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tutorial2.pwn

Chainksain Apr 6th, 2020 212 Never
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6.  
  7. #define function%0(%1) forward %0(%1); public %0(%1)
  8.  
  9. main()
  10. {
  11.     print("\n----------------------------------");
  12.     print(" Blank Gamemode by your name here");
  13.     print("----------------------------------\n");
  14. }
  15.  
  16. function CallBackName()
  17. {
  18.     return 1;
  19. }
  20.  
  21. stock GetPlayerNameEx(playerid)
  22. {
  23.     new PlayerName[MAX_PLAYER_NAME];
  24.     GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  25.     return PlayerName;
  26. }
  27.  
  28. public OnGameModeInit()
  29. {
  30.     // Don't use these lines if it's a filterscript
  31.     SetGameModeText("Blank Script");
  32.     AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  33.     return 1;
  34. }
  35.  
  36. public OnGameModeExit()
  37. {
  38.     return 1;
  39. }
  40.  
  41. public OnPlayerRequestClass(playerid, classid)
  42. {
  43.     SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  44.     SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  45.     SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  46.     return 1;
  47. }
  48.  
  49. public OnPlayerConnect(playerid)
  50. {
  51.     return 1;
  52. }
  53.  
  54. public OnPlayerDisconnect(playerid, reason)
  55. {
  56.     new rsnstr[3][] =
  57.     {
  58.         "Timeout/Crash",
  59.         "Saiu",
  60.         "Kickado/Banido"
  61.     };
  62.     new string[64];
  63.     format(string, sizeof(string), "%s se desconectou (%s)", GetPlayerNameEx(playerid), rsnstr[reason]);
  64.     SendClientMessageToAll(-1, string);
  65.     return 1;
  66. }
  67.  
  68. public OnPlayerSpawn(playerid)
  69. {
  70.     return 1;
  71. }
  72.  
  73. public OnPlayerDeath(playerid, killerid, reason)
  74. {
  75.     return 1;
  76. }
  77.  
  78. public OnVehicleSpawn(vehicleid)
  79. {
  80.     return 1;
  81. }
  82.  
  83. public OnVehicleDeath(vehicleid, killerid)
  84. {
  85.     return 1;
  86. }
  87.  
  88. public OnPlayerText(playerid, text[])
  89. {
  90.     return 1;
  91. }
  92.  
  93. public OnPlayerCommandText(playerid, cmdtext[])
  94. {
  95.     if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  96.     {
  97.         // Do something here
  98.         return 1;
  99.     }
  100.     return 0;
  101. }
  102.  
  103. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  104. {
  105.     return 1;
  106. }
  107.  
  108. public OnPlayerExitVehicle(playerid, vehicleid)
  109. {
  110.     return 1;
  111. }
  112.  
  113. public OnPlayerStateChange(playerid, newstate, oldstate)
  114. {
  115.     return 1;
  116. }
  117.  
  118. public OnPlayerEnterCheckpoint(playerid)
  119. {
  120.     return 1;
  121. }
  122.  
  123. public OnPlayerLeaveCheckpoint(playerid)
  124. {
  125.     return 1;
  126. }
  127.  
  128. public OnPlayerEnterRaceCheckpoint(playerid)
  129. {
  130.     return 1;
  131. }
  132.  
  133. public OnPlayerLeaveRaceCheckpoint(playerid)
  134. {
  135.     return 1;
  136. }
  137.  
  138. public OnRconCommand(cmd[])
  139. {
  140.     return 1;
  141. }
  142.  
  143. public OnPlayerRequestSpawn(playerid)
  144. {
  145.     return 1;
  146. }
  147.  
  148. public OnObjectMoved(objectid)
  149. {
  150.     return 1;
  151. }
  152.  
  153. public OnPlayerObjectMoved(playerid, objectid)
  154. {
  155.     return 1;
  156. }
  157.  
  158. public OnPlayerPickUpPickup(playerid, pickupid)
  159. {
  160.     return 1;
  161. }
  162.  
  163. public OnVehicleMod(playerid, vehicleid, componentid)
  164. {
  165.     return 1;
  166. }
  167.  
  168. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  169. {
  170.     return 1;
  171. }
  172.  
  173. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  174. {
  175.     return 1;
  176. }
  177.  
  178. public OnPlayerSelectedMenuRow(playerid, row)
  179. {
  180.     return 1;
  181. }
  182.  
  183. public OnPlayerExitedMenu(playerid)
  184. {
  185.     return 1;
  186. }
  187.  
  188. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  189. {
  190.     return 1;
  191. }
  192.  
  193. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  194. {
  195.     return 1;
  196. }
  197.  
  198. public OnRconLoginAttempt(ip[], password[], success)
  199. {
  200.     return 1;
  201. }
  202.  
  203. public OnPlayerUpdate(playerid)
  204. {
  205.     return 1;
  206. }
  207.  
  208. public OnPlayerStreamIn(playerid, forplayerid)
  209. {
  210.     return 1;
  211. }
  212.  
  213. public OnPlayerStreamOut(playerid, forplayerid)
  214. {
  215.     return 1;
  216. }
  217.  
  218. public OnVehicleStreamIn(vehicleid, forplayerid)
  219. {
  220.     return 1;
  221. }
  222.  
  223. public OnVehicleStreamOut(vehicleid, forplayerid)
  224. {
  225.     return 1;
  226. }
  227.  
  228. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  229. {
  230.     return 1;
  231. }
  232.  
  233. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  234. {
  235.     return 1;
  236. }
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