Advertisement
Guest User

Untitled

a guest
Jul 15th, 2019
113
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 38.59 KB | None | 0 0
  1. Error Catcher Setup.
  2. STEAM_VERSION_2809344
  3. BUILD_VERSION_1.5
  4. LEVEL_VERSION_1.23
  5. CHAR_VERSION_1.13
  6. TRIG_VERSION_1.5
  7. ENT_VERSION_1.11
  8. VIS_VERSION_1.7
  9. DIALOG_VERSION_1.11
  10. CELL_VERSION_1.3
  11. PRESENT_VERSION_1.1
  12. WEAPON_VERSION_1.2
  13. REACT_VERSION_1.1
  14. SETTINGS_VERSION_1.11
  15. SAVES_VERSION_1.1
  16. GLEW_VERSION_1.2.3.4
  17.  
  18. Error Catched!
  19. Error: [FirstTime Startup] - Could not load the settings in the path: ../Resources/User/ with the name: settings.btguser, because it doesn't exist.
  20. File: UserSettings.cpp
  21. Function: UserSettings::LoadSettings
  22. Line: 101
  23.  
  24. Error Catched!
  25. Error: Could not open in-stream for the file dir: ../Resources/User/Saves/ and the file: save.btgsavedata
  26. File: FileIn.cpp
  27. Function: FileIn::Open
  28. Line: 47
  29.  
  30. Error Catched!
  31. Error: Could not load the settings in the path: ../Resources/User/Saves/ with the name: save.btgsavedata
  32. File: UserSaveFiles.cpp
  33. Function: UserSaveFiles::Load
  34. Line: 42
  35.  
  36. Error Catched!
  37. Error: The entity [Claw] does not exist.
  38. File: ProjectilePool.cpp
  39. Function: ProjectilePool::Allocate
  40. Line: 56
  41.  
  42. Error Catched!
  43. Error: The entity [Swapper] does not exist.
  44. File: ProjectilePool.cpp
  45. Function: ProjectilePool::Allocate
  46. Line: 56
  47.  
  48. Error Catched!
  49. Error: Could not find the layer name: Dancing_Skeletons
  50. File: Jukebox.cpp
  51. Function: SoundTrack::Modify
  52. Line: 402
  53.  
  54. Error Catched!
  55. Error: The weapon: DoubleJump does not exist in the lookup table
  56. File: WeaponFactory.cpp
  57. Function: WeaponFactory::GetWeaponDefinition
  58. Line: 60
  59.  
  60. Error Catched!
  61. Error: Could not find the reaction with the category: DeathRay
  62. File: ReactionSystem.cpp
  63. Function: ReactionSystem::GetRandomReaction
  64. Line: 22
  65.  
  66. Error Catched!
  67. Error: No reaction for the deathray cam.
  68. File: Weapon_Deathray.cpp
  69. Function: Weapon_Deathray::OnEquip
  70. Line: 37
  71.  
  72. Error Catched!
  73. Error: Can't show shop without a player character. (AI Director returned nullptr)
  74. File: ShopKeeper.cpp
  75. Function: ShopKeeper::Show
  76. Line: 141
  77.  
  78. Error Catched!
  79. Error: Can't show shop without a player character. (AI Director returned nullptr)
  80. File: ShopKeeper.cpp
  81. Function: ShopKeeper::Show
  82. Line: 141
  83.  
  84. Error Catched!
  85. Error: Can't show shop without a player character. (AI Director returned nullptr)
  86. File: ShopKeeper.cpp
  87. Function: ShopKeeper::Show
  88. Line: 141
  89.  
  90. Error Catched!
  91. Error: Can't show shop without a player character. (AI Director returned nullptr)
  92. File: ShopKeeper.cpp
  93. Function: ShopKeeper::Show
  94. Line: 141
  95.  
  96. Error Catched!
  97. Error: Can't show shop without a player character. (AI Director returned nullptr)
  98. File: ShopKeeper.cpp
  99. Function: ShopKeeper::Show
  100. Line: 141
  101.  
  102. Error Catched!
  103. Error: Can't show shop without a player character. (AI Director returned nullptr)
  104. File: ShopKeeper.cpp
  105. Function: ShopKeeper::Show
  106. Line: 141
  107.  
  108. Error Catched!
  109. Error: Could not find the layer name: jacks_room
  110. File: Jukebox.cpp
  111. Function: SoundTrack::Modify
  112. Line: 402
  113.  
  114. Error Catched!
  115. Error: Could not find the reaction with the category: DeathRay
  116. File: ReactionSystem.cpp
  117. Function: ReactionSystem::GetRandomReaction
  118. Line: 22
  119.  
  120. Error Catched!
  121. Error: No reaction for the deathray cam.
  122. File: Weapon_Deathray.cpp
  123. Function: Weapon_Deathray::OnEquip
  124. Line: 37
  125.  
  126. Error Catched!
  127. Error: The font: default.ttf does not exist.
  128. File: Text.cpp
  129. Function: Text::Text
  130. Line: 18
  131.  
  132. Error Catched!
  133. Error: The font: default.ttf does not exist.
  134. File: Text.cpp
  135. Function: Text::Text
  136. Line: 18
  137.  
  138. Error Catched!
  139. Error: The font: default.ttf does not exist.
  140. File: Text.cpp
  141. Function: Text::Text
  142. Line: 18
  143.  
  144. Error Catched!
  145. Error: EventShopShow was created with a size of 0, wanted size is 1.
  146. File: EventShopHide.cpp
  147. Function: EventShopHide::EventShopHide
  148. Line: 9
  149.  
  150. Error Catched!
  151. Error: Could not find the reaction with the category: DeathRay
  152. File: ReactionSystem.cpp
  153. Function: ReactionSystem::GetRandomReaction
  154. Line: 22
  155.  
  156. Error Catched!
  157. Error: No reaction for the deathray cam.
  158. File: Weapon_Deathray.cpp
  159. Function: Weapon_Deathray::OnEquip
  160. Line: 37
  161.  
  162. Error Catched!
  163. Error: Could not find the character with the name: Kevin
  164. File: CharacterManager.cpp
  165. Function: CharacterManager::GetCharacter
  166. Line: 176
  167.  
  168. Error Catched!
  169. Error: Could not move the object: Kevin with ID: 0
  170. File: EventSetPosition.cpp
  171. Function: EventSetPosition::Handle
  172. Line: 88
  173.  
  174. Error Catched!
  175. Error: Could not find the layer name: the most anticipated match 2
  176. File: Jukebox.cpp
  177. Function: SoundTrack::Modify
  178. Line: 402
  179.  
  180. Error Catched!
  181. Error: Could not find the layer name: jacks_room
  182. File: Jukebox.cpp
  183. Function: SoundTrack::Modify
  184. Line: 402
  185.  
  186. Error Catched!
  187. Error: Could not find the reaction with the category: DeathRay
  188. File: ReactionSystem.cpp
  189. Function: ReactionSystem::GetRandomReaction
  190. Line: 22
  191.  
  192. Error Catched!
  193. Error: No reaction for the deathray cam.
  194. File: Weapon_Deathray.cpp
  195. Function: Weapon_Deathray::OnEquip
  196. Line: 37
  197.  
  198. Error Catched!
  199. Error: Can't switch to the already open menu: Satan
  200. File: MenuDirector.cpp
  201. Function: MenuDirector::SwitchToMenu
  202. Line: 183
  203.  
  204. Error Catched!
  205. Error: Can't switch to the already open menu: Inventory
  206. File: MenuDirector.cpp
  207. Function: MenuDirector::SwitchToMenu
  208. Line: 183
  209.  
  210. Error Catched!
  211. Error: Can't buy the item since the character doesn't have enough 2, Have: 4, Need: 10
  212. File: ShopKeeper.cpp
  213. Function: CanWeBuy
  214. Line: 175
  215.  
  216. Error Catched!
  217. Error: Could not buy the selected item.
  218. File: EventShopBuy.cpp
  219. Function: EventShopBuy::Handle
  220. Line: 12
  221.  
  222. Error Catched!
  223. Error: Could not find the character with the name: Kevin
  224. File: CharacterManager.cpp
  225. Function: CharacterManager::GetCharacter
  226. Line: 176
  227.  
  228. Error Catched!
  229. Error: Could not move the object: Kevin with ID: 0
  230. File: EventSetPosition.cpp
  231. Function: EventSetPosition::Handle
  232. Line: 88
  233.  
  234. Error Catched!
  235. Error: Could not find the reaction with the category: DeathRay
  236. File: ReactionSystem.cpp
  237. Function: ReactionSystem::GetRandomReaction
  238. Line: 22
  239.  
  240. Error Catched!
  241. Error: No reaction for the deathray cam.
  242. File: Weapon_Deathray.cpp
  243. Function: Weapon_Deathray::OnEquip
  244. Line: 37
  245.  
  246. Error Catched!
  247. Error: Could not find the character with the name: Kevin
  248. File: CharacterManager.cpp
  249. Function: CharacterManager::GetCharacter
  250. Line: 176
  251.  
  252. Error Catched!
  253. Error: Could not move the object: Kevin with ID: 0
  254. File: EventSetPosition.cpp
  255. Function: EventSetPosition::Handle
  256. Line: 88
  257.  
  258. Error Catched!
  259. Error: Could not find the layer name: the most anticipated match 2
  260. File: Jukebox.cpp
  261. Function: SoundTrack::Modify
  262. Line: 402
  263.  
  264. Error Catched!
  265. Error: Can't show shop without a player character. (AI Director returned nullptr)
  266. File: ShopKeeper.cpp
  267. Function: ShopKeeper::Show
  268. Line: 141
  269.  
  270. Error Catched!
  271. Error: Can't show shop without a player character. (AI Director returned nullptr)
  272. File: ShopKeeper.cpp
  273. Function: ShopKeeper::Show
  274. Line: 141
  275.  
  276. Error Catched!
  277. Error: Can't show shop without a player character. (AI Director returned nullptr)
  278. File: ShopKeeper.cpp
  279. Function: ShopKeeper::Show
  280. Line: 141
  281.  
  282. Error Catched!
  283. Error: Can't show shop without a player character. (AI Director returned nullptr)
  284. File: ShopKeeper.cpp
  285. Function: ShopKeeper::Show
  286. Line: 141
  287.  
  288. Error Catched!
  289. Error: Can't show shop without a player character. (AI Director returned nullptr)
  290. File: ShopKeeper.cpp
  291. Function: ShopKeeper::Show
  292. Line: 141
  293.  
  294. Error Catched!
  295. Error: Can't show shop without a player character. (AI Director returned nullptr)
  296. File: ShopKeeper.cpp
  297. Function: ShopKeeper::Show
  298. Line: 141
  299.  
  300. Error Catched!
  301. Error: Can't show shop without a player character. (AI Director returned nullptr)
  302. File: ShopKeeper.cpp
  303. Function: ShopKeeper::Show
  304. Line: 141
  305.  
  306. Error Catched!
  307. Error: Can't show shop without a player character. (AI Director returned nullptr)
  308. File: ShopKeeper.cpp
  309. Function: ShopKeeper::Show
  310. Line: 141
  311.  
  312. Error Catched!
  313. Error: Can't show shop without a player character. (AI Director returned nullptr)
  314. File: ShopKeeper.cpp
  315. Function: ShopKeeper::Show
  316. Line: 141
  317.  
  318. Error Catched!
  319. Error: The font: default.ttf does not exist.
  320. File: Text.cpp
  321. Function: Text::Text
  322. Line: 18
  323.  
  324. Error Catched!
  325. Error: The font: default.ttf does not exist.
  326. File: Text.cpp
  327. Function: Text::Text
  328. Line: 18
  329.  
  330. Error Catched!
  331. Error: The font: default.ttf does not exist.
  332. File: Text.cpp
  333. Function: Text::Text
  334. Line: 18
  335.  
  336. Error Catched!
  337. Error: Can't switch to the already open menu: JackShop
  338. File: MenuDirector.cpp
  339. Function: MenuDirector::SwitchToMenu
  340. Line: 183
  341.  
  342. Error Catched!
  343. Error: Can't switch to the already open menu: Inventory
  344. File: MenuDirector.cpp
  345. Function: MenuDirector::SwitchToMenu
  346. Line: 183
  347.  
  348. Error Catched!
  349. Error: Can't switch to the already open menu: JackShop
  350. File: MenuDirector.cpp
  351. Function: MenuDirector::SwitchToMenu
  352. Line: 183
  353.  
  354. Error Catched!
  355. Error: Can't switch to the already open menu: Inventory
  356. File: MenuDirector.cpp
  357. Function: MenuDirector::SwitchToMenu
  358. Line: 183
  359.  
  360. Error Catched!
  361. Error: Loading failed of Visual: SafeHouse_BlueFish, No file existing.
  362. File: LevelLoader.cpp
  363. Function: LevelLoader::LoadVisuals
  364. Line: 118
  365.  
  366. Error Catched!
  367. Error: The sound: Loot_Pickup_Pixel does not exist in the lookup table
  368. File: SoundFactory.cpp
  369. Function: SoundFactory::GetSound
  370. Line: 82
  371.  
  372. Error Catched!
  373. Error: Could not find the sound: Loot_Pickup_Pixel, Auto loading insert here please!
  374. File: NoiseMachine.cpp
  375. Function: NoiseMachine::Play
  376. Line: 191
  377.  
  378. Error Catched!
  379. Error: Could not find the character with the name: Kevin
  380. File: CharacterManager.cpp
  381. Function: CharacterManager::GetCharacter
  382. Line: 176
  383.  
  384. Error Catched!
  385. Error: Could not move the object: Kevin with ID: 0
  386. File: EventSetPosition.cpp
  387. Function: EventSetPosition::Handle
  388. Line: 88
  389.  
  390. Error Catched!
  391. Error: Loading failed of Entity: 2L1_Background, No file existing.
  392. File: LevelLoader.cpp
  393. Function: LevelLoader::LoadEntities
  394. Line: 177
  395.  
  396. Error Catched!
  397. Error: Loading failed of Entity: 2L1_Background, No file existing.
  398. File: LevelLoader.cpp
  399. Function: LevelLoader::LoadEntities
  400. Line: 177
  401.  
  402. Error Catched!
  403. Error: Loading failed of Entity: 2L1_Background, No file existing.
  404. File: LevelLoader.cpp
  405. Function: LevelLoader::LoadEntities
  406. Line: 177
  407.  
  408. Error Catched!
  409. Error: The weapon: Dash does not exist in the lookup table
  410. File: WeaponFactory.cpp
  411. Function: WeaponFactory::GetWeaponDefinition
  412. Line: 60
  413.  
  414. Error Catched!
  415. Error: Could not find the character with the name: Power_Up_Yellow
  416. File: CharacterManager.cpp
  417. Function: CharacterManager::GetCharacter
  418. Line: 176
  419.  
  420. Error Catched!
  421. Error: Could not remove the object: Power_Up_Yellow with ID: 635
  422. File: EventRemoveObject.cpp
  423. Function: EventRemoveObject::Handle
  424. Line: 57
  425.  
  426. Error Catched!
  427. Error: Could not find the layer name: Spooks
  428. File: Jukebox.cpp
  429. Function: SoundTrack::Modify
  430. Line: 402
  431.  
  432. Error Catched!
  433. Error: Could not find the character with the name: Power_Up_Yellow
  434. File: CharacterManager.cpp
  435. Function: CharacterManager::GetCharacter
  436. Line: 176
  437.  
  438. Error Catched!
  439. Error: Could not remove the object: Power_Up_Yellow with ID: 146
  440. File: EventRemoveObject.cpp
  441. Function: EventRemoveObject::Handle
  442. Line: 57
  443.  
  444. Error Catched!
  445. Error: The font: default.ttf does not exist.
  446. File: Text.cpp
  447. Function: Text::Text
  448. Line: 18
  449.  
  450. Error Catched!
  451. Error: The font: default.ttf does not exist.
  452. File: Text.cpp
  453. Function: Text::Text
  454. Line: 18
  455.  
  456. Error Catched!
  457. Error: The font: default.ttf does not exist.
  458. File: Text.cpp
  459. Function: Text::Text
  460. Line: 18
  461.  
  462. Error Catched!
  463. Error: The font: default.ttf does not exist.
  464. File: Text.cpp
  465. Function: Text::Text
  466. Line: 18
  467.  
  468. Error Catched!
  469. Error: Can't switch to the already open menu: WellWellWell
  470. File: MenuDirector.cpp
  471. Function: MenuDirector::SwitchToMenu
  472. Line: 183
  473.  
  474. Error Catched!
  475. Error: Can't switch to the already open menu: Inventory
  476. File: MenuDirector.cpp
  477. Function: MenuDirector::SwitchToMenu
  478. Line: 183
  479.  
  480. Error Catched!
  481. Error: Could not find the reaction with the category: DeathRay
  482. File: ReactionSystem.cpp
  483. Function: ReactionSystem::GetRandomReaction
  484. Line: 22
  485.  
  486. Error Catched!
  487. Error: No reaction for the deathray cam.
  488. File: Weapon_Deathray.cpp
  489. Function: Weapon_Deathray::OnEquip
  490. Line: 37
  491.  
  492. Error Catched!
  493. Error: Can't switch to the already open menu: Satan
  494. File: MenuDirector.cpp
  495. Function: MenuDirector::SwitchToMenu
  496. Line: 183
  497.  
  498. Error Catched!
  499. Error: Can't switch to the already open menu: Inventory
  500. File: MenuDirector.cpp
  501. Function: MenuDirector::SwitchToMenu
  502. Line: 183
  503.  
  504. Error Catched!
  505. Error: EventShopShow was created with a size of 0, wanted size is 1.
  506. File: EventShopHide.cpp
  507. Function: EventShopHide::EventShopHide
  508. Line: 9
  509.  
  510. Error Catched!
  511. Error: Could not find the reaction with the category: DeathRay
  512. File: ReactionSystem.cpp
  513. Function: ReactionSystem::GetRandomReaction
  514. Line: 22
  515.  
  516. Error Catched!
  517. Error: No reaction for the deathray cam.
  518. File: Weapon_Deathray.cpp
  519. Function: Weapon_Deathray::OnEquip
  520. Line: 37
  521.  
  522. Error Catched!
  523. Error: Could not find the reaction with the category: DeathRay
  524. File: ReactionSystem.cpp
  525. Function: ReactionSystem::GetRandomReaction
  526. Line: 22
  527.  
  528. Error Catched!
  529. Error: No reaction for the deathray cam.
  530. File: Weapon_Deathray.cpp
  531. Function: Weapon_Deathray::OnEquip
  532. Line: 37
  533.  
  534. Error Catched!
  535. Error: Could not find the reaction with the category: DeathRay
  536. File: ReactionSystem.cpp
  537. Function: ReactionSystem::GetRandomReaction
  538. Line: 22
  539.  
  540. Error Catched!
  541. Error: No reaction for the deathray cam.
  542. File: Weapon_Deathray.cpp
  543. Function: Weapon_Deathray::OnEquip
  544. Line: 37
  545.  
  546. Error Catched!
  547. Error: Could not find the reaction with the category: DeathRay
  548. File: ReactionSystem.cpp
  549. Function: ReactionSystem::GetRandomReaction
  550. Line: 22
  551.  
  552. Error Catched!
  553. Error: No reaction for the deathray cam.
  554. File: Weapon_Deathray.cpp
  555. Function: Weapon_Deathray::OnEquip
  556. Line: 37
  557.  
  558. Error Catched!
  559. Error: Can't switch to the already open menu: Satan
  560. File: MenuDirector.cpp
  561. Function: MenuDirector::SwitchToMenu
  562. Line: 183
  563.  
  564. Error Catched!
  565. Error: Can't switch to the already open menu: Inventory
  566. File: MenuDirector.cpp
  567. Function: MenuDirector::SwitchToMenu
  568. Line: 183
  569.  
  570. Error Catched!
  571. Error: Could not find the reaction with the category: DeathRay
  572. File: ReactionSystem.cpp
  573. Function: ReactionSystem::GetRandomReaction
  574. Line: 22
  575.  
  576. Error Catched!
  577. Error: No reaction for the deathray cam.
  578. File: Weapon_Deathray.cpp
  579. Function: Weapon_Deathray::OnEquip
  580. Line: 37
  581.  
  582. Error Catched!
  583. Error: Could not find the reaction with the category: DeathRay
  584. File: ReactionSystem.cpp
  585. Function: ReactionSystem::GetRandomReaction
  586. Line: 22
  587.  
  588. Error Catched!
  589. Error: No reaction for the deathray cam.
  590. File: Weapon_Deathray.cpp
  591. Function: Weapon_Deathray::OnEquip
  592. Line: 37
  593.  
  594. Error Catched!
  595. Error: Could not find the reaction with the category: DeathRay
  596. File: ReactionSystem.cpp
  597. Function: ReactionSystem::GetRandomReaction
  598. Line: 22
  599.  
  600. Error Catched!
  601. Error: No reaction for the deathray cam.
  602. File: Weapon_Deathray.cpp
  603. Function: Weapon_Deathray::OnEquip
  604. Line: 37
  605.  
  606. Error Catched!
  607. Error: Could not find the reaction with the category: DeathRay
  608. File: ReactionSystem.cpp
  609. Function: ReactionSystem::GetRandomReaction
  610. Line: 22
  611.  
  612. Error Catched!
  613. Error: No reaction for the deathray cam.
  614. File: Weapon_Deathray.cpp
  615. Function: Weapon_Deathray::OnEquip
  616. Line: 37
  617.  
  618. Error Catched!
  619. Error: Could not find the reaction with the category: DeathRay
  620. File: ReactionSystem.cpp
  621. Function: ReactionSystem::GetRandomReaction
  622. Line: 22
  623.  
  624. Error Catched!
  625. Error: No reaction for the deathray cam.
  626. File: Weapon_Deathray.cpp
  627. Function: Weapon_Deathray::OnEquip
  628. Line: 37
  629.  
  630. Error Catched!
  631. Error: Could not find the reaction with the category: DeathRay
  632. File: ReactionSystem.cpp
  633. Function: ReactionSystem::GetRandomReaction
  634. Line: 22
  635.  
  636. Error Catched!
  637. Error: No reaction for the deathray cam.
  638. File: Weapon_Deathray.cpp
  639. Function: Weapon_Deathray::OnEquip
  640. Line: 37
  641.  
  642. Error Catched!
  643. Error: Could not find the reaction with the category: DeathRay
  644. File: ReactionSystem.cpp
  645. Function: ReactionSystem::GetRandomReaction
  646. Line: 22
  647.  
  648. Error Catched!
  649. Error: No reaction for the deathray cam.
  650. File: Weapon_Deathray.cpp
  651. Function: Weapon_Deathray::OnEquip
  652. Line: 37
  653.  
  654. Error Catched!
  655. Error: Could not find the character with the name: Kevin
  656. File: CharacterManager.cpp
  657. Function: CharacterManager::GetCharacter
  658. Line: 176
  659.  
  660. Error Catched!
  661. Error: Could not find the character: Kevin with the id: 0
  662. File: EventChangeController.cpp
  663. Function: EventChangeController::Handle
  664. Line: 59
  665.  
  666. Error Catched!
  667. Error: Could not find the character with the name: Kevin
  668. File: CharacterManager.cpp
  669. Function: CharacterManager::GetCharacter
  670. Line: 176
  671.  
  672. Error Catched!
  673. Error: Could not find the character: Kevin with the id: 0
  674. File: EventChangeController.cpp
  675. Function: EventChangeController::Handle
  676. Line: 59
  677.  
  678. Error Catched!
  679. Error: Could not find the character with the name: Kevin
  680. File: CharacterManager.cpp
  681. Function: CharacterManager::GetCharacter
  682. Line: 176
  683.  
  684. Error Catched!
  685. Error: Could not find the character: Kevin with the id: 0
  686. File: EventChangeController.cpp
  687. Function: EventChangeController::Handle
  688. Line: 59
  689.  
  690. Error Catched!
  691. Error: Could not find the character with the name: Kevin
  692. File: CharacterManager.cpp
  693. Function: CharacterManager::GetCharacter
  694. Line: 176
  695.  
  696. Error Catched!
  697. Error: Could not find the character: Kevin with the id: 0
  698. File: EventChangeController.cpp
  699. Function: EventChangeController::Handle
  700. Line: 59
  701.  
  702. Error Catched!
  703. Error: Trying to complete goal. But (Find Jeff) does not exist.
  704. File: GoalManager.cpp
  705. Function: GoalManager::Complete
  706. Line: 168
  707.  
  708. Error Catched!
  709. Error: Could not find the character with the name: Kevin
  710. File: CharacterManager.cpp
  711. Function: CharacterManager::GetCharacter
  712. Line: 176
  713.  
  714. Error Catched!
  715. Error: Could not find the character: Kevin with the id: 0
  716. File: EventChangeController.cpp
  717. Function: EventChangeController::Handle
  718. Line: 59
  719.  
  720. Error Catched!
  721. Error: Could not find the character with the name: Kevin
  722. File: CharacterManager.cpp
  723. Function: CharacterManager::GetCharacter
  724. Line: 176
  725.  
  726. Error Catched!
  727. Error: Could not find the character: Kevin with the id: 0
  728. File: EventChangeController.cpp
  729. Function: EventChangeController::Handle
  730. Line: 59
  731.  
  732. Error Catched!
  733. Error: Could not find the character with the name: Kevin
  734. File: CharacterManager.cpp
  735. Function: CharacterManager::GetCharacter
  736. Line: 176
  737.  
  738. Error Catched!
  739. Error: Could not find the character: Kevin with the id: 0
  740. File: EventChangeController.cpp
  741. Function: EventChangeController::Handle
  742. Line: 59
  743.  
  744. Error Catched!
  745. Error: Could not find the reaction with the category: DeathRay
  746. File: ReactionSystem.cpp
  747. Function: ReactionSystem::GetRandomReaction
  748. Line: 22
  749.  
  750. Error Catched!
  751. Error: No reaction for the deathray cam.
  752. File: Weapon_Deathray.cpp
  753. Function: Weapon_Deathray::OnEquip
  754. Line: 37
  755.  
  756. Error Catched!
  757. Error: Could not find the reaction with the category: DeathRay
  758. File: ReactionSystem.cpp
  759. Function: ReactionSystem::GetRandomReaction
  760. Line: 22
  761.  
  762. Error Catched!
  763. Error: No reaction for the deathray cam.
  764. File: Weapon_Deathray.cpp
  765. Function: Weapon_Deathray::OnEquip
  766. Line: 37
  767.  
  768. Error Catched!
  769. Error: Loading failed of Visual: SafeHouse_BlueFish, No file existing.
  770. File: LevelLoader.cpp
  771. Function: LevelLoader::LoadVisuals
  772. Line: 118
  773.  
  774. Error Catched!
  775. Error: Could not find the reaction with the category: DeathRay
  776. File: ReactionSystem.cpp
  777. Function: ReactionSystem::GetRandomReaction
  778. Line: 22
  779.  
  780. Error Catched!
  781. Error: No reaction for the deathray cam.
  782. File: Weapon_Deathray.cpp
  783. Function: Weapon_Deathray::OnEquip
  784. Line: 37
  785.  
  786. Error Catched!
  787. Error: Could not find the reaction with the category: DeathRay
  788. File: ReactionSystem.cpp
  789. Function: ReactionSystem::GetRandomReaction
  790. Line: 22
  791.  
  792. Error Catched!
  793. Error: No reaction for the deathray cam.
  794. File: Weapon_Deathray.cpp
  795. Function: Weapon_Deathray::OnEquip
  796. Line: 37
  797.  
  798. Error Catched!
  799. Error: The Event: No Event Type could not be built. With informationsize: 1.
  800. File: EventFactory.cpp
  801. Function: EventFactory::BuildEvent
  802. Line: 192
  803.  
  804. Error Catched!
  805. Error: Conversation (Chapter_14_1_Talk) with the Event (No Event Type) could not get created.
  806. File: ConversationManager.cpp
  807. Function: ConversationManager::Update
  808. Line: 346
  809.  
  810. Error Catched!
  811. Error: Could not find the reaction with the category: DeathRay
  812. File: ReactionSystem.cpp
  813. Function: ReactionSystem::GetRandomReaction
  814. Line: 22
  815.  
  816. Error Catched!
  817. Error: No reaction for the deathray cam.
  818. File: Weapon_Deathray.cpp
  819. Function: Weapon_Deathray::OnEquip
  820. Line: 37
  821.  
  822. Error Catched!
  823. Error: Could not remove the object: CopyCat
  824. File: EventRemoveObject.cpp
  825. Function: EventRemoveObject::Handle
  826. Line: 79
  827.  
  828. Error Catched!
  829. Error: Could not find the reaction with the category: DeathRay
  830. File: ReactionSystem.cpp
  831. Function: ReactionSystem::GetRandomReaction
  832. Line: 22
  833.  
  834. Error Catched!
  835. Error: No reaction for the deathray cam.
  836. File: Weapon_Deathray.cpp
  837. Function: Weapon_Deathray::OnEquip
  838. Line: 37
  839.  
  840. Error Catched!
  841. Error: Could not find the reaction with the category: DeathRay
  842. File: ReactionSystem.cpp
  843. Function: ReactionSystem::GetRandomReaction
  844. Line: 22
  845.  
  846. Error Catched!
  847. Error: No reaction for the deathray cam.
  848. File: Weapon_Deathray.cpp
  849. Function: Weapon_Deathray::OnEquip
  850. Line: 37
  851.  
  852. Error Catched!
  853. Error: Could not find the reaction with the category: DeathRay
  854. File: ReactionSystem.cpp
  855. Function: ReactionSystem::GetRandomReaction
  856. Line: 22
  857.  
  858. Error Catched!
  859. Error: No reaction for the deathray cam.
  860. File: Weapon_Deathray.cpp
  861. Function: Weapon_Deathray::OnEquip
  862. Line: 37
  863.  
  864. Error Catched!
  865. Error: Could not find the reaction with the category: DeathRay
  866. File: ReactionSystem.cpp
  867. Function: ReactionSystem::GetRandomReaction
  868. Line: 22
  869.  
  870. Error Catched!
  871. Error: No reaction for the deathray cam.
  872. File: Weapon_Deathray.cpp
  873. Function: Weapon_Deathray::OnEquip
  874. Line: 37
  875.  
  876. Error Catched!
  877. Error: Could not find the reaction with the category: DeathRay
  878. File: ReactionSystem.cpp
  879. Function: ReactionSystem::GetRandomReaction
  880. Line: 22
  881.  
  882. Error Catched!
  883. Error: No reaction for the deathray cam.
  884. File: Weapon_Deathray.cpp
  885. Function: Weapon_Deathray::OnEquip
  886. Line: 37
  887.  
  888. Error Catched!
  889. Error: Could not find the reaction with the category: DeathRay
  890. File: ReactionSystem.cpp
  891. Function: ReactionSystem::GetRandomReaction
  892. Line: 22
  893.  
  894. Error Catched!
  895. Error: No reaction for the deathray cam.
  896. File: Weapon_Deathray.cpp
  897. Function: Weapon_Deathray::OnEquip
  898. Line: 37
  899.  
  900. Error Catched!
  901. Error: Could not find the reaction with the category: DeathRay
  902. File: ReactionSystem.cpp
  903. Function: ReactionSystem::GetRandomReaction
  904. Line: 22
  905.  
  906. Error Catched!
  907. Error: No reaction for the deathray cam.
  908. File: Weapon_Deathray.cpp
  909. Function: Weapon_Deathray::OnEquip
  910. Line: 37
  911.  
  912. Error Catched!
  913. Error: Could not find the reaction with the category: DeathRay
  914. File: ReactionSystem.cpp
  915. Function: ReactionSystem::GetRandomReaction
  916. Line: 22
  917.  
  918. Error Catched!
  919. Error: No reaction for the deathray cam.
  920. File: Weapon_Deathray.cpp
  921. Function: Weapon_Deathray::OnEquip
  922. Line: 37
  923.  
  924. Error Catched!
  925. Error: Could not remove the object: CopyDog
  926. File: EventRemoveObject.cpp
  927. Function: EventRemoveObject::Handle
  928. Line: 79
  929.  
  930. Error Catched!
  931. Error: Could not find the reaction with the category: DeathRay
  932. File: ReactionSystem.cpp
  933. Function: ReactionSystem::GetRandomReaction
  934. Line: 22
  935.  
  936. Error Catched!
  937. Error: No reaction for the deathray cam.
  938. File: Weapon_Deathray.cpp
  939. Function: Weapon_Deathray::OnEquip
  940. Line: 37
  941.  
  942. Error Catched!
  943. Error: Can't switch to the already open menu: Satan
  944. File: MenuDirector.cpp
  945. Function: MenuDirector::SwitchToMenu
  946. Line: 183
  947.  
  948. Error Catched!
  949. Error: Can't switch to the already open menu: Inventory
  950. File: MenuDirector.cpp
  951. Function: MenuDirector::SwitchToMenu
  952. Line: 183
  953.  
  954. Error Catched!
  955. Error: Can't buy the item since the character doesn't have enough 0, Have: 341, Need: 750
  956. File: ShopKeeper.cpp
  957. Function: CanWeBuy
  958. Line: 175
  959.  
  960. Error Catched!
  961. Error: Could not buy the selected item.
  962. File: EventShopBuy.cpp
  963. Function: EventShopBuy::Handle
  964. Line: 12
  965.  
  966. Error Catched!
  967. Error: EventShopShow was created with a size of 0, wanted size is 1.
  968. File: EventShopHide.cpp
  969. Function: EventShopHide::EventShopHide
  970. Line: 9
  971.  
  972. Error Catched!
  973. Error: Could not find the reaction with the category: DeathRay
  974. File: ReactionSystem.cpp
  975. Function: ReactionSystem::GetRandomReaction
  976. Line: 22
  977.  
  978. Error Catched!
  979. Error: No reaction for the deathray cam.
  980. File: Weapon_Deathray.cpp
  981. Function: Weapon_Deathray::OnEquip
  982. Line: 37
  983.  
  984. Error Catched!
  985. Error: Could not find the reaction with the category: DeathRay
  986. File: ReactionSystem.cpp
  987. Function: ReactionSystem::GetRandomReaction
  988. Line: 22
  989.  
  990. Error Catched!
  991. Error: No reaction for the deathray cam.
  992. File: Weapon_Deathray.cpp
  993. Function: Weapon_Deathray::OnEquip
  994. Line: 37
  995.  
  996. Error Catched!
  997. Error: Could not find the reaction with the category: DeathRay
  998. File: ReactionSystem.cpp
  999. Function: ReactionSystem::GetRandomReaction
  1000. Line: 22
  1001.  
  1002. Error Catched!
  1003. Error: No reaction for the deathray cam.
  1004. File: Weapon_Deathray.cpp
  1005. Function: Weapon_Deathray::OnEquip
  1006. Line: 37
  1007.  
  1008. Error Catched!
  1009. Error: Could not find the reaction with the category: DeathRay
  1010. File: ReactionSystem.cpp
  1011. Function: ReactionSystem::GetRandomReaction
  1012. Line: 22
  1013.  
  1014. Error Catched!
  1015. Error: No reaction for the deathray cam.
  1016. File: Weapon_Deathray.cpp
  1017. Function: Weapon_Deathray::OnEquip
  1018. Line: 37
  1019.  
  1020. Error Catched!
  1021. Error: Could not find the reaction with the category: DeathRay
  1022. File: ReactionSystem.cpp
  1023. Function: ReactionSystem::GetRandomReaction
  1024. Line: 22
  1025.  
  1026. Error Catched!
  1027. Error: No reaction for the deathray cam.
  1028. File: Weapon_Deathray.cpp
  1029. Function: Weapon_Deathray::OnEquip
  1030. Line: 37
  1031.  
  1032. Error Catched!
  1033. Error: The maximum amounts of particle emitters were triggered.
  1034. File: ParticleFactory.cpp
  1035. Function: ParticleFactory::BuildEmitter
  1036. Line: 65
  1037.  
  1038. Error Catched!
  1039. Error: The maximum amounts of particle emitters were triggered.
  1040. File: ParticleFactory.cpp
  1041. Function: ParticleFactory::BuildEmitter
  1042. Line: 65
  1043.  
  1044. Error Catched!
  1045. Error: The maximum amounts of particle emitters were triggered.
  1046. File: ParticleFactory.cpp
  1047. Function: ParticleFactory::BuildEmitter
  1048. Line: 65
  1049.  
  1050. Error Catched!
  1051. Error: The maximum amounts of particle emitters were triggered.
  1052. File: ParticleFactory.cpp
  1053. Function: ParticleFactory::BuildEmitter
  1054. Line: 65
  1055.  
  1056. Error Catched!
  1057. Error: The maximum amounts of particle emitters were triggered.
  1058. File: ParticleFactory.cpp
  1059. Function: ParticleFactory::BuildEmitter
  1060. Line: 65
  1061.  
  1062. Error Catched!
  1063. Error: The maximum amounts of particle emitters were triggered.
  1064. File: ParticleFactory.cpp
  1065. Function: ParticleFactory::BuildEmitter
  1066. Line: 65
  1067.  
  1068. Error Catched!
  1069. Error: The maximum amounts of particle emitters were triggered.
  1070. File: ParticleFactory.cpp
  1071. Function: ParticleFactory::BuildEmitter
  1072. Line: 65
  1073.  
  1074. Error Catched!
  1075. Error: The maximum amounts of particle emitters were triggered.
  1076. File: ParticleFactory.cpp
  1077. Function: ParticleFactory::BuildEmitter
  1078. Line: 65
  1079.  
  1080. Error Catched!
  1081. Error: The maximum amounts of particle emitters were triggered.
  1082. File: ParticleFactory.cpp
  1083. Function: ParticleFactory::BuildEmitter
  1084. Line: 65
  1085.  
  1086. Error Catched!
  1087. Error: The maximum amounts of particle emitters were triggered.
  1088. File: ParticleFactory.cpp
  1089. Function: ParticleFactory::BuildEmitter
  1090. Line: 65
  1091.  
  1092. Error Catched!
  1093. Error: The maximum amounts of particle emitters were triggered.
  1094. File: ParticleFactory.cpp
  1095. Function: ParticleFactory::BuildEmitter
  1096. Line: 65
  1097.  
  1098. Error Catched!
  1099. Error: The maximum amounts of particle emitters were triggered.
  1100. File: ParticleFactory.cpp
  1101. Function: ParticleFactory::BuildEmitter
  1102. Line: 65
  1103.  
  1104. Error Catched!
  1105. Error: The maximum amounts of particle emitters were triggered.
  1106. File: ParticleFactory.cpp
  1107. Function: ParticleFactory::BuildEmitter
  1108. Line: 65
  1109.  
  1110. Error Catched!
  1111. Error: The maximum amounts of particle emitters were triggered.
  1112. File: ParticleFactory.cpp
  1113. Function: ParticleFactory::BuildEmitter
  1114. Line: 65
  1115.  
  1116. Error Catched!
  1117. Error: The maximum amounts of particle emitters were triggered.
  1118. File: ParticleFactory.cpp
  1119. Function: ParticleFactory::BuildEmitter
  1120. Line: 65
  1121.  
  1122. Error Catched!
  1123. Error: The maximum amounts of particle emitters were triggered.
  1124. File: ParticleFactory.cpp
  1125. Function: ParticleFactory::BuildEmitter
  1126. Line: 65
  1127.  
  1128. Error Catched!
  1129. Error: The maximum amounts of particle emitters were triggered.
  1130. File: ParticleFactory.cpp
  1131. Function: ParticleFactory::BuildEmitter
  1132. Line: 65
  1133.  
  1134. Error Catched!
  1135. Error: The maximum amounts of particle emitters were triggered.
  1136. File: ParticleFactory.cpp
  1137. Function: ParticleFactory::BuildEmitter
  1138. Line: 65
  1139.  
  1140. Error Catched!
  1141. Error: The maximum amounts of particle emitters were triggered.
  1142. File: ParticleFactory.cpp
  1143. Function: ParticleFactory::BuildEmitter
  1144. Line: 65
  1145.  
  1146. Error Catched!
  1147. Error: Could not find the reaction with the category: DeathRay
  1148. File: ReactionSystem.cpp
  1149. Function: ReactionSystem::GetRandomReaction
  1150. Line: 22
  1151.  
  1152. Error Catched!
  1153. Error: No reaction for the deathray cam.
  1154. File: Weapon_Deathray.cpp
  1155. Function: Weapon_Deathray::OnEquip
  1156. Line: 37
  1157.  
  1158. Error Catched!
  1159. Error: Could not remove the object: CopyDog
  1160. File: EventRemoveObject.cpp
  1161. Function: EventRemoveObject::Handle
  1162. Line: 79
  1163.  
  1164. Error Catched!
  1165. Error: Could not find the character with the name:
  1166. File: CharacterManager.cpp
  1167. Function: CharacterManager::GetCharacter
  1168. Line: 176
  1169.  
  1170. Error Catched!
  1171. Error: Could not remove the object: with ID: 232
  1172. File: EventRemoveObject.cpp
  1173. Function: EventRemoveObject::Handle
  1174. Line: 57
  1175.  
  1176. Error Catched!
  1177. Error: Can't switch to the already open menu: Satan
  1178. File: MenuDirector.cpp
  1179. Function: MenuDirector::SwitchToMenu
  1180. Line: 183
  1181.  
  1182. Error Catched!
  1183. Error: Can't switch to the already open menu: Inventory
  1184. File: MenuDirector.cpp
  1185. Function: MenuDirector::SwitchToMenu
  1186. Line: 183
  1187.  
  1188. Error Catched!
  1189. Error: EventShopShow was created with a size of 0, wanted size is 1.
  1190. File: EventShopHide.cpp
  1191. Function: EventShopHide::EventShopHide
  1192. Line: 9
  1193.  
  1194. Error Catched!
  1195. Error: Could not find the reaction with the category: DeathRay
  1196. File: ReactionSystem.cpp
  1197. Function: ReactionSystem::GetRandomReaction
  1198. Line: 22
  1199.  
  1200. Error Catched!
  1201. Error: No reaction for the deathray cam.
  1202. File: Weapon_Deathray.cpp
  1203. Function: Weapon_Deathray::OnEquip
  1204. Line: 37
  1205.  
  1206. Error Catched!
  1207. Error: Could not find the reaction with the category: DeathRay
  1208. File: ReactionSystem.cpp
  1209. Function: ReactionSystem::GetRandomReaction
  1210. Line: 22
  1211.  
  1212. Error Catched!
  1213. Error: No reaction for the deathray cam.
  1214. File: Weapon_Deathray.cpp
  1215. Function: Weapon_Deathray::OnEquip
  1216. Line: 37
  1217.  
  1218. Error Catched!
  1219. Error: Conversation 'Level_LeakedMemory_22' is not in the location lookup-table.
  1220. File: DialogFactory.cpp
  1221. Function: DialogFactory::LoadConversation
  1222. Line: 101
  1223.  
  1224. Error Catched!
  1225. Error: The conversation: Level_LeakedMemory_22 was not found in the dialog factory.
  1226. File: ConversationManager.cpp
  1227. Function: ConversationManager::QueueConversation
  1228. Line: 82
  1229.  
  1230. Error Catched!
  1231. Error: [22] is not a valid leaked level dialog.
  1232. File: EventNextLeakedMemoryDialog.cpp
  1233. Function: EventNextLeakedMemoryDialog::Handle
  1234. Line: 43
  1235.  
  1236. Error Catched!
  1237. Error: Could not find the reaction with the category: DeathRay
  1238. File: ReactionSystem.cpp
  1239. Function: ReactionSystem::GetRandomReaction
  1240. Line: 22
  1241.  
  1242. Error Catched!
  1243. Error: No reaction for the deathray cam.
  1244. File: Weapon_Deathray.cpp
  1245. Function: Weapon_Deathray::OnEquip
  1246. Line: 37
  1247.  
  1248. Error Catched!
  1249. Error: Loading failed of Entity: C22L8_Wall_Gray, No file existing.
  1250. File: LevelLoader.cpp
  1251. Function: LevelLoader::LoadEntities
  1252. Line: 177
  1253.  
  1254. Error Catched!
  1255. Error: Loading failed of Entity: C22L8_Wall_Green, No file existing.
  1256. File: LevelLoader.cpp
  1257. Function: LevelLoader::LoadEntities
  1258. Line: 177
  1259.  
  1260. Error Catched!
  1261. Error: Loading failed of Entity: C22L8_Wall_Purple, No file existing.
  1262. File: LevelLoader.cpp
  1263. Function: LevelLoader::LoadEntities
  1264. Line: 177
  1265.  
  1266. Error Catched!
  1267. Error: Loading failed of Entity: C22L8_Wall_Green, No file existing.
  1268. File: LevelLoader.cpp
  1269. Function: LevelLoader::LoadEntities
  1270. Line: 177
  1271.  
  1272. Error Catched!
  1273. Error: Loading failed of Entity: C22L8_Wall_Purple, No file existing.
  1274. File: LevelLoader.cpp
  1275. Function: LevelLoader::LoadEntities
  1276. Line: 177
  1277.  
  1278. Error Catched!
  1279. Error: Loading failed of Entity: C22L8_Wall_Gray, No file existing.
  1280. File: LevelLoader.cpp
  1281. Function: LevelLoader::LoadEntities
  1282. Line: 177
  1283.  
  1284. Error Catched!
  1285. Error: Loading failed of Entity: C22L8_Wall_Gray, No file existing.
  1286. File: LevelLoader.cpp
  1287. Function: LevelLoader::LoadEntities
  1288. Line: 177
  1289.  
  1290. Error Catched!
  1291. Error: Loading failed of Entity: C22L8_Wall_Green, No file existing.
  1292. File: LevelLoader.cpp
  1293. Function: LevelLoader::LoadEntities
  1294. Line: 177
  1295.  
  1296. Error Catched!
  1297. Error: Loading failed of Entity: C22L8_Wall_Purple, No file existing.
  1298. File: LevelLoader.cpp
  1299. Function: LevelLoader::LoadEntities
  1300. Line: 177
  1301.  
  1302. Error Catched!
  1303. Error: Loading failed of Entity: C22L8_Wall_Green, No file existing.
  1304. File: LevelLoader.cpp
  1305. Function: LevelLoader::LoadEntities
  1306. Line: 177
  1307.  
  1308. Error Catched!
  1309. Error: Loading failed of Entity: C22L8_Wall_Purple, No file existing.
  1310. File: LevelLoader.cpp
  1311. Function: LevelLoader::LoadEntities
  1312. Line: 177
  1313.  
  1314. Error Catched!
  1315. Error: Loading failed of Entity: C22L8_Wall_Gray, No file existing.
  1316. File: LevelLoader.cpp
  1317. Function: LevelLoader::LoadEntities
  1318. Line: 177
  1319.  
  1320. Error Catched!
  1321. Error: Could not find the presentation ThorHammer in the look-up table.
  1322. File: PresentationFactory.cpp
  1323. Function: PresentationFactory::LoadPresentation
  1324. Line: 61
  1325.  
  1326. Error Catched!
  1327. Error: Could not start presentation for character: ThorHammer
  1328. File: PresentationSystem.cpp
  1329. Function: PresentationSystem::StartPresentation
  1330. Line: 29
  1331.  
  1332. Error Catched!
  1333. Error: Could not find the reaction with the category: DeathRay
  1334. File: ReactionSystem.cpp
  1335. Function: ReactionSystem::GetRandomReaction
  1336. Line: 22
  1337.  
  1338. Error Catched!
  1339. Error: No reaction for the deathray cam.
  1340. File: Weapon_Deathray.cpp
  1341. Function: Weapon_Deathray::OnEquip
  1342. Line: 37
  1343.  
  1344. Error Catched!
  1345. Error: Font 'Gameplay.ttf' is not in the location lookup-table.
  1346. File: FontFactory.cpp
  1347. Function: FontFactory::LoadFont
  1348. Line: 54
  1349.  
  1350. Error Catched!
  1351. Error: The font: Gameplay.ttf does not exist.
  1352. File: Text.cpp
  1353. Function: Text::Text
  1354. Line: 18
  1355.  
  1356. Error Catched!
  1357. Error: The sound: Enemy_Death does not exist in the lookup table
  1358. File: SoundFactory.cpp
  1359. Function: SoundFactory::GetSound
  1360. Line: 82
  1361.  
  1362. Error Catched!
  1363. Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
  1364. File: NoiseMachine.cpp
  1365. Function: NoiseMachine::Play
  1366. Line: 191
  1367.  
  1368. Error Catched!
  1369. Error: The sound: Enemy_Death does not exist in the lookup table
  1370. File: SoundFactory.cpp
  1371. Function: SoundFactory::GetSound
  1372. Line: 82
  1373.  
  1374. Error Catched!
  1375. Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
  1376. File: NoiseMachine.cpp
  1377. Function: NoiseMachine::Play
  1378. Line: 191
  1379.  
  1380. Error Catched!
  1381. Error: The sound: Enemy_Death does not exist in the lookup table
  1382. File: SoundFactory.cpp
  1383. Function: SoundFactory::GetSound
  1384. Line: 82
  1385.  
  1386. Error Catched!
  1387. Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
  1388. File: NoiseMachine.cpp
  1389. Function: NoiseMachine::Play
  1390. Line: 191
  1391.  
  1392. Error Catched!
  1393. Error: Could not find the reaction with the category: DeathRay
  1394. File: ReactionSystem.cpp
  1395. Function: ReactionSystem::GetRandomReaction
  1396. Line: 22
  1397.  
  1398. Error Catched!
  1399. Error: No reaction for the deathray cam.
  1400. File: Weapon_Deathray.cpp
  1401. Function: Weapon_Deathray::OnEquip
  1402. Line: 37
  1403.  
  1404. Error Catched!
  1405. Error: The sound: Enemy_Death does not exist in the lookup table
  1406. File: SoundFactory.cpp
  1407. Function: SoundFactory::GetSound
  1408. Line: 82
  1409.  
  1410. Error Catched!
  1411. Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
  1412. File: NoiseMachine.cpp
  1413. Function: NoiseMachine::Play
  1414. Line: 191
  1415.  
  1416. Error Catched!
  1417. Error: The sound: Enemy_Death does not exist in the lookup table
  1418. File: SoundFactory.cpp
  1419. Function: SoundFactory::GetSound
  1420. Line: 82
  1421.  
  1422. Error Catched!
  1423. Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
  1424. File: NoiseMachine.cpp
  1425. Function: NoiseMachine::Play
  1426. Line: 191
  1427.  
  1428. Error Catched!
  1429. Error: The sound: Enemy_Death does not exist in the lookup table
  1430. File: SoundFactory.cpp
  1431. Function: SoundFactory::GetSound
  1432. Line: 82
  1433.  
  1434. Error Catched!
  1435. Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
  1436. File: NoiseMachine.cpp
  1437. Function: NoiseMachine::Play
  1438. Line: 191
  1439.  
  1440. Error Catched!
  1441. Error: The sound: Enemy_Death does not exist in the lookup table
  1442. File: SoundFactory.cpp
  1443. Function: SoundFactory::GetSound
  1444. Line: 82
  1445.  
  1446. Error Catched!
  1447. Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
  1448. File: NoiseMachine.cpp
  1449. Function: NoiseMachine::Play
  1450. Line: 191
  1451.  
  1452. Error Catched!
  1453. Error: The sound: Enemy_Death does not exist in the lookup table
  1454. File: SoundFactory.cpp
  1455. Function: SoundFactory::GetSound
  1456. Line: 82
  1457.  
  1458. Error Catched!
  1459. Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
  1460. File: NoiseMachine.cpp
  1461. Function: NoiseMachine::Play
  1462. Line: 191
  1463.  
  1464. Error Catched!
  1465. Error: The sound: Enemy_Death does not exist in the lookup table
  1466. File: SoundFactory.cpp
  1467. Function: SoundFactory::GetSound
  1468. Line: 82
  1469.  
  1470. Error Catched!
  1471. Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
  1472. File: NoiseMachine.cpp
  1473. Function: NoiseMachine::Play
  1474. Line: 191
  1475.  
  1476. Error Catched!
  1477. Error: The sound: Enemy_Death does not exist in the lookup table
  1478. File: SoundFactory.cpp
  1479. Function: SoundFactory::GetSound
  1480. Line: 82
  1481.  
  1482. Error Catched!
  1483. Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
  1484. File: NoiseMachine.cpp
  1485. Function: NoiseMachine::Play
  1486. Line: 191
  1487.  
  1488. Error Catched!
  1489. Error: The sound: Enemy_Death does not exist in the lookup table
  1490. File: SoundFactory.cpp
  1491. Function: SoundFactory::GetSound
  1492. Line: 82
  1493.  
  1494. Error Catched!
  1495. Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
  1496. File: NoiseMachine.cpp
  1497. Function: NoiseMachine::Play
  1498. Line: 191
  1499.  
  1500. Error Catched!
  1501. Error: The sound: Enemy_Death does not exist in the lookup table
  1502. File: SoundFactory.cpp
  1503. Function: SoundFactory::GetSound
  1504. Line: 82
  1505.  
  1506. Error Catched!
  1507. Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
  1508. File: NoiseMachine.cpp
  1509. Function: NoiseMachine::Play
  1510. Line: 191
  1511.  
  1512. Error Catched!
  1513. Error: The Event: No Event Type could not be built. With informationsize: 1.
  1514. File: EventFactory.cpp
  1515. Function: EventFactory::BuildEvent
  1516. Line: 192
  1517.  
  1518. Error Catched!
  1519. Error: Conversation (Miami_2_Boss_End) with the Event (No Event Type) could not get created.
  1520. File: ConversationManager.cpp
  1521. Function: ConversationManager::Update
  1522. Line: 346
  1523.  
  1524. Error Catched!
  1525. Error: Could not find the reaction with the category: DeathRay
  1526. File: ReactionSystem.cpp
  1527. Function: ReactionSystem::GetRandomReaction
  1528. Line: 22
  1529.  
  1530. Error Catched!
  1531. Error: No reaction for the deathray cam.
  1532. File: Weapon_Deathray.cpp
  1533. Function: Weapon_Deathray::OnEquip
  1534. Line: 37
  1535.  
  1536. Error Catched!
  1537. Error: The game have been forced to quit. This was intentional.
  1538. File: EventForceExit.cpp
  1539. Function: EventForceExit::Handle
  1540. Line: 13
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement