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- Rules of the universe:
- One side is the Astral plane, a chaotic sea of magic/psionic forces that houses pockets of order housing the elementals, fey, devils, demons, and other outsiders.
- Other side of the material plane is the drift.
- Gods and spirits:
- Some objects have souls themselves. The bigger and older an object is the stronger the soul.
- Objects with souls can affect the world around them psionically. These are called spirits.
- Extremely powerful spirits are called gods and can usually interact with nearly the entire galaxy.
- They make pacts of service for domain expansion with outsiders.
- Planar interaction:
- Close connection to the Astral can cause rifts, natural magic areas either chaotic or outsider aligned.
- Humans and derivatives:
- Humans come from earth, a psionic null zone.
- Taken by Witchwyrds and made into a large variety of humanoids for unknown reasons. Revolution succeeded and formed Aballon station.
- Factions:
- Draconic Empire -
- Race based hierarchy. Heavy gene modding to allow for this. Emperor believed to be divine.
- Emperor > Stellar Dragons > Space Dragons > Normal Dragons > Dragonkin > Vesk > Kobolds (IKESHTI)
- Reptoids under dragons as spies and secret police.
- Skittermander 'slaves'. Only Xenos in empire so far.
- Infighting common between dragons.
- Magic dependent.
- Kobold cannon fodder, Vesk soliders, Dragonkin heavy infantry,
- Space and Stellar dragons are ships. Have Hybrid ships.
- The Swarm -
- All biotech and magic.
- Normal swarm troops, formians, shiren. Some mutants break away from hive mind and make it to pact worlds.
- Insectoid creatures of various types as vehihcles, starships, ect.
- Grafted and living weapons.
- The Corpse Fleet -
- Undead. Set up in a nebula. Raid for bodies to increase their forces.
- The Volgari - Psionic manifestations of a old god style entity. Manipulates ethanol to create and work ships. Basically the Orz.
- The Pact Confederacy-
- Started as an alliance that grew as more members joined. Many factions that sometimes fight each other.
- Aballon station - 'Home' of the humanoids. Has few colonies. Massive trade after being expanded from research station. Built by the humanoids and acts as the capital of the Confederacy.
- Kasathan Fleets - Migratory fleet based. Have gargantuan city ships. Have Kasatha, Shobhad, Witchwyrds. Honor bound warriors.
- Lashunta Republic - Leshunta homeworld in system with Sun god core. Started Confederacy with Aballonians.
- Various Knights/Paladins - Hell knights, ect. Most have massive capital ships as their base of operations/headquarters. Usually at odds with the pirates.
- Megacorps (Including Witchwyrds that made the humanoids)
- Xenowardens - Plant based techs.
- Pirate Lords - Various factions of privateers and pirates that follow various codes under the command of admirals called Lords.
- Eox - Undead
- Triunites - True AI/Robots. Have a soul. Live on the artificial planet that is the core of Triune. Interconnected but individuals. Only AI with souls due to being created by Triune.
- Starfinder Association - A company based around collecting and hiring freelancers for the purpose of fulfilling jobs. Fund exploration of unknown space.
- Tech and other things to figure out Mechanics wise.
- Combat space stations. Station Drift Shadow Generators.
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