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- /*
- [ filterScript ] Kill camera.
- */
- #define FILTERSCRIPT
- #include < a_samp >
- forward unSpectate( playerid );
- public OnPlayerDeath( playerid, killerid, reason )
- {
- if ( killerid != INVALID_PLAYER_ID )
- {
- new
- szGameTextStr[ 128 ],
- killerName[ 24 ]
- ;
- GetPlayerName( killerid, killerName, 24 );
- TogglePlayerSpectating( playerid, 1 );
- if ( IsPlayerInAnyVehicle( killerid ) )
- {
- PlayerSpectateVehicle( playerid, GetPlayerVehicleID( killerid ) );
- }
- else
- {
- PlayerSpectatePlayer( playerid, killerid );
- }
- format( szGameTextStr, 128, "~w~~n~killCamera~n~~>~Killer: %s ( ID: %i )~<~", killerName, killerid );
- GameTextForPlayer( playerid, szGameTextStr, 3000, 5 );
- SetTimerEx( "unSpectate", true, 3000, "i", playerid );
- }
- return 1;
- }
- public unSpectate( playerid )
- return TogglePlayerSpectating( playerid, 0 ), SpawnPlayer( playerid );
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