G4U55

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Jul 7th, 2017
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  1. Update v1.05.0054:
  2. Menu
  3. * Fixed controller icons to show correct buttom images in menus
  4. * Fixed score bar going over it's limits in challenge over screen
  5. * Fixed acquired score when challenge failed as you may get some rank score from it anyway in challenge over screen
  6. * Fixed issue where score bar wasn't showing up correctly when playing for the first time this season in challenge over screen
  7. * Fixed humans saved in leaderboard entry details view
  8. * Hide cursor during loading and videos
  9.  
  10. Localization
  11. * Fixed some minor localization issues to all languages
  12.  
  13. Update v1.05.0051:
  14. Gameplay balancing + bug fixes
  15.  
  16. Please note that this patch disables all old replays recorded with older version of the game.
  17.  
  18. Engine
  19. * Fixed Windows 7 start up crash issues
  20. * Crash fixes in rare cases
  21. * Added minidump support (when game crashes, please send the minidump to Housemarque)
  22. * Added more information to Steam init failure message
  23. * Added auto detection for input type in menus for controller & keyboard+mouse
  24. * Added warning message box about low GPU memory
  25.  
  26. Optimizations
  27. * Optimized fluid rendering
  28.  
  29. Server
  30. * Fixed network connection detection when using virtual interfaces
  31. * Tweaked communication logic with the server
  32.  
  33. Rendering
  34. * Added initial 21:9 support for testing purposes
  35. - Known issues are:
  36. - Menus doesn’t support 21:9
  37. - HUD doesn’t support 21:9
  38. - Enemy arrow indicators aren’t near the borders of the screen
  39. - Videos are using 1080p resolution
  40.  
  41. Difficulty
  42. * Rookie: on final death, player drops all equipped powerups minus one
  43. * Experienced: on final death, player drops all equipped powerups minus one
  44. * Hero: Balanced more
  45. * Hero: Added new gameplay
  46. * Hero: Added shockwaves
  47. * Hero: Disable restarts
  48. * Hero: Player always starts with all powerups
  49. * Hero: Player doesn't drop powerups when dying
  50. * Hero: Changed maximum multiplier to 999
  51.  
  52. Gameplay
  53. * Added extra speed to tokens gravitating towards player from a large distance
  54. * Fixed tokens getting pushed in the wrong direction when spawned inside a wall
  55. * Fixed special ability tokens not being absorbed during level end sequence
  56. * Fixed invincibility from special abilities (Smartbomb, Powershot etc.) disallowing players to move through dark beams
  57. * Standardized player weapon damage against environment blocks + special exits to make upgraded shots feel more consistent (and less grindy)
  58. * Fixed "All Humans Saved" World Complete bonus (awarded when saving all normal + secret humans)
  59. * Fixed "Conqueror" World Complete bonus (awarded when saving all humans + finding everything else in the World)
  60.  
  61. Player
  62. * Longer invincibility time when respawning
  63. * Added Dash Melee animation
  64. * Buffed Sword
  65. * Small nerf to Smartbomb (recharge time, invincibility time, damage radius)
  66. * Powershot explosion doesn't trigger revenge bullets
  67. * Fixed Smartbomb activation during triple dash allowing 4x dashes
  68.  
  69. Humans
  70. * Added floating animation to humans
  71.  
  72. Enemies
  73. * Tweaked some enemy collisions
  74. * Fixed Disruptors spawning outside of gameplay area
  75. * Crusher Ranged enemy telegraphs it’s attack better now. Difficulty based
  76. * Disable dark beam collisions of Crusher Ranged when its arm is not extended
  77. * Tweaked turret collision radius (slightly larger to make it easier to hit)
  78. * Reduced water bot health on harder difficulties
  79.  
  80. Yeti Kong Boss
  81. * Destroy Yeti Kong's falling rocks upon boss death
  82. * Destroy Yeti Kong's barrels upon boss death
  83. * Tweaked effects for Yeti Kong
  84. * Tweaked Yeti Kong collisions to match visuals better
  85.  
  86. Helltron Boss
  87. * Small balancing tweaks
  88.  
  89. Supreme AI Boss
  90. * Balanced Supreme AI
  91. * Fixed starting position of the enclosing beam attack of Supreme AI
  92. * Fixed camera following during Supreme AI intro sequence
  93.  
  94. Nex Machina Boss
  95. * Fixed Nex Machina being updated during game over screen
  96. * Fixed Nex Machina lazer eye attack timing
  97.  
  98. World 2
  99. * Tweaked visual look of the worlds (lighting, adding a bit more assets)
  100. * Tweaked gameplay a bit
  101.  
  102. World 4
  103. * Level 01 - Fixed being able to burrow into undesired area
  104. * Tweaked visual look of the worlds (lighting, adding a bit more assets)
  105. * Tweaked gameplay a bit
  106. * Level 10 - Fixed an issue where some blocks would remain invisible on the playfield after destruction
  107.  
  108. World 5
  109. * Tweaked visual look of the worlds (lighting, adding a bit more assets)
  110. * Tweaked gameplay a bit
  111. * Level 14 - Fixed an issue where players could enter a part of the level they weren't supposed to
  112.  
  113. World 6
  114. * Tweaked visual look of the worlds (lighting, adding a bit more assets)
  115. * Tweaked gameplay a bit
  116. * Level 4 - Fixed an issue where the gameplay flow would freeze sometimes
  117. * Level 15 - Fixed beams abruptly killing the player
  118.  
  119. HUD
  120. * Remove all power-ups from player at the moment of final death (so they don't show up on HUD before the continue screen)
  121. * Remapped Dash and Special recharge bar values slightly to match min/max bar visuals correctly
  122. * Keep player hitbox always visible during boss fights
  123.  
  124. Menu
  125. * Proceed from title screen with any key
  126. * Changed keyboard ENTER and TAB button icons
  127.  
  128. Co-op
  129. * Added yellow bullets for player 2 in co-op (matches the player color)
  130. * Fixed special weapon token gravitating to player with another special weapon already equipped in co-op
  131. * Fixed crash during Yeti Kong boss battle when other player picks up extra life
  132. * Fixed dash reset on respawn to apply only to respawned players
  133.  
  134. Replays
  135. * Fixed Hero difficulty replays
  136. * Fixed replay issues in rare cases
  137. * Fixed replay issues between AMD and Intel processors
  138. * Fixed Nex Machina boss replay issues
  139.  
  140. Effects
  141. * Added beam hit particle effect when dashing through damage shapes
  142. * Tweaks to bullet fade
  143. * Tweaked level transitions to eliminate some cases where transitions looks bad
  144. * Tweaked Nex Machina boss effects
  145.  
  146. Feats
  147. * Removed "The culling – Assassin" feat as such enemy doesn't exist in the game
  148. * Unlock complete Hero feat when destroying Supreme AI
  149.  
  150. Trophies
  151. * Updated trophy icons
  152. * Changed platinum trophy name
  153. * Tweaked some trophy descriptions for various languages
  154. * Fixed various trophies which weren’t unlocked in given time in trophy's description
  155. * Fixed arcade complete trophies not unlocking on Supreme AI death
  156. * Fixed bunch of trophy descriptions on Polish for Steam
  157.  
  158. Localization
  159. * Added some missing Chinese characters
  160. * Added some missing Japanese characters
  161. * Minor localization fixes in various languages
  162. * Tweaked Polish translation
  163.  
  164. Audio
  165. * Added audio effect for pre-death hit for player
  166.  
  167. Videos
  168. * Added ending videos
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