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- Update v1.05.0054:
- Menu
- * Fixed controller icons to show correct buttom images in menus
- * Fixed score bar going over it's limits in challenge over screen
- * Fixed acquired score when challenge failed as you may get some rank score from it anyway in challenge over screen
- * Fixed issue where score bar wasn't showing up correctly when playing for the first time this season in challenge over screen
- * Fixed humans saved in leaderboard entry details view
- * Hide cursor during loading and videos
- Localization
- * Fixed some minor localization issues to all languages
- Update v1.05.0051:
- Gameplay balancing + bug fixes
- Please note that this patch disables all old replays recorded with older version of the game.
- Engine
- * Fixed Windows 7 start up crash issues
- * Crash fixes in rare cases
- * Added minidump support (when game crashes, please send the minidump to Housemarque)
- * Added more information to Steam init failure message
- * Added auto detection for input type in menus for controller & keyboard+mouse
- * Added warning message box about low GPU memory
- Optimizations
- * Optimized fluid rendering
- Server
- * Fixed network connection detection when using virtual interfaces
- * Tweaked communication logic with the server
- Rendering
- * Added initial 21:9 support for testing purposes
- - Known issues are:
- - Menus doesn’t support 21:9
- - HUD doesn’t support 21:9
- - Enemy arrow indicators aren’t near the borders of the screen
- - Videos are using 1080p resolution
- Difficulty
- * Rookie: on final death, player drops all equipped powerups minus one
- * Experienced: on final death, player drops all equipped powerups minus one
- * Hero: Balanced more
- * Hero: Added new gameplay
- * Hero: Added shockwaves
- * Hero: Disable restarts
- * Hero: Player always starts with all powerups
- * Hero: Player doesn't drop powerups when dying
- * Hero: Changed maximum multiplier to 999
- Gameplay
- * Added extra speed to tokens gravitating towards player from a large distance
- * Fixed tokens getting pushed in the wrong direction when spawned inside a wall
- * Fixed special ability tokens not being absorbed during level end sequence
- * Fixed invincibility from special abilities (Smartbomb, Powershot etc.) disallowing players to move through dark beams
- * Standardized player weapon damage against environment blocks + special exits to make upgraded shots feel more consistent (and less grindy)
- * Fixed "All Humans Saved" World Complete bonus (awarded when saving all normal + secret humans)
- * Fixed "Conqueror" World Complete bonus (awarded when saving all humans + finding everything else in the World)
- Player
- * Longer invincibility time when respawning
- * Added Dash Melee animation
- * Buffed Sword
- * Small nerf to Smartbomb (recharge time, invincibility time, damage radius)
- * Powershot explosion doesn't trigger revenge bullets
- * Fixed Smartbomb activation during triple dash allowing 4x dashes
- Humans
- * Added floating animation to humans
- Enemies
- * Tweaked some enemy collisions
- * Fixed Disruptors spawning outside of gameplay area
- * Crusher Ranged enemy telegraphs it’s attack better now. Difficulty based
- * Disable dark beam collisions of Crusher Ranged when its arm is not extended
- * Tweaked turret collision radius (slightly larger to make it easier to hit)
- * Reduced water bot health on harder difficulties
- Yeti Kong Boss
- * Destroy Yeti Kong's falling rocks upon boss death
- * Destroy Yeti Kong's barrels upon boss death
- * Tweaked effects for Yeti Kong
- * Tweaked Yeti Kong collisions to match visuals better
- Helltron Boss
- * Small balancing tweaks
- Supreme AI Boss
- * Balanced Supreme AI
- * Fixed starting position of the enclosing beam attack of Supreme AI
- * Fixed camera following during Supreme AI intro sequence
- Nex Machina Boss
- * Fixed Nex Machina being updated during game over screen
- * Fixed Nex Machina lazer eye attack timing
- World 2
- * Tweaked visual look of the worlds (lighting, adding a bit more assets)
- * Tweaked gameplay a bit
- World 4
- * Level 01 - Fixed being able to burrow into undesired area
- * Tweaked visual look of the worlds (lighting, adding a bit more assets)
- * Tweaked gameplay a bit
- * Level 10 - Fixed an issue where some blocks would remain invisible on the playfield after destruction
- World 5
- * Tweaked visual look of the worlds (lighting, adding a bit more assets)
- * Tweaked gameplay a bit
- * Level 14 - Fixed an issue where players could enter a part of the level they weren't supposed to
- World 6
- * Tweaked visual look of the worlds (lighting, adding a bit more assets)
- * Tweaked gameplay a bit
- * Level 4 - Fixed an issue where the gameplay flow would freeze sometimes
- * Level 15 - Fixed beams abruptly killing the player
- HUD
- * Remove all power-ups from player at the moment of final death (so they don't show up on HUD before the continue screen)
- * Remapped Dash and Special recharge bar values slightly to match min/max bar visuals correctly
- * Keep player hitbox always visible during boss fights
- Menu
- * Proceed from title screen with any key
- * Changed keyboard ENTER and TAB button icons
- Co-op
- * Added yellow bullets for player 2 in co-op (matches the player color)
- * Fixed special weapon token gravitating to player with another special weapon already equipped in co-op
- * Fixed crash during Yeti Kong boss battle when other player picks up extra life
- * Fixed dash reset on respawn to apply only to respawned players
- Replays
- * Fixed Hero difficulty replays
- * Fixed replay issues in rare cases
- * Fixed replay issues between AMD and Intel processors
- * Fixed Nex Machina boss replay issues
- Effects
- * Added beam hit particle effect when dashing through damage shapes
- * Tweaks to bullet fade
- * Tweaked level transitions to eliminate some cases where transitions looks bad
- * Tweaked Nex Machina boss effects
- Feats
- * Removed "The culling – Assassin" feat as such enemy doesn't exist in the game
- * Unlock complete Hero feat when destroying Supreme AI
- Trophies
- * Updated trophy icons
- * Changed platinum trophy name
- * Tweaked some trophy descriptions for various languages
- * Fixed various trophies which weren’t unlocked in given time in trophy's description
- * Fixed arcade complete trophies not unlocking on Supreme AI death
- * Fixed bunch of trophy descriptions on Polish for Steam
- Localization
- * Added some missing Chinese characters
- * Added some missing Japanese characters
- * Minor localization fixes in various languages
- * Tweaked Polish translation
- Audio
- * Added audio effect for pre-death hit for player
- Videos
- * Added ending videos
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