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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_solitude.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_solitude.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_solitude.prt...Building visibility clusters...
  21. done (0)
  22. Creating default LDR cubemaps for env_cubemap using skybox materials:
  23. skybox/sky_day01_01*.vmt
  24. ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Creating default HDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_day01_01*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  33. done (0) (350755 bytes)
  34. Unable to load vertex data "models/props\solitude\sbitsandpieces.vvd"
  35.  
  36.  
  37. ** Executing...
  38. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
  39. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_solitude"
  40.  
  41. Valve Software - vvis.exe (May 15 2014)
  42. 8 threads
  43. reading c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_solitude.bsp
  44. reading c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_solitude.prt
  45. 374 portalclusters
  46. 709 numportals
  47. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  48. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
  49. Optimized: 0 visible clusters (0.00%)
  50. Total clusters visible: 139876
  51. Average clusters visible: 374
  52. Building PAS...
  53. Average clusters audible: 374
  54. visdatasize:38152 compressed from 35904
  55. writing c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_solitude.bsp
  56. 1 second elapsed
  57.  
  58. ** Executing...
  59. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
  60. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_solitude"
  61.  
  62. Valve Software - vrad.exe SSE (May 15 2014)
  63.  
  64. Valve Radiosity Simulator
  65. 8 threads
  66. [Reading texlights from 'lights.rad']
  67. [48 texlights parsed from 'lights.rad']
  68.  
  69. Loading c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_solitude.bsp
  70. Patch Sample Radius Clamped!
  71. Setting up ray-trace acceleration structure... Done (0.03 seconds)
  72. 839 faces
  73. 6935465 square feet [998707008.00 square inches]
  74. 1 Displacements
  75. 1426642 Square Feet [205436480.00 Square Inches]
  76. 839 patches before subdivision
  77. 839 patches after subdivision
  78. 0 direct lights
  79. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  80. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  81. transfers 1, max 1
  82. transfer lists: 0.0 megs
  83. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  84. Bounce #1 added RGB(0, 0, 0)
  85. Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
  86. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. FinalLightFace Done
  88. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  89. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  90. Writing leaf ambient...done
  91. Ready to Finish
  92.  
  93. Object names Objects/Maxobjs Memory / Maxmem Fullness
  94. ------------ --------------- --------------- --------
  95. models 3/1024 144/49152 ( 0.3%)
  96. brushes 8/8192 96/98304 ( 0.1%)
  97. brushsides 53/65536 424/524288 ( 0.1%)
  98. planes 196/65536 3920/1310720 ( 0.3%)
  99. vertexes 865/65536 10380/786432 ( 1.3%)
  100. nodes 1269/65536 40608/2097152 ( 1.9%)
  101. texinfos 8/12288 576/884736 ( 0.1%)
  102. texdata 3/2048 96/65536 ( 0.1%)
  103. dispinfos 1/0 176/0 ( 0.0%)
  104. disp_verts 289/0 5780/0 ( 0.0%)
  105. disp_tris 512/0 1024/0 ( 0.0%)
  106. disp_lmsamples 52189/0 52189/0 ( 0.0%)
  107. faces 839/65536 46984/3670016 ( 1.3%)
  108. hdr faces 0/65536 0/3670016 ( 0.0%)
  109. origfaces 19/65536 1064/3670016 ( 0.0%)
  110. leaves 1273/65536 40736/2097152 ( 1.9%)
  111. leaffaces 838/65536 1676/131072 ( 1.3%)
  112. leafbrushes 828/65536 1656/131072 ( 1.3%)
  113. areas 2/256 16/2048 ( 0.8%)
  114. surfedges 3432/512000 13728/2048000 ( 0.7%)
  115. edges 1733/256000 6932/1024000 ( 0.7%)
  116. LDR worldlights 0/8192 0/720896 ( 0.0%)
  117. HDR worldlights 0/8192 0/720896 ( 0.0%)
  118. leafwaterdata 0/32768 0/393216 ( 0.0%)
  119. waterstrips 0/32768 0/327680 ( 0.0%)
  120. waterverts 0/65536 0/786432 ( 0.0%)
  121. waterindices 0/65536 0/131072 ( 0.0%)
  122. cubemapsamples 0/1024 0/16384 ( 0.0%)
  123. overlays 0/512 0/180224 ( 0.0%)
  124. LDR lightdata [variable] 0/0 ( 0.0%)
  125. HDR lightdata [variable] 0/0 ( 0.0%)
  126. visdata [variable] 38152/16777216 ( 0.2%)
  127. entdata [variable] 4585/393216 ( 1.2%)
  128. LDR ambient table 1273/65536 5092/262144 ( 1.9%)
  129. HDR ambient table 1273/65536 5092/262144 ( 1.9%)
  130. LDR leaf ambient 386/65536 10808/1835008 ( 0.6%)
  131. HDR leaf ambient 1273/65536 35644/1835008 ( 1.9%)
  132. occluders 0/0 0/0 ( 0.0%)
  133. occluder polygons 0/0 0/0 ( 0.0%)
  134. occluder vert ind 0/0 0/0 ( 0.0%)
  135. detail props [variable] 1/12 ( 8.3%)
  136. static props [variable] 1/12 ( 8.3%)
  137. pakfile [variable] 105675/0 ( 0.0%)
  138. physics [variable] 61347/4194304 ( 1.5%)
  139. physics terrain [variable] 0/1048576 ( 0.0%)
  140.  
  141. Level flags = 0
  142.  
  143. Total triangle count: 1678
  144. Writing c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\rp_solitude.bsp
  145. 4 seconds elapsed
  146.  
  147. ** Executing...
  148. ** Command: Copy File
  149. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_solitude.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\maps\rp_solitude.bsp"
  150.  
  151.  
  152. ** Executing...
  153. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2.exe"
  154. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" +map "rp_solitude" -steam
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