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Mopop99

FE4 Menu Data

Sep 5th, 2018
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  1. [Heroes Archive] (Menu_59_seisen03)
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  4. Heroes Message Name: Message
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  7. MID_ARENA_DIALOG_HELP_07_02: Plus Three for Bonus Heroes: Whenever you defeat a foe using a bonus Hero, you will earn three extra points toward your score.
  8. MID_OCCUPATION_MAP_SCORE_KILL_AND_ALIVE: Defeated + Surviving
  9. MID_OCCUPATION_RESULT_KILL_AND_ALIVE: Defeated + Surviving
  10. MID_OCCUPATION_RESULT_DEFENCE_HUB: Camp Defense
  11. MID_OCCUPATION_LEFT_TIME_WARNING_TEXT: $aBattle $a0 will end soon.
  12. MID_OCCUPATION_LEFT_TIME_WARNING: Results after round ends aren't counted.
  13. MID_PORTRAIT_DAILY_BONUS_INFO_59: Earn 2 Orbs every day by clearing a map (for a maximum of seven days).
  14. MID_PORTRAIT_HELP_DIALOG_03_02: Daily Orb Reward: Earn 2 Orbs every day by clearing a map (for a maximum of seven days).
  15. MID_SEQUENTIAL_MAP_TERM_201809: Doorway to Destiny
  16. MID_TAP_BATTLE_CONFIG_REVERSE: Swap Left/Right
  17. MID_TAP_BATTLE_ENVIRONMENT_HELP_DIALOG_03: Swap Left/Right: Turn this option on to swap the side of the screen the foes and your army appear on. Speed: The movement speed of foes can be boosted to up to 3x normal. Boss movement speed is unaffected by this setting.
  18. MID_RELAY_HELP_DIALOG_00: After two turns, new allies arrive!
  19. MID_RELAY_HELP_DIALOG_01: Relay Defense: ・ From a brigade of 20 total allies, five will join the battle. ・ On turns 3, 5, and 7, your current team of five will exit the battlefield and five new allies will enter. ・ The battle ends on turn 8 or if your fortress is destroyed.
  20. MID_RELAY_HELP_DIALOG_02: About Fortresses: ・ It takes three hits to destroy a fortress. ・ You can warp to a fortress you control. ・ Allies in your fortress recover 10 HP at start of turn. ・ Fortresses are considered defensive terrain.
  21. MID_RELAY_HELP_DIALOG_03: About Camps: ・ It takes two hits to defeat a camp. ・ You can warp to a camp you control. ・ Allies in a camp recover 10 HP at start of turn. ・ Camps are considered defensive terrain.
  22. MID_RELAY_HELP_DIALOG_04: Warping: Allies adjacent to a fortress or camp you control can instantly warp to a space adjacent to another fortress or camp you control.
  23. MID_RELAY_HELP_DIALOG_05: Relay Defense Scoring: You'll receive a score after the battle has ended. You can earn a higher score by protecting your fortress and camps while helping your allies survive until they rotate out.
  24. MID_RELAY_HELP_DIALOG_06: More Rules for Relay Defense: ・ Enemy reinforcements will appear. ・ Hero Merit cannot be earned.
  25. MID_UNIT_EDIT_DISPOSE: Manage Barracks
  26. MID_UNIT_EDIT_STOCK_GENERATE: Create Combat Manual
  27. MID_UNIT_EDIT_STOCK_SELL: Exchange Manuals
  28. MID_UNIT_EDIT_STOCK_LIST: Your Manuals
  29. MID_UNIT_EDIT_STOCK_EMPTY: You have no Combat Manuals.
  30. MID_UNIT_EDIT_STOCK_GENERATE_HELP1: Select a character to create a Combat Manual.
  31. MID_UNIT_EDIT_STOCK_GENERATE_HELP2: Return selected character to obtain a Combat Manual.
  32. MID_UNIT_EDIT_STOCK_GENERATE_DECIDE: Create
  33. MID_UNIT_EDIT_STOCK_GENERATE_CONFIRM_1: Would you like to create a Combat Manual?
  34. MID_UNIT_EDIT_STOCK_GENERATE_WARNING_1: Characters that are used to create a Combat Manual will be removed from your barracks.
  35. MID_UNIT_EDIT_STOCK_GENERATE_WARNING_1_LIST_TITLE: The following will not be included in the Combat Manual:
  36. MID_UNIT_EDIT_STOCK_GENERATE_WARNING_1_LIST_LEVEL_EXP: ・ Levels and EXP
  37. MID_UNIT_EDIT_STOCK_GENERATE_WARNING_1_LIST_SKILL_ADDED_1: ・ Skills that were learned
  38. MID_UNIT_EDIT_STOCK_GENERATE_WARNING_1_LIST_SKILL_ADDED_2: ・ Skills that were inherited or refined
  39. MID_UNIT_EDIT_STOCK_GENERATE_WARNING_1_LIST_CAPABILITY_BONUS: ・ The number of merges
  40. MID_UNIT_EDIT_STOCK_GENERATE_WARNING_1_LIST_BLESSING: ・ Blessings conferred
  41. MID_UNIT_EDIT_STOCK_GENERATE_WARNING_2: Once an ally is removed from your barracks, you will lose the ally permanently. Do you still want to create a Combat Manual?
  42. MID_UNIT_EDIT_STOCK_SELL_LABEL: Exchange
  43. MID_UNIT_EDIT_STOCK_SELL_HELP1: Select the manual to exchange.
  44. MID_UNIT_EDIT_STOCK_SELL_HELP2: Number of manuals to exchange?
  45. MID_UNIT_EDIT_STOCK_SELL_INPUT_AMOUNT: $a×$a0/$a1
  46. MID_UNIT_EDIT_STOCK_SELL_DECIDE: Exchange
  47. MID_UNIT_EDIT_STOCK_SELL_CONFIRM_1: Exchange the selected Combat Manual(s)?
  48. MID_UNIT_EDIT_STOCK_SELL_WARNING_1: If you exchange a Combat Manual, it will be permanently lost.
  49. MID_UNIT_EDIT_STOCK_SELL_WARNING_2: Once exchanged, a Combat Manual cannot be recovered. Please confirm your choice.
  50. MID_UNIT_EDIT_STOCK_LIST_HELP: Here's a list of your Combat Manuals.
  51. MID_UNIT_EDIT_STOCK_HELP: Combat Manual: A Combat Manual can be used in place of an ally in Merge Allies, Inherit Skill, and more.
  52. MID_UNIT_EDIT_PROMOTION_HELP1_2: Select a character to raise ★ rating.
  53. MID_UNIT_EDIT_PROMOTION_HELP2_STOCK: Select the number of Combat Manuals to enhance.
  54. MID_UNIT_EDIT_SELL_WARNING_1: Allies that are sent home will be removed from your barracks.
  55. MID_UNIT_EDIT_SELL_WARNING_2: Once an ally is removed from your barracks, you will lose the ally permanently. Do you still want to send them home?
  56. MID_UNIT_INFO_EXP_NONE: -
  57. MID_UNIT_EDIT_PROMOTION_STOCK_INPUT_AMOUNT: $a×$a0/$a1
  58. MID_STOCK_HELP_DIALOG_00: Combat Manuals improve allies!
  59. MID_STOCK_HELP_DIALOG_01: Creating Combat Manuals: You can choose to send an ally home and, in return, receive their Combat Manual. You will lose any ally whose Combat Manual you obtain, so be careful.
  60. MID_STOCK_HELP_DIALOG_02: Using Combat Manuals 1: In places where you might use an ally, such as Merge Allies or Inherit Skill, you can use a combat Manual instead. Just like a Hero, a Combat Manual can have its ★ rating raised via Unlock Potential.
  61. MID_STOCK_HELP_DIALOG_03: Using Combat Manuals 2: The following will not be included in the Combat Manual: ・ Levels and EXP ・ Skills that were learned ・ Skills that were inherited or refined ・ The number of merges ・ Blessings conferred
  62. MID_STOCK_SELL_HELP_DIALOG_00: Exchanging Combat Manuals: A Combat Manual can be exchanged for Hero Feathers. You will lose any Combat Manual you exchange for Hero Feathers, so be careful.
  63. MID_UNIT_EDIT_STOCK_ERROR_STOCK_MAX: You have reached the limit on Combat Manuals. You cannot create any more.
  64. MID_UNIT_EDIT_PROMOTION_ERROR_STOCK_MAX: You have reached the limit on Combat Manuals. You cannot unlock the potential of any more.
  65. MID_UNIT_EDIT_SKILL_INHERIT_STOCK_FILTER: Priority
  66. MID_UNIT_EDIT_SKILL_SET_RESET: Reset Skill Set
  67. MID_UNIT_EDIT_SKILL_SET_RESET_CONFIRM: Reset this skill set to default (blank)?
  68. MID_UNIT_EDIT_PROMOTION_HELP_DIALOG_01_01: Unlocking Ally Potential: If you raise an ally's ★ rating, you'll unlock more of their potential. You'll need specific items. The ally's level will return to 1 but at a higher ★ rating. They will have raised stats and access to stronger skills.
  69. MID_UNIT_EDIT_STOCK_COMPLETE_CONFIRM: You created a Combat Manual. To see the list of Combat Manuals you have, tap Your Manuals.
  70. MID_UNIT_EDIT_STOCK_SELL_COMPLETE_CONFIRM: Exchange completed.
  71. MID_UNIT_EDIT_LARGE_FORCE_HELP_DIALOG_01_01: Edit Brigades: A brigade is the team you use in Rival Domains and Relay Defense. You can choose up to 20 allies from your barracks or your friends'. Any empty slots will automatically be filled with reinforcements.
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