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Jul 28th, 2017
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  1. uint8_t tempPlayerX, tempPlayerY;
  2.  
  3. tempPlayerX = (uint8_t)...;
  4. tempPlayerY = (uint8_t)...;
  5.  
  6. if ( (tempPlayerX <= player->width) ||
  7. (tempPlayerX >= (uint8_t)(238-player->width)) ||
  8. (tempPlayerY <= player->width) ||
  9. (tempPlayerY >= (uint8_t)(238-player->width))
  10. ) {
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