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nutter666

Commander Abilities Idea

Apr 8th, 2013
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  1. Commander Abilities
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  3. The player can select and use up to 2 abilities on each mission. They unlocks these abilities as they complete missions starting with only 1 ability slot and 1 unlocked ability after the first mission and gradually unlocking the others as they go.
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  5. Leadership: All friendly Ships in ability range do 10% more damage to enemies.
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  7. Morale: All friendly ships in range of your ship will take 5% less damage from enemy fire.
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  9. Daredevil: Removes part of your shielding, meaning your ship can move/turn 10% quicker but you take 25% extra damage.
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  11. Missile Jammer: Homing Missiles move 25% slower whilst in range of the jammer (and maybe vanish quicker too?)
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  13. Minesweeper: Automatically destroys any mines in a very small radius of the ship.
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  15. Repair Drones: Your ship is automatically repairs itself and friendly units when they're not currently under attack by enemies. (See Note A)
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  17. Overcharger: Redirects power from your shielding to your weapons. You ship does 40% extra damage but takes 30% extra damage from each hit
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  19. Kamikaze: Shielding is completely removed (you can only take 1 hit before you die) but you get a massive damage and speed bonus in return. (Can't be combined with Repair Drones)
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  21. More abilities to come as I think of them
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  24. NOTE A: Repair Drones - The "not being attacked" condition would be something like hasn't taken damage for the last 3 seconds and there isn't an enemy in a 100 pixel radius (or something similar). The actual repairing would be fairly slow so it isn't like you could fly out of combat for a few seconds and come back with full health.
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