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Mar 22nd, 2018
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  1. Fluid
  2. Author~v!Unknown
  3. EmergIncMonitor~v!1
  4. ExtraIncGroup~t!{true,true,true,true,true,true,false,false}
  5. Chat~t!{RESONLY=1,MSG="Casting #s on #n",CHAN="",NOTIFY=0}
  6. Sort~t!{SUBIV=1,SUBPF=1,RAIDORDER=3,SUBORDER=5,SUBIP=1,SUBIMT=false,SUBIG=1,SUBIT=1}
  7. General~t!{FLUIDFREQ=7,HIDEPTF=false,HIDEBOSSF=false,LOWMANACOMBAT=1,HIDERAIDF=false,LOWMANA=1,FLUIDBARS=true,HIDEPARTYF=false}
  8. Healing~t!{TINCRAID=false,GROUPPETS=1,ALERTIC=1,FONLYFRIEND=false,ALERTOC=0.95,TONLYFRIEND=false,TINCGROUP=false,TINCSELF=false,TALWAYSSHOW=false,SELFPET=0,TINCPET=false,FALWAYSSHOW=false,ALERT=0.97999995946884}
  9. Highlight~t!{CBARCOMBAT=false,CG=1,CB=1,TB=1,TBAR=1,TR=0.8,TG=0.8,CBAR=1,TBARCOMBAT=false,CR=1}
  10. Aggro~t!{FREQ=0.03,SHOWTEXT=1,R=1,SHOWBARSPCT=false,ALERTIND=2,G=0,TEXTFORMAT=5,SHOW=1,SHOWTEXTPCT=1,MINA=0.2,B=0,SHOWIND=false,MAXA=1,SHOWBARS=1,ALERT=1}
  11. Protection~t!{COMBATRAID=0,GENERALMACRO=false,COMBATPARTY=0,CRASH=false,COMBAT=false}
  12. BarsHide~t!{INCMYTARGETS=false,INCTANK=false,INCGROUP=1,STATE=false,INCFOCUS=false}
  13. Enemy~t!{INCARENA=true,INCTANKS=1,INCMYTAR=false,INCARENAPETS=false,NUMBOSS=2,EXISTSHOWPTAR=false,HIDE=1,EXISTSHOWBOSS=1,INCSELF=false,EXISTSHOWARENA=true}
  14. FrameAlias~f~1!{SIZE=12,NAME="",R=1,ALIAS="Frame 1",G=1,SHOW=false,OFFSET=10,FONT="Friz Quadrata TT",A=1,B=1,OUTLINE=1}
  15. FrameAlias~d!2~3~4~5~6~7~8~9~10~
  16. Frame~f~1!{BORDERR=1,AUTOCLOSE=false,LOCKED=false,BACKB=0.7,BORDERA=0.07,BORDERG=1,BACKG=0.2,BORDERB=1,BACKA=0.1,OPENSOUND=false,BACKR=0.2,SCALE=1,TIPLOC=5}
  17. Frame~d!2~3~4~5~6~7~8~9~10~
  18. HealGroups~f~1!{FRAME=1,STATE=1,NAME="Self"}
  19. HealGroups~f~2!{FRAME=1,STATE=1,NAME="Main tanks"}
  20. HealGroups~f~3!{FRAME=1,STATE=1,NAME="Healers"}
  21. HealGroups~f~4!{FRAME=1,STATE=1,NAME="Group"}
  22. HealGroups~f~5!{FRAME=2,STATE=false,NAME="My Targets"}
  23. HealGroups~f~6!{FRAME=1,STATE=false,NAME="Focus"}
  24. HealGroups~f~7!{FRAME=1,STATE=1,NAME="Raid"}
  25. HealGroups~f~8!{FRAME=4,STATE=false,NAME="Pets"}
  26. HealGroups~f~9!{FRAME=4,STATE=false,NAME="Vehicle"}
  27. HealGroups~f~10!{FRAME=1,STATE=false,NAME="Targets"}
  28. HealGroups~f~11!{FRAME=5,STATE=false,NAME="Enemy"}
  29. Anchors~f~1!{Y=40.03,GROW=2,BARS=1,FRAME=1,X=72.43}
  30. Anchors~f~2!{Y=50.09,GROW=2,BARS=1,FRAME=1,X=57.34}
  31. Anchors~f~3!{Y=44.81,GROW=2,BARS=1,FRAME=1,X=60.16}
  32. Anchors~f~4!{Y=42.59,GROW=2,BARS=1,FRAME=1,X=44.84}
  33. Anchors~f~5!{Y=41.67,GROW=2,BARS=1,FRAME=1,X=44.32}
  34. Anchors~f~6!{Y=40.74,GROW=2,BARS=1,FRAME=1,X=43.8}
  35. Anchors~f~7!{Y=39.81,GROW=2,BARS=1,FRAME=1,X=43.28}
  36. Anchors~f~8!{Y=38.89,GROW=2,BARS=1,FRAME=1,X=42.76}
  37. Anchors~f~9!{Y=37.96,GROW=2,BARS=1,FRAME=1,X=42.24}
  38. Anchors~f~10!{Y=37.04,GROW=2,BARS=1,FRAME=1,X=41.72}
  39. HeadBar~f~1!{SHOW=false,WIDTH=0.8,B=0.8,R=0.8,HEIGHT=0.75,A=0.15,G=0.8,TEXTURE="Healbot"}
  40. HeadBar~f~2!{SHOW=false,WIDTH=0.80000001192093,B=0.8,R=0.8,HEIGHT=0.75,A=0.15,G=0.8,TEXTURE="Healbot"}
  41. HeadBar~d!3~4~5~6~7~8~9~10~
  42. HeadText~f~1!{A=1,R=1,B=1,HEIGHT=10,FONT="Friz Quadrata TT",G=1,OUTLINE=1}
  43. HeadText~d!2~3~4~5~6~7~8~9~10~
  44. HealBar~f~1!{POWERSIZE=1,HEIGHT=58,GRPCOLS=false,CMARGIN=2,TEXTURE="BantoBar",POWERCNT=1,AGGROSIZE=1,RMARGIN=1,OFIX=1,NUMCOLS=5,WIDTH=80}
  45. HealBar~f~2!{POWERSIZE=0,HEIGHT=22,GRPCOLS=false,CMARGIN=2,TEXTURE="BantoBar",POWERCNT=1,AGGROSIZE=2,RMARGIN=2,OFIX=1,NUMCOLS=2,WIDTH=98}
  46. HealBar~d!3~4~5~6~7~8~9~10~
  47. BarCol~f~1!{BACK=2,BA=0,BOUT=1,DISA=0.5,BG=0.2,HB=0.9,BB=0.2,HG=0.9,HA=0.92,HR=0.5,ORA=0.15,BR=0.2,HLTH=2}
  48. BarCol~f~2!{BACK=2,BA=0,BOUT=1,DISA=0.4,BG=0.2,HB=0.9,BB=0.2,HG=0.9,HA=0.94,HR=0.5,ORA=0.2,BR=0.2,HLTH=1}
  49. BarCol~d!3~4~5~6~7~8~9~10~
  50. BarIACol~f~1!{AC=3,AB=0.9,AA=0.2,AR=0,AG=0.1,IC=4,IB=0.5,IA=0.5,IR=0.5,IG=0.9}
  51. BarIACol~f~2!{AC=3,AB=0.9,AA=0.2,AR=0,AG=0.1,IC=4,IB=0.5,IA=0.51,IR=0.5,IG=0.9}
  52. BarIACol~d!3~4~5~6~7~8~9~10~
  53. BarText~f~1!{HLTHONBAR=false,NUMFORMAT1=3,NAMEONBAR=true,HEIGHT=14,OUTLINE=2,SHOWROLE=1,CLASSONBAR=false,DOUBLE=true,CLASSCOL=true,INCHEALS=1,CLASSTYPE=2,HLTHTYPE=3,ALIGN=2,FONT="Arial Narrow",NUMFORMAT2=3}
  54. BarText~f~2!{HLTHONBAR=1,NUMFORMAT1=3,NAMEONBAR=1,HEIGHT=10,OUTLINE=1,SHOWROLE=1,CLASSONBAR=false,DOUBLE=false,CLASSCOL=1,INCHEALS=2,CLASSTYPE=2,HLTHTYPE=1,ALIGN=2,FONT="Friz Quadrata TT",NUMFORMAT2=3}
  55. BarText~d!3~4~5~6~7~8~9~10~
  56. BarTextCol~f~1!{DG=0.502,CG=1,EG=1,DB=0.502,EB=0,EA=1,DA=0.3,DR=0.502,ER=1,CA=1,CB=1,CR=1}
  57. BarTextCol~f~2!{DG=0.5,CG=1,EG=1,DB=0.5,EB=0,EA=1,DA=0.3,DR=0.5,ER=1,CA=1,CB=1,CR=1}
  58. BarTextCol~d!3~4~5~6~7~8~9~10~
  59. Icons~f~1!{SHOWBUFF=1,POSITION=2,I15EN=1,DOUBLE=true,ONBAR=1,SHOWRC=1,SCALE=0.7,SHOWDIR=1,SHOWDEBUFF=1,SHOWDIRMOUSE=false}
  60. Icons~f~2!{SHOWBUFF=1,POSITION=2,I15EN=1,DOUBLE=false,ONBAR=1,SHOWRC=1,SCALE=0.85,SHOWDIR=1,SHOWDEBUFF=1,SHOWDIRMOUSE=false}
  61. Icons~d!3~4~5~6~7~8~9~10~
  62. RaidIcon~f~1!{SQUARE=1,CIRCLE=1,DIAMOND=1,SHOW=1,MOON=1,TRIANGLE=1,STAR=1,SKULL=1,CROSS=1}
  63. RaidIcon~d!2~3~4~5~6~7~8~9~10~
  64. IconText~f~1!{SDUR=1,SCNT=1,DURTHRH=20,SCALE=0.5,SSCNT=true,SSDUR=1,DURWARN=3}
  65. IconText~f~2!{SDUR=1,SCNT=1,DURTHRH=9,SCALE=0.5,SSCNT=false,SSDUR=1,DURWARN=3}
  66. IconText~d!3~4~5~6~7~8~9~10~
  67. Complete!
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