Soloxius

Speaker Battle Stats 4/22/16

Apr 22nd, 2016
75
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.32 KB | None | 0 0
  1. >> STATISTICAL INFORMATION
  2. > PERSONAL STATS
  3. Strength: 5
  4. Agility: 5
  5. Intelligence: 2
  6. Will: 4
  7. *BURST: 7
  8. > ARMOR STATS
  9. Weapons: 4
  10. Armor: 2
  11. Technology: 3
  12. Speed: 3
  13. [These will grow as the game progresses.]
  14. > LINKED STATS
  15. Attack = Weapons + Agility = 9
  16. Defense = Armor + Strength = 7
  17. Engineering = Technology + Intelligence = 5
  18. Movement = Speed + Will = 7
  19.  
  20. 0 AP left
  21.  
  22. Skills Revamp Section
  23. 3 2 2 2 1 1 1
  24. Surveillance 2
  25. Pursue 2
  26. Persuasion 1
  27. Evade 3
  28. Medicine 1
  29. Technician 3
  30. Edge 2
  31. Wildcard +2 (Brutal: While he takes pride in his speed despite his apparent bulk, Speaker's got a bit of excess aggression to throw around.)
  32.  
  33. > PILOT EQUIPMENT
  34. High-Frequency Blade (Melee-Close/Impact) ............2A / 2P
  35. - Micro-sawblade vibrates at high frequency to improve cutting ability
  36. Standard Issue Security Firearm (Close-Medium/Rifle)..3A / 1P
  37. - Exactly what it says on the tin. Probably swiped from a security station.
  38. Bulletproof Torso Pads (1 Defense)
  39. - A vest of kevlar on both front and back, with between-the-legs flap for, well, y'know.
  40.  
  41. > ARMOR WEAPONS
  42. HEAVY PUNCHIN' HANDS (Melee-Close/Impact).......................2A / 2P
  43. - BIG HEAVY ARMOR'D UP DUKES CURLED INTO FISTS THAT ARE BOTH BIG AND HEAVY AND BOOM POW SLAM
  44.  
  45. HEAVY METAL CLAWS (OR THAT TAIL THING?) (Melee-Close/Piercing)..2A+1P / 2P
  46. - BIG HEAVY ARMOR-IUM CLAWS THAT ARE SHARP AND POINTY AND RIP THROUGH STUFF YEAH RIP AND TEAR
  47.  
  48. White Noise Generator (Close-Medium/Sonic)......................1A / 2P, stun debuff: net hits on ARMOR give penalty to
  49.  
  50. Red Hot Shot (Long-Extreme/Rifle)..............................3A / 1P
  51. - Convertible sniper rifle shoots a heated bolt of iron to meet the enemy at long range.
  52.  
  53. Physical Attack (Melee/Impact)..................................2A / 2P
  54. - Improvised melee attack inherent to all ARMOR systems. Rolls Weapons instead of Attack. Does not count toward weapon count.
  55.  
  56. > CONFIGURATIONS
  57. Prowler <Passive 0> (Attackers targetting you at Long or further take -2 Dice Pool penalty)
  58. - Active camo algorithm activates on command, greatly reducing visibility to combatants.
  59.  
  60. Ripper <Passive 4> (If it hits, double the damage. Does not double net hits.)
  61. - Hollow point caps, micro-vibroblades, electroshock of varying amperage... it all works pretty well.
Advertisement
Add Comment
Please, Sign In to add comment