Talvieno

BFett convo IRC

Apr 7th, 2015
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  1. 13:22 Fett yo
  2. 13:24 *** Fett is now known as BFett
  3. 13:34 Talvieno Heyaa. (:
  4. 13:34 Talvieno Sorry, I'm a bit late as per usual, BFett. lol
  5. 13:35 BFett not a problem
  6. 13:35 Talvieno What's up?
  7. 13:36 Cha0zz ola
  8. 13:36 Cha0zz all hail Tal Vien No!
  9. 13:37 BFett I haven't had feedback on the ship memory picture I made yesterday
  10. 13:37 Talvieno Lol XD Heyaa, Cha0zz. =P
  11. 13:37 Talvieno BFett, I must've missed it.
  12. 13:37 Cha0zz ship memory picture BFett ?
  13. 13:37 BFett yeah, I only linked it here I'll link it again
  14. 13:39 BFett Mandalorian
  15. 13:39 BFett lol
  16. 13:39 BFett [TITLE:
  17. USERNAME:
  18. UPLOADED:
  19. DESCRIPTION:
  20. ] [TITLE:
  21. USERNAME:
  22. UPLOADED:
  23. DESCRIPTION:
  24. ]
  25. 13:40 BFett I was just looking for feedback on it
  26. 13:40 Talvieno It looks fairly fixed...
  27. 13:40 BFett whether or not it was accurate to the idea that Cornflakes was suggesting
  28. 13:41 Talvieno I suppose that would make it a lot easier to write a mod, but.
  29. 13:41 BFett the AV can still move around and such
  30. 13:42 BFett the programs fluctuate in size
  31. 13:42 Talvieno The idea Cornflakes was suggesting was that all programs just floated around in the ship's memory loosely, and could deform to take whatever shape they needed, so AV an viruses could flow about between them, and you could hook/unhook components.
  32. 13:42 Talvieno Which is more gamey, I suppose.
  33. 13:42 BFett based on which is being used...
  34. 13:42 Talvieno *AV and
  35. 13:42 Talvieno I really don't like this keyboard.
  36. 13:43 Talvieno It [would] make it a lot easier to understand what's going on, though... your version, I mean...
  37. 13:43 BFett hook unhook? Well I think in a editor mode that would be possible
  38. 13:44 Talvieno Your version gives me an idea...
  39. 13:45 Talvieno What if we could write supersimplified scripts in the form of if>then statements?
  40. 13:45 Talvieno "If [X] < [Y] then [Z]"
  41. 13:45 BFett For the virus?
  42. 13:45 Talvieno If [shields] < [20%], [reroute more power to shields]"
  43. 13:46 Talvieno More automation.
  44. 13:46 Talvieno No, for the player, to give more value to the computer.
  45. 13:46 BFett ok, how does this relate to the ship memory profile
  46. 13:46 Talvieno It doesn't, it was just a random idea I got by seeing how you hooked shields with sensors.
  47. 13:47 Talvieno (which otherwise doesn't make much sense to me)
  48. 13:47 Talvieno same with the propulsion and communication.
  49. 13:47 BFett It's a good idea
  50. 13:47 BFett I did it because they are systems that you don't want hacked
  51. 13:47 BFett hence the fat firewall
  52. 13:48 Talvieno *nods* "If [IFF.Foe.count] > [0] then [raise shields]" could be another script...
  53. 13:48 Talvieno So, curious, what advantages does this have over the shiny thing I made?
  54. 13:49 Talvieno the over-graphicalizationistic one.
  55. 13:49 BFett 1) the firewall is restricted to be behind a port
  56. 13:50 Talvieno Well, with mine, I did assume there were ports... I just didn't draw any.
  57. 13:50 BFett 2) firewalls can vary in thickness based on priority
  58. 13:50 Talvieno mine works the same way, but with mods rather than physical thickness.
  59. 13:50 Talvieno i should've drawn ports. :\ lol
  60. 13:51 BFett yeah, the firewall all around the memory was a bit confusing to me
  61. 13:51 *** outlander quit (Quit: Nettalk6 - www.ntalk.de)
  62. 13:51 BFett It works in theory... but in practice you only need it behind each port
  63. 13:51 Talvieno It's to keep viruses from "bypassing it" by going around.
  64. 13:51 Talvieno In my version, everything deforms.
  65. 13:52 Talvieno An incoming virus would push things backwards to make room for itself, and could then go around til it found a gap in the firewall.
  66. 13:52 Talvieno if the firewall is just a bar, that's pretty easy to do.
  67. 13:53 Talvieno In your version viruses seem to travel on fixed "paths".
  68. 13:53 BFett yeah
  69. 13:53 Talvieno i.e. they must defeat program A to reach program B.
  70. 13:53 BFett yep, that's how I envisioned it
  71. 13:53 Talvieno it would make it a lot easier for AV to detect viruses too.
  72. 13:53 Talvieno it'd be obvious where they were.
  73. 13:54 Talvieno No flanking maneuvers or stealth.
  74. 13:54 Talvieno (Not trying to shoot your idea down, trying to get a good debate going)
  75. 13:54 BFett I thought about connecting all the systems together inside the memory but decided against it
  76. 13:55 Talvieno *nods* Fair enough. What was the reason?
  77. 13:55 BFett (I know that's what I want)
  78. 13:57 Talvieno Why did you decide against it?
  79. 13:57 BFett just space and ease of seeing things... also I thought about security, how some items are separate from each other on a computer. Like the difference between an admin account and a normal user
  80. 13:57 BFett They are on the same system yet separate
  81. 13:57 Talvieno *nods* I guess so... it'll make virus warfare a lot more difficult, though. It'll be harder for an enemy to hack your ship, but harder for you to hack anyone else's, too, wouldn't it be?
  82. 13:58 BFett yep
  83. 13:58 Talvieno From what I see, you could say "nothing is connected to the comms except comms".
  84. 13:58 Talvieno So hacking would be futile.
  85. 13:58 Talvieno Why would you want to hack someone's comms?
  86. 13:58 BFett You'd have to know what you wanted to attack first.
  87. 13:59 Talvieno Let's say I wanted to attack shields to lower the enemy's shields.
  88. 13:59 Talvieno In your diagram, it looks like I wouldn't be able to get to the shields at all.
  89. 13:59 Talvieno The port for shields wouldn't be connected to the comms, obviously.
  90. 13:59 BFett Hacking comms could be similar to jamming transmissions
  91. 13:59 Talvieno :\
  92. 14:00 Talvieno like...
  93. 14:01 BFett You couldn't attack shields through the comms port
  94. 14:01 Talvieno broadcasting interference to make it so they couldn't receive anything?
  95. 14:01 BFett that is correct
  96. 14:01 *** August quit (Quit: Leaving)
  97. 14:01 Talvieno so... there would be no way for me to make the enemy's ship fly into an asteroid, then?
  98. 14:01 BFett or ask for help
  99. 14:01 Talvieno that's not really hacking...
  100. 14:02 *** Katawa joined #limittheory
  101. 14:02 +++ ChanServ has given op to Katawa
  102. 14:02 Talvieno It makes it safer, but it eliminates the need for e-warfare.
  103. 14:02 Talvieno Heyaa, Katawa. (:
  104. 14:02 BFett Hack propulsion then you can crash them into an asteroid
  105. 14:03 Talvieno I figured you'd just mod a virus to tell it what to attack.
  106. 14:03 BFett Hacking comms wouldn't likely be that common.... Josh had it on his diagram so I added it
  107. 14:03 Talvieno You'd have to do it in your system, too.
  108. 14:04 BFett correct
  109. 14:04 BFett Virus programming is a different screen
  110. 14:04 Talvieno I figured that, yeah...
  111. 14:04 Katawa :3
  112. 14:05 Talvieno *waves at Katawa*
  113. 14:05 Katawa y'all excited
  114. 14:05 Talvieno Excited?
  115. 14:06 BFett I am! I had a dream that Josh made a youtube video about finishing the LT UI!
  116. 14:06 BFett I woke up before I got to see it though
  117. 14:08 *** Cornflakes joined #limittheory
  118. 14:08 +++ ChanServ has given voice to Cornflakes
  119. 14:08 Cornflakes boop
  120. 14:08 BFett Hello Cornflakes
  121. 14:08 Cornflakes heyhey
  122. 14:08 Cornflakes anything interesting going on?
  123. 14:09 BFett Talvieno and I are talking about the diagram I made yesterday
  124. 14:09 Cornflakes ah
  125. 14:09 TGS lol BFett finishing the LT UI? You mean the thing that should have been finished a long time ago?
  126. 14:09 Talvieno I'm not sold on BFett's version.
  127. 14:09 Cornflakes its for pieces that dont exist yet
  128. 14:09 Talvieno Quick explanation:
  129. 14:10 Talvieno In our version, Cornflakes, viruses can go wherever they want, right? Split up, flank, go invisible, etc.
  130. 14:10 TGS I really hope there isn't any "programming" in the game.
  131. 14:10 Talvieno This isn't programming, TGS.
  132. 14:10 Cornflakes (can anyone shoot me a pastebin of the discussion until now?)
  133. 14:10 Talvieno This is just for virus warfare. =P
  134. 14:10 Talvieno Sure, Cornflakes.
  135. 14:10 Cornflakes its just /called/ programming
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