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- >> STATISTICAL INFORMATION
- > PERSONAL STATS
- Strength: 5
- Agility: 5
- Intelligence: 2
- Will: 4
- *BURST: 7
- > ARMOR STATS
- Weapons: 4
- Armor: 2
- Technology: 3
- Speed: 3
- [These will grow as the game progresses.]
- > LINKED STATS
- Attack = Weapons + Agility = 9
- Defense = Armor + Strength = 7
- Engineering = Technology + Intelligence = 5
- Movement = Speed + Will = 7
- 0 AP left
- Skills Revamp Section
- 3 2 2 2 1 1 1
- Surveillance 2
- Pursue 2
- Persuasion 1
- Evade 3
- Medicine 1
- Technician 3
- Edge 2
- Wildcard +2 (Brutal: While he takes pride in his speed despite his apparent bulk, Speaker's got a bit of excess aggression to throw around.)
- > PILOT EQUIPMENT
- High-Frequency Blade (Melee-Close/Impact) ............2A / 2P
- - Micro-sawblade vibrates at high frequency to improve cutting ability
- Standard Issue Security Firearm (Close-Medium/Rifle)..3A / 1P
- - Exactly what it says on the tin. Probably swiped from a security station.
- Bulletproof Torso Pads (1 Defense)
- - A vest of kevlar on both front and back, with between-the-legs flap for, well, y'know.
- > ARMOR WEAPONS
- HEAVY PUNCHIN' HANDS (Melee-Close/Impact).......................2A / 2P
- - BIG HEAVY ARMOR'D UP DUKES CURLED INTO FISTS THAT ARE BOTH BIG AND HEAVY AND BOOM POW SLAM
- HEAVY METAL CLAWS (OR THAT TAIL THING?) (Melee-Close/Piercing)..2A+1P / 2P
- - BIG HEAVY ARMOR-IUM CLAWS THAT ARE SHARP AND POINTY AND RIP THROUGH STUFF YEAH RIP AND TEAR
- White Noise Generator (Close-Medium/Sonic)......................1A / 2P, stun debuff: net hits on ARMOR give penalty to
- Red Hot Shot (Long-Extreme/Rifle)..............................3A / 1P
- - Convertible sniper rifle shoots a heated bolt of iron to meet the enemy at long range.
- Physical Attack (Melee/Impact)..................................2A / 2P
- - Improvised melee attack inherent to all ARMOR systems. Rolls Weapons instead of Attack. Does not count toward weapon count.
- > CONFIGURATIONS
- Prowler <Passive 0> (Attackers targetting you at Long or further take -2 Dice Pool penalty)
- - Active camo algorithm activates on command, greatly reducing visibility to combatants.
- Ripper <Passive 4> (If it hits, double the damage. Does not double net hits.)
- - Hollow point caps, micro-vibroblades, electroshock of varying amperage... it all works pretty well.
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