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- ExistenceClientStateSingleton::ExistenceClientStateSingleton(Context * context)
- :LogicComponent(context)
- ,baseclass(NULL)
- {
- /// Pointer point to
- baseclass = ExistenceClient::applicationPtr;
- /// ApplicationPtr is a Urho3D::SharedPtr<ExistenceClient> in the Existence Class(Public)
- /// baseclass is a Urho3D::SharedPtr<ExistenceClient>
- /// singleton construct
- cout << "Debug: Singleton Constructor" << endl;
- }
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