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- Error Catcher Setup.
- STEAM_VERSION_2809344
- BUILD_VERSION_1.5
- LEVEL_VERSION_1.23
- CHAR_VERSION_1.13
- TRIG_VERSION_1.5
- ENT_VERSION_1.11
- VIS_VERSION_1.7
- DIALOG_VERSION_1.11
- CELL_VERSION_1.3
- PRESENT_VERSION_1.1
- WEAPON_VERSION_1.2
- REACT_VERSION_1.1
- SETTINGS_VERSION_1.11
- SAVES_VERSION_1.1
- GLEW_VERSION_1.2.3.4
- Error Catched!
- Error: [FirstTime Startup] - Could not load the settings in the path: ../Resources/User/ with the name: settings.btguser, because it doesn't exist.
- File: UserSettings.cpp
- Function: UserSettings::LoadSettings
- Line: 101
- Error Catched!
- Error: Could not open in-stream for the file dir: ../Resources/User/Saves/ and the file: save.btgsavedata
- File: FileIn.cpp
- Function: FileIn::Open
- Line: 47
- Error Catched!
- Error: Could not load the settings in the path: ../Resources/User/Saves/ with the name: save.btgsavedata
- File: UserSaveFiles.cpp
- Function: UserSaveFiles::Load
- Line: 42
- Error Catched!
- Error: The entity [Claw] does not exist.
- File: ProjectilePool.cpp
- Function: ProjectilePool::Allocate
- Line: 56
- Error Catched!
- Error: The entity [Swapper] does not exist.
- File: ProjectilePool.cpp
- Function: ProjectilePool::Allocate
- Line: 56
- Error Catched!
- Error: Could not find the layer name: Dancing_Skeletons
- File: Jukebox.cpp
- Function: SoundTrack::Modify
- Line: 402
- Error Catched!
- Error: The weapon: DoubleJump does not exist in the lookup table
- File: WeaponFactory.cpp
- Function: WeaponFactory::GetWeaponDefinition
- Line: 60
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Can't show shop without a player character. (AI Director returned nullptr)
- File: ShopKeeper.cpp
- Function: ShopKeeper::Show
- Line: 141
- Error Catched!
- Error: Can't show shop without a player character. (AI Director returned nullptr)
- File: ShopKeeper.cpp
- Function: ShopKeeper::Show
- Line: 141
- Error Catched!
- Error: Can't show shop without a player character. (AI Director returned nullptr)
- File: ShopKeeper.cpp
- Function: ShopKeeper::Show
- Line: 141
- Error Catched!
- Error: Can't show shop without a player character. (AI Director returned nullptr)
- File: ShopKeeper.cpp
- Function: ShopKeeper::Show
- Line: 141
- Error Catched!
- Error: Can't show shop without a player character. (AI Director returned nullptr)
- File: ShopKeeper.cpp
- Function: ShopKeeper::Show
- Line: 141
- Error Catched!
- Error: Can't show shop without a player character. (AI Director returned nullptr)
- File: ShopKeeper.cpp
- Function: ShopKeeper::Show
- Line: 141
- Error Catched!
- Error: Could not find the layer name: jacks_room
- File: Jukebox.cpp
- Function: SoundTrack::Modify
- Line: 402
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: The font: default.ttf does not exist.
- File: Text.cpp
- Function: Text::Text
- Line: 18
- Error Catched!
- Error: The font: default.ttf does not exist.
- File: Text.cpp
- Function: Text::Text
- Line: 18
- Error Catched!
- Error: The font: default.ttf does not exist.
- File: Text.cpp
- Function: Text::Text
- Line: 18
- Error Catched!
- Error: EventShopShow was created with a size of 0, wanted size is 1.
- File: EventShopHide.cpp
- Function: EventShopHide::EventShopHide
- Line: 9
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the character with the name: Kevin
- File: CharacterManager.cpp
- Function: CharacterManager::GetCharacter
- Line: 176
- Error Catched!
- Error: Could not move the object: Kevin with ID: 0
- File: EventSetPosition.cpp
- Function: EventSetPosition::Handle
- Line: 88
- Error Catched!
- Error: Could not find the layer name: the most anticipated match 2
- File: Jukebox.cpp
- Function: SoundTrack::Modify
- Line: 402
- Error Catched!
- Error: Could not find the layer name: jacks_room
- File: Jukebox.cpp
- Function: SoundTrack::Modify
- Line: 402
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Can't switch to the already open menu: Satan
- File: MenuDirector.cpp
- Function: MenuDirector::SwitchToMenu
- Line: 183
- Error Catched!
- Error: Can't switch to the already open menu: Inventory
- File: MenuDirector.cpp
- Function: MenuDirector::SwitchToMenu
- Line: 183
- Error Catched!
- Error: Can't buy the item since the character doesn't have enough 2, Have: 4, Need: 10
- File: ShopKeeper.cpp
- Function: CanWeBuy
- Line: 175
- Error Catched!
- Error: Could not buy the selected item.
- File: EventShopBuy.cpp
- Function: EventShopBuy::Handle
- Line: 12
- Error Catched!
- Error: Could not find the character with the name: Kevin
- File: CharacterManager.cpp
- Function: CharacterManager::GetCharacter
- Line: 176
- Error Catched!
- Error: Could not move the object: Kevin with ID: 0
- File: EventSetPosition.cpp
- Function: EventSetPosition::Handle
- Line: 88
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the character with the name: Kevin
- File: CharacterManager.cpp
- Function: CharacterManager::GetCharacter
- Line: 176
- Error Catched!
- Error: Could not move the object: Kevin with ID: 0
- File: EventSetPosition.cpp
- Function: EventSetPosition::Handle
- Line: 88
- Error Catched!
- Error: Could not find the layer name: the most anticipated match 2
- File: Jukebox.cpp
- Function: SoundTrack::Modify
- Line: 402
- Error Catched!
- Error: Can't show shop without a player character. (AI Director returned nullptr)
- File: ShopKeeper.cpp
- Function: ShopKeeper::Show
- Line: 141
- Error Catched!
- Error: Can't show shop without a player character. (AI Director returned nullptr)
- File: ShopKeeper.cpp
- Function: ShopKeeper::Show
- Line: 141
- Error Catched!
- Error: Can't show shop without a player character. (AI Director returned nullptr)
- File: ShopKeeper.cpp
- Function: ShopKeeper::Show
- Line: 141
- Error Catched!
- Error: Can't show shop without a player character. (AI Director returned nullptr)
- File: ShopKeeper.cpp
- Function: ShopKeeper::Show
- Line: 141
- Error Catched!
- Error: Can't show shop without a player character. (AI Director returned nullptr)
- File: ShopKeeper.cpp
- Function: ShopKeeper::Show
- Line: 141
- Error Catched!
- Error: Can't show shop without a player character. (AI Director returned nullptr)
- File: ShopKeeper.cpp
- Function: ShopKeeper::Show
- Line: 141
- Error Catched!
- Error: Can't show shop without a player character. (AI Director returned nullptr)
- File: ShopKeeper.cpp
- Function: ShopKeeper::Show
- Line: 141
- Error Catched!
- Error: Can't show shop without a player character. (AI Director returned nullptr)
- File: ShopKeeper.cpp
- Function: ShopKeeper::Show
- Line: 141
- Error Catched!
- Error: Can't show shop without a player character. (AI Director returned nullptr)
- File: ShopKeeper.cpp
- Function: ShopKeeper::Show
- Line: 141
- Error Catched!
- Error: The font: default.ttf does not exist.
- File: Text.cpp
- Function: Text::Text
- Line: 18
- Error Catched!
- Error: The font: default.ttf does not exist.
- File: Text.cpp
- Function: Text::Text
- Line: 18
- Error Catched!
- Error: The font: default.ttf does not exist.
- File: Text.cpp
- Function: Text::Text
- Line: 18
- Error Catched!
- Error: Can't switch to the already open menu: JackShop
- File: MenuDirector.cpp
- Function: MenuDirector::SwitchToMenu
- Line: 183
- Error Catched!
- Error: Can't switch to the already open menu: Inventory
- File: MenuDirector.cpp
- Function: MenuDirector::SwitchToMenu
- Line: 183
- Error Catched!
- Error: Can't switch to the already open menu: JackShop
- File: MenuDirector.cpp
- Function: MenuDirector::SwitchToMenu
- Line: 183
- Error Catched!
- Error: Can't switch to the already open menu: Inventory
- File: MenuDirector.cpp
- Function: MenuDirector::SwitchToMenu
- Line: 183
- Error Catched!
- Error: Loading failed of Visual: SafeHouse_BlueFish, No file existing.
- File: LevelLoader.cpp
- Function: LevelLoader::LoadVisuals
- Line: 118
- Error Catched!
- Error: The sound: Loot_Pickup_Pixel does not exist in the lookup table
- File: SoundFactory.cpp
- Function: SoundFactory::GetSound
- Line: 82
- Error Catched!
- Error: Could not find the sound: Loot_Pickup_Pixel, Auto loading insert here please!
- File: NoiseMachine.cpp
- Function: NoiseMachine::Play
- Line: 191
- Error Catched!
- Error: Could not find the character with the name: Kevin
- File: CharacterManager.cpp
- Function: CharacterManager::GetCharacter
- Line: 176
- Error Catched!
- Error: Could not move the object: Kevin with ID: 0
- File: EventSetPosition.cpp
- Function: EventSetPosition::Handle
- Line: 88
- Error Catched!
- Error: Loading failed of Entity: 2L1_Background, No file existing.
- File: LevelLoader.cpp
- Function: LevelLoader::LoadEntities
- Line: 177
- Error Catched!
- Error: Loading failed of Entity: 2L1_Background, No file existing.
- File: LevelLoader.cpp
- Function: LevelLoader::LoadEntities
- Line: 177
- Error Catched!
- Error: Loading failed of Entity: 2L1_Background, No file existing.
- File: LevelLoader.cpp
- Function: LevelLoader::LoadEntities
- Line: 177
- Error Catched!
- Error: The weapon: Dash does not exist in the lookup table
- File: WeaponFactory.cpp
- Function: WeaponFactory::GetWeaponDefinition
- Line: 60
- Error Catched!
- Error: Could not find the character with the name: Power_Up_Yellow
- File: CharacterManager.cpp
- Function: CharacterManager::GetCharacter
- Line: 176
- Error Catched!
- Error: Could not remove the object: Power_Up_Yellow with ID: 635
- File: EventRemoveObject.cpp
- Function: EventRemoveObject::Handle
- Line: 57
- Error Catched!
- Error: Could not find the layer name: Spooks
- File: Jukebox.cpp
- Function: SoundTrack::Modify
- Line: 402
- Error Catched!
- Error: Could not find the character with the name: Power_Up_Yellow
- File: CharacterManager.cpp
- Function: CharacterManager::GetCharacter
- Line: 176
- Error Catched!
- Error: Could not remove the object: Power_Up_Yellow with ID: 146
- File: EventRemoveObject.cpp
- Function: EventRemoveObject::Handle
- Line: 57
- Error Catched!
- Error: The font: default.ttf does not exist.
- File: Text.cpp
- Function: Text::Text
- Line: 18
- Error Catched!
- Error: The font: default.ttf does not exist.
- File: Text.cpp
- Function: Text::Text
- Line: 18
- Error Catched!
- Error: The font: default.ttf does not exist.
- File: Text.cpp
- Function: Text::Text
- Line: 18
- Error Catched!
- Error: The font: default.ttf does not exist.
- File: Text.cpp
- Function: Text::Text
- Line: 18
- Error Catched!
- Error: Can't switch to the already open menu: WellWellWell
- File: MenuDirector.cpp
- Function: MenuDirector::SwitchToMenu
- Line: 183
- Error Catched!
- Error: Can't switch to the already open menu: Inventory
- File: MenuDirector.cpp
- Function: MenuDirector::SwitchToMenu
- Line: 183
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Can't switch to the already open menu: Satan
- File: MenuDirector.cpp
- Function: MenuDirector::SwitchToMenu
- Line: 183
- Error Catched!
- Error: Can't switch to the already open menu: Inventory
- File: MenuDirector.cpp
- Function: MenuDirector::SwitchToMenu
- Line: 183
- Error Catched!
- Error: EventShopShow was created with a size of 0, wanted size is 1.
- File: EventShopHide.cpp
- Function: EventShopHide::EventShopHide
- Line: 9
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Can't switch to the already open menu: Satan
- File: MenuDirector.cpp
- Function: MenuDirector::SwitchToMenu
- Line: 183
- Error Catched!
- Error: Can't switch to the already open menu: Inventory
- File: MenuDirector.cpp
- Function: MenuDirector::SwitchToMenu
- Line: 183
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the character with the name: Kevin
- File: CharacterManager.cpp
- Function: CharacterManager::GetCharacter
- Line: 176
- Error Catched!
- Error: Could not find the character: Kevin with the id: 0
- File: EventChangeController.cpp
- Function: EventChangeController::Handle
- Line: 59
- Error Catched!
- Error: Could not find the character with the name: Kevin
- File: CharacterManager.cpp
- Function: CharacterManager::GetCharacter
- Line: 176
- Error Catched!
- Error: Could not find the character: Kevin with the id: 0
- File: EventChangeController.cpp
- Function: EventChangeController::Handle
- Line: 59
- Error Catched!
- Error: Could not find the character with the name: Kevin
- File: CharacterManager.cpp
- Function: CharacterManager::GetCharacter
- Line: 176
- Error Catched!
- Error: Could not find the character: Kevin with the id: 0
- File: EventChangeController.cpp
- Function: EventChangeController::Handle
- Line: 59
- Error Catched!
- Error: Could not find the character with the name: Kevin
- File: CharacterManager.cpp
- Function: CharacterManager::GetCharacter
- Line: 176
- Error Catched!
- Error: Could not find the character: Kevin with the id: 0
- File: EventChangeController.cpp
- Function: EventChangeController::Handle
- Line: 59
- Error Catched!
- Error: Trying to complete goal. But (Find Jeff) does not exist.
- File: GoalManager.cpp
- Function: GoalManager::Complete
- Line: 168
- Error Catched!
- Error: Could not find the character with the name: Kevin
- File: CharacterManager.cpp
- Function: CharacterManager::GetCharacter
- Line: 176
- Error Catched!
- Error: Could not find the character: Kevin with the id: 0
- File: EventChangeController.cpp
- Function: EventChangeController::Handle
- Line: 59
- Error Catched!
- Error: Could not find the character with the name: Kevin
- File: CharacterManager.cpp
- Function: CharacterManager::GetCharacter
- Line: 176
- Error Catched!
- Error: Could not find the character: Kevin with the id: 0
- File: EventChangeController.cpp
- Function: EventChangeController::Handle
- Line: 59
- Error Catched!
- Error: Could not find the character with the name: Kevin
- File: CharacterManager.cpp
- Function: CharacterManager::GetCharacter
- Line: 176
- Error Catched!
- Error: Could not find the character: Kevin with the id: 0
- File: EventChangeController.cpp
- Function: EventChangeController::Handle
- Line: 59
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Loading failed of Visual: SafeHouse_BlueFish, No file existing.
- File: LevelLoader.cpp
- Function: LevelLoader::LoadVisuals
- Line: 118
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: The Event: No Event Type could not be built. With informationsize: 1.
- File: EventFactory.cpp
- Function: EventFactory::BuildEvent
- Line: 192
- Error Catched!
- Error: Conversation (Chapter_14_1_Talk) with the Event (No Event Type) could not get created.
- File: ConversationManager.cpp
- Function: ConversationManager::Update
- Line: 346
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not remove the object: CopyCat
- File: EventRemoveObject.cpp
- Function: EventRemoveObject::Handle
- Line: 79
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not remove the object: CopyDog
- File: EventRemoveObject.cpp
- Function: EventRemoveObject::Handle
- Line: 79
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Can't switch to the already open menu: Satan
- File: MenuDirector.cpp
- Function: MenuDirector::SwitchToMenu
- Line: 183
- Error Catched!
- Error: Can't switch to the already open menu: Inventory
- File: MenuDirector.cpp
- Function: MenuDirector::SwitchToMenu
- Line: 183
- Error Catched!
- Error: Can't buy the item since the character doesn't have enough 0, Have: 341, Need: 750
- File: ShopKeeper.cpp
- Function: CanWeBuy
- Line: 175
- Error Catched!
- Error: Could not buy the selected item.
- File: EventShopBuy.cpp
- Function: EventShopBuy::Handle
- Line: 12
- Error Catched!
- Error: EventShopShow was created with a size of 0, wanted size is 1.
- File: EventShopHide.cpp
- Function: EventShopHide::EventShopHide
- Line: 9
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: The maximum amounts of particle emitters were triggered.
- File: ParticleFactory.cpp
- Function: ParticleFactory::BuildEmitter
- Line: 65
- Error Catched!
- Error: The maximum amounts of particle emitters were triggered.
- File: ParticleFactory.cpp
- Function: ParticleFactory::BuildEmitter
- Line: 65
- Error Catched!
- Error: The maximum amounts of particle emitters were triggered.
- File: ParticleFactory.cpp
- Function: ParticleFactory::BuildEmitter
- Line: 65
- Error Catched!
- Error: The maximum amounts of particle emitters were triggered.
- File: ParticleFactory.cpp
- Function: ParticleFactory::BuildEmitter
- Line: 65
- Error Catched!
- Error: The maximum amounts of particle emitters were triggered.
- File: ParticleFactory.cpp
- Function: ParticleFactory::BuildEmitter
- Line: 65
- Error Catched!
- Error: The maximum amounts of particle emitters were triggered.
- File: ParticleFactory.cpp
- Function: ParticleFactory::BuildEmitter
- Line: 65
- Error Catched!
- Error: The maximum amounts of particle emitters were triggered.
- File: ParticleFactory.cpp
- Function: ParticleFactory::BuildEmitter
- Line: 65
- Error Catched!
- Error: The maximum amounts of particle emitters were triggered.
- File: ParticleFactory.cpp
- Function: ParticleFactory::BuildEmitter
- Line: 65
- Error Catched!
- Error: The maximum amounts of particle emitters were triggered.
- File: ParticleFactory.cpp
- Function: ParticleFactory::BuildEmitter
- Line: 65
- Error Catched!
- Error: The maximum amounts of particle emitters were triggered.
- File: ParticleFactory.cpp
- Function: ParticleFactory::BuildEmitter
- Line: 65
- Error Catched!
- Error: The maximum amounts of particle emitters were triggered.
- File: ParticleFactory.cpp
- Function: ParticleFactory::BuildEmitter
- Line: 65
- Error Catched!
- Error: The maximum amounts of particle emitters were triggered.
- File: ParticleFactory.cpp
- Function: ParticleFactory::BuildEmitter
- Line: 65
- Error Catched!
- Error: The maximum amounts of particle emitters were triggered.
- File: ParticleFactory.cpp
- Function: ParticleFactory::BuildEmitter
- Line: 65
- Error Catched!
- Error: The maximum amounts of particle emitters were triggered.
- File: ParticleFactory.cpp
- Function: ParticleFactory::BuildEmitter
- Line: 65
- Error Catched!
- Error: The maximum amounts of particle emitters were triggered.
- File: ParticleFactory.cpp
- Function: ParticleFactory::BuildEmitter
- Line: 65
- Error Catched!
- Error: The maximum amounts of particle emitters were triggered.
- File: ParticleFactory.cpp
- Function: ParticleFactory::BuildEmitter
- Line: 65
- Error Catched!
- Error: The maximum amounts of particle emitters were triggered.
- File: ParticleFactory.cpp
- Function: ParticleFactory::BuildEmitter
- Line: 65
- Error Catched!
- Error: The maximum amounts of particle emitters were triggered.
- File: ParticleFactory.cpp
- Function: ParticleFactory::BuildEmitter
- Line: 65
- Error Catched!
- Error: The maximum amounts of particle emitters were triggered.
- File: ParticleFactory.cpp
- Function: ParticleFactory::BuildEmitter
- Line: 65
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not remove the object: CopyDog
- File: EventRemoveObject.cpp
- Function: EventRemoveObject::Handle
- Line: 79
- Error Catched!
- Error: Could not find the character with the name:
- File: CharacterManager.cpp
- Function: CharacterManager::GetCharacter
- Line: 176
- Error Catched!
- Error: Could not remove the object: with ID: 232
- File: EventRemoveObject.cpp
- Function: EventRemoveObject::Handle
- Line: 57
- Error Catched!
- Error: Can't switch to the already open menu: Satan
- File: MenuDirector.cpp
- Function: MenuDirector::SwitchToMenu
- Line: 183
- Error Catched!
- Error: Can't switch to the already open menu: Inventory
- File: MenuDirector.cpp
- Function: MenuDirector::SwitchToMenu
- Line: 183
- Error Catched!
- Error: EventShopShow was created with a size of 0, wanted size is 1.
- File: EventShopHide.cpp
- Function: EventShopHide::EventShopHide
- Line: 9
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Conversation 'Level_LeakedMemory_22' is not in the location lookup-table.
- File: DialogFactory.cpp
- Function: DialogFactory::LoadConversation
- Line: 101
- Error Catched!
- Error: The conversation: Level_LeakedMemory_22 was not found in the dialog factory.
- File: ConversationManager.cpp
- Function: ConversationManager::QueueConversation
- Line: 82
- Error Catched!
- Error: [22] is not a valid leaked level dialog.
- File: EventNextLeakedMemoryDialog.cpp
- Function: EventNextLeakedMemoryDialog::Handle
- Line: 43
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Loading failed of Entity: C22L8_Wall_Gray, No file existing.
- File: LevelLoader.cpp
- Function: LevelLoader::LoadEntities
- Line: 177
- Error Catched!
- Error: Loading failed of Entity: C22L8_Wall_Green, No file existing.
- File: LevelLoader.cpp
- Function: LevelLoader::LoadEntities
- Line: 177
- Error Catched!
- Error: Loading failed of Entity: C22L8_Wall_Purple, No file existing.
- File: LevelLoader.cpp
- Function: LevelLoader::LoadEntities
- Line: 177
- Error Catched!
- Error: Loading failed of Entity: C22L8_Wall_Green, No file existing.
- File: LevelLoader.cpp
- Function: LevelLoader::LoadEntities
- Line: 177
- Error Catched!
- Error: Loading failed of Entity: C22L8_Wall_Purple, No file existing.
- File: LevelLoader.cpp
- Function: LevelLoader::LoadEntities
- Line: 177
- Error Catched!
- Error: Loading failed of Entity: C22L8_Wall_Gray, No file existing.
- File: LevelLoader.cpp
- Function: LevelLoader::LoadEntities
- Line: 177
- Error Catched!
- Error: Loading failed of Entity: C22L8_Wall_Gray, No file existing.
- File: LevelLoader.cpp
- Function: LevelLoader::LoadEntities
- Line: 177
- Error Catched!
- Error: Loading failed of Entity: C22L8_Wall_Green, No file existing.
- File: LevelLoader.cpp
- Function: LevelLoader::LoadEntities
- Line: 177
- Error Catched!
- Error: Loading failed of Entity: C22L8_Wall_Purple, No file existing.
- File: LevelLoader.cpp
- Function: LevelLoader::LoadEntities
- Line: 177
- Error Catched!
- Error: Loading failed of Entity: C22L8_Wall_Green, No file existing.
- File: LevelLoader.cpp
- Function: LevelLoader::LoadEntities
- Line: 177
- Error Catched!
- Error: Loading failed of Entity: C22L8_Wall_Purple, No file existing.
- File: LevelLoader.cpp
- Function: LevelLoader::LoadEntities
- Line: 177
- Error Catched!
- Error: Loading failed of Entity: C22L8_Wall_Gray, No file existing.
- File: LevelLoader.cpp
- Function: LevelLoader::LoadEntities
- Line: 177
- Error Catched!
- Error: Could not find the presentation ThorHammer in the look-up table.
- File: PresentationFactory.cpp
- Function: PresentationFactory::LoadPresentation
- Line: 61
- Error Catched!
- Error: Could not start presentation for character: ThorHammer
- File: PresentationSystem.cpp
- Function: PresentationSystem::StartPresentation
- Line: 29
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: Font 'Gameplay.ttf' is not in the location lookup-table.
- File: FontFactory.cpp
- Function: FontFactory::LoadFont
- Line: 54
- Error Catched!
- Error: The font: Gameplay.ttf does not exist.
- File: Text.cpp
- Function: Text::Text
- Line: 18
- Error Catched!
- Error: The sound: Enemy_Death does not exist in the lookup table
- File: SoundFactory.cpp
- Function: SoundFactory::GetSound
- Line: 82
- Error Catched!
- Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
- File: NoiseMachine.cpp
- Function: NoiseMachine::Play
- Line: 191
- Error Catched!
- Error: The sound: Enemy_Death does not exist in the lookup table
- File: SoundFactory.cpp
- Function: SoundFactory::GetSound
- Line: 82
- Error Catched!
- Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
- File: NoiseMachine.cpp
- Function: NoiseMachine::Play
- Line: 191
- Error Catched!
- Error: The sound: Enemy_Death does not exist in the lookup table
- File: SoundFactory.cpp
- Function: SoundFactory::GetSound
- Line: 82
- Error Catched!
- Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
- File: NoiseMachine.cpp
- Function: NoiseMachine::Play
- Line: 191
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: The sound: Enemy_Death does not exist in the lookup table
- File: SoundFactory.cpp
- Function: SoundFactory::GetSound
- Line: 82
- Error Catched!
- Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
- File: NoiseMachine.cpp
- Function: NoiseMachine::Play
- Line: 191
- Error Catched!
- Error: The sound: Enemy_Death does not exist in the lookup table
- File: SoundFactory.cpp
- Function: SoundFactory::GetSound
- Line: 82
- Error Catched!
- Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
- File: NoiseMachine.cpp
- Function: NoiseMachine::Play
- Line: 191
- Error Catched!
- Error: The sound: Enemy_Death does not exist in the lookup table
- File: SoundFactory.cpp
- Function: SoundFactory::GetSound
- Line: 82
- Error Catched!
- Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
- File: NoiseMachine.cpp
- Function: NoiseMachine::Play
- Line: 191
- Error Catched!
- Error: The sound: Enemy_Death does not exist in the lookup table
- File: SoundFactory.cpp
- Function: SoundFactory::GetSound
- Line: 82
- Error Catched!
- Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
- File: NoiseMachine.cpp
- Function: NoiseMachine::Play
- Line: 191
- Error Catched!
- Error: The sound: Enemy_Death does not exist in the lookup table
- File: SoundFactory.cpp
- Function: SoundFactory::GetSound
- Line: 82
- Error Catched!
- Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
- File: NoiseMachine.cpp
- Function: NoiseMachine::Play
- Line: 191
- Error Catched!
- Error: The sound: Enemy_Death does not exist in the lookup table
- File: SoundFactory.cpp
- Function: SoundFactory::GetSound
- Line: 82
- Error Catched!
- Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
- File: NoiseMachine.cpp
- Function: NoiseMachine::Play
- Line: 191
- Error Catched!
- Error: The sound: Enemy_Death does not exist in the lookup table
- File: SoundFactory.cpp
- Function: SoundFactory::GetSound
- Line: 82
- Error Catched!
- Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
- File: NoiseMachine.cpp
- Function: NoiseMachine::Play
- Line: 191
- Error Catched!
- Error: The sound: Enemy_Death does not exist in the lookup table
- File: SoundFactory.cpp
- Function: SoundFactory::GetSound
- Line: 82
- Error Catched!
- Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
- File: NoiseMachine.cpp
- Function: NoiseMachine::Play
- Line: 191
- Error Catched!
- Error: The sound: Enemy_Death does not exist in the lookup table
- File: SoundFactory.cpp
- Function: SoundFactory::GetSound
- Line: 82
- Error Catched!
- Error: Could not find the sound: Enemy_Death, Auto loading insert here please!
- File: NoiseMachine.cpp
- Function: NoiseMachine::Play
- Line: 191
- Error Catched!
- Error: The Event: No Event Type could not be built. With informationsize: 1.
- File: EventFactory.cpp
- Function: EventFactory::BuildEvent
- Line: 192
- Error Catched!
- Error: Conversation (Miami_2_Boss_End) with the Event (No Event Type) could not get created.
- File: ConversationManager.cpp
- Function: ConversationManager::Update
- Line: 346
- Error Catched!
- Error: Could not find the reaction with the category: DeathRay
- File: ReactionSystem.cpp
- Function: ReactionSystem::GetRandomReaction
- Line: 22
- Error Catched!
- Error: No reaction for the deathray cam.
- File: Weapon_Deathray.cpp
- Function: Weapon_Deathray::OnEquip
- Line: 37
- Error Catched!
- Error: The game have been forced to quit. This was intentional.
- File: EventForceExit.cpp
- Function: EventForceExit::Handle
- Line: 13
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