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Bedwars 1.13 Config

Dec 30th, 2018
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  1. # ###############################
  2. # ####### BEDWARS CONFIG ########
  3. # ##### CREATED BY YANNICI ######
  4. # ###############################
  5. # ###### EXPLANATION ABOUT ######
  6. # ##### EVERY CONFIGURATION #####
  7. # ### YOU CAN FIND ON GITHUB ####
  8. # ############ WIKI #############
  9. # ###############################
  10.  
  11. # # TYPE HELP # #
  12. # int: number (not decimal)
  13. # string: a normal text (in most cases you can use colorcodes with a beginning §)
  14. # boolean: true or false (IMPORTANT: true OR false ONLY)
  15. # list<?>: a list of type ? (? is the type of the list items)
  16. # byte: a int but limited between -128 ... 127
  17. # short: a int but limited between -32768 ... 32767
  18. # char: one character
  19.  
  20. chat-prefix: "&7[&bBedWars&7]&f"
  21.  
  22. # Enabled Metrics
  23. # type: boolean
  24. # Plugin Metrics sending anonymous data about your server
  25. # to store statistics about the bedwars plugin. This is really
  26. # helpful for the developers of this plugin. You can
  27. # disable it anyway, that won't be a disadvantage
  28. plugin-metrics: true
  29.  
  30. # Send Error Data
  31. # type: boolean
  32. # If enabled, the plugin will automatically send error reports to "BugSnag".
  33. # This is really helpful for fixing issues with the plugin. You can
  34. # disable it anyway, that won't be a disadvantage
  35. send-error-data: true
  36.  
  37. # Global send messages
  38. # type: boolean
  39. # Send messages (like game started messages)
  40. # in global chat
  41. global-messages: true
  42.  
  43. # Global autobalance
  44. # type: boolean
  45. # Enables autobalancing in every game
  46. global-autobalance: false
  47.  
  48. # Global chat after end
  49. # type: boolean
  50. # When true, after game ends all players + spectators can chat
  51. global-chat-after-end: true
  52.  
  53. # game length
  54. # Type: int
  55. # The time the game should maximum run (in minutes). When the countdown expires
  56. # the game will end without a winner.
  57. gamelength: 60
  58.  
  59. # Allow crafting
  60. # type: boolean
  61. # When true, crafting is allowed ingame
  62. allow-crafting: false
  63.  
  64. # Override player name
  65. # type: boolean
  66. # If true, all player display names will be overwritten (prefix etc. will be removed)
  67. # If false, it'll try to change the name color only, but will leave prefix which maybe causes
  68. # wrong colors in tablist or chat
  69. overwrite-names: false
  70.  
  71. # Gamemode in lobby
  72. # type: int
  73. # The gamemode which should the players have in lobby
  74. lobby-gamemode: 0
  75.  
  76. # Holographic Stats configs
  77. holographic-stats:
  78.  # Show prefx
  79.   # type: boolean
  80.   # If true, the bedwars prefix will be shown on the bedwars
  81.   # holographic stats.
  82.   show-prefix: false
  83.  
  84.   # Statistic names color
  85.   # type: string
  86.   # The color of the statistic names (like "Kills", "Deaths" ...)
  87.   name-color: "&7"
  88.  
  89.   # Statstic value color
  90.   # type: string
  91.   # The color of the statistic values
  92.   value-color: "&e"
  93.  
  94.   # statistics headline
  95.   # type: string
  96.   # Leave the headline empty to remove the headline
  97.   head-line: "Your &eBEDWARS&f stats"
  98.  
  99. # Add teamname in tablist
  100. # type: boolean
  101. # Adds the teamname before the player name
  102. # in the tablist
  103. teamname-on-tab: false
  104.  
  105. # Teamname after player name
  106. # type: boolean
  107. # If true, the teamname will be added behind the player name
  108. # in chat messages. If false, teamname won't be visible
  109. teamname-in-chat: false
  110.  
  111. # Show hearts on death
  112. # type: boolean
  113. # If true the remaining hearts of the killing player
  114. # will be displayed in the chat. If false, it is not visible
  115. hearts-on-death: true
  116.  
  117. # Die on void damage
  118. # type: boolean
  119. # If true, player will die directly when get damage from void
  120. die-on-void: false
  121.  
  122. # type: boolean
  123. # If true the Ressourcespawner spawns items inside a chest if it is on top of a ressource spawner
  124. # If the chest is full, the items will drop naturally
  125. spawn-ressources-in-chest: true
  126.  
  127. # Lobby Time
  128. # Type: int
  129. # The lobby time defines how long you have to
  130. # wait in the lobby until the game starts (when enough players) in seconds.
  131. lobbytime: 60
  132.  
  133. # Chat format (waiting)
  134. # type: string
  135. # The chat format for messages in lobby (waiting mode) when
  136. # player is not in a team
  137. lobby-chatformat: "$player$: $msg$"
  138.  
  139. # Chat format (all)
  140. # type: string
  141. # The chat format for messages which will be sent to all ingame players
  142. # if player is spectator $team$ will be "Spectator" (translated, of course!)
  143. ingame-chatformat-all: "[$all$] <$team$>$player$: $msg$"
  144.  
  145. # Chat format
  146. # type: string
  147. # The chat format for the normal ingame chat between team-players
  148. ingame-chatformat: "<$team$>$player$: $msg$"
  149.  
  150. # The main game block
  151. # type: string or int
  152. # The block which should be the main block for the game (respawn block)
  153. game-block: RED_BED_BLOCK
  154.  
  155. # Save game records
  156. # type: boolean
  157. # If true, the time records for every game will be stored.
  158. store-game-records: true
  159.  
  160. # Save game records holder
  161. # type: boolean
  162. # If true, the record holders will be saved and displayed
  163. store-game-records-holder: true
  164.  
  165. # Bed sound
  166. # type: string
  167. # The sound which should be played when a bed will be destroyed
  168. # Which sound are available you can find here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
  169. # (in the Enum Constant Summery)
  170. bed-sound: ENTITY_ENDER_DRAGON_GROWL
  171.  
  172. # Player drops
  173. # type: boolean
  174. # If true, player will drop his items
  175. player-drops: false
  176.  
  177. # KeepInventory
  178. # type: boolean
  179. # If true, player will keep his inventory on death
  180. keep-inventory-on-death: false
  181.  
  182. # Place in liquid
  183. # type: boolean
  184. # If true, it's possible to set blocks in liquid (like water, lava ...)
  185. # If false, it will be prevented to set blocks in liquid
  186. place-in-liquid: true
  187.  
  188. # Breakable blocks
  189. breakable-blocks:
  190.  # Use as blacklist
  191.   # type: boolean
  192.   # If true, it's possible to break all blocks except the blocks on the list below
  193.   # If false, it's only possible to break the blocks on the list below
  194.   use-as-blacklist: false
  195.  
  196.   # type: list<int> or list<string>
  197.   # Defines the block types which are allowed to be broken
  198.   list:
  199.    - 'none'
  200.  
  201. # Join team with entity config
  202. jointeam-entity:
  203.  # Team name visible
  204.   # type: boolean
  205.   # Should the name of the team be displayed above
  206.   # the entity? If so: true, if not: false
  207.   show-name: true
  208.  
  209. # Lobby Scoreboard settings
  210. # ONLY 1.8 OR HIGHER
  211. lobby-scoreboard:
  212.  # Enable lobby scoreboard
  213.   # type: boolean
  214.   # If true, the lobby scoreboard will be used (configurable in this section)
  215.   # If false, the normal scoreboard (with team display) will be used
  216.   enabled: true
  217.  
  218.   # Lobby scoreboard title
  219.   # type: string
  220.   # The title of the lobby scoreboard
  221.   # Placeholders:
  222.   #  $regionname$ = Region name (or map name)
  223.   #  $gamename$  = Name of the game
  224.   #  $players$  = Current number of players
  225.   #  $maxplayers$ = The maximum players for this game
  226.   title: "&eBEDWARS"
  227.  
  228.   # Lobby scoreboard content
  229.   # type: List<string>
  230.   # The content of the lobby scoreboard (list of texts)
  231.   # Use " " (see example) for an empty row
  232.   # Placeholders:
  233.   #  $regionname$ = Region name (or map name)
  234.   #  $gamename$  = Name of the game
  235.   #  $players$  = Current number of players
  236.   #  $maxplayers$ = The maximum players for this game
  237.   content:
  238.    - " "
  239.     - "&fMap: &2$regionname$"
  240.     - "&fPlayers: &2$players$&f/&2$maxplayers$"
  241.     - " "
  242.     - "&fWaiting ..."
  243.     - " "
  244.  
  245. # Scoreboard settings
  246. scoreboard:
  247.  # Format for scoreboard teams (bed destroyed)
  248.   # type: string
  249.   # The format how the teams on the scoreboard will be displayed
  250.   # Possible placeholders:
  251.   # - $status$ (bed status => destroyed/not destroyed)
  252.   # - $team$ (Colored team name)
  253.   format-bed-destroyed: "&c$status$ $team$"
  254.  
  255.   # Format for scoreboard teams (bed alive)
  256.   # type: string
  257.   # The format how the teams on the scoreboard will be displayed
  258.   # Possible placeholders:
  259.   # - $status$ (bed status => destroyed/not destroyed)
  260.   # - $team$ (Colored team name)
  261.   format-bed-alive: "&a$status$ $team$"
  262.  
  263.   # Format for scoreboard title
  264.   # type: string
  265.   # The format for the scoreboard title (above teams)
  266.   # Possible placeholders:
  267.   # - $game$ (game name)
  268.   # - $region$ (game's region- or worldname)
  269.   # - $time$ (the countdown-timer)
  270.   format-title: "&e$region$&f - $time$"
  271.  
  272. # Titles configuration (only compatible with >= 1.8)
  273. titles:
  274.  # Win title
  275.   win:
  276.    # Enable win title (default: true)
  277.     # type: boolean
  278.     # If true, the title configured in this section will be displayed
  279.     enabled: true
  280.    
  281.     # io.github.bedwarsrel.com.v1_8_r1.Title Fade-In time
  282.     # type: double
  283.     # The time how long the title fade-in should take in seconds
  284.     title-fade-in: 1.5
  285.    
  286.     # io.github.bedwarsrel.com.v1_8_r1.Title Stay time
  287.     # type: double
  288.     # The time how long the title will stay in seconds
  289.     title-stay: 5.0
  290.    
  291.     # io.github.bedwarsrel.com.v1_8_r1.Title Fade-Out time
  292.     # type: double
  293.     # The time how long the title fade-out should take in seconds
  294.     title-fade-out: 2.0
  295.    
  296.     # SubTitle Fade-In time
  297.     # type: double
  298.     # The time how long the subtitle fade-in should take in seconds
  299.     subtitle-fade-in: 1.5
  300.    
  301.     # SubTitle Stay time
  302.     # type: double
  303.     # The time how long the subtitle will stay in seconds
  304.     subtitle-stay: 5.0
  305.    
  306.     # SubTitle Fade-Out time
  307.     # type: double
  308.     # The time how long the subtitle fade-out should take in seconds
  309.     subtitle-fade-out: 2.0
  310.  
  311.   # Map title with builder  
  312.   map:
  313.    # Enable map title (default: false)
  314.     # type: boolean
  315.     # If true, a title will be displayed on start
  316.     # with the region name displayed and if set, the builder
  317.     # as subtitle. (/bw setbuilder {game})
  318.     enabled: false
  319.    
  320.     # io.github.bedwarsrel.com.v1_8_r1.Title Fade-In time
  321.     # type: double
  322.     # The time how long the title fade-in should take in seconds
  323.     title-fade-in: 1.5
  324.    
  325.     # io.github.bedwarsrel.com.v1_8_r1.Title Stay time
  326.     # type: double
  327.     # The time how long the title will stay in seconds
  328.     title-stay: 2.0
  329.    
  330.     # io.github.bedwarsrel.com.v1_8_r1.Title Fade-Out time
  331.     # type: double
  332.     # The time how long the title fade-out should take in seconds
  333.     title-fade-out: 1.5
  334.    
  335.     # SubTitle Fade-In time
  336.     # type: double
  337.     # The time how long the subtitle fade-in should take in seconds
  338.     subtitle-fade-in: 1.5
  339.    
  340.     # SubTitle Stay time
  341.     # type: double
  342.     # The time how long the subtitle will stay in seconds
  343.     subtitle-stay: 2.0
  344.    
  345.     # SubTitle Fade-Out time
  346.     # type: double
  347.     # The time how long the subtitle fade-out should take in seconds
  348.     subtitle-fade-out: 1.5
  349.  
  350.   # Countdown title
  351.   countdown:
  352.    # Enabled countdown title
  353.     # type: boolean
  354.     # If true, the countdown will be displayed as title when game is
  355.     # in countdown (from 10) in lobby
  356.     enabled: true
  357.    
  358.     # io.github.bedwarsrel.com.v1_8_r1.Title format
  359.     # type: string
  360.     # The format of the countdown (colors addable)
  361.     format: "&3{countdown}"
  362.  
  363. # Explode Behaviour
  364. explodes:
  365.  # Destroy world blocks
  366.   # type: boolean
  367.   # Set to true to allow destroying region blocks
  368.   # Set to false to prevent block destroying in region
  369.   destroy-worldblocks: false
  370.  
  371.   # Destroy beds
  372.   # type: boolean
  373.   # Set to true, to allow players to destroy beds with tnt
  374.   destroy-beds: false
  375.  
  376.   # Block drops
  377.   # type: boolean
  378.   # If set to true, blocks will be dropping on explosions
  379.   # on false, exploded blocks won't drop anything
  380.   drop-blocking: false
  381.  
  382. # Friendly Fire
  383. # Type: boolean (true or false)
  384. # Sets if friendlyfire is enabled (damage team mates)
  385. friendlyfire: false
  386.  
  387. # Prevent breaking under team mate
  388. # type: boolean
  389. # If true, you can break the block right under a team-member
  390. # If false, it will be prevented to break block under team-member
  391. friendlybreak: true
  392.  
  393. # game over delay
  394. # Type: int
  395. # How much time (in seconds) should be waited until all players
  396. # will be teleported after a game ends.
  397. gameoverdelay: 10
  398.  
  399. # Use the Bedwars shopvillager
  400. # Type: boolean
  401. # Decide if you want to use the internal bedwars shop
  402. use-internal-shop: true
  403.  
  404. # Restore inventory after game ends
  405. # type boolean
  406. # If true the inventory gets restore after the game ends
  407. save-inventory: true
  408.  
  409. # Show team in io.github.bedwarsrel.com.v1_8_r1.ActionBar
  410. # Type: boolean
  411. # Sets if the name of a player's team should be displayed
  412. # in the io.github.bedwarsrel.com.v1_8_r1.ActionBar
  413. show-team-in-actionbar: false
  414.  
  415. # Chat to all prefix
  416. # type: list
  417. # The prefix character which indicates to chat
  418. # to all ingame players (not only team)
  419. chat-to-all-prefix:
  420. - '@'
  421. - '@a'
  422. - '@all'
  423.  
  424. # Seperate game chat
  425. # type: boolean
  426. # Configure to false if players in games can read all messages of server
  427. # Configure to true if players receive only game messages
  428. seperate-game-chat: true
  429.  
  430. # Seperate spectator chat
  431. # type: boolean
  432. # If set to true, spectators and game-players are seperated
  433. # and players don't see spectators chat
  434. seperate-spectator-chat: false
  435.  
  436. # Statistic-Configuration
  437. statistics:
  438.  # statistics enable
  439.   # type: boolean
  440.   # Set to true to enable statistics. Otherwise set to false
  441.   enabled: true
  442.  
  443.   # Show on game end
  444.   # type: boolean
  445.   # If true, the stats will be displayed after the game ends
  446.   show-on-game-end: true
  447.  
  448.   # Achievements storage type
  449.   # type: string
  450.   # yaml or database
  451.   # Set to yaml to store statistics in a Yaml-Configuration file or
  452.   # set to database to store statistics in the defined database. If no database
  453.   # configured, the statistics will be stored in Yaml-Files
  454.   storage: yaml
  455.  
  456.   # Bed destroy kill
  457.   # type: boolean
  458.   # If true, kills will only count if the bed is destroyed
  459.   # If false, every kill will count as a kill
  460.   bed-destroyed-kills: false
  461.  
  462.   # Scores configuration
  463.   scores:
  464.    # Score per kill
  465.     # type: int
  466.     # Sets the score which a player gets when he kills someone
  467.     kill: 10
  468.    
  469.     # Score per death
  470.     # type: int
  471.     # Sets the score which a player gets when he dies
  472.     die: 0
  473.    
  474.     # Score per win
  475.     # type: int
  476.     # Sets the score which all team-players gets when a team wins
  477.     win: 50
  478.    
  479.     # Score per bed destroy
  480.     # type: int
  481.     # Sets the score which a player gets when he destroys a bed
  482.     bed-destroy: 25
  483.    
  484.     # Score per lose
  485.     # type: int
  486.     # Sets the score which all team-players gets when a lose
  487.     lose: 0
  488.    
  489.     # New record set
  490.     # type: int
  491.     # Sets the score which all team-players gets when they made a new record
  492.     record: 100
  493.  
  494. # database (currently only mysql) configuration
  495. database:
  496.   # database host
  497.   # type: string
  498.   # Hostname of your database
  499.   host: localhost
  500.  
  501.   # database port
  502.   # type: int
  503.   # Port of your database. Default mysql port: 3306
  504.   port: 3306
  505.  
  506.   # database name
  507.   # type: string
  508.   # The name of your database
  509.   db: database
  510.  
  511.   # database user
  512.   # type: string
  513.   # User for database authentication
  514.   user: root
  515.  
  516.   # database password
  517.   # type: string
  518.   # Password of database user for authentication
  519.   password: secret
  520.  
  521.   # Table prefix
  522.   # type: string
  523.   # A prefix for the database tables
  524.   table-prefix: bw_
  525.    
  526. # Spectation enabled
  527. # Type: boolean
  528. # Defines if spectators are allowed
  529. spectation-enabled: true
  530.  
  531. # Respawn protection
  532. # Type: int
  533. # The time which players are protected after respawn in seconds
  534. # Set it to 0 to disable respawn protection.
  535. respawn-protection: 0
  536.  
  537. # Allowed ingame commands
  538. # type: List<String>
  539. # Defines a list of commands which are allowed for all for default.
  540. # Can be set with an starting / or without
  541. allowed-commands:
  542.  - /help
  543.  
  544. endgame:
  545. ### Main lobby enabled
  546. ### Type: boolean
  547. ### Not available with bungeecord!
  548. ### If you want, that all players will be teleported to a specific
  549. ### location (you can set with /bw setmainlobby {game}) after a game or when a player
  550. ### uses /bw leave. If this is set to false, the players will be teleported to the location
  551. ### where they joined the game!
  552.   mainlobby-enabled: false
  553.  
  554. ### All players to mainlobby
  555. ### Type: boolean
  556. ### Not available with bungeecord!
  557. ### Configures if all players will be teleported to mainlobby after game.
  558. ### If false, all players will be teleported back to lobby to restart
  559. ### a new game. This is only recognized if mainlobby-enabled set to true
  560.   all-players-to-mainlobby: false
  561.  
  562. # Bungeecord configurations
  563. bungeecord:
  564. # Enable Bungeecord
  565.  # Type: boolean
  566.  # Set to true to enable bungeecord compatibility. Set to false when you have
  567.  # a single server and don't use bungeecord.
  568.   enabled: false
  569.  
  570.  # Bungeecord Hubserver
  571.  # Type: string
  572.  # The name of the hub/main server of the bungeecord server-farm. This will be
  573.  # the server where the player will be teleported when they leave.
  574.   hubserver: hub
  575.  
  576.  # Endgame Lobby
  577.  # type: boolean
  578.  # If true, it sends players to your lobby during the endgame before getting kicked.
  579.   endgame-in-lobby: true
  580.  
  581.  # Full server restart
  582.  # Type: boolean
  583.  # If true, the server will do a full restart, with false
  584.  # it tries just to restart the game
  585.   full-restart: true
  586.  
  587.  # Use spigot restart
  588.  # type: boolean
  589.  # If true, it tries to use spigot's /restart command (ONLY WHEN full-restart IS true)
  590.  # If spigot isn't running, it will just stop the server
  591.   spigot-restart: true
  592.  
  593.  # Message of the Day configuration
  594.  # Type: string (colorcodes with &)
  595.  # Here you can specify the MOTDs which should be used
  596.  # at this bedwars server of your bungeecord server-farm.
  597.  # Useful for bedwars join signs in your lobby
  598.   motds:
  599.     lobby: |
  600.      $regionname$
  601.       &7[&b$currentplayers$&7/&b$maxplayers$&7]
  602.     running: |
  603.      $regionname$
  604.       &7[&b$currentplayers$&7/&b$maxplayers$&7]
  605.     stopped: |
  606.      $regionname$
  607.       &c[Stopped]
  608.     full: |
  609.      $regionname$
  610.       &7[&b$currentplayers$&7/&b$maxplayers$&7]
  611.    
  612. ### localization (language)
  613. ### Type: string (length: 2)
  614. ### Sets the localization which should be used.
  615. ### Check the plugin description for possible languages!
  616. ### Currently available languages: https://github.com/BedwarsRel/BedwarsRel/tree/master/src/main/resources/locale
  617. ### The fallback language is en_US (english).
  618. locale: en_US
  619.  
  620. # Resources config
  621. resource:
  622. ## Custom spawners list
  623. ### Spawners (unique key!):
  624. ### item:
  625. ###  type: List of ItemStack (same as shop)
  626. ### spawn-interval:
  627. ###  type: int
  628. ###  The interval in milliseconds the ressource should spawn
  629. ### spread:
  630. ###  type: double
  631. ###  How far the items should spread on drop
  632.   bronze:
  633.     item:
  634.     - type: BRICKS
  635.       amount: 1
  636.       meta:
  637.         ==: ItemMeta
  638.         meta-type: UNSPECIFIC
  639.         display-name: "§4Bronze"
  640.     spawn-interval: 1000
  641.     spread: 1.0
  642.   iron:
  643.     item:
  644.     - type: IRON_INGOT
  645.       amount: 1
  646.       meta:
  647.         ==: ItemMeta
  648.         meta-type: UNSPECIFIC
  649.         display-name: "§7Iron"
  650.     spawn-interval: 10000
  651.     spread: 1.0
  652.   gold:
  653.     item:
  654.     - type: GOLD_INGOT
  655.       amount: 1
  656.       meta:
  657.         ==: ItemMeta
  658.         meta-type: UNSPECIFIC
  659.         display-name: "§6Gold"
  660.     spawn-interval: 20000
  661.     spread: 1.0
  662.  
  663. # Check Updates
  664. # type: boolean
  665. # Allow check for updates and automatically download the new update
  666. # and save it to the update folder of your server
  667. check-updates: true
  668.  
  669. # Update infos
  670. # type: boolean
  671. # If true, you will get information when a new update will be downloaded
  672. # If false, you won't get noticed when a update was downloaded
  673. update-infos: true
  674.  
  675. # Reward commands
  676. # It is prerequisite that every command can be executed from the console (sender).
  677. # These placeholder can be used in every command:
  678. # {player} - the player for which the command will be executed
  679. # {score} - the score of the player in the current game (ONLY WHEN STATISTICS ENABLED!)
  680. rewards:
  681.  # Enable rewards
  682.   # type: boolean
  683.   # Enables reward commands
  684.   enabled: false
  685.  
  686.   # game win
  687.   # type: List<string>
  688.   # commands which will be executed for every player which wins
  689.   # possible placeholders: {player}, {score}
  690.   # set the first command to "none", no commands will be executed
  691.   player-win:
  692.    - /example {player} 200
  693.  
  694.   # game end (every player in game)
  695.   # type: List<string>
  696.   # commands which will be execute for every player in game
  697.   # after the game has end
  698.   # possible placeholders: {player}, {score}
  699.   # set the first command to "none", no commands will be executed
  700.   player-end-game:
  701.    - /example {player} {score}
  702.    
  703.   # Player destroy bed
  704.   # type: List<string>
  705.   # commands which will be executed for the player which
  706.   # destroys a bed of a enemy team
  707.   # possible placeholders: {player}, {score}
  708.   # {score} here is the score how much is configured
  709.   # at "statistics => scores => bed-destroy"
  710.   # set the first command to "none", no commands will be executed
  711.   player-destroy-bed:
  712.    - /example {player} {score}
  713.    
  714.   # Player kill
  715.   # type: List<string>
  716.   # commands which will be executed for the player which
  717.   # kills a enemy player
  718.   # possible placeholders: {player}, {score}
  719.   # {score} here is the score how much is configured
  720.   # at "statistics => scores => kill"
  721.   # set the first command to "none", no commands will be executed
  722.   player-kill:
  723.    - /example {player} 10
  724.  
  725. # Special items
  726. specials:
  727.  # Rescue platform settings
  728.   rescue-platform:
  729.    # Remove platform time
  730.     # type: int
  731.     # The time in seconds when the platform will be break after using
  732.     # the rescue platform
  733.     break-time: 10
  734.    
  735.     # Using wait time
  736.     # type: int
  737.     # The seconds how long a player has to wait until he can
  738.     # use a rescue platform again
  739.     using-wait-time: 20
  740.    
  741.     # Item
  742.     # type: int or string
  743.     # The name or id of the item which should be used for the rescue platform
  744.     item: BLAZE_ROD
  745.    
  746.     # Can break
  747.     # type: boolean
  748.     # If true, the rescue platform can be breaked by other players.
  749.     can-break: false
  750.    
  751.     # Block
  752.     # type: int or string
  753.     # The block-type which should be used for the rescue platform
  754.     block: GLASS
  755.    
  756.   # Protection wall settings
  757.   protection-wall:
  758.    # Break time
  759.     # type: int
  760.     # The time in seconds when the wall should be removed again or
  761.     # 0 when the wall shouldn't be breaked again
  762.     break-time: 0
  763.  
  764.     # Wait time
  765.     # type: int
  766.     # The wait time in seconds a player has to wait until he can
  767.     # use a protection wall again or 0 if protection walls can be activated anytime
  768.     wait-time: 20
  769.    
  770.     # Can break wall
  771.     # type: boolean
  772.     # If true, the wall can be breaked by other players or
  773.     # false if it shouldn't be breakable
  774.     can-break: true
  775.    
  776.     # Interact item
  777.     # type: int or string
  778.     # The item id or string which indicates which item should be in the
  779.     # hand to execute the protection wall on interaction
  780.     item: BRICKS
  781.    
  782.     # Wall type
  783.     # type: int or string
  784.     # The item-type which should be used for the wall. Should be
  785.     # a real block!
  786.     block: CHISELED_SANDSTONE
  787.    
  788.     # Wall width
  789.     # type: int
  790.     # The width in blocks the wall should be
  791.     # !! ODD ONLY !!
  792.     width: 5
  793.    
  794.     # Wall height
  795.     # type: int
  796.     # The height in blocks the wall should be
  797.     height: 3
  798.    
  799.     # Distance to player
  800.     # type: int
  801.     # The distance in blocks the wall should be away from the player
  802.     distance: 2
  803.    
  804.   # Magnetshoe settings
  805.   magnetshoe:
  806.    # Knockback probability
  807.     # type: int
  808.     # The probability in percent the knockback will be prevented
  809.     probability: 75
  810.    
  811.     # Knockback boots
  812.     # type: item (boots only!!!)
  813.     # The boots which are used as magnetshoe
  814.     boots: IRON_BOOTS
  815.    
  816.   # Warp-Powder settings
  817.   warp-powder:
  818.    # Show particles
  819.     # type: boolean
  820.     # If true, particles will be shown
  821.     show-particles: true
  822.    
  823.     # Particles type
  824.     # type: string
  825.     # Decide which particles should be used at teleport.
  826.     particle: fireworksSpark
  827.    
  828.     # Teleport time
  829.     # type: int
  830.     # The time in seconds a teleportation should need
  831.     teleport-time: 6
  832.    
  833.   # Trap settings
  834.   trap:
  835.     # Trap play sound
  836.     # type: boolean
  837.     # Set to true, to play sound when someone step into a trap (sound only to players
  838.     # of the team, which placed the trap)
  839.     play-sound: true
  840.  
  841.     # List of effects the player gets after stepping on a trap
  842.     effects:
  843.     # Now the custom PotionEffect
  844.     # It is a list of effects
  845.     - ==: PotionEffect
  846.      
  847.       # Potion id
  848.       # type: int
  849.       # The id 15 means the PotionEffect Blindness
  850.       # You can find a list of possible effect ids you can use on http://minecraft-helpandinfo.weebly.com/potion-effects-ids.html
  851.       effect: 15
  852.      
  853.      
  854.       # Effect duration in ticks (20 ticks = 1 second)
  855.       # type: int
  856.       # The duration the trapeffect will have effects on the player in ticks
  857.       # 100 ticks is default (5 seconds)
  858.       duration: 100
  859.    
  860.       # Effect amplifier
  861.       # type: int
  862.       # The higher the value, the heavier the effect.
  863.       amplifier: 2
  864.      
  865.       # Effect ambient
  866.       # type: boolean
  867.       # Makes potion effect produce more, translucent, particles.
  868.       ambient: true
  869.      
  870.       # Effect has particles
  871.       # type: boolean
  872.       # Set to true, if trap effect should generate particles around the player
  873.       has-particles: true
  874.    
  875.     # Two more examples
  876.     # Feel free to customize and add more effects
  877.     - ==: PotionEffect
  878.      
  879.       # PotionEffect Weakness
  880.       effect: 18
  881.      
  882.       duration: 100
  883.       amplifier: 2
  884.       ambient: true
  885.       has-particles: true
  886.      
  887.     - ==: PotionEffect
  888.    
  889.       # PotionEffect Slowness
  890.       effect: 2
  891.        
  892.       duration: 100
  893.       amplifier: 2
  894.       ambient: true
  895.       has-particles: true
  896.  
  897.   # TNT-Creature settings
  898.   tntsheep:
  899.    # TNTfuse time
  900.     # type: double
  901.     # The time in seconds when the TNTwill explode
  902.     fuse-time: 8.0
  903.    
  904.     # Sheep movement speed
  905.     # type: double
  906.     # The movement speed of the sheep
  907.     # Prefered 0.4! Do not set higher than 0.8!!!
  908.     speed: 0.4
  909.    
  910.     # Explosion factor
  911.     # type: double
  912.     # The factor for the explosive! 1.0 is default tnt-explosion.
  913.     # Its not recommended to use values above 1.0
  914.     explosion-factor: 1.0
  915.  
  916.   # arrow-blocker settings
  917.   arrow-blocker:
  918.    # Protection time
  919.     # type: int
  920.     # The time to protect the player from projectils
  921.     protection-time: 10
  922.    
  923.     # Protection time
  924.     # type: int
  925.     # Time to wait for the next useage
  926.     using-wait-time: 5
  927.    
  928.     # Interact item
  929.     # type: int or string
  930.     # The item id or string which indicates which item should be in the
  931.     # hand to execute the arrow-blocker on interaction
  932.     item: ender_eye
  933.  
  934. # Sign configuration
  935. # You can use following placeholder (colors with &):
  936. # $gamename$ - display game name
  937. # $regionname$ - display region name
  938. # $maxplayers$ - display max players amount (color overwrite when full)
  939. # $currentplayers$ - display current players in game (color overwrite when full)
  940. # $status$ - display current game status (lobby, running or waiting)
  941. # $title$ - display bedwars title (sign.firstline of locale file)
  942. sign:
  943.   first-line: '$title$'
  944.   second-line: '$regionname$'
  945.   third-line: 'Players &7[&b$currentplayers$&7/&b$maxplayers$&7]'
  946.   fourth-line: '$status$'
  947.  
  948. # Configure player default settings  
  949. player-settings:
  950.   # shop: One Stack on shift click
  951.   # type: boolean
  952.   # Only one full stack when doing a shift click to buy items.
  953.   # Player can change that in shop, this is just a default
  954.   one-stack-on-shift: false
  955.  
  956.   # shop: Default shop on game start
  957.   # type: boolean
  958.   # Set the default shop on game start.
  959.   # Player can change that in shop, this is just a default
  960.   old-shop-as-default: false
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