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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_solitude.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_solitude.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_solitude.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (350755 bytes)
- Unable to load vertex data "models/props\solitude\sbitsandpieces.vvd"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_solitude"
- Valve Software - vvis.exe (May 15 2014)
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_solitude.bsp
- reading c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_solitude.prt
- 374 portalclusters
- 709 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 139876
- Average clusters visible: 374
- Building PAS...
- Average clusters audible: 374
- visdatasize:38152 compressed from 35904
- writing c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_solitude.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_solitude"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_solitude.bsp
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (0.03 seconds)
- 839 faces
- 6935465 square feet [998707008.00 square inches]
- 1 Displacements
- 1426642 Square Feet [205436480.00 Square Inches]
- 839 patches before subdivision
- 839 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 1, max 1
- transfer lists: 0.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 8/8192 96/98304 ( 0.1%)
- brushsides 53/65536 424/524288 ( 0.1%)
- planes 196/65536 3920/1310720 ( 0.3%)
- vertexes 865/65536 10380/786432 ( 1.3%)
- nodes 1269/65536 40608/2097152 ( 1.9%)
- texinfos 8/12288 576/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 1/0 176/0 ( 0.0%)
- disp_verts 289/0 5780/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 52189/0 52189/0 ( 0.0%)
- faces 839/65536 46984/3670016 ( 1.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 19/65536 1064/3670016 ( 0.0%)
- leaves 1273/65536 40736/2097152 ( 1.9%)
- leaffaces 838/65536 1676/131072 ( 1.3%)
- leafbrushes 828/65536 1656/131072 ( 1.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 3432/512000 13728/2048000 ( 0.7%)
- edges 1733/256000 6932/1024000 ( 0.7%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 38152/16777216 ( 0.2%)
- entdata [variable] 4585/393216 ( 1.2%)
- LDR ambient table 1273/65536 5092/262144 ( 1.9%)
- HDR ambient table 1273/65536 5092/262144 ( 1.9%)
- LDR leaf ambient 386/65536 10808/1835008 ( 0.6%)
- HDR leaf ambient 1273/65536 35644/1835008 ( 1.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105675/0 ( 0.0%)
- physics [variable] 61347/4194304 ( 1.5%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1678
- Writing c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_solitude.bsp
- 4 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_solitude.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\maps\rp_solitude.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" +map "rp_solitude" -steam
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