. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  422. Building Faces...done (1)
  423. Chop Details...done (4)
  424. Find Visible Detail Sides...
  425. Merged 3372 detail faces...done (14)
  426. Merging details...done (1)
  427. FixTjuncs...
  428. PruneNodes...
  429. WriteBSP...
  430. done (5)
  431. writing d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt...Building visibility clusters...
  432. done (0)
  433. Creating default LDR cubemaps for env_cubemap using skybox materials:
  434. skybox/sky_tropic_01*.vmt
  435. ! Run buildcubemaps in the engine to get the correct cube maps.
  436. Creating default HDR cubemaps for env_cubemap using skybox materials:
  437. skybox/sky_tropic_01*.vmt
  438. ! Run buildcubemaps in the engine to get the correct cube maps.
  439. Finding displacement neighbors...
  440. Found a displacement edge abutting multiple other edges.
  441. Finding lightmap sample positions...
  442. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  443. Building Physics collision data...
  444. done (4) (1749398 bytes)
  445. Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  446. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  447. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  448. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  449. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  450. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  451. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  452. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  453. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  454. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  455. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  456. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  457. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  458. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  459. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  460. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  461. .10
  462. Compacting texture/material tables...
  463. Reduced 8814 texinfos to 5073
  464. Reduced 158 texdatas to 134 (4519 bytes to 3500)
  465. Writing d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  466. 1 minute, 1 second elapsed
  467.  
  468.  
  469.  
  470. 1 threads
  471. reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  472. reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt
  473. 1269 portalclusters
  474. 3662 numportals
  475. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2118 visible clusters (0.00%)
  476. Total clusters visible: 288591
  477. Average clusters visible: 227
  478. Building PAS...
  479. Average clusters audible: 837
  480. visdatasize:263558 compressed from 406080
  481. writing d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  482. 14 minutes, 5 seconds elapsed
  483.  
  484.  
  485.  
  486. [Reading texlights from 'lights.rad']
  487. [34 texlights parsed from 'lights.rad']
  488.  
  489. Loading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  490. 20569 faces
  491. 57 degenerate faces
  492. 2665043 square feet [383766208.00 square inches]
  493. 102 Displacements
  494. 903674 Square Feet [130129136.00 Square Inches]
  495. 20512 patches before subdivision
  496. 218944 patches after subdivision
  497. 764 direct lights
  498. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36924798, max 1444
  499. transfer lists: 281.7 megs
  500. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
  501. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1)
  502. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1)
  503. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1)
  504. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1)
  505. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1)
  506. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1)
  507. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1)
  508. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1)
  509. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1)
  510. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1)
  511. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1)
  512. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1)
  513. 0...1...2...3...4...5...6...7...8...9.
  514.  
  515.  
  516. materialPath: d:\games\steam\steamapps\wolfiejo\team fortress 2\tf\materials
  517. Loading D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.vmf
  518. ***need to set $abovewater for material water/water_caribbean01
  519. ***need to set $abovewater for material water/water_caribbean01
  520. Patching WVT material: maps/ctf_crevasse_a21/dev/dev_blendmeasure2_wvt_patch
  521. Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest002_wvt_patch
  522. Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest_wvt_patch
  523. Patching WVT material: maps/ctf_crevasse_a21/egypt/sky_sand_grass_01_wvt_patch
  524. Patching WVT material: maps/ctf_crevasse_a21/winter/blendgrasstograss002_wvt_patch
  525. fixing up env_cubemap materials on brush sides...
  526. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  527. Building Faces...done (0)
  528. Chop Details...done (5)
  529. Find Visible Detail Sides...
  530. Merged 3400 detail faces...done (15)
  531. Merging details...done (0)
  532. FixTjuncs...
  533. PruneNodes...
  534. WriteBSP...
  535. done (5)
  536. writing D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt...Building visibility clusters...
  537. done (0)
  538. Creating default LDR cubemaps for env_cubemap using skybox materials:
  539. skybox/sky_tropic_01*.vmt
  540. ! Run buildcubemaps in the engine to get the correct cube maps.
  541. Creating default HDR cubemaps for env_cubemap using skybox materials:
  542. skybox/sky_tropic_01*.vmt
  543. ! Run buildcubemaps in the engine to get the correct cube maps.
  544. Finding displacement neighbors...
  545. Found a displacement edge abutting multiple other edges.
  546. Finding lightmap sample positions...
  547. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  548. Building Physics collision data...
  549. done (4) (1749398 bytes)
  550. Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  551. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  552. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  553. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  554. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  555. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  556. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  557. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  558. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  559. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  560. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  561. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  562. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  563. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  564. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  565. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  566. .10
  567. Compacting texture/material tables...
  568. Reduced 8814 texinfos to 5077
  569. Reduced 158 texdatas to 134 (4519 bytes to 3500)
  570. Writing D:\GAMES\Steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  571. 1 minute, 3 seconds elapsed
  572.  
  573.  
  574.  
  575. materialPath: d:\games\steam\steamapps\wolfiejo\team fortress 2\tf\materials
  576. Loading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.vmf
  577. ***need to set $abovewater for material water/water_caribbean01
  578. ***need to set $abovewater for material water/water_caribbean01
  579. Patching WVT material: maps/ctf_crevasse_a21/dev/dev_blendmeasure2_wvt_patch
  580. Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest002_wvt_patch
  581. Patching WVT material: maps/ctf_crevasse_a21/nature/blendrockgroundwallforest_wvt_patch
  582. Patching WVT material: maps/ctf_crevasse_a21/egypt/sky_sand_grass_01_wvt_patch
  583. Patching WVT material: maps/ctf_crevasse_a21/winter/blendgrasstograss002_wvt_patch
  584. fixing up env_cubemap materials on brush sides...
  585. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  586. Building Faces...done (0)
  587. Chop Details...done (5)
  588. Find Visible Detail Sides...
  589. Merged 3400 detail faces...done (14)
  590. Merging details...done (1)
  591. FixTjuncs...
  592. PruneNodes...
  593. WriteBSP...
  594. done (5)
  595. writing d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt...Building visibility clusters...
  596. done (0)
  597. Creating default LDR cubemaps for env_cubemap using skybox materials:
  598. skybox/sky_tropic_01*.vmt
  599. ! Run buildcubemaps in the engine to get the correct cube maps.
  600. Creating default HDR cubemaps for env_cubemap using skybox materials:
  601. skybox/sky_tropic_01*.vmt
  602. ! Run buildcubemaps in the engine to get the correct cube maps.
  603. Finding displacement neighbors...
  604. Found a displacement edge abutting multiple other edges.
  605. Finding lightmap sample positions...
  606. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  607. Building Physics collision data...
  608. done (4) (1749398 bytes)
  609. Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  610. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  611. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  612. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  613. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  614. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  615. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  616. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  617. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  618. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  619. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  620. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  621. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  622. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  623. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  624. Material NATURE/BLENDROCKGROUNDWALLFOREST_REDUCEDETAIL uses unknown detail object type tf_forest_grass!
  625. .10
  626. Compacting texture/material tables...
  627. Reduced 8814 texinfos to 5077
  628. Reduced 158 texdatas to 134 (4519 bytes to 3500)
  629. Writing d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  630. 56 seconds elapsed
  631.  
  632.  
  633.  
  634. 1 threads
  635. reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  636. reading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.prt
  637. 1219 portalclusters
  638. 3536 numportals
  639. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1674 visible clusters (0.00%)
  640. Total clusters visible: 267641
  641. Average clusters visible: 219
  642. Building PAS...
  643. Average clusters audible: 801
  644. visdatasize:241974 compressed from 390080
  645. writing d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  646. 11 minutes, 58 seconds elapsed
  647.  
  648.  
  649.  
  650. [Reading texlights from 'lights.rad']
  651. [34 texlights parsed from 'lights.rad']
  652.  
  653. Loading d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  654. 20495 faces
  655. 57 degenerate faces
  656. 2667068 square feet [384057792.00 square inches]
  657. 102 Displacements
  658. 903674 Square Feet [130129136.00 Square Inches]
  659. 20438 patches before subdivision
  660. 219272 patches after subdivision
  661. 764 direct lights
  662. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36722094, max 1441
  663. transfer lists: 280.2 megs
  664. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
  665. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1)
  666. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1)
  667. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1)
  668. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1)
  669. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1)
  670. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1)
  671. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1)
  672. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1)
  673. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1)
  674. Build Patch/Sample Hash Table(s).....Done<8.2403 sec>
  675. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  676. 280 of 626 (44% of) surface lights went in leaf ambient cubes.
  677. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  678. Ready to Finish
  679.  
  680. Object names Objects/Maxobjs Memory / Maxmem Fullness
  681. ------------ --------------- --------------- --------
  682. models 72/1024 3456/49152 ( 7.0%)
  683. brushes 4416/8192 52992/98304 (53.9%)
  684. brushsides 32423/65536 259384/524288 (49.5%)
  685. planes 12312/65536 246240/1310720 (18.8%)
  686. vertexes 36329/65536 435948/786432 (55.4%)
  687. nodes 3269/65536 104608/2097152 ( 5.0%)
  688. texinfos 5077/12288 365544/884736 (41.3%)
  689. texdata 134/2048 4288/65536 ( 6.5%)
  690. dispinfos 102/0 17952/0 ( 0.0%)
  691. disp_verts 5070/0 101400/0 ( 0.0%)
  692. disp_tris 7584/0 15168/0 ( 0.0%)
  693. disp_lmsamples 1562084/0 1562084/0 ( 0.0%)
  694. faces 20495/65536 1147720/3670016 (31.3%)
  695. hdr faces 0/65536 0/3670016 ( 0.0%)
  696. origfaces 15427/65536 863912/3670016 (23.5%)
  697. leaves 3342/65536 106944/2097152 ( 5.1%)
  698. leaffaces 24139/65536 48278/131072 (36.8%)
  699. leafbrushes 7074/65536 14148/131072 (10.8%)
  700. areas 13/256 104/2048 ( 5.1%)
  701. surfedges 170134/512000 680536/2048000 (33.2%)
  702. edges 105761/256000 423044/1024000 (41.3%)
  703. LDR worldlights 764/8192 67232/720896 ( 9.3%)
  704. HDR worldlights 0/8192 0/720896 ( 0.0%)
  705. leafwaterdata 4/32768 48/393216 ( 0.0%)
  706. waterstrips 3001/32768 30010/327680 ( 9.2%)
  707. waterverts 0/65536 0/786432 ( 0.0%)
  708. waterindices 63537/65536 127074/131072 (96.9%) VERY FULL!
  709. cubemapsamples 1/1024 16/16384 ( 0.1%)
  710. overlays 59/512 20768/180224 (11.5%)
  711. LDR lightdata [variable] 10831928/0 ( 0.0%)
  712. HDR lightdata [variable] 0/0 ( 0.0%)
  713. visdata [variable] 241974/16777216 ( 1.4%)
  714. entdata [variable] 176637/393216 (44.9%)
  715. LDR ambient table 3342/65536 13368/262144 ( 5.1%)
  716. HDR ambient table 3342/65536 13368/262144 ( 5.1%)
  717. LDR leaf ambient 9699/65536 271572/1835008 (14.8%)
  718. HDR leaf ambient 3342/65536 93576/1835008 ( 5.1%)
  719. occluders 0/0 0/0 ( 0.0%)
  720. occluder polygons 0/0 0/0 ( 0.0%)
  721. occluder vert ind 0/0 0/0 ( 0.0%)
  722. detail props [variable] 1/12 ( 8.3%)
  723. static props [variable] 1/90222 ( 0.0%)
  724. pakfile [variable] 181381/0 ( 0.0%)
  725. physics [variable] 1749398/4194304 (41.7%)
  726. physics terrain [variable] 23636/1048576 ( 2.3%)
  727.  
  728. Level flags = 0
  729.  
  730. Total triangle count: 66672
  731. Writing d:\games\steam\steamapps\wolfiejo\sourcesdk_content\tf\mapsrc\ctf_crevasse_a21.bsp
  732. 54 minutes, 49 seconds elapsed
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement