Dancer_A

Fractured Realms Banner

Jul 12th, 2020 (edited)
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  1. Banner Units:
  2.  
  3. Sugari
  4. Blue Lance Infantry
  5.  
  6. Weapon: Kor-Kitar - Def +3, When HP >= 50%, Grants +4 Atk/Def/Spd during combat, When HP below 75%, restores 10 HP to unit after combat
  7. Assist: --None--
  8. Special: Lucky Break - 2 CD, blocks any attack from the target
  9. A: Atk/Def/Spd Push 3 - At start of combat, if unit's HP >= 25%, grants Atk/Def/Spd +5 during combat, but after combat, if unit attacked, deals 5 damage to unit
  10. B: Guard 4 - At start of combat, if unit's HP >= 70%, grants special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack.
  11. C: Pulse Smoke 3
  12.  
  13. Kiante
  14. Red Sword Cavalry
  15.  
  16. Weapon: Armorsmasher+
  17. Assist:
  18. Special: Draconic Aura
  19. A: Sturdy Stance 2
  20. B: Quick Riposte 4 - If unit's HP >= 50% and foe initiates combat, unit makes a guaranteed follow-up attack.
  21. C:
  22.  
  23. Lydia & Cander (Duo Unit)
  24. Green Bow Infantry
  25.  
  26. Duo Effect:
  27. Heals all units in a 3x3 area by 15 HP.
  28.  
  29. Weapon: Azusa - Res +3, effective against Red, Blue, Green, and Colorless tomes. Ignores any bonus' towards target def or spd. If unit initates combat and unit's Spd > target spd + 5, unit adds an additional follow-up attack that occurs before target can counter.
  30. Assist: Rally Atk/Res+
  31. Special:
  32. A: Winding Blow 3 - When unit initiates combat, Spd +6 and inflicts Special cooldown charge -1 on foe per attack
  33. B: Wings of Mercy 3
  34. C: Joint Hone Res 3 - At start of turn, if unit is adjacent to another unit grants +5 res to unit and adjacent units.
  35.  
  36. Henna
  37. Colorless Staff Cavalry
  38.  
  39. Weapon: Flash+
  40. Assist: Physic+
  41. Special:
  42. A:
  43. B: Sabotage Spd 3
  44. C: Drive Atk 4 - Grants +5 Attack to allied units within 2 tiles of unit during combat.
  45.  
  46. ========================================================
  47.  
  48. GHB:
  49.  
  50. Clark
  51. Red Sword Infantry
  52.  
  53. Weapon: Sahara Blade - Atk +3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts Panic status on those foes through their next actions.
  54. Assist:
  55. Special: Vengeance
  56. A:
  57. B: Null-Counter Disrupt 3
  58. C: Rouse Def/Res 3
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